Downside to DoubleXP
Blood, choose to run trials you want the way you want when you lead them.
Snow is spot on in this instance.
I'm sick to death of the nonsense I see regularly of people who don't step up to lead trying to tell other leaders how to do so.
If you could do it better, why didn't you just form the ******* thing yourself?
I usually get the response, "I don't like herding cats" or "standing around yelling trial lfm" all night wasting my play time.
Soooooo, you'd rather waste someone ELSE's playtime.
I call that idiotic selfishism.
As someone else mentioned, for the harder trials run them the way YOU want when YOU lead them. When I lead them, I'll run them my way.
It's not elitism to not want your playtime wasted. Full stop. PERIOD.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I'm not interfering with other player's play. However I am limiting how much of their demands on my time affects me. If you think that I'm elitist because I don't want other people wasting my time by bringing characters that are ineffective (like a level 50 scrapper with Single Origins) to a DD trial, then have at it. Multiply that by 5-6 players on a 16 player max league and you'll understand where I'm coming from. I don't want to deal with that on a harder trial, and I shouldn't have to. Because I stipulate what I'm looking for in a character that joins a trial that I lead, all of a sudden I'm being vilified and I don't like it one bit. |
I'm not sure what's so difficult to grasp about not wanting your playtime wasted. SOME poeople act like we are getting paid to lead trials and herd 15 or more other players.
Let me put it in a simpler way: When I lead the ******* trials I run them my ******* way. If you think the way I'm running them is wrong, quit and form you ******* own.
Easy to get now?
EDIT: Sorry to get heated but this telling others how to play the game (when i don't pay their sub) has ALWAYS been a pet peeve of mine in this game community. It's just rearing is ugly head AGAIN for the 1000th time in this thread.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I agree whole heartily that who ever has the ball makes the rules. I tried to lead a couple of Drowning in Blood trials this weekend which is no where comparable to a MOM or DD but you would have thought that is what I was trying to form. The constant ignoring of information by some of the player base can be tedious.
I would send out "Forming Drowning in Blood trial. Must be Level 15 or higher to participate." on help, local, broadcast, Protector Vigilance and Protector TF. After getting most of the team together I would lose half the team due to not meeting the level requirements on some characters or seeing in team chat "This is not sewers?" and they would promptly quit. And this is just a 4 to 8 member team trial.
What should have been a slam dunk took forever to get going (most time we did it at a team of 6) and after the third one just gave up trying to "herd the cats" as someone put it.
Dragon-King First level 50 -- Fire/Nrg Blaster
(and to many alts to mention)
Protector
Originally by Arcanaville: Everything in Praetoria was designed during a drinking binge in which the devs temporarily forgot the rules. |
I don't recall anyone saying Snow Globe can't play how he wants. My point is that there's a wide gulf between a league of twelve unshifted characters and a league of zero unshifted characters, the only two extremes that Snow Globe has ever experienced. When pressed he went off about how anyone at anything less than +3 is leeching whether the league wins or not. Sure, dude.
The other thing I'd note is that Snow Globe himself goes on and on about all these failed trials he's run. Oddly enough, I don't see many failed trials myself. Perhaps we can look at the common element of these failures and deduce a pattern?
I don't recall anyone saying Snow Globe can't play how he wants. My point is that there's a wide gulf between a league of twelve unshifted characters and a league of zero unshifted characters, the only two extremes that Snow Globe has ever experienced. When pressed he went off about how anyone at anything less than +3 is leeching whether the league wins or not. Sure, dude.
The other thing I'd note is that Snow Globe himself goes on and on about all these failed trials he's run. Oddly enough, I don't see many failed trials myself. Perhaps we can look at the common element of these failures and deduce a pattern? |
/shrug.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
They aren't contributing enough of a buff to outweigh their lack of attack strength, lack of accuracy, lack of Lore pets, lack of Destiny buffs, Judgement attacks, Interface debuffs, or even the slight edge that the Alpha slot grants. Taken as a whole, a fresh level 50 isn't contributing the same amount that a 50+3 is. I don't know how to demonstrate this fact any clearer.
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Of course, this isn't what my issue is.
The trial community on Triumph is such that I am not competing with another group forming a trial. Rarely there is enough interest to run more than one trial at a time. So there are 2-5 trials in a row. I'm not taking anyone from another league. On a larger server like Virtue what you are describing is valid, but not in my experience. Frankly, I would LOVE to have other people form trials. I will point out though that my trials tend to be successful more often than some other players attempting to lead.
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The majority of the player base on Triumph isn't interested in leading trials. They want someone else to form them. I do so. I know almost all of the trial leaders. You know what takes away opportunity for players to participate in trials more than stringent requirements? It is having -all- (and I mean every one) of the trial leaders on a single league. That is what frequently happens on Triumph.
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Underground... Yes, it gives both types of iXP, but it is so rarely run on Triumph (once every couple months, if that). Keyes and TPN are both better rewarding for the time. BAFs are more rewarding for time than the Underground is.
