Blasters suck, the movie.


Abyssus

 

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Originally Posted by TwoHeadedBoy View Post
Never implied reliance upon saturation was a weakness, I view it more as a balance. If things that required tohit checks and x targets for max buffs didn't have those conditions (ie; Soul Drain, Drain Psyche) they WOULD be overpowered. As they are now, the conditional discrepency is what makes them fair. Doesn't mean they're any less awesome.



Well with a high end /Soul Drain build you'll want to pick a primary with a Crashless nuke. Fire is the ST set on Blasters, you'll be seeing more AOE potential at max investment with Archery or DP, I guess AR also but the nuke is a cone so I am not seeing the synergy with /Dark. If you want a ST Blaster Fire/Ment is going to beat /Dark because of the -regen so I personally can't see the appeal in building a ST /Dark Blaster. As far as AOE goes though, Archery/Dark is > Archery/Ment, except with much less survivability potential in those sticky AOE situations and nowhere near the ST potential, once again due to a lack of -regen.

Basically if that extra AOE goodness from Soul Drain is worth those sacrifices to make an ultimate AOE Blaster, assuming you can afford to invest enough to keep yourself alive, go Arch/Dark but for a more well rounded performance it's Arch/Ment all the way.
Didn't I already post numbers challenging you about Fire's power in AoE? It's barely behind Archery and doesn't rely on a nuke. Fire Ball and Rain of Fire are THAT powerful, and even Fire Breath is 'decent'. The combined total ends up, what? 100 or so points behind Archery's full barrage? Not bad for a three to three power comparison. Coupled with Fire Blast having VASTLY superior Single Target and... yeah.

Fire Blast: Slightly Behind in AoE, vastly superior in ST. Even in an AoE focused build... gotta go with Fire Blast. Rain of Arrows does have the superior minion-clearing alpha burst, but if we're going by IO builds you should have enough survivability to wipe that spawn out anyway while chewing through the stuff that didn't explode to Rain of Arrows a lot faster.


 

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I'm seeing lots of posts about DPA, DPS, synergy and on and on. I'm seeing THB raving about his build and others asking for buffs to Blasters and many players saying 'Why whould you do that when THIS is so much better?'

How about FUN people? Doesn't anyone play this game for FUN anymore? I don't spend weeks on planning and millions on PLing (seriously THB? You wanted to get a concept toon to 50 SO BADLY that you PAID a friend to PL you 11 levels? You didn't have the patience to get it through play or, at worst, find a friend to PL you for free?) a new character. Truth be told the three things I spend the most time on are the name, the concept and the costume.

I once made a SG called the Misfit Gestalt. The only rule to be included was that you had to have a build that WASN'T fotm...preferably a build that others said sucked. There were 7-8 of us that met once a week and we had a BLAST! We were having FUN! It didn't matter if our sets weren't optimized or we didn't have expensive IOs.

Too many players (many of them on this thread) are treating this like it's a contest. You're the kind of people who HAVE to dial everything up to 11 in order to get any thrill. Have you ever thought that you might be a bit jaded with all the PLing and billion-plus builds? When was the last time you played a character through actual content without racing through the DFB ten times to get the early levels out of the way?

So you built a Blaster that doesn't die every time he pokes his head in a mission. With 2+billion Inf. AND arguably the best Secondary the AT can have. AND a crashless nuke. Ok...SO WHAT? Was it FUN to get him there? All the weeks of planning and plotting and testing and marketing and PLing just to see if it worked? It was? GREAT!

Now do it with a Beam/Ice and then get back to me...

Where is the fun people? Is this your idea of fun?


"Comics, you're not a Mastermind...you're an Overlord!"

 

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I'd like to see a Fire/Fire blaster do that.

Call it hating if you like, but doing something like that with a very specific build does nothing to prove that an AT doesn't need help.

I could have just as easily posted video of my Rad/Sonic defender doing the same thing and said it was proof that Defenders were the best soloing AT in the game. Yes, one specific build is good at soloing, and my video would have proven that much. But it isn't proof the whole AT is good at soloing.

Similarly, your video of one specific Blaster combination doing something doesn't prove that the AT as a whole is fine. Especially when you consider that you spent billions on your build.


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by ClawsandEffect View Post
I'd like to see a Fire/Fire blaster do that.

Call it hating if you like, but doing something like that with a very specific build does nothing to prove that an AT doesn't need help.

