Downside to DoubleXP
TPN, 15 players. The game transferred league leadership to someone that clearly doesn't play with the chat box open. How could we tell? Requests in League Chat, about a dozen private tells, and even one broadcast request on the server's badge channel (where the player heard about the trial in the first place) went unheeded. So a vote-kick happened (and passed). After the person was kicked, but before they were removed from the map, they said in the league chat that "sry i tend not to notice stuff like that".
Before that we ran a Lambda. A group with 4 tanks, 4 brutes, only 3 support debuffers (rad, cold, thermal), 2 scrappers, and a couple other one-off ATs. There were six +3 characters, a couple +2, and most being +0 or +1. Someone had the bright idea to make it a badge run 2 minutes before starting. At the 1 minute left mark we had the AV to 6% health. Thankfully someone had the intelligence to use a grenade at that point otherwise it would have been a failed trial.
As to the original post, I form trials in DA so that I can see people's level shift -before- the trial starts. If there isn't enough players with level shifts, then I refuse to run certain trials.
On BAF, Lambda, Keyes, and TPN I will take what I can get because I know I can get a decent percentage with +2 or +3.
On Underground, MoM, and DD, I refuse any player that doesn't have (edit) +3 level shifts (/edit), but even that doesn't save me from people not listening to instructions. The fact that I've not done any of these three trials in a week is telling.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Yeah, that's what is the most frustrating - people not listening.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
I encountered a whole lot more incompetence through DXP weekend than just on trials. Trials are where it sticks out the most, though, since this is where things get complicated and one idiot can ruin it for everyone. Now, as far as I can diagnose, this is the problem:
#1: People used DXP to get AT's they've never played up to 50 as quickly as possible. This is a horrible idea, since it means you have the levels while having no clue as to how to actually play the AT. An example of this is an ITF I hosted with my +3 Ice/Storm Troller. I did it for charity, but now I regret it. On that team there were 2 other trollers and a dominator, and yet the enemy spawns were rarely mezzed outside of my direct action. Maybe no one told these 3 players that AoE immobilizes are good on Cimerorans, or that the AoE Hold/Stun is a power you should take as soon as you can. As a sadistic experiment, I ran off on my own to fight groups where no one would follow me, and I could kill them off at the same rate the rest of my team was! It was one of the slowest non-walled-by-AV ITF runs I had ever done, taking nearly three hours.
#2: People leveled up too quickly to properly enhance. I, myself, spent around 4 hours just building the sets for the toons that I leveled up. It takes forever, I know, but I did not suffer from performance lag while playing through DXP. Other players... not so much. I saw many people surpass their SO threshold and suddenly act as if they weren't enhanced, and then never stop to get more enhancements in the middle of a TF/SF. When that happened to 2 toons I was with on a Reunault SF, our team performance plummeted.
#3: A ton of new players/players from several years ago were going to the game to take advantage of the DXP weekend. This may be good for profit, but it is also one hell of a n00b rush for experienced players who were used to such novel concepts as following directions or researching things before hand before rushing headlong into a trial, or the worst yet; moving league chat from general to another window where you can read it clearly. I hosted a lambda trial at the very end of DXP weekend after a series of three failed trials in a row. I gave instructions before the trial, and during the trial. After we barely scraped past the sabotage phase, I gave the order that I was continuously giving prior: "Use molecular acids on doors immediately. Do not wait for enemies to build up." You would think that the doors would be closed immediately, but it took over 2 minutes to get all of the doors closed. As I stood there, yelling in league chat what Acids where, how to use them, where to use them, for two minutes, the league just wasn't using them. It was a hard run and we managed to beat it, but it certainly wasn't the fact that all of the players were level 50 that made it so hard.
In the end you have a player who doesn't really know how to play, how to make a character, how to follow directions, and they lack the wit to figure these things out beforehand because getting the knowledge takes time and that time cuts into their DXP plans.
TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide
The two times I PUGGED during 2xp weekend were horrible disasters.
Both teams had the same problem. People running at with the diff slider too high vs tough stuff and people who had no clue how to use their character or powers. I even saw one of the worst Emp defenders in a long time. This guy (or gal) had Aid other and Aid self! I think that comes close to beating the Worst Emp defender I saw who had Healing aura and rez at level 50. No other emp powers, but had all of the dark blasts and ran into spawns like a tank and died everytime.
Edit: After those disasters, teams were purely from my friends list and no PUGs.
