Downside to DoubleXP


Arcanaville

 

Posted

Snow Globe is spot on in their thinking tho.

I did MoM as a 50+1 scrapper and i felt pretty darn useless. Sure i hit the AVs, but my hits were doing like 50-150 damage each, was like tickling the AV.
I will probably not do another MoM until i find two more rare salvage and get my +3 shift.


 

Posted

Blood, choose to run trials you want the way you want when you lead them.

Snow is spot on in this instance.

I'm sick to death of the nonsense I see regularly of people who don't step up to lead trying to tell other leaders how to do so.

If you could do it better, why didn't you just form the ******* thing yourself?

I usually get the response, "I don't like herding cats" or "standing around yelling trial lfm" all night wasting my play time.

Soooooo, you'd rather waste someone ELSE's playtime.

I call that idiotic selfishism.

As someone else mentioned, for the harder trials run them the way YOU want when YOU lead them. When I lead them, I'll run them my way.

It's not elitism to not want your playtime wasted. Full stop. PERIOD.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Snow Globe View Post


I'm not interfering with other player's play. However I am limiting how much of their demands on my time affects me.

If you think that I'm elitist because I don't want other people wasting my time by bringing characters that are ineffective (like a level 50 scrapper with Single Origins) to a DD trial, then have at it. Multiply that by 5-6 players on a 16 player max league and you'll understand where I'm coming from. I don't want to deal with that on a harder trial, and I shouldn't have to.

Because I stipulate what I'm looking for in a character that joins a trial that I lead, all of a sudden I'm being vilified and I don't like it one bit.
Plus the fact that you've mentioned you are more than willing to help others "level up" via the lower trials, which you run constantly. I once paid a visit to Triumph and know you are not making that up.

I'm not sure what's so difficult to grasp about not wanting your playtime wasted. SOME poeople act like we are getting paid to lead trials and herd 15 or more other players.

Let me put it in a simpler way: When I lead the ******* trials I run them my ******* way. If you think the way I'm running them is wrong, quit and form you ******* own.

Easy to get now?



EDIT: Sorry to get heated but this telling others how to play the game (when i don't pay their sub) has ALWAYS been a pet peeve of mine in this game community. It's just rearing is ugly head AGAIN for the 1000th time in this thread.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

I agree whole heartily that who ever has the ball makes the rules. I tried to lead a couple of Drowning in Blood trials this weekend which is no where comparable to a MOM or DD but you would have thought that is what I was trying to form. The constant ignoring of information by some of the player base can be tedious.

I would send out "Forming Drowning in Blood trial. Must be Level 15 or higher to participate." on help, local, broadcast, Protector Vigilance and Protector TF. After getting most of the team together I would lose half the team due to not meeting the level requirements on some characters or seeing in team chat "This is not sewers?" and they would promptly quit. And this is just a 4 to 8 member team trial.

What should have been a slam dunk took forever to get going (most time we did it at a team of 6) and after the third one just gave up trying to "herd the cats" as someone put it.


Dragon-King First level 50 -- Fire/Nrg Blaster
(and to many alts to mention)
Protector
Quote:
Originally by Arcanaville: Everything in Praetoria was designed during a drinking binge in which the devs temporarily forgot the rules.

 

Posted

I don't recall anyone saying Snow Globe can't play how he wants. My point is that there's a wide gulf between a league of twelve unshifted characters and a league of zero unshifted characters, the only two extremes that Snow Globe has ever experienced. When pressed he went off about how anyone at anything less than +3 is leeching whether the league wins or not. Sure, dude.

The other thing I'd note is that Snow Globe himself goes on and on about all these failed trials he's run. Oddly enough, I don't see many failed trials myself. Perhaps we can look at the common element of these failures and deduce a pattern?


 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
I don't recall anyone saying Snow Globe can't play how he wants. My point is that there's a wide gulf between a league of twelve unshifted characters and a league of zero unshifted characters, the only two extremes that Snow Globe has ever experienced. When pressed he went off about how anyone at anything less than +3 is leeching whether the league wins or not. Sure, dude.