I could have just as easily posted video of my Rad/Sonic defender doing the same thing and said it was proof that Defenders were the best soloing AT in the game. Yes, one specific build is good at soloing, and my video would have proven that much. But it isn't proof the whole AT is good at soloing.

Similarly, your video of one specific Blaster combination doing something doesn't prove that the AT as a whole is fine. Especially when you consider that you spent billions on your build.
Your wish granted

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Originally Posted by PsychicKitty View Post
I too can solo monsters with a couple of my blasters...can do it with my fire/fire/fire and my psy/psy/weapons ones

Dont want to comment on my dark/dark or my dual pistol ones...their powers are not that great.

But interesting choice to use archery...i never thought archery would be that good...i mean it does have a crashless nuke which takes no energy to use....but still...over all its not the best set.

Thanks for the nice videos
It really doesn't take much to understand that the "AT" needs an overall small buff but many of the sets especially the secondary sets are bonkers awful and need some real work.

The biggest problem blasters have is that other ATs you have to work to find poor combinations with blasters you have to work to find good combinations.


 

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Originally Posted by TwoHeadedBoy View Post
All that being said, please read my freaking posts going forward before you make the same might-as-well-be copypasta assumption made in the post I'm quoting at the top of this rant. Please, please. I don't want to have to repeat myself anymore.
Hey, I've noticed that people keep snarking at you for stuff you apologized for, so I'm going to do the opposite:

I saw when you posted, and I'm glad you did. I apologize for my snarky post earlier in the thread, as well (and in the other thread we briefly interacted on).


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

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I might just have more blasters than 99,9% of the population. Ofc someone could quite happily go make several new levels ones, but that's cheating.

Not one of them doesn't have their own concept.
Not one of them has their entire playstyle matching another.
Not one of them relies on the exact samethings for survivability or providing team support.
I wouldn't want to log into any of them and have them all be the same thing with different graphics. I liked soloing Frostfire with each of them and relying on different things to survive the ordeal.

Some people made a mistake with their powerset choices. That's usually what happens. Maybe there should be power trees within a secondary so that just because you made a Blaster with /Ice Manipulation doesn't mean that you can't equal /Mental Manipulation at defeating a GM.

It's too late probably to sort certain things out, to help people undo their powerset selection choices and if I am being honest, not worth it neither.

There are still Incarnate powers to come and those that prefer to do above and beyond expected things are likely to do the incarnate trials anyway. Let the incarnate powers sort things out. I'll image Omega to be the I Win Button people are looking for, just in different flavours.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Originally Posted by Comicsluvr View Post
I'm seeing lots of posts about DPA, DPS, synergy and on and on. I'm seeing THB raving about his build and others asking for buffs to Blasters and many players saying 'Why whould you do that when THIS is so much better?'

How about FUN people? Doesn't anyone play this game for FUN anymore? I don't spend weeks on planning and millions on PLing (seriously THB? You wanted to get a concept toon to 50 SO BADLY that you PAID a friend to PL you 11 levels? You didn't have the patience to get it through play or, at worst, find a friend to PL you for free?) a new character. Truth be told the three things I spend the most time on are the name, the concept and the costume.

I once made a SG called the Misfit Gestalt. The only rule to be included was that you had to have a build that WASN'T fotm...preferably a build that others said sucked. There were 7-8 of us that met once a week and we had a BLAST! We were having FUN! It didn't matter if our sets weren't optimized or we didn't have expensive IOs.

Too many players (many of them on this thread) are treating this like it's a contest. You're the kind of people who HAVE to dial everything up to 11 in order to get any thrill. Have you ever thought that you might be a bit jaded with all the PLing and billion-plus builds? When was the last time you played a character through actual content without racing through the DFB ten times to get the early levels out of the way?

So you built a Blaster that doesn't die every time he pokes his head in a mission. With 2+billion Inf. AND arguably the best Secondary the AT can have. AND a crashless nuke. Ok...SO WHAT? Was it FUN to get him there? All the weeks of planning and plotting and testing and marketing and PLing just to see if it worked? It was? GREAT!

Now do it with a Beam/Ice and then get back to me...

Where is the fun people? Is this your idea of fun?
Is judging people for doing things a different way, your idea of fun?

