Blasters suck, the movie.
We're picking one secondary to be awesome, and I'm suggesting that the performance of this one secondary is the standard that other Blaster secondaries should be buffed to the performance level of, in a nutshell. Details can be found within my last few posts. Theoretically speaking as of now, any blast primary can accomplish this same feat assuming perma Drain psyche.
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How much of your survivability is drain pysche and how much is defense? I assume your running capped ranged and or sl.
What I mean is, on my dominator I control, jump in, sleet, drain. It's very safe.
For a blaster I don't imagine you get that benefit and still have a chance of being alpha'ed to death. I guess my point is, have you tried mental without softcapped defenses? Is mental really that good or does it just benefit really well from io's, kind of like fire armor, willpower, dark, etc?
I know one of the things that can frustrate my controller/dominator are spread out pulls. I was just imagining a blaster trying to jump into a pull, waiting for it to gather into dp short range and getting toasted right as it goes off.
I was thinking again about my dominator again and a few serious questions since again I don't play a blaster.
How much of your survivability is drain pysche and how much is defense? I assume your running capped ranged and or sl. |
For a blaster I don't imagine you get that benefit and still have a chance of being alpha'ed to death. I guess my point is, have you tried mental without softcapped defenses? Is mental really that good or does it just benefit really well from io's, kind of like fire armor, willpower, dark, etc? |
Fences, Drain Psyche, Ion Judgement and my Polar Light Lore pets all do -end or -recovery, not that I use the Lore pets outside of I-Trials, but that's all available to me as a form of mitigation also.
I know one of the things that can frustrate my controller/dominator are spread out pulls. I was just imagining a blaster trying to jump into a pull, waiting for it to gather into dp short range and getting toasted right as it goes off. |
There are many plausible tactics to use, my personal favorite is locating the largest pre-formed cluster in the room, buffing on it, and going to town on everything as quickly as possible. This stems from my Warshade being my main and being very used to optimizing self buffs based on enemies surrounding you- My Warshade is obviously better at surviving the burst damage, but my Blaster melts the spawns so fast that he's just as enjoyable to play.
Although Mental Manipulation is only note-worthy for Drain Psyche.
There is nothing balanced about Drain Psyche. Drain Psyche is an obscenely powerful power. The ONLY way to buff the other Blaster secondaries to Mental's level is to give them Drain Psyche, which would be a HUGE error in balance.
Nothing else in Mental is remotely note-worthy aside from Drain Psyche. How would you balance the other sets WITH OUT giving them Drain Psyche? Healing Flames in Fire would not be equal to Drain Psyche. I know, your previous statements and how aggressive they were doesn't want Drain Psyche nerfed, but let's face it;
There is nothing balanced about permanent 1500% Regen. Superior to Regeneration the Set and Willpower with fully saturated Rise to the Challenge. Not to mention it has a broken (literally) aspect of having enhanceable -Regen, which needs to be fixed because -500% Regen is a little ludicrous on an AT that shouldn't have that level of debuffing prowess.
If the Blaster AT is ever addressed, I'd hope to see Drain Psyche have all of it's values cut by at least 50% (750% Regen would still be very, very powerful), and the -Regen locked like every other power. It doesn't not need to be an exception.
Disagree as you like, but a single power in an offensive archetype beating out the niche of a COMBINED POWERSET and a core survivability power in another? Needs a nerf. And a lot of people agree. It's odd that the only people who disagree... abuse the hell out of it.
Fix the bug (scaling -Regen), nerf the power (1500% Regen). And no, even at SO levels it has, at least, a 50% Uptime. More so with Hasten. I will argue it's probably one of the most overpowered powers in the game, but I wouldn't agree with global Blaster buffs if Drain Psyche wasn't hit with a hammer (And obviously the superior Dominator version).
I really hate these types of threads for several reasons all being displayed here in full glory. Especially the inevitable crying for nerfs.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Although Mental Manipulation is only note-worthy for Drain Psyche.
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There is nothing balanced about Drain Psyche. Drain Psyche is an obscenely powerful power. The ONLY way to buff the other Blaster secondaries to Mental's level is to give them Drain Psyche, which would be a HUGE error in balance. |
Like I've mentioned already, giving Devices a couple of Traps powers or a hybrid of two (Triage Beacon, only affecting self, and Acid Trap) already bridges the gap to making Devices competitive with /Mental, plus it already gets a self +Defense power, something /Mental does not have. The lack of mobility on the traps is just as much a balancing limitation as the target cap requirement for full benefit from Drain Psyche. I'm sure there are equally plausible solutions for other sets.