The other thing I'd note is that Snow Globe himself goes on and on about all these failed trials he's run. Oddly enough, I don't see many failed trials myself. Perhaps we can look at the common element of these failures and deduce a pattern?
As long as we can agree that he has the ability to run trials he leads the way he wants there really is no further point for discussion.

/shrug.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
As long as we can agree that he has the ability to run trials he leads the way he wants there really is no further point for discussion.
My thoughts exactly.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
They aren't contributing enough of a buff to outweigh their lack of attack strength, lack of accuracy, lack of Lore pets, lack of Destiny buffs, Judgement attacks, Interface debuffs, or even the slight edge that the Alpha slot grants. Taken as a whole, a fresh level 50 isn't contributing the same amount that a 50+3 is. I don't know how to demonstrate this fact any clearer.
A single Widow can grant 30% psionic resist, 15% Defense, 5% To-hit to the whole league while giving an extra 10% To-hit, 7.5% more defense, and 15% damage boost with 5 additional confuse/terror protoection and 60% confuse resist. These bonuses far outweight any detriments via level shifts that they may not have. This is just an example of that is provided. When we look at what other sets can provide, like Sonic's 60% resist boost or Cold's 30% defense boost or Rad's heals and damage boosts. I've even seen unshifted tanks hold the aggro of AVs just fine. With all of that data, I find the idea that a single 53 is 6-8 times better than a 50 to be an inaccurate oversimplification. Also, there is such a thing as a player with incarnate abilities that is not fully level shifted, due to the randomness of salvage drops capable of not granting those players rares/VRs. There is a road between 50 and 53, and it includes 51 and 52 players.

Of course, this isn't what my issue is.


Quote:
Originally Posted by Snow Globe View Post
The trial community on Triumph is such that I am not competing with another group forming a trial. Rarely there is enough interest to run more than one trial at a time. So there are 2-5 trials in a row. I'm not taking anyone from another league. On a larger server like Virtue what you are describing is valid, but not in my experience. Frankly, I would LOVE to have other people form trials. I will point out though that my trials tend to be successful more often than some other players attempting to lead.
If you host a MoM/DD/UG with only 53s, then you have removed those 53s from any other league being formed for the next 20 hours. Simultaneous hosting is far from the issue. Of course, I'm not talking exclusively about Triumph, either.


Quote:
Originally Posted by Snow Globe View Post
The majority of the player base on Triumph isn't interested in leading trials. They want someone else to form them. I do so. I know almost all of the trial leaders. You know what takes away opportunity for players to participate in trials more than stringent requirements? It is having -all- (and I mean every one) of the trial leaders on a single league. That is what frequently happens on Triumph.
Good info to know, but regardless this doesn't actually debate the point. Also, this isn't always specific to Triumph.



Quote:
Originally Posted by Snow Globe View Post
Underground... Yes, it gives both types of iXP, but it is so rarely run on Triumph (once every couple months, if that). Keyes and TPN are both better rewarding for the time. BAFs are more rewarding for time than the Underground is.

MoM... Only gives one type of iXP, is rarely run on Triumph, and it doesn't give a lot of iXP OR a great Reward Table.

DD... Is so short, and doesn't have great incarnate XP that it simply doesn't compare to the other trials.

I'm not robbing people out of Incarnate progress. Even more so with the new Incarnate Arcs that give players even MORE options for Incarnate progress.
Standard not-triumph rant. The UG gives a guaranteed rared/VR, which is often the hurdle that a player needs to climb in order to get a level shift. MoM gives 2 Emps and if run with a knowledgeable league can go quite fast. The ease of which DD gets it's MO badge, which grants a rare upon reward, makes it rewarding enough, let alone it's higher chance to give better rewards. The solo incarnate path is so slow that it is practically an insult to players who want a solo run.

Quote:
Originally Posted by Snow Globe View Post
Nope, I don't have to explain myself to you. Like I said, if I'm forming a league, I get to set the rules. If the trial is positioned as a level 54+3 trial, then that is what my minimum standards will generally be.