MoM... Only gives one type of iXP, is rarely run on Triumph, and it doesn't give a lot of iXP OR a great Reward Table. DD... Is so short, and doesn't have great incarnate XP that it simply doesn't compare to the other trials. I'm not robbing people out of Incarnate progress. Even more so with the new Incarnate Arcs that give players even MORE options for Incarnate progress. |
Nope, I don't have to explain myself to you. Like I said, if I'm forming a league, I get to set the rules. If the trial is positioned as a level 54+3 trial, then that is what my minimum standards will generally be.
As far as the level shifts, if the trials were intended for +0s, they'd be level 54+0s. Like I said, what I ask people to bring is my choice, if people don't want to bring that, we go our separate ways. I'm not blocking them from anything, they are more than welcome to lead what they want. |
To put it bluntly, I am inclusive... to a point. However, I'm NOT going to invite someone that I think is leeching to a trial that I run, end of story. That you don't like it is YOUR problem, not mine. I'm NOT going to invite a player that I don't think is qualified to a trial that I'm leading. If that isn't good enough for you, TOO BAD.
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Now, let me explain this "everyone" part. Lets assume for this example that there are 32 players, 16 fully shifted and 16 not fully shifted. If a team that is half and half between the groups can easily succeed at a trial (DD or MoM for this example), then running the trial with the 16 +3s makes it so the 16 other players won't be able to succeed at the trial should someone take their volition to host another one. However, running it at half and half makes it so all 32 players get to go on those trials, to the benefit of everyone. This is also part of the reason why it is I am asking for justification: the level requirement is excluding other players, and the normal justification for this is that the trial cannot succeed without those requirements. But if it isn't necessary to succeed and the level requirement is just a personal preference, then this means that the personal preference is just malicious toward the rest of the player base.
You keep using the term, but I don't think it means what you think it means.
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If not enough Clarions and Barriers are present in Underground, yes, the trial will fail.
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You brought it up, it is a fair point of contention. You claim that everyone should be included, I'm saying that not everyone can do what you are saying.
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I'm not infringing on anyone's playstyle. Everyone has the same opportunity as I do: Form a league, join a league forming, or do something else. By you telling me how to lead a trial means that you think that I have no say in how I play the game.
I'm not a slave to everyone that wishes to be on a trial for whatever reason they feel justified to take whatever they want to. For me to do what you say would be turning my playtime into unpaid work for whatever anyone wants me to do. Quite frankly, I'm insulted that you can't get the point that I don't owe anyone a spot on a trial I form. |
You know what? For most players I play with, that isn't an issue. I have 12-13 level 50s on Triumph and if I've ran a trial on one character, I can always bring another. Same goes with every other trial leader that I know on Triumph. By the way, only ONE of my level 50s on Triumph is less than a +3, and only because that character got to 50 this last weekend. Even so it is +2 already (a couple TPNs, BAFs, Lambdas). It doesn't take a lot of effort to get level shifts.
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I'm not interfering with other player's play. However I am limiting how much of their demands on my time affects me.
If you think that I'm elitist because I don't want other people wasting my time by bringing characters that are ineffective (like a level 50 scrapper with Single Origins) to a DD trial, then have at it. Multiply that by 5-6 players on a 16 player max league and you'll understand where I'm coming from. I don't want to deal with that on a harder trial, and I shouldn't have to. Because I stipulate what I'm looking for in a character that joins a trial that I lead, all of a sudden I'm being vilified and I don't like it one bit. |
Frankly, I'm surprised that few other people realize that the player base is a limited commodity. I figured this out forming Ice Mistrals redside a year ago.
TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide
Blood, choose to run trials you want the way you want when you lead them.
Snow is spot on in this instance. I'm sick to death of the nonsense I see regularly of people who don't step up to lead trying to tell other leaders how to do so. If you could do it better, why didn't you just form the ******* thing yourself? I usually get the response, "I don't like herding cats" or "standing around yelling trial lfm" all night wasting my play time. Soooooo, you'd rather waste someone ELSE's playtime. I call that idiotic selfishism. As someone else mentioned, for the harder trials run them the way YOU want when YOU lead them. When I lead them, I'll run them my way. It's not elitism to not want your playtime wasted. Full stop. PERIOD. |
TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide
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H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
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I find it interesting that the problem is seen to lie entirely with the player base, and not the trials themselves. I would argue that the nature of the trial designs, in their misguided approach to providing "a challenge", have produced these antagonistic conditions. They create a perceived need to filter out certain characters, be it by level shift, IO build, AT, or whatever. If they weren't so gimmicked out the butt, with this level shift nonsense as a cruch mechanic, I don't think we'd be in this position (of either having to filter, or having to argue for/against it in a forum).
