Pet AI Wont. Get. Fixed...?


Berzerker_NA

 

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From a Freedom Friday in November. He kept trying to get an answer but was shrugged off. He persisted and....well...got AN answer...


 

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My guess is that a "true" fix could require some extensive reprogramming they simply don't have the time or resources to devote to, at least right now.

EDIT: Couldn't the problem be fixed by simply removing the melee attack from ranged pets? Why do they even have Brawl to begin with?


 

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Originally Posted by Issen View Post
EDIT: Couldn't the problem be fixed by simply removing the melee attack from ranged pets?
No. Phantasm from Illusion Control has no melee attacks and still insists on running into melee.


Arc #40529 : The Furies of the Earth

 

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The old excuse de jour of not enough time and or resources was completely blown out of the water by Z a few weeks ago when he explained the release philosophy.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Quote:
Originally Posted by Issen View Post
My guess is that a "true" fix could require some extensive reprogramming they simply don't have the time or resources to devote to, at least right now.

EDIT: Couldn't the problem be fixed by simply removing the melee attack from ranged pets? Why do they even have Brawl to begin with?
Truthfully, you should have added "..or INTEREST" to your list of reasons.

I suspect that the reason Masterminds aren't being addressed properly is that there are so few players actually playing Masterminds in the first place. I always suspected one reason the MM class was stuck into the premium tiers when Freedom was introduced was because they figured "Meh, why not put it there....nobody really playing it anyways."


 

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Originally Posted by Crysys View Post
I always suspected one reason the MM class was stuck into the premium tiers when Freedom was introduced was because they figured "Meh, why not put it there....nobody really playing it anyways."
They actually said they were there because the pets and server load.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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I wonder if the devs could "tether" range-only pets to the summoning mastermind in a way similar to the tethering of mobs (but with a much shorter range)? That way they could limit the suicides, but still have the "body shield" effect should something get a wee bit too close.


It's 106 miles to Grandville, we got a full tank of gas, half a pack of cigarettes, it's dark and we're wearing faceless helmets

... Hit it ...

 

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I know they "try" with Freedom Fridays, but it's really a monumental waste of time...


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

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Quote:
Originally Posted by Crysys View Post
I always suspected one reason the MM class was stuck into the premium tiers when Freedom was introduced was because they figured "Meh, why not put it there....nobody really playing it anyways."
More like "Pet classes are almost always the most popular in any MMO, so let's make them pay for it if they aren't going to sub."

Seriously, it seems like every time I'm on a TF, there's at LEAST one MM, if not more.


@Roderick

 

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Originally Posted by Crysys View Post
I suspect that the reason Peacebringers aren't being addressed properly is that there are so few players actually playing Peacebringers in the first place.
Fixed it for you.


It's the end. But the moment has been prepared for ...

 

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The March 24th Keyes disagrees with you. Maybe a few years ago, but quite a few people play them these days. They do still remain an AT that is not for everyone.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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I think the point is... you could put anything in the place of MMs there and it would be just as ludicrous. As far as population of ATs, it seems fairly even actually. Of course the 'free' ATs will always have the highest pop, as will Blasters and Scrappers due to being so obviously Superhero based. Blasters and Scrappers are the most common comic book heroes, and as such they appear most in this game.


 

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Originally Posted by Redlynne View Post
Fixed it for you.
Peacebringers at least got a recent overhaul. They moved up from sucktastic to craptacular.


 

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Originally Posted by Crysys View Post
They moved up from sucktastic to craptacular.
Quoted for truth.

(okay, that's enough off topic out of me...)


It's the end. But the moment has been prepared for ...

 

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Originally Posted by Redlynne View Post
Quoted for truth.

(okay, that's enough off topic out of me...)

Luminous Aura is actually probably one of the most survivable armor sets in the game at the high end. LB just needs some tweaking.


 

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Originally Posted by Crysys View Post
Peacebringers at least got a recent overhaul. They moved up from sucktastic to craptacular.
You need to take a gander at some of the vids made after freedom because that's just inaccurate.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Originally Posted by Darth_Khasei View Post
You need to take a gander at some of the vids made after freedom because that's just inaccurate.

I have one. T4'd and IO'd. Still one of the biggest wastes of dev time ever conceived. Worthless AT.


