do you do the tutorial?
I used to do the old tutorial every time. I'd set up my UI do all the missions (when it became an option, I started auto-completing the door mission every time) and go to Atlas or Galaxy based on what kind of character I was playing (for some reason, if it was a grim/gritty type hero I'd send it to Galaxy).
I've been skipping the new tutorial ever since the first time I did it live, though. I don't know exactly why. If you asked me at any given time I'd tend to say that I *like* the new tutorial better than the old, but I just don't feel compelled to do it.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Well making a new character answered that for me. I do the tutorial. Wether it's from the old 'Statesman Sez' or a sense of completion, I do it. It's an easy level, and is different enough from the rest of the game to make it worth the visit.
Having made as many characters as I have, that says something (at least, to me). The original was good for a badge, the new one isn't but I play it anyway for the vocals, and, to be honest, the ease of reaching level 2. The vocals are a nice touch, and enough to drive me back to it when I decide to make a new character, since it doesn't exist at any other point in game, which can be considered a shame really.
I'd still do it if they added it (such vocalization) other places, however, would it make it more of a consideration? I don't know... I'd probably still play it for the easy level.
If it's any consolation, I'd hoped for more verbosity in the DA arcs, for what that's worth.
"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.
More voice stuff would be awesome - it'd be great on the Trials, to go with the captions.
@Golden Girl
City of Heroes comics and artwork
I do it on every character. For one thing, I can stand there before I start, collecting the 736 Account Items in my mailbox and setting up my bars without the distraction of a dozen team invites and tells asking me to join sewer runs I would get if I was just standing in one spot in Atlas doing those things.
OTOH, I don't know how it is on the Windows side of things, but but the horrendous lagfest that tutorial is on a Mac (on my Mac anyway) kinda makes a poor first impression of the game.
I used to run the old tutorials all the time, if only for the badges and the two free big inspirations.
The new one I ran a few times, but now, I don't really see the point. I don't need to be taught to play, I find the giant shivan fight more tedious than exciting, and there's nothing to be gained from it, so I don't bother. And I've found that an even faster way to get that first level out of the way is to go beat up literally two groups of Hellions. In the quick-spawning area where Matthew first sends you. Sometimes I get the mission from him first, sometimes I go straight there without ever talking to the contact. I'm crazy that way. |
There have been several times that I've gone to the Hellion infestation and street hunted for 5 minutes to get to level 4, gone and trained, then went to the similar Vahzilok area to get to level 6-8, depending on how long I feel like fighting. In the same 10 minutes in the tutorial, I get to level 2. That was before they fixed the bug that caused level 1 enemies to give 25% more XP than level 2s, but my times haven't changed that much.
And the voiceovers in the tutorial are horrible.
@Roderick
That's the last reason to do it. You can get that level faster around City Hall in Atlas. You might have to go a little farther in Mercy.
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The tutorial took 3:51, The non-tutorial took 2:10.
Turns out you were right.
I used to run the old tutorial, but I skip the new one every time. It is NOT a faster way to gain a level than defeating all of five minions around Atlas Park, and it's just godawful boring. I get that it's trying to be "exciting," but it ends up feeling like the guided tour of a much more excited game.
"And on your left, you will see Sister Psyche (who may or may not be dead) and Back Alley Brawler (who may or may not be in the Freedom Phalanx). Press a button if you would like to see some Shivans defeated. On your right is some shocking but generic scenery of destruction. Up next is 'an exciting battle.' If you wish to observe, feel free. Otherwise, please return to the group within the next five minutes. Finally, please be aware of how to give us money. This is vitally important and you will not be allowed to continue unless you prove you are aware of how to give us money. This concludes your guided tour of City of Heroes. Be well!" As far as I'm concerned, the tutorial is a waste of space. It teaches us nothing, it doesn't require us to do nothing and it's just pretty pictures and famous names for nothing more than the "wow factor" they bring. |
This. Once you've found out the few easter eggs there, and checked out the dialogue, it's a bit crap.
With the old Tutorials there was a sense of achievement, especially with the Isolator.
The new tutorial fails to capture my interest in any way.