As far as the level shifts, if the trials were intended for +0s, they'd be level 54+0s. Like I said, what I ask people to bring is my choice, if people don't want to bring that, we go our separate ways. I'm not blocking them from anything, they are more than welcome to lead what they want.
But you are saying that it isn't your fault, and that you need to host these with those requirements. If you want to go back on that, I'll understand. Level shifts themselves serve as a tool to increase the durability and danger of an AV without having to resort to massive resists and ridiculous damage output. Because of this, it is quite possible that AVs are built with level shifts while not requiring them. And finally, whenever someone hosts a non-required trial, it is undoubtedly a benefit to have a mix of 53s along with everyone else, mostly for the primary damage dealers. So if I want to host a non-limited trial, then this means that whomever hosted the limited trial has taken away from my leagues performance.



Quote:
Originally Posted by Snow Globe View Post
To put it bluntly, I am inclusive... to a point. However, I'm NOT going to invite someone that I think is leeching to a trial that I run, end of story. That you don't like it is YOUR problem, not mine. I'm NOT going to invite a player that I don't think is qualified to a trial that I'm leading. If that isn't good enough for you, TOO BAD.
Your definition of leeching is that they don't have the levels that you are requiring, so lets not surgar coat it. Now, I am aware that it is my problem, and my way to resolve this problem is to argue with you to convince you and the others that these requirements are not necessary and thus it will be beneficial for everyone.

Now, let me explain this "everyone" part. Lets assume for this example that there are 32 players, 16 fully shifted and 16 not fully shifted. If a team that is half and half between the groups can easily succeed at a trial (DD or MoM for this example), then running the trial with the 16 +3s makes it so the 16 other players won't be able to succeed at the trial should someone take their volition to host another one. However, running it at half and half makes it so all 32 players get to go on those trials, to the benefit of everyone. This is also part of the reason why it is I am asking for justification: the level requirement is excluding other players, and the normal justification for this is that the trial cannot succeed without those requirements. But if it isn't necessary to succeed and the level requirement is just a personal preference, then this means that the personal preference is just malicious toward the rest of the player base.


Quote:
Originally Posted by Snow Globe View Post
You keep using the term, but I don't think it means what you think it means.
Probably not. I'm using "elitist" as a means of saying that peak conditions for success are a requirement, and as a way to continually convey the same message without it getting stale through repetitive vocabulary.


Quote:
Originally Posted by Snow Globe View Post
If not enough Clarions and Barriers are present in Underground, yes, the trial will fail.
I ran a successful no-limit UG after DXP weekend that succeeded with only one clarion. That seems like a pretty easy requirement to fulfill.


Quote:
Originally Posted by Snow Globe View Post
You brought it up, it is a fair point of contention. You claim that everyone should be included, I'm saying that not everyone can do what you are saying.
I said just the opposite when I stated " Though this isn't about all people not being able to do the trials with 50s".



Quote:
Originally Posted by Snow Globe View Post
I'm not infringing on anyone's playstyle. Everyone has the same opportunity as I do: Form a league, join a league forming, or do something else. By you telling me how to lead a trial means that you think that I have no say in how I play the game.

I'm not a slave to everyone that wishes to be on a trial for whatever reason they feel justified to take whatever they want to. For me to do what you say would be turning my playtime into unpaid work for whatever anyone wants me to do. Quite frankly, I'm insulted that you can't get the point that I don't owe anyone a spot on a trial I form.
The whole case I've been building is that this does infringe on other people's playstyle. This goes far beyond just how you play the game. Work and playtime are antonyms, and if you don't enjoy playing the game for the game's sake then this is a problem in itself. A big problem with elitism is this demonstrated "It's all about ME ME ME" attitude. It is detrimental, no fun to be around, and creates a shield that prevents someone from seeing how their actions affect others. Justifying your actions only by saying you are free to do them is along the same lines of saying that you are free to do any evil action if it is allowed by the system. Ultimately it is selfish, malicious, and a detriment to the community.