But surely your revolutionary way of thinking will change everyone! :P


 

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Originally Posted by Comicsluvr View Post
I'm seeing lots of posts about DPA, DPS, synergy and on and on. I'm seeing THB raving about his build and others asking for buffs to Blasters and many players saying 'Why whould you do that when THIS is so much better?'

How about FUN people? Doesn't anyone play this game for FUN anymore? I don't spend weeks on planning and millions on PLing (seriously THB? You wanted to get a concept toon to 50 SO BADLY that you PAID a friend to PL you 11 levels? You didn't have the patience to get it through play or, at worst, find a friend to PL you for free?) a new character. Truth be told the three things I spend the most time on are the name, the concept and the costume.

I once made a SG called the Misfit Gestalt. The only rule to be included was that you had to have a build that WASN'T fotm...preferably a build that others said sucked. There were 7-8 of us that met once a week and we had a BLAST! We were having FUN! It didn't matter if our sets weren't optimized or we didn't have expensive IOs.

Too many players (many of them on this thread) are treating this like it's a contest. You're the kind of people who HAVE to dial everything up to 11 in order to get any thrill. Have you ever thought that you might be a bit jaded with all the PLing and billion-plus builds? When was the last time you played a character through actual content without racing through the DFB ten times to get the early levels out of the way?

So you built a Blaster that doesn't die every time he pokes his head in a mission. With 2+billion Inf. AND arguably the best Secondary the AT can have. AND a crashless nuke. Ok...SO WHAT? Was it FUN to get him there? All the weeks of planning and plotting and testing and marketing and PLing just to see if it worked? It was? GREAT!

Now do it with a Beam/Ice and then get back to me...

Where is the fun people? Is this your idea of fun?
Clearly people have differing ideas of "fun". Maybe people find PLing to be fun. If I wanted to make "Brawlman" and level 1-50 solo using nothing but brawl on auto and that is what I consider fun, why would anyone care? Now if I team with Brawlman, then there are teammates who care that I don't contribute (much).

Most of the game is not a question if we can beat the content, its how long will it take to beat the content. Thus, creating "Hey, lets speed the ITF in less than 10 minutes".

I like that Arcana is blowing the whistle to the devs about blasters (again), hopefully, they will fix them soon(tm).


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

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Originally Posted by Comicsluvr View Post
I'm seeing lots of posts about DPA, DPS, synergy and on and on. I'm seeing THB raving about his build and others asking for buffs to Blasters and many players saying 'Why whould you do that when THIS is so much better?'
I've been addressing throughout this thread that I think the performance of Blaster secondaries should be normalized around /mental and the nukes should all be normalized around RoA.

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How about FUN people? Doesn't anyone play this game for FUN anymore? I don't spend weeks on planning and millions on PLing (seriously THB? You wanted to get a concept toon to 50 SO BADLY that you PAID a friend to PL you 11 levels? You didn't have the patience to get it through play or, at worst, find a friend to PL you for free?) a new character.
I wanted it done around my schedule so I paid for convenience, yeah. It's not like I missed the inf. I have a crapload of infamy. And yeah, playing characters that I've put a lot of effort into planning is fun for me. Sorry it's not fun for you, but I don't see what one has to do with the other really.
Quote:
So you built a Blaster that doesn't die every time he pokes his head in a mission. With 2+billion Inf. AND arguably the best Secondary the AT can have. AND a crashless nuke. Ok...SO WHAT? Was it FUN to get him there? All the weeks of planning and plotting and testing and marketing and PLing just to see if it worked? It was? GREAT!
Huh? You sound way too hostile my friend. Is someone jealous of my Blaster?
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Now do it with a Beam/Ice and then get back to me...
Beam actually could probably solo a GM without using /Mental, hah. I didn't even buy it but if the -regen mechanic was used well and a good attack chain was run I bet it'd be doable.
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Where is the fun people? Is this your idea of fun?
Is telling other people which parts of their fun you approve of your idea of fun?

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Originally Posted by BellaStrega View Post
Hey, I've noticed that people keep snarking at you for stuff you apologized for, so I'm going to do the opposite:

I saw when you posted, and I'm glad you did. I apologize for my snarky post earlier in the thread, as well (and in the other thread we briefly interacted on).
Much appreciated.