Nothing else in Mental is remotely note-worthy aside from Drain Psyche. How would you balance the other sets WITH OUT giving them Drain Psyche? Healing Flames in Fire would not be equal to Drain Psyche. I know, your previous statements and how aggressive they were doesn't want Drain Psyche nerfed, but let's face it |
There is nothing balanced about permanent 1500% Regen. Superior to Regeneration the Set and Willpower with fully saturated Rise to the Challenge. Not to mention it has a broken (literally) aspect of having enhanceable -Regen, which needs to be fixed because -500% Regen is a little ludicrous on an AT that shouldn't have that level of debuffing prowess. |
If the Blaster AT is ever addressed, I'd hope to see Drain Psyche have all of it's values cut by at least 50% (750% Regen would still be very, very powerful), and the -Regen locked like every other power. It doesn't not need to be an exception. |
Disagree as you like, but a single power in an offensive archetype beating out the niche of a COMBINED POWERSET and a core survivability power in another? Needs a nerf. And a lot of people agree. It's odd that the only people who disagree... abuse the hell out of it. |
It would be one thing if Drain Psyche was a bug that was being exploited, but as far as we know the power is WAI and we have no word from the Devs that it is not. They've had plenty of time to address such a concern if they had one, and they have done no such thing. Even with the Hami-o exploits getting fixed, the Devs stated very far in advance that they were not WAI but they simply didn't have the resources to fix them. That is not the case for Drain Psyche, so please do not use your personal gripes and confuse them with bug exploiting. It's just not fair.
Abuse =/= Exploit. Calm down, again. You're looking for a fight at this point, and it's not one I'm going to have with you.
Back off for a moment, go over my post again with out purposefully looking for a fight, and try again.
Abuse =/= Exploit. You're not getting this through your head, and I've now pointed it out twice. Abusing something is not the same as Exploiting something. You, for example, clearly abuse the power of Drain Psyche, because you are well aware of how powerful it is. It is also why you've said in the past that all other Blasters are gimpy if they aren't, at least, /Mental.
That is what abuse is. It's another term for using a power for all it's worth, and in certain cases, doing things arguably not quite intentional for it. I think most of us can agree Drain Psyche was never meant to be an outlier as it is. It's not an Exploit, because it isn't.
Although I'm willing to argue the enhanced -Regen is probably questionable, and using it SOLELY for that factor MAY constitute exploit, but it's possible it's WAI.
Regardless, again - Abuse =/= Exploit.
That is some very interesting logic you got going there lass.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
That is some very interesting logic you got going there lass.
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I'm well aware of the dictionary definition of the word 'abuse' ie; the IMPROPER use of something, but modern english, especially in MMOs and competitive games, use Abuse in the way I described.
Abuse =/= Exploit. You're not getting this through your head, and I've now pointed it out twice. Abusing something is not the same as Exploiting something. You, for example, clearly abuse the power of Drain Psyche, because you are well aware of how powerful it is. It is also why you've said in the past that all other Blasters are gimpy if they aren't, at least, /Mental.
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The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Right. And that is why you're against Drain Psyche being nerfed. This is what I wanted to expose. The problem is; Drain Psyche is an outlier power, and if we want global performance buffs on Blasters to bring them in line with the other AT's, Outliers WILL need to be addressed, or else we fall into a situation where everything performs well, and then something just breaks the game.
The irony in your statement is delicious considering your twist on the word abuse. I'm just saying....LOL Reppu I like your new sig BTW, so be nice.
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And I feel I am being quite nice right now, despite your attempts to provoke me. Kindly cease.
Edit: Specifically, the given definition of Abuse in a modern, if not gaming, scenario: "to use something excessively". Example being; "you are abusing Drain Psyche!" or "You are abusing Blaze!" or "You are abusing that rocket launcher!"
Right. And that is why you're against Drain Psyche being nerfed. This is what I wanted to expose. The problem is; Drain Psyche is an outlier power, and if we want global performance buffs on Blasters to bring them in line with the other AT's, Outliers WILL need to be addressed, or else we fall into a situation where everything performs well, and then something just breaks the game.
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I don't think you should get all wound up about this one hun and nobody is trying to provoke you. You need to get tougher skin.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
It's hard for me to see Drain Psyche as that overpowered when the fight still took 22 minutes.
Right. And that is why you're against Drain Psyche being nerfed. This is what I wanted to expose. The problem is; Drain Psyche is an outlier power, and if we want global performance buffs on Blasters to bring them in line with the other AT's, Outliers WILL need to be addressed, or else we fall into a situation where everything performs well, and then something just breaks the game.