Quote:
Originally Posted by Snow Globe View Post
You know what? For most players I play with, that isn't an issue. I have 12-13 level 50s on Triumph and if I've ran a trial on one character, I can always bring another. Same goes with every other trial leader that I know on Triumph. By the way, only ONE of my level 50s on Triumph is less than a +3, and only because that character got to 50 this last weekend. Even so it is +2 already (a couple TPNs, BAFs, Lambdas). It doesn't take a lot of effort to get level shifts.
For most players I play with, it is an issue. Players tend to want to improve the characters that need improving and will neglect the ones that don't need improving unless they are acting for the benefit of others that do need improving. It is the just net flow of things in the game. Now, the RNG itself is a cruel mistress that you eventually discover is a mister; I leveled two toons to 50 on the weekend, and it took me over twice as long to get one to 53 than it did the other just because of RNG hate. Now, my schedule right now is pretty open, so I can do the whole "run every trial on those toons once a day" thing. I pity those who don't have the time allotment.



Quote:
Originally Posted by Snow Globe View Post
I'm not interfering with other player's play. However I am limiting how much of their demands on my time affects me.

If you think that I'm elitist because I don't want other people wasting my time by bringing characters that are ineffective (like a level 50 scrapper with Single Origins) to a DD trial, then have at it. Multiply that by 5-6 players on a 16 player max league and you'll understand where I'm coming from. I don't want to deal with that on a harder trial, and I shouldn't have to.

Because I stipulate what I'm looking for in a character that joins a trial that I lead, all of a sudden I'm being vilified and I don't like it one bit.
It would probably be a lot more time saving if you didn't take every single mention of the conclusion of my argument out of context just to go "NO!". BTW yeah I would call that elitist. I have also seen worse, though. I've seen people request 53s, specific ATs/Powers, and IOed out only. It is kind of funny because sometimes these things take long enough to run the trial twice, so the net effect is that you can get two shots to succeed in the trial where the other one gets only one. As long as your success rate is higher than 50% this is a net gain over the requirements.

Frankly, I'm surprised that few other people realize that the player base is a limited commodity. I figured this out forming Ice Mistrals redside a year ago.



TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
Blood, choose to run trials you want the way you want when you lead them.

Snow is spot on in this instance.

I'm sick to death of the nonsense I see regularly of people who don't step up to lead trying to tell other leaders how to do so.

If you could do it better, why didn't you just form the ******* thing yourself?

I usually get the response, "I don't like herding cats" or "standing around yelling trial lfm" all night wasting my play time.

Soooooo, you'd rather waste someone ELSE's playtime.

I call that idiotic selfishism.

As someone else mentioned, for the harder trials run them the way YOU want when YOU lead them. When I lead them, I'll run them my way.

It's not elitism to not want your playtime wasted. Full stop. PERIOD.
I can't run trials the way I want to because of the way they run trials!



TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide

 

Posted

Quote:
Originally Posted by Blood Red Arachnid View Post
If you host a MoM/DD/UG with only 53s, then you have removed those 53s from any other league being formed for the next 20 hours.
I know SnowGlobe can be a bit pedantic, but I've never seen one of his trials last more than fourteen, fifteen hours max including instructions.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

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Posted

Quote:
Originally Posted by Blood Red Arachnid View Post
I can't run trials the way I want to because of the way they run trials!
BRA: maybe you should go to Triumph and form a rival league to Snow Globes.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

I find it interesting that the problem is seen to lie entirely with the player base, and not the trials themselves. I would argue that the nature of the trial designs, in their misguided approach to providing "a challenge", have produced these antagonistic conditions. They create a perceived need to filter out certain characters, be it by level shift, IO build, AT, or whatever. If they weren't so gimmicked out the butt, with this level shift nonsense as a cruch mechanic, I don't think we'd be in this position (of either having to filter, or having to argue for/against it in a forum).

We shouldn't be criticizing the players for trying to compensate for bad game design/mechanics. We should be criticizing the mechanics for fostering harsh divisions of character/player capabilities. In the standard 1-50 game, differences in level is mitigated by the sidekicking system. But there is nothing equivalent in the Incarnate system that mitigates the differences between 50s and 50+3s on the same league. It is a mechanical rift that can't be compensated for mechanically; one can only hope that some combination of player skill and non-combat AT benefits will make up the difference. Good luck with that given how most trials run with at least half the league composed of melee characters whose primary value is in either dishing out or taking massive amounts of damage.