 

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Originally Posted by Reppu View Post
Didn't I already post numbers challenging you about Fire's power in AoE? It's barely behind Archery and doesn't rely on a nuke. Fire Ball and Rain of Fire are THAT powerful, and even Fire Breath is 'decent'. The combined total ends up, what? 100 or so points behind Archery's full barrage? Not bad for a three to three power comparison. Coupled with Fire Blast having VASTLY superior Single Target and... yeah.
Fire Blast: Slightly Behind in AoE, vastly superior in ST. Even in an AoE focused build... gotta go with Fire Blast. Rain of Arrows does have the superior minion-clearing alpha burst, but if we're going by IO builds you should have enough survivability to wipe that spawn out anyway while chewing through the stuff that didn't explode to Rain of Arrows a lot faster.
I'm not seeing Fire anywhere close to Archery's AOE on a Blaster. Explosive Arrow+RoA is doing more damage than RoF and Fireball, AND EA takes a FF+Recharge proc. I don't ever count cones when I measure AOE because I hate cones on melee centric builds and a better AOE chain can be had for both combos without using them anyways.


 

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Originally Posted by TwoHeadedBoy View Post
I'm not seeing Fire anywhere close to Archery's AOE on a Blaster. Explosive Arrow+RoA is doing more damage than RoF and Fireball, AND EA takes a FF+Recharge proc. I don't ever count cones when I measure AOE because I hate cones on melee centric builds and a better AOE chain can be had for both combos without using them anyways.
You can't decide how AoE combos work, sorry. I was comparing a total package of maximum potential damage. Also, that proc? Ehhhhhhhhh. Diminishing Returns blah blah.


 

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Originally Posted by Reppu View Post
You can't decide how AoE combos work, sorry.
Huh? What do you mean? I have a Fire/Mental Blaster too, the AOE doesn't compare.

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Also, that proc? Ehhhhhhhhh. Diminishing Returns blah blah.
That proc is awesome. It goes off enough to refresh RoA noticeably faster.


 

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The burst AoE, anyway. I'm not denying Archery is better, but saying Fire's AoE can't compare is just silly. And you PROBABLY base it purely off Build Up + Aim + Rain of Arrows, which is the only scenario in which Archery TRULY leads.

... Although then you fire off two Fire Balls and Flame Breaths during that and?

Anyway, good for you for liking the proc!


 

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I swear I've read this thread before. Oh yeah, it reminds of the oldschool scrapper threads of folks bragging about their regens soloing multiple AVs. When I piped up that my SR scrapper couldn't get past +2 bosses without a bucket of inspirations I was told "simple solution, roll a regen".

And I've little doubt the same general outcome is going to happen, outliers are going to get swatted down. It might be some time before the devs get around to it but they always do eventually, much to the chagrin of regen tankers and other equivalents (15 fire imps comes to mind).



Umber's Hall of Heroes & Villains

 

Posted

It certainly is amazing what can happen over a weekend, isn't it?

It's an interesting topic you have here and I'd hate to see it get squashed because of the tone some of the posts have taken. Keep the conversation on topic and away from the personal attacks so I don't have to lock the thread.

Thanks,

Mod 19


 

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Originally Posted by Moderator 19 View Post
It certainly is amazing what can happen over a weekend, isn't it?

It's an interesting topic you have here and I'd hate to see it get squashed because of the tone some of the posts have taken. Keep the conversation on topic and away from the personal attacks so I don't have to lock the thread.

Thanks,

Mod 19
It was actually getting better for a few pages, then began to devolve again.

But hey, proof that rednames are watching!


 

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Originally Posted by newchemicals View Post
Clearly people have differing ideas of "fun". Maybe people find PLing to be fun.
They don't.

I bet 99% of the people PLing do not consider PLing to be fun. They consider it a price they pay to get to the fun part. They consider non-PLing to be as bad and take longer.


 

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Just thought I would throw my own little anecdote out here for people to consider...

I have 3 particular characters that I have IO'd out for similar Inf costs, much much less than THBs GM soloing blaster, but they are pretty fun in my own mind.
For a quick comparison, the highest defense numbers for each:
Claw/regen/fire scrapper: AoE def 20.9, melee 19.9, ranged 17.4
Plant/psi/fire dom: melee def 15.9, ranged 14
Fire/fire/fire blaster: melee def 28.2, ranged 27.5

None of them are softcapped, yet the scrap and dom can run missions at +4x8 fairly well with insps, the blaster struggles at +0x5. This may be because I don't play blasters correctly, I wont argue against that. I just don't see how a blaster's "high damage" can compete with the tools available to other ATs. Even regen, the black sheep of melee, does better.
I imagine that the obvious response to this is to softcap my s/l, but that just seems awfully expensive when I could just roll some other AT and do better for less.