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Do you not think that Blasters reasonably deserve a self +regen power that is contingent upon a tohit check and x enemies present, and on a long cooldown? Do you really not think that an AT who knowingly sacrifices survivability for damage is not deserving of a power that helps boost their single target damage levels to points that other damage-centric AT's cannot reach, once again contingent upon a tohit check and long cooldown? To me, everything about it seems quite reasonable.
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And telling me it is reliant on a to-hit check and long cooldown = eh no. You're an IO player. Don't do that, please.
Using the term 'you need to get tougher skin' means you were poking at me, an admittance by your own words. I have zero tolerance for this sort of behavior now, and will point it out when others are doing so, as many had done to be in the past. Again, kindly cease.
I have a /Mental Blaster at 50...but I dont recall it giving 500% -Regen, was it that high?
But I always thought /Mental had more going for it than just Drain Psyche
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Using the term 'you need to get tougher skin' means you were poking at me, an admittance by your own words. I have zero tolerance for this sort of behavior now, and will point it out when others are doing so, as many had done to be in the past. Again, kindly cease.
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If I am really bothering you that much please just put me on ignore no worries.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
I have a /Mental Blaster at 50...but I dont recall it giving 500% -Regen, was it that high?
But I always thought /Mental had more going for it than just Drain Psyche |
NO I meant no need to overract and think I was in some way attacking you, I wasn't and that is where you need to get the tougher skin as you taking it too hard/be overly sensitive.
If I am really bothering you that much please just put me on ignore no worries. |
Regardless, acknowledged. Apologies for assuming you were being a derp.
No, I don't feel they need this power. They are not a Defensive Archetype, so I felt Drain Psyche is one of those powers that was something out-of-norm for the Archetype. I'd be happy with it being flatly removed? Yeah, I would be.
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And telling me it is reliant on a to-hit check and long cooldown = eh no. You're an IO player. Don't do that, please. |
Although Mental Manipulation is only note-worthy for Drain Psyche.
There is nothing balanced about Drain Psyche. Drain Psyche is an obscenely powerful power. The ONLY way to buff the other Blaster secondaries to Mental's level is to give them Drain Psyche, which would be a HUGE error in balance. |
That is just over the top hyperbole. It is also damn ignorant. Its so bad it looks like you are trying to needle THB by worrying his artwork will be destroyed by an ignorant Dev that buys into your thoughtless argument.
Nothing else in Mental is remotely note-worthy aside from Drain Psyche. How would you balance the other sets WITH OUT giving them Drain Psyche? |
Most of the sets can only achieve tolerable with a properly paired primary. Mental because it has a cone aoe and a pbaoe and an immob can be tolerable with just about any primary likely its sole advantage.
Sets like /elec /ice /dev really need careful work on what they are paired with to achieve tolerable. The relatively short range immob in ice coupled with a melee range mag 3 hold really demand coupling with another hold from someplace. /Dev needs to be paired with a primary that has a stun to maximize taser.
/mental is more problematic in some ways. First its only reliable hard control power is a fear something that no other blaster set has so the only way to stack it quickly is by taking the relatively undesirable presence pool. Second Drain psyche while it looks very nice, does not achieve its high levels of mitigation without attracting aggro from ten targets in melee range. Even at that high level of regen its not enough by itself to guarantee that the blaster will survive the fight. Without other sources of mitigation or the ability to rapidly disrupt the total amount of incoming damage the blaster dies exceptionally rapidly. Third it isn't even close to permanent without massive amounts of recharge.
Healing Flames in Fire would not be equal to Drain Psyche. I know, your previous statements and how aggressive they were doesn't want Drain Psyche nerfed, but let's face it; |
If you can't understand this for yourself think of the following timeline
Time sec Damage hp drain psyche hp healing flames 0 0 1200 1200 5 1100 100 100 7 0 130 714 9 600 DEAD 128
There is nothing balanced about permanent 1500% Regen. Superior to Regeneration the Set and Willpower with fully saturated Rise to the Challenge. Not to mention it has a broken (literally) aspect of having enhanceable -Regen, which needs to be fixed because -500% Regen is a little ludicrous on an AT that shouldn't have that level of debuffing prowess. |
If the Blaster AT is ever addressed, I'd hope to see Drain Psyche have all of it's values cut by at least 50% (750% Regen would still be very, very powerful), and the -Regen locked like every other power. It doesn't not need to be an exception. |
here is silverados old thread (pre incarnate stuff)
he soloed various GMs with his fire/ment/cold blaster but used inspirations for that
http://boards.cityofheroes.com/showthread.php?t=200499
Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3