Oh, and to the poster who asked how anyone could fail MoM, it is worth mentioning (again) that MoM is the only trial in which the final AV fight must be accomplished in less than 3 minutes. The only success vector available is overwhelming DPS, and that is where the purple patch hamstrings any league not composed of enough level-shifted damage dealers.


NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller

 

Posted

Quote:
Originally Posted by Wing_Leader View Post
Oh, and to the poster who asked how anyone could fail MoM, it is worth mentioning (again) that MoM is the only trial in which the final AV fight must be accomplished in less than 3 minutes. The only success vector available is overwhelming DPS, and that is where the purple patch hamstrings any league not composed of enough level-shifted damage dealers.
Not to mention the overhanging "Des-rez" time penalty. The last trial I was on failed for exactly that reason by two players taking the rez at the same time when we had 35 seconds left. The final AV.... was at 1/100 health when the timer ran out. So I quit. No more trials, no more stress.


Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Being another player on Triumph, I can definitely understand where Snow is coming from. Every server's situation is different, and this difference calls for unique ways of doing things. I'd also like to point out that there is a very select few that offer to form Trials on our server. People don't mind running them, but not many folks step up and volunteer to even form them. I had computer issues up until recently, so I'm just getting caught up on how to run them.


Don't I know you???

 

Posted

Quote:
Originally Posted by dougnukem View Post
People don't mind running them, but not many folks step up and volunteer to even form them.
That applies to teams in general


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Blood Red Arachnid View Post
If you host a MoM/DD/UG with only 53s, then you have removed those 53s from any other league being formed for the next 20 hours. Simultaneous hosting is far from the issue. Of course, I'm not talking exclusively about Triumph, either.
That assumes several factors:
  • That the player only has one level 53 character.

    Like I said, I've got at least 10 of my own at +3. I know several other players with more.
  • That the player isn't willing to do a trial more than once on the same character in the same day.

    I've done this plenty of times. I know several other players that do the same. Even in your post you mention that players you team with do so.
  • That the player is not interested in the reward table instead of Empyrean Merits.

    For some players the reward table means more to them than the Empyrean Merits.
Oh, and Arcanaville's comments about a 14-15 hour trial... I'd quit at hour 4 in disgust. I'm not talking about the trial. I mean the game for at least a week.

Quote:
Originally Posted by Blood Red Arachnid View Post
The UG gives a guaranteed rared/VR, which is often the hurdle that a player needs to climb in order to get a level shift. MoM gives 2 Emps and if run with a knowledgeable league can go quite fast. The ease of which DD gets it's MO badge, which grants a rare upon reward, makes it rewarding enough, let alone it's higher chance to give better rewards.
So does Keyes and TPN. TPN also gives a Emp merit for each run after the first in one day, just like MoM (which doesn't give 2 Emps after the first run in one day). TPN also gives a bonus reward of 60 threads mid-trial, just like Underground, which is MORE than a MoM trial. I've been running regular TPN/Keyes trials. Your point that I'm limiting growth for other players is therefore bogus.

Oh, and after seeing several failed DD trials, my opinion of that matches Underground: It doesn't matter what the potential reward is when the trial fails. Trial failure means no rewards, therefore no progress.

Quote:
Originally Posted by Blood Red Arachnid View Post
But you are saying that it isn't your fault, and that you need to host these with those requirements. If you want to go back on that, I'll understand. Level shifts themselves serve as a tool to increase the durability and danger of an AV without having to resort to massive resists and ridiculous damage output. Because of this, it is quite possible that AVs are built with level shifts while not requiring them. And finally, whenever someone hosts a non-required trial, it is undoubtedly a benefit to have a mix of 53s along with everyone else, mostly for the primary damage dealers. So if I want to host a non-limited trial, then this means that whomever hosted the limited trial has taken away from my leagues performance.
And you say that I'm selfish? Give me a break. This is all about you, not me. At least I'm more honest about my requirements.