Thelonious Monk
I do it almost every time. It gives me time to set up my hotbars and chat channels, grab my character stuff from email and then gives me a quick mini-comic to play through. I enjoy it all the while fully aware of how on rails it is. The only time I will skip it is if I think my starting two powers will take too long to clear out the shivans before the boss shows up. Nothing worse than brawling shivans to death.
I haven't touched that 'thing' since I21. Pretty much what Sam said; "Lets take out all the actually useful stuff and put it in some badly written rail-road missions with annoying characters instead, AFTER you need information like levelling up. Oh, and we'll teach them how to give us money instead. That's a GREAT idea!"
It's like EA, all over again...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Skip it.
I'd like to remind people that by the time you're fighting the giant Shivan, you're already level 2.
'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.
Considering that you're literally unable to be defeated in the tutorial, the lack of XP after the level up is understandable.
But while you're fighting the shivan for no XP, you could be fighting Hellions. Which are worth XP.
That timed experiment Firespray posted about above? Try that same thing, but time it to level 3 instead. That's where you'll see a real difference.
FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.
I've gone through the new one twice, one of those times was an accidental misclick.
To everyone yelling "but it's a free lvl!!!" Takes 30 seconds to go from lvl 1 - 2 once you zone into Atlas, and you don't need to rearrange your power bars to street sweep a mob or two. I don't.
I'll even roll a new toon right now and give you exact lvling figures from 1 - 2 if you like. =P I know someone'll dispute it, heck, I can probably do it faster. lol
"Certain it is and sure: love burns, ale burns, fire burns, politics burns, but cold were life without them." - Romulan proverb
My Characters
And no longer earning experience until you finish and exit the tutorial, so that's an academic distinction only.
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Now, the *old* tutorial also had no-XP mobs (or we'd have level 6s coming out of it at least, just from badge hunting heroside) and staged XP, but it was passed throughout the mission and paced much better - you felt you were getting rewarded as you did things.
Right now, you get XP as you:
- Jump the crevasse (!!!)
- Finish fighting off a few shivans.
- Help Blue Thunder or whatever his name is (which is where you level)
- And you get a tiny, tiny smattering of it, not when you finish the giant shivan, but when you buy the badge.
It's somewhat poor pacing in a way, though I do understand them wanting you to be level 2 for the giant shivan (so you at least have one other power to use.)
I think, if I had to redo this, I'd give less XP through the first three items. You don't level before fighting the shivan - you'd be at maybe 2/3 level at that point. BUT when you're sent on, you're given a temp power to use on the shivan (taking care of the other attack.) Defeating the giant shivan awards the chunk of XP to level, you train, then are put on the helicopter to your starting zone.
(OK, technically you *don't* defeat the shivan - it drops down at half health, being "driven back," but you've accomplished the mission.)
The argument about the time it takes... eh, I'd call a bit of a sidetrack. Yes, it takes longer to run the tutorial. It's supposed to - the tutorial's *supposed* to be taking the time to teach you things. The experienced player should know these things and is rewarded by being able to skip it and get to the faster, pure-mob-killing XP.
The argument about the time it takes... eh, I'd call a bit of a sidetrack. Yes, it takes longer to run the tutorial. It's supposed to - the tutorial's *supposed* to be taking the time to teach you things. The experienced player should know these things and is rewarded by being able to skip it and get to the faster, pure-mob-killing XP.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I run it just so I can pick that guys pocket. Where else in CoX do you get a chance to pick somebodies pocket?
Don't count your weasels before they pop dink!
It's supposed to, but it really doesn't. It teaches us how to jump off a chasm and not participate in a fight against a raid boss the likes of which we won't see any time soon. That's my key problem with it. It's not a tutorial, it's a spectacle.
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Were it successful, I'd say it was doing it.
I used to do it redside - it was faster than street sweeping to 2. Now however, the Giant Shivan segment takes upwards of 5 minutes and that's time better spent powerlevelling.
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
It's supposed to, but it really doesn't. It teaches us how to jump off a chasm and not participate in a fight against a raid boss the likes of which we won't see any time soon. That's my key problem with it. It's not a tutorial, it's a spectacle.
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I enjoy some spectacle, mind, but there's should be more than *just* spectacle.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
what the heck, a new tutorial?!
and here I was going to try not making any new alt this time around....grr!
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Paragon City Search And Rescue
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Whose voice would we want for Prometheus....... maybe Christopher Walken.
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'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.
'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.