 

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Originally Posted by Crysys View Post
I have one. T4'd and IO'd. Still one of the biggest wastes of dev time ever conceived. Worthless AT.
Really? Peacebringers can solo just about every enemy group in the game on 54x8 and even solo up to level 52 AV's (probably higher) without pets or temporary powers. Maybe your Peacebringer just sucks, that seems much more plausible to me. They're not perfect but they are definitely a very solid AT. Luminous Aura is more survivable than the majority of Melee secondaries, and that alone is a huge selling point.


 

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Lol, you mean..Luminous Aura with a perma tier 9 is more survivable. And even then, its debatable. Be serious, take any melee set, withOUT a 20 billion build and a perma tier 9, and compare to PBs. Even the straight resist sets like fire and elec would have very close performance..before you even consider fury/crits/tankyness.

But of course ANY PB who cant do 4/8 just sucks. Naturally. Since thats clearly what they were designed to do. Oh wait..your PB needed 20 billion to be good? Sounds like your still pissy about the devs fixing your HO exploit..that sounds more plausible to me.

Back to the question though..I really don't see how giving us better commands would make MMs OP. My bots storm can basically solo an AV while I am afk..so proper Hold commands would say..shave a minute or whatever off that time? Clearly it is much better to leave pets as stupid and claim 'Oh yeah, we totally meant THAT.'


 

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Originally Posted by TwoHeadedBoy View Post
Really? Peacebringers can solo just about every enemy group in the game on 54x8 and even solo up to level 52 AV's (probably higher) without pets or temporary powers. Maybe your Peacebringer just sucks, that seems much more plausible to me. They're not perfect but they are definitely a very solid AT. Luminous Aura is more survivable than the majority of Melee secondaries, and that alone is a huge selling point.
Look sorry if the truth hurts but the PB has been an abortion in three forms since its inception years ago. Sure they gave it a bunch of buffs recently but an abortion is still an abortion. They may be capable of some neat tricks, but for the same effort you'd put into those tricks you could have accomplished equal or greater feats with just about any other build using half the endurance, far less than half the IO's and almost half the time.

Enjoy yours if you like. Nobody is paying attention one way or the other to a PB doing anything.


 

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I wish they'd just leave the IA alone, but give us the ability to forcibly immobilize them. Presumably the AI must already have programming to allow it to deal with being immobilized by an enemy troller.

Just add a /command "Immobilize_pets" or "petcom_...Immobilize", which when activated places a magnitude 100 immobilize on the pet in question. It won't charge into combat if it's not free to move.


 

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Originally Posted by Berzerker_NA View Post
I wish they'd just leave the IA alone, but give us the ability to forcibly immobilize them. Presumably the AI must already have programming to allow it to deal with being immobilized by an enemy troller.

Just add a /command "Immobilize_pets" or "petcom_...Immobilize", which when activated places a magnitude 100 immobilize on the pet in question. It won't charge into combat if it's not free to move.
That's called a workaround, not a fix.



 

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Originally Posted by Thirty-Seven View Post
That's called a workaround, not a fix.
A workaround is better than what we've got now, lol.

I don't expect they're ever going to rewrite the AI to where it does anything spectacular. Also, I'd want them to fix the Stay command, since that's also quite borked (they don't stay in any meaningful sense of the word "stay")


 

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Originally Posted by Berzerker_NA View Post
A workaround is better than what we've got now, lol.

I don't expect they're ever going to rewrite the AI to where it does anything spectacular. Also, I'd want them to fix the Stay command, since that's also quite borked (they don't stay in any meaningful sense of the word "stay")

Exactly. They stop for a couple seconds in acknowledgement, then the AI overrides the command and they go charging away.



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Originally Posted by Hyperstrike View Post
Exactly. They stop for a couple seconds in acknowledgement, then the AI overrides the command and they go charging away.
Frustrating as heck running a mastermind on an incarnate trial. Last night on a Lambda with my beast/poison MM, at the end just before the Marauder fight starts, team was gathering, buffing, etc. I have my pets on absolute passive mode.

So, what do they do? Completely aggro onto Maurader and zerg him, from 50 yards away. While still in passive mode. Seriously, WTF? Spamming my passive bind has ABSOLUTELY NO EFFECT.

So, I dismiss them all, and re-summon. Set to absolute passive mode, and the new pets completely aggro on Marauder and zerg him. Again, WTF? I feel like a complete idiot, thinking people in the league must think I'm sending them into battle deliberately.

It would be nice if passive mode was just that. Passive. As in, stay put. Do nothing. What a concept.


Q. Just wondering Posi, where are the new dance emotes we were told would come with GR?
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