Wing_Leader put it more succinctly:
Quote:
Originally Posted by Wing_Leader View Post
I find it interesting that the problem is seen to lie entirely with the player base, and not the trials themselves. I would argue that the nature of the trial designs, in their misguided approach to providing "a challenge", have produced these antagonistic conditions. They create a perceived need to filter out certain characters, be it by level shift, IO build, AT, or whatever. If they weren't so gimmicked out the butt, with this level shift nonsense as a cruch mechanic, I don't think we'd be in this position (of either having to filter, or having to argue for/against it in a forum).
I've been saying this for as long as I've been able to play them.

The developers putting level shifts on the later trials is a blatant crutch that compounds trial gimmicks to the point where failure due to a few players is more certain. To combat that chance of failure, I ask for higher level shifts.

Quote:
Originally Posted by Blood Red Arachnid View Post
Your definition of leeching is that they don't have the levels that you are requiring, so lets not surgar coat it. Now, I am aware that it is my problem, and my way to resolve this problem is to argue with you to convince you and the others that these requirements are not necessary and thus it will be beneficial for everyone.
You don't have a snowball's hope in hell of convincing me of that. You are wasting both your time and my time continuing this fruitless point.

Quote:
Originally Posted by Blood Red Arachnid View Post
Now, let me explain this "everyone" part. Lets assume for this example that there are 32 players, 16 fully shifted and 16 not fully shifted. If a team that is half and half between the groups can easily succeed at a trial (DD or MoM for this example), then running the trial with the 16 +3s makes it so the 16 other players won't be able to succeed at the trial should someone take their volition to host another one. However, running it at half and half makes it so all 32 players get to go on those trials, to the benefit of everyone. This is also part of the reason why it is I am asking for justification: the level requirement is excluding other players, and the normal justification for this is that the trial cannot succeed without those requirements. But if it isn't necessary to succeed and the level requirement is just a personal preference, then this means that the personal preference is just malicious toward the rest of the player base.
As I've pointed out, that isn't likely to happen on the server I frequent. Even if it were to happen, the second group could still do a BAF (few as 12), Lambda (few as 8), Keyes (few as 12), or TPN (few as 12). Keyes is about as rewarding than DD, and TPN has greater rewards than DD. So your justification isn't valid because the characters I don't see as qualified for the level shifts and gimmicks that a trial have an equal chance at a rewarding trial.

Quote:
Originally Posted by Blood Red Arachnid View Post
Probably not. I'm using "elitist" as a means of saying that peak conditions for success are a requirement, and as a way to continually convey the same message without it getting stale through repetitive vocabulary.
Yup, and I don't see asking for level shifts on harder trials as asking for peak conditions for success. I see asking for X, Y, and Z ATs, with specific powers to be asking for peak conditions.

Quote:
Originally Posted by Blood Red Arachnid View Post
I ran a successful no-limit UG after DXP weekend that succeeded with only one clarion. That seems like a pretty easy requirement to fulfill.
You got lucky. I prefer to minimize luck, thank you very much.

Quote:
Originally Posted by Blood Red Arachnid View Post
The whole case I've been building is that this does infringe on other people's playstyle. This goes far beyond just how you play the game. Work and playtime are antonyms, and if you don't enjoy playing the game for the game's sake then this is a problem in itself.
The moment you, or another player tells me who I should or should not invite to a league I am forming, it becomes work for me.

This is why I ask for people to bring characters worthy of the trial they are facing. What a shock. The fallacy that you are putting forth is that I don't enjoy playing the game. Far from it. What I don't enjoy is players bringing characters to content that they are not suited which in turns wastes my play time.

Quote:
Originally Posted by Blood Red Arachnid View Post
A big problem with elitism is this demonstrated "It's all about ME ME ME" attitude. It is detrimental, no fun to be around, and creates a shield that prevents someone from seeing how their actions affect others. Justifying your actions only by saying you are free to do them is along the same lines of saying that you are free to do any evil action if it is allowed by the system. Ultimately it is selfish, malicious, and a detriment to the community.
You know, I can say the same for your posts in this thread. They aren't about my play style, what I ask for in the leagues I run, or even about the trials themselves. You are complaining how I'm ruining YOUR play (despite the fact that we're not even on the same server), by asking for some standards.

