Paragon Studios is working on a new MMO
I know I am being overly negative, but it makes me sad that they are not doing COH2.
I especially can't get excited without knowing what the 'NewIP' is. *sigh* DC game is meh.... Marvel game is not going to let you create a character....blech I really want COH2. |
A 10 year old fantasy MMO just updated its head (cranium) polygon count from 200 to 2,000. So, given the will and the money and the time... anything can be upgraded.
But upgrade is the only thing to expect with the CoH franchise. History has shown that almost all version 2 of MMOs did not generate more income. The v.2 simply cannibalized the playerbase of v.1 of the MMO.
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I would guess that the reason they are not doing COH 2 is that whoever is paying for it thinks they have to use a particular genre to make more money. Fantasy or SciFI I would think.
Of course, they might just be excited over whatever this new Ip is, but I want COH2. I have paid a monthly fee on two accounts for many years to support first cryptic, and now paragon. Even when I had no time to play I gladly paid monthly to give them more money to work with. But I fear that if this 'new ip' is not my cup of tea I will have to move on, and it makes me sad. |
Paragon Studios is a building, not a person. Thinking Paragon Studios should only work on one property is like thinking everyone in Mountain View should only work on one game at a time, and if you found out someone in the same zip code was working on something else, you'd worry about the future of City of Heroes.
If you want to know why they are not doing a Coh2, ask the reverse question. Why would NCSoft want to make a sequel to City of Heroes? Very few MMOs get sequels: why would City of Heroes be one of the very few?
I don't know why people feel compelled to manufacture reasons why either the devs or NCSoft *don't* do something, when the most likely answer is often "because they don't want to." Why does it have to be about need, or being forced, or any of that. Why can't it simply be that they came up with an idea, decided it was a good idea, and went with that instead?
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How could CoH2 possibly be in their interest to develop? Right now they've got the most robust super hero game that has ever been made by anyone in terms of breadth and variety of content and systems. Why would they decide to not only start from scratch but essentially start competing with themselves in a rather narrow market segment? Better graphics? Ultra mode and the zone updates have shown that they can do that without making a new game. Ultra mode and the zone updates have also shown that there's a significant portion of the user base that's running the game on TI-86s and wouldn't be able to play a new game with newly high system requirements.
I have no idea if it was as successful as they projected, but Freedom has already significantly increased this game's revenue. In response to that they've been developing content for this game at a rate unlike any previous point in its existence. To repeat: why, then, would they dump a large amount of money into developing the same thing but with less content that fewer people could play in a now-more saturated market? |
But are you seriously suggesting once a game is made you are all done forever? no need to make new games again?
I guess pong was all we ever needed!
But, joking aside, reasons for COH2, in my opinion:
Graphics. I happen to like COH's graphics, but they are becoming dated.
Engine limitations. They can't really do destructable environments, and that is something a super hero game should have.
Freshness. Despite how much I love COH, the same thing over a long time loses its shine.
A 10 year old fantasy MMO just updated its head (cranium) polygon count from 200 to 2,000. So, given the will and the money and the time... anything can be upgraded.
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It also has less people rabidly attached to the look of their character who will be crying bloody murder if it looks even the slightest bit different.
Not saying it's impossible, but...
I would still like to believe that this "next gen MMO" is not itself a new game or a COH 2.0, but an upgrade to the original COH. Like, building a new game engine to break free of Cryptic Studios greatly haggard 1999 engine, but can still maintain the current game we have.
If that makes sense.
I would still like to believe that this "next gen MMO" is not itself a new game or a COH 2.0, but an upgrade to the original COH. Like, building a new game engine to break free of Cryptic Studios greatly haggard 1999 engine, but can still maintain the current game we have.
If that makes sense. |
But 'new IP' makes me doubtful.
But, joking aside, reasons for COH2, in my opinion:
Graphics. I happen to like COH's graphics, but they are becoming dated. Engine limitations. They can't really do destructable environments, and that is something a super hero game should have. Freshness. Despite how much I love COH, the same thing over a long time loses its shine. |
I agree with all of these. Sadly, they're not gonna happen.
But have some more vanity pets, desperate horrible looking normal mapped faces clashing with decade old costume parts and endless variations on melee weapons and martial arts; this is the future of CoH.
.
I would still like to believe that this "next gen MMO" is not itself a new game or a COH 2.0, but an upgrade to the original COH. Like, building a new game engine to break free of Cryptic Studios greatly haggard 1999 engine, but can still maintain the current game we have.
If that makes sense. |
Given that they are in the financial situation that they have two shut down support for two languages soon, no I don't think they are secretly working on a CoH upgrade.