H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD
I think he does. This is exactly the reason I won't do trials anymore. The vacuous attitudes of those who think it's a cakewalk and the stress of either me or them being single-handedly responsible for failure. Suddenly 'there's no I in team' becomes 'there is a U in suck'. |
Nobody said cakewalk, if the OP had kept mentioning people lack of listening then i'ld be sympathetic, but since only mentions his + rest of leagues lack of lvl shift . . . . yeah no sympathy from me
Week after dbl xp weekend = week of care in high lvl TFs/Trials
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
Not really when the whole basis of the OP was a "i saw very little lvl shifted toons in the trials" which seems to suggest thats the reason of the failure rate
Nobody said cakewalk, if the OP had kept mentioning people lack of listening then i'ld be sympathetic, but since only mentions his + rest of leagues lack of lvl shift . . . . yeah no sympathy from me Week after dbl xp weekend = week of care in high lvl TFs/Trials |
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Hyper please resize your sig mate.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
What do level shifts have to do with trial success? How did you people accomplish anything back when the trials just came out?
Frankly, I think itrials powers should be nerfed, or people with level shifts should have diminishing returns on the easier trials, so players have to actually play the game rather than rely on gimmicky crutches to power through it.
The hardest parts about the Incarnate trials is herding the cats before hand and during. The rest is trivial. Including Underground, TPN, and MoM.
@Celestial Lord and @Celestial Lord Too
What do level shifts have to do with trial success? How did you people accomplish anything back when the trials just came out?
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The +1 doesn't seem like a lot, but when you're getting hit for nearly all your hit points, it can make the difference between success and failure.
What do level shifts have to do with trial success? How did you people accomplish anything back when the trials just came out?
Frankly, I think itrials powers should be nerfed, or people with level shifts should have diminishing returns on the easier trials, so players have to actually play the game rather than rely on gimmicky crutches to power through it. |
Clearly the earlier iTrials are geared towards people generally being less level shifted than the newest iTrials. Sure some people probably do get too used to being "overpowered" while playing the earlier iTrials but I doubt it'd be very popular if you had a +3 character and were forced by the game to only be considered +1 for a particular iTrial. If you want to challenge yourself you can always manually unslot your Incarnate powers to make yourself +1 at any time - the game shouldn't auto-gimp you beyond your control.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
The point, I think, is that demanding a full +3 league for DD, to say nothing of MoM or UG, is fairly bizarre. Brand new unshifted incarnates may be marginalized somewhat on DD and MoM, but two thoughts spring to mind. One is that UG is incredibly easy if you have the handful of in-the-know people required to make the lichen infested war walker fight go smoothly, regardless of anyone's level. The other is that there's quite a broad spectrum between no shift at all and +3. Anyone who can't lead a successful MoM with some 50-52s on the league may want to reconsider their approach.
The point, I think, is that demanding a full +3 league for DD, to say nothing of MoM or UG, is fairly bizarre. Brand new unshifted incarnates may be marginalized somewhat on DD and MoM, but two thoughts spring to mind. One is that UG is incredibly easy if you have the handful of in-the-know people required to make the lichen infested war walker fight go smoothly, regardless of anyone's level. The other is that there's quite a broad spectrum between no shift at all and +3. Anyone who can't lead a successful MoM with some 50-52s on the league may want to reconsider their approach.
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Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
I have never heard the term Slambda before... is that the lame approach where you leap the wall and kill as little as possible?
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I don't really see it as "lame" as much as just one of several ways to run that iTrial. I've seen "speed" versions of pretty much every iTrial at this point. *shrugs*
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
But only some have cool names: Speeden, Slambda, Bloody Mary.
Paragon City Search And Rescue
The Mentor Project
Skis!
Though Splamda might be more informative.
What do level shifts have to do with trial success? How did you people accomplish anything back when the trials just came out?
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I ask for +3 on Underground to ensure enough Destiny and Lore powers to make it through the two hardest fights: The SRWW/LIWW combo and the blanket confuse section in the final fight.
I ask for +3 on the MoM trial because I've seen too many failures with any group that has more than 25% of the characters without even a single level shift, and most of the times people want to bring 50%-70% +0s.
I ask for +3 on DD because the trial is positioned as a 54+3 trial by the developers, and people have tried with less (including me) meeting with failure to even get past the Sentinel of Mot (to say nothing of the ambush or final phases).
You want to waste your time, go right ahead. Don't expect others to join you.
Frankly, I think itrials powers should be nerfed, or people with level shifts should have diminishing returns on the easier trials, so players have to actually play the game rather than rely on gimmicky crutches to power through it.
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The point, I think, is that demanding a full +3 league for DD, to say nothing of MoM or UG, is fairly bizarre.
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A league that isn't level shifted enough simply cannot recover from mistakes that will happen with most PUGs.
Brand new unshifted incarnates may be marginalized somewhat on DD and MoM, but two thoughts spring to mind.
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One is that UG is incredibly easy if you have the handful of in-the-know people required to make the lichen infested war walker fight go smoothly, regardless of anyone's level.
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The other is that there's quite a broad spectrum between no shift at all and +3. Anyone who can't lead a successful MoM with some 50-52s on the league may want to reconsider their approach.