The same attitude you describe in this quote applies equally to players that want on any trial without restriction. It is ultimately selfish, malicious, and a detriment to the community to give into their selfish demands that they join a league where they aren't willing to put forth enough effort (despite being given the opportunity to gain those level shifts) to meet some

Quote:
Originally Posted by Blood Red Arachnid View Post
As long as your success rate is higher than 50% this is a net gain over the requirements.
Funny you should mention that. With mixed-shifted MoM trials I have a 100% failure rate. After I started asking for +3s, that has dropped to 27% failure rate. I don't know, but with that much of an improvement, I'm going to stick with what works.

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Originally Posted by Arcanaville View Post
I know SnowGlobe can be a bit pedantic, but I've never seen one of his trials last more than fourteen, fifteen hours max including instructions.
I'm entirely glad that I know you are joking. I'd find a way to get back at every single player responsible for that kind of travesty.

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Originally Posted by Wing_Leader View Post
We shouldn't be criticizing the players for trying to compensate for bad game design/mechanics. We should be criticizing the mechanics for fostering harsh divisions of character/player capabilities. In the standard 1-50 game, differences in level is mitigated by the sidekicking system. But there is nothing equivalent in the Incarnate system that mitigates the differences between 50s and 50+3s on the same league. It is a mechanical rift that can't be compensated for mechanically; one can only hope that some combination of player skill and non-combat AT benefits will make up the difference. Good luck with that given how most trials run with at least half the league composed of melee characters whose primary value is in either dishing out or taking massive amounts of damage.
I've also been saying this.




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Originally Posted by Blood Red Arachnid View Post
I can't run trials the way I want to because of the way they run trials!
So you want to selfishly insist that I change how I run trials so that you run them the way that you want.

You want to ignore the fact that I help to get people to my requirements so you can selfishly run them the way that you want.




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Originally Posted by Snow Globe View Post
My point is that unshifted characters are less effective than shifted characters in the harder trials. Simply put, unshifted characters aren't sharing equally in participation.
Well, thanks for doing your part to bring the WOW mentality to this game!




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Originally Posted by Aura_Familia View Post
It's not elitism to not want your playtime wasted. Full stop. PERIOD.
Funny, sounds exactly like elitism to anyone who's not flat-out deluding themselves....

Top-teir requirements? CHECK!
Patronizing those who don't meet said requirements? CHECK!
Belittling anyone who doesn't like said requirements? CHECK!

Yup. Elitism by the book.

Mind you, I'm not saying it makes him automatically a bad person. Nor am I saying it isn't very much his right to set those standards. However, let's be honest about what it is.




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Originally Posted by Tyger42 View Post
Well, thanks for doing your part to bring the WOW mentality to this game!
If I wanted to bring the WoW mentality to this game I'd demand that each player to bring a specific Archetype, level shift, and specific Incarnate powers.

As to your other post, I'm not requiring "top tier requirements. If I was, I'd ask everyone to bring fully Tier 4'd characters to all incarnate trials.

So put a sock in it.

Edit:
Oh, yeah... If people want me to invite 50+0s to any trial, then they'd have better luck getting the developers to drop the level shifts on the trials themselves.

If Underground were +0 (and had a few other changes), I'd not ask for level shifts.

If MoM were +0 (and had a few other changes), I'd not ask for level shifts.

If DD were +0, I'd not ask for level shifts.

I don't know if the developers will budge, but they are more likely to than I am over this subject.

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Originally Posted by Tyger42 View Post
Patronizing those who don't meet said requirements?
Yeah... Helping others to get level shifts to meet my requirements is patronizing...

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Originally Posted by Tyger42 View Post
Belittling anyone who doesn't like said requirements?
No, that is a free service I provide to those that engage in posting without thinking.




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Originally Posted by Tyger42 View Post
Funny, sounds exactly like elitism to anyone who's not flat-out deluding themselves....

Top-teir requirements? CHECK!
Patronizing those who don't meet said requirements? CHECK!
Belittling anyone who doesn't like said requirements? CHECK!

Yup. Elitism by the book.