Im not trying to make any point here other than blasters definitely suck when I am behind the controls, but Im thinking that if it would take me 20 billion inf on a blaster to do what costs <2 billion on a dom then something might be wrong. Maybe.


 

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Originally Posted by Another_Fan View Post
It really doesn't take much to understand that the "AT" needs an overall small buff but many of the sets especially the secondary sets are bonkers awful and need some real work.

The biggest problem blasters have is that other ATs you have to work to find poor combinations with blasters you have to work to find good combinations.
I team more with my blasters than I do with any other AT. They are off the wall awesome when all I have to worry about is pumping out as much damage as possible.

My Sonic/Devices solos very well, but I doubt I'll be taking down any GMs with him.

And I would really like to see video of that Fire/Fire/Fire blaster taking down a GM. As far as I was always aware they just don't have the tools to pull it off, and I'd love to be proven wrong on that. (because I have one myself, and I may be shortchanging him if it is indeed possible)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by ClawsandEffect View Post
I team more with my blasters than I do with any other AT. They are off the wall awesome when all I have to worry about is pumping out as much damage as possible.

My Sonic/Devices solos very well, but I doubt I'll be taking down any GMs with him.

And I would really like to see video of that Fire/Fire/Fire blaster taking down a GM. As far as I was always aware they just don't have the tools to pull it off, and I'd love to be proven wrong on that. (because I have one myself, and I may be shortchanging him if it is indeed possible)
I'm kinda wondering if Incarnate abilities are involved with the Fire/Fire/Fire Blaster.


BrandX Future Staff Fighter
The BrandX Collection

 

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The reason you were able to accomplish this has already been stated: most of the difficulty in soloing a GM is in beating its 350+hp/sec regeneration, and DP properly slotted outputs more -regen than even debuff sets can manage. Any character can make itself seem strong by cherry-picking situations tailored to its specific strengths (e.g. the emp defender that soloed a pylon with buffed warworks pets, trying to prove that empathy is a good soloer), but performance must be measured against a wide variety of content and situations.

This video is an impressive-looking soundbite meant to stifle mention of the AT's weaknesses, but it doesn't address any of the issues that blasters have, mainly offering only damage where other ATs offer comparable damage plus much more (e.g. aggro control, support power - little of which is required or evident in this video). You do have some worthwhile suggestions that would be a good first step to making blasters balanced again, such as the changes to blaster nukes and secondaries in general.


 

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Originally Posted by BrandX View Post
I'm kinda wondering if Incarnate abilities are involved with the Fire/Fire/Fire Blaster.
The trick is to have enough recharge....you will know when you have enough when your immobolize hits the monster and you get the nice fire graphic while it can no longer move.

At that point you will eat its health super fast...hot feet, blazing aura and burn will literaly be making its health go down very quickly well combined with your active attacks.


 

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Originally Posted by dugfromthearth View Post
They don't.

I bet 99% of the people PLing do not consider PLing to be fun. They consider it a price they pay to get to the fun part. They consider non-PLing to be as bad and take longer.
I enjoy PLing, thank you very much. It's not all I do, but it's fun in it's own way. When you can handle 4/8, you start to feel really powerful. People forget just how much fun it is to feel powerful. Don't get me wrong, I do plenty of regular stories, the occasional AE mission, some tips and TF's, but I do PL and Farm and I do enjoy it.


 

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nice vid THB !

i can understand why people are upset, i suppose not everyone can invest in large amount of time to build such a beast, but thats the challenge for everyone isnt it?
why have everything done on a plate for you, it seems that just because THB was able to do this and put time and effort into, everyone else just wants for free, i agree on sets need to be balanced, but this is a fine example of how blasters should be, how they need time and attention to detail to be powerhouses, i think you all are forgetting one thing that if we go about nerfing everything that we see somebody accomplish then whats the point? really i mean yeah i envy THB this is a good accomplishment, more so that the fact he spent 22 minutes on a GM just shows that blasters infact may need more work on rather than nerf.

I hope to get a blaster up to this level of awesomeness and it may take me a while but hey anythings possible in the world of coh lol.

Anyways grats on the vid THB nice job.