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I don't know why people feel compelled to manufacture reasons why either the devs or NCSoft *don't* do something, when the most likely answer is often "because they don't want to." Why does it have to be about need, or being forced, or any of that. Why can't it simply be that they came up with an idea, decided it was a good idea, and went with that instead?
|
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I would still like to believe that this "next gen MMO" is not itself a new game or a COH 2.0, but an upgrade to the original COH. Like, building a new game engine to break free of Cryptic Studios greatly haggard 1999 engine, but can still maintain the current game we have.
If that makes sense. |
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A fair question. I would agree that enough content is a huge danger in a new game.
But are you seriously suggesting once a game is made you are all done forever? no need to make new games again? I guess pong was all we ever needed! But, joking aside, reasons for COH2, in my opinion: Graphics. I happen to like COH's graphics, but they are becoming dated. Engine limitations. They can't really do destructable environments, and that is something a super hero game should have. Freshness. Despite how much I love COH, the same thing over a long time loses its shine. |
They can just as easily make a fresh new game with better graphics and a better server engine and have it have nothing to do with CoH. There's nothing in it for them to make that new game about CoH: it presumes that out of all the possible ideas NCSoft can come up with to make an MMO, none are as good as much less better than reusing CoH.
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(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Given that they are in the financial situation that they have two shut down support for two languages soon, no I don't think they are secretly working on a CoH upgrade.
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A healthy company can still shut down products/services/variations that are an economic drain that won't be paying back that cost. It's done all the time.
I would still like to believe that this "next gen MMO" is not itself a new game or a COH 2.0, but an upgrade to the original COH. Like, building a new game engine to break free of Cryptic Studios greatly haggard 1999 engine, but can still maintain the current game we have.
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Usually when i see game-related news mention next gen it refers to consoles. And some of those job postings list experience in multi-platform or online game platforms like xbox live and PSN being desired.
Hmm, guess that just adds more fuel to the speculation bonfire heh.
It's possible the new IP could be another superhero game, just one that isn't set in the CoH universe. I'd be good with that. In fact, I'd prefer it to CoH 2.
I would still like to believe that this "next gen MMO" is not itself a new game or a COH 2.0, but an upgrade to the original COH. Like, building a new game engine to break free of Cryptic Studios greatly haggard 1999 engine, but can still maintain the current game we have.
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On top of that, virtually no publisher wants to spend the cost and risk of that level of development on something that's not at least sequel-level new. I'm not saying that's good or right, it's just not the way the business level is going to work.
"CoH 1.5 "is even less likely than "CoH: The sequel".
This was covered on page one of the thread. There's no indication that stopping dealing with those languages was some effort to staunch bleeding of finances from a dying patient. They simply decided they didn't have the in-house resources to do it well without taking time from other things, and it wasn't enough players to justify outlay to staff up (or contract out) for it.
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Given that they are in the financial situation that they have two shut down support for two languages soon, no I don't think they are secretly working on a CoH upgrade.
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Delays the release date? How so? All the finalized content is written in English. Then all the content has to be translated as correctly as possible to either languages. That includes all mission text, powers, navigation, UI, powers, etc. etc. etc.
Make sense now?
It really sucks since the French community is as dedicated as anyone, but yeah. Not hard to understand the discontinuation of support. Even easier to understand the furor on the part of those affected. I feel for Zwillinger.
I would still like to believe that this "next gen MMO" is not itself a new game or a COH 2.0, but an upgrade to the original COH. Like, building a new game engine to break free of Cryptic Studios greatly haggard 1999 engine, but can still maintain the current game we have.
If that makes sense. |
With new tech and upgrades, like new mechanic, attack while moving, new updated body models, ultra mode 2.0...
Andy Belford
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Going to miss the fun and nice people here at CoH. Feel free to add me on PS3/XBox360
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I'll always be a "Champion" at heart. My server away from home.
"When the people fear their government, there is tyranny; when the government fears the people, there is liberty." - Thomas Jefferson
How could CoH2 possibly be in their interest to develop? Right now they've got the most robust super hero game that has ever been made by anyone in terms of breadth and variety of content and systems. Why would they decide to not only start from scratch but essentially start competing with themselves in a rather narrow market segment? Better graphics? Ultra mode and the zone updates have shown that they can do that without making a new game. Ultra mode and the zone updates have also shown that there's a significant portion of the user base that's running the game on TI-86s and wouldn't be able to play a new game with newly high system requirements.
I have no idea if it was as successful as they projected, but Freedom has already significantly increased this game's revenue. In response to that they've been developing content for this game at a rate unlike any previous point in its existence. To repeat: why, then, would they dump a large amount of money into developing the same thing but with less content that fewer people could play in a now-more saturated market?