Mind you, I'm not saying it makes him automatically a bad person. Nor am I saying it isn't very much his right to set those standards. However, let's be honest about what it is.
I myself have personally spoken out frequently and often about players getting excluded from teams for all kinds of reasons. In my opinion, you should play whatever you want and if the team is any good, most of the time whatever you want is going to be good enough. The team has to be pretty shaky to begin with if one scrapper without mez protection or a petless mastermind brings the whole thing down.

But I do make an exception for tasks which have a proven track record of failing when certain power levels are not met. If you want to attempt a four player Eden trial, and you find three other daredevils, that's cool. But by the same token if those four players decide that isn't going to work so its not worth the effort, that's cool also.

Asking for lots of level shifts and incarnate powers in BAF, or Lambda, or even Keyes is probably overkill. I've seen them succeed many times without them. But MoM, TPN, and Underground all have aspects to them that can make them impossible to complete with leagues below a certain power level. And in some cases, you won't know until you've spent a long time getting to that point. Given that, if league leaders decide to only lead leagues that satisfy certain minimum requirements, I don't consider it elitism if they feel they are severely impacting the odds of success by not adhering to those standards.

You can run Apex with a team full of non-incarnates, but you're going to lose. Its not elitist to ask for players to be at least Alpha slotted. For Underground, MoM, TPN, and DD I don't think its as bad, but I do think its a judgment call on the league leaders.


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Originally Posted by Snow Globe View Post
If I wanted to bring the WoW mentality to this game I'd demand that each player to bring a specific Archetype, level shift, and specific Incarnate powers.
Steps down the road.

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As to your other post, I'm not requiring "top tier requirements. If I was, I'd ask everyone to bring fully Tier 4'd characters to all incarnate trials.
...You seem to think this is a black and white thing... Just because you don't require EVERYTHING top-tier doesn't mean you don't meet the description.

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So put a sock in it.
Trying to demand that those who disagree with your stance be silent? CHECK!




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Originally Posted by Tyger42 View Post
Just because you don't require EVERYTHING top-tier doesn't mean you don't meet the description.
Actually, it does mean that I don't meet the description. For me to meet the description, I have to meet all the description.

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Originally Posted by Tyger42 View Post
Trying to demand that those who disagree with your stance be silent? CHECK!
No, just you at this point. I treat people with equal respect to the respect that they treat me with. In your case, I'm actually treating you better than you are treating me.




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Originally Posted by Snow Globe View Post
So you want to selfishly insist that I change how I run trials so that you run them the way that you want.
I speak only for myself, but I want you to consider being only slightly less stringent in your requirements for your trials. If, as you say, you are one of your server's foremost trial runners, that could materially improve the fun level of a lot of people, yourself included, without having an impact on your success rate. Reminder: I'm not saying you should run all-50 DDs. I'm saying you should relax your +3 requirement when it's clear that a little bit of slack is available in the league assembled thus far.


 

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Originally Posted by Snow Globe View Post
Actually, it does mean that I don't meet the description. For me to meet the description, I have to meet all the description.
Uhh, whatever. When you get over this delusion that the matter is black and white, get back to me. Until then, I see no need to engage in a battle of wits with a foe who refuses to arm himself ( and I know you're capable of it ).

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No, just you at this point. I treat people with equal respect to the respect that they treat me with.
Pffft!

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In your case, I'm actually treating you better than you are treating me.
BWAHAHAHA! Really, you should do standup. This is hilarious stuff.

...what, you're serious? You think the above is true?

......

Okay, now I'm just depressed. Maybe I was wrong before about your capability of arming yourself.

I'm so sorry you can't handle being told that you're being elitist ( which is damn true. Setting unnecessarily high tier requirements and patronizing anyone who doesn't like it is textbook elitist behavior, period ). However, every reply you've made to me thus far has only reinforced that assessment of you. See, the self-delusion that you're somehow the exception to the "elitist" template is another big red-flag elitist characteristic.....

Note that I said this elitist behavior doesn't make you a bad person and that you have every right to set whatever requirements you want. No, what makes you a "bad person" is the knee-jerk patronizing of everyone who dares disagree with you.




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