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DD is full of level 54+2 and 54+3 foes, a level 50+0 or 50+1 toon isn't effective enough.
Oh, and Underground? People don't bring enough confuse protection, and that requires +2 for the most part.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Why do you require +3s when you acknowledge that +2s could easily be qualified for these trials even in this weird world of mostly first-timer pick up teams? I ask because I don't join trials where the recruiter stipulates a level or AT requirement (beyond +1 on DD, which is reasonable). The reason I mention that is that if you somehow only ever get total novices when you recruit, perhaps you're turning off some veterans who would be more able to help you with the hard parts in the first place.
The people I trial with don't stress about any of this and it works just fine for us. On my mere level 52-at-the-time fort, I was on an eight person league that completed MoM, a fourteen person league that completed MoDD, several UGs that were filled on public channels with no regard for composition beyond the initial few people, and so on and so forth. The last trial I've actually failed was a pick up DD on the first day of I22, which I joined with no expectation to win. If you can beat these trials with empty seats, you can beat them with 50s. I find it hard to believe that Triumph has such numerous yet inattentive pick up trialers that giving them the slightest amount of leeway guarantees a loss.
Why do you require +3s when you acknowledge that +2s could easily be qualified for these trials even in this weird world of mostly first-timer pick up teams?
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If you don't want to bring a character suited to the challenge, then join someone else or lead your own. Neither option is my concern.
I ask because I don't join trials where the recruiter stipulates a level or AT requirement (beyond +1 on DD, which is reasonable).
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The reason I mention that is that if you somehow only ever get total novices when you recruit, perhaps you're turning off some veterans who would be more able to help you with the hard parts in the first place.
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For people I don't know well... Those rules are set in stone. If I get too many novices or have enough people with level shifts, I don't do UGT, MoM, or DD. Instead I lead a BAF, Lambda, Keyes, or TPN.
The people I trial with don't stress about any of this and it works just fine for us.
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On my mere level 52-at-the-time fort, I was on an eight person league that completed MoM, a fourteen person league that completed MoDD, several UGs that were filled on public channels with no regard for composition beyond the initial few people, and so on and so forth.
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If you can beat these trials with empty seats, you can beat them with 50s.
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I find it hard to believe that Triumph has such numerous yet inattentive pick up trialers that giving them the slightest amount of leeway guarantees a loss.
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I also know that I'm one of a handful of players willing to actually lead a trial. While some don't have the same restrictions I do, they tend to form trials by private tells/channels. It is just as restrictive, but in a different manner. Nearly everyone is given the opportunity to join my trials, I just have requirements that I want to see met so that I can have what I consider a reasonable chance of success.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Clearly, experiences in the iTrials vary enough that no one person's perspective represents a "norm". My experience, for instance, after running all the trials dozens of times on Virtue, is that the purple patch is a severe enough penalty that level shifts become absolutely necessary to success in the later trials. If someone has figured out a way to overcome the purple patch, then please let us all in on the secret (and no, "run with skilled players" is neither a secret nor a reliable strategy on all servers).
If most of these failed iTrials during the x2XP weekend were the fault of experienced players trying out new ATs/powersets that they were a little unfamiliar with (I say "a little" because after 50 levels spent with an AT/powerset, there is no such thing as "woefully unfamiliar"), then this dramatically demonstrates the potent effect of level shifts on success rates (because these players already knew exactly what to do in the trials, but still failed). However, if the high failure rate was the result of a rash of newbies with newly minted first-time 50s trying the iTrials for the first time, then it goes to show just how inadequately the standard 1-50 game prepares players for the structure, pacing, and cheap gimmicks of the iTrials.
In any event, this just proves what I think we already know: success in the iTrials go up dramatically according to two things: level shifts and familiarity with the peculiar mechanics of any given trial. General playing skill or experience seems to have minimal impact on success chances, at least compared to level shifts and trial-specific experience.
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
Yesterday and today I can't tell you how many iTrials have failed. I am sooo frustrated at the constant failures of the easiest trials I had to quit and calm myself. I have maybe seen 6 level 53 players total across at least 10 trials. I too got a new level 50 out of the weekend so I contributed to this issue also.
I even led a few today, always asking if anyone on the league were new to them in case I needed to explain or direct things. Nope, not one person would speak up.
On a Keyes we had AM down to 61 health before the final phase. I think I probably said to stop hitting him at least 6 times. At least we beat it with 2 min left to spare.
On a Slambda we got Maurauder to a quarter health and people were still hitting the adds instead of him and we failed.
I was on 3 BAFs that had the AVs refill their lifebars during the final phase.
ARGH
He's currently running at -1/x0. Before all this he was running at [I think] +2/x2.... nothing too awful, just comfortably motoring along.... at this rate he will have all his slots unlocked and filled around 2025, is my best guess.