We shouldn't be criticizing the players for trying to compensate for bad game design/mechanics. We should be criticizing the mechanics for fostering harsh divisions of character/player capabilities. In the standard 1-50 game, differences in level is mitigated by the sidekicking system. But there is nothing equivalent in the Incarnate system that mitigates the differences between 50s and 50+3s on the same league. It is a mechanical rift that can't be compensated for mechanically; one can only hope that some combination of player skill and non-combat AT benefits will make up the difference. Good luck with that given how most trials run with at least half the league composed of melee characters whose primary value is in either dishing out or taking massive amounts of damage.
Oh, and to the poster who asked how anyone could fail MoM, it is worth mentioning (again) that MoM is the only trial in which the final AV fight must be accomplished in less than 3 minutes. The only success vector available is overwhelming DPS, and that is where the purple patch hamstrings any league not composed of enough level-shifted damage dealers.
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
Oh, and to the poster who asked how anyone could fail MoM, it is worth mentioning (again) that MoM is the only trial in which the final AV fight must be accomplished in less than 3 minutes. The only success vector available is overwhelming DPS, and that is where the purple patch hamstrings any league not composed of enough level-shifted damage dealers.
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Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
Being another player on Triumph, I can definitely understand where Snow is coming from. Every server's situation is different, and this difference calls for unique ways of doing things. I'd also like to point out that there is a very select few that offer to form Trials on our server. People don't mind running them, but not many folks step up and volunteer to even form them. I had computer issues up until recently, so I'm just getting caught up on how to run them.
Don't I know you???
If you host a MoM/DD/UG with only 53s, then you have removed those 53s from any other league being formed for the next 20 hours. Simultaneous hosting is far from the issue. Of course, I'm not talking exclusively about Triumph, either.
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- That the player only has one level 53 character.
Like I said, I've got at least 10 of my own at +3. I know several other players with more. - That the player isn't willing to do a trial more than once on the same character in the same day.
I've done this plenty of times. I know several other players that do the same. Even in your post you mention that players you team with do so. - That the player is not interested in the reward table instead of Empyrean Merits.
For some players the reward table means more to them than the Empyrean Merits.
The UG gives a guaranteed rared/VR, which is often the hurdle that a player needs to climb in order to get a level shift. MoM gives 2 Emps and if run with a knowledgeable league can go quite fast. The ease of which DD gets it's MO badge, which grants a rare upon reward, makes it rewarding enough, let alone it's higher chance to give better rewards.
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Oh, and after seeing several failed DD trials, my opinion of that matches Underground: It doesn't matter what the potential reward is when the trial fails. Trial failure means no rewards, therefore no progress.
But you are saying that it isn't your fault, and that you need to host these with those requirements. If you want to go back on that, I'll understand. Level shifts themselves serve as a tool to increase the durability and danger of an AV without having to resort to massive resists and ridiculous damage output. Because of this, it is quite possible that AVs are built with level shifts while not requiring them. And finally, whenever someone hosts a non-required trial, it is undoubtedly a benefit to have a mix of 53s along with everyone else, mostly for the primary damage dealers. So if I want to host a non-limited trial, then this means that whomever hosted the limited trial has taken away from my leagues performance.
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Wing_Leader put it more succinctly:
I find it interesting that the problem is seen to lie entirely with the player base, and not the trials themselves. I would argue that the nature of the trial designs, in their misguided approach to providing "a challenge", have produced these antagonistic conditions. They create a perceived need to filter out certain characters, be it by level shift, IO build, AT, or whatever. If they weren't so gimmicked out the butt, with this level shift nonsense as a cruch mechanic, I don't think we'd be in this position (of either having to filter, or having to argue for/against it in a forum).
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The developers putting level shifts on the later trials is a blatant crutch that compounds trial gimmicks to the point where failure due to a few players is more certain. To combat that chance of failure, I ask for higher level shifts.
Your definition of leeching is that they don't have the levels that you are requiring, so lets not surgar coat it. Now, I am aware that it is my problem, and my way to resolve this problem is to argue with you to convince you and the others that these requirements are not necessary and thus it will be beneficial for everyone.
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Now, let me explain this "everyone" part. Lets assume for this example that there are 32 players, 16 fully shifted and 16 not fully shifted. If a team that is half and half between the groups can easily succeed at a trial (DD or MoM for this example), then running the trial with the 16 +3s makes it so the 16 other players won't be able to succeed at the trial should someone take their volition to host another one. However, running it at half and half makes it so all 32 players get to go on those trials, to the benefit of everyone. This is also part of the reason why it is I am asking for justification: the level requirement is excluding other players, and the normal justification for this is that the trial cannot succeed without those requirements. But if it isn't necessary to succeed and the level requirement is just a personal preference, then this means that the personal preference is just malicious toward the rest of the player base.
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Probably not. I'm using "elitist" as a means of saying that peak conditions for success are a requirement, and as a way to continually convey the same message without it getting stale through repetitive vocabulary.
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I ran a successful no-limit UG after DXP weekend that succeeded with only one clarion. That seems like a pretty easy requirement to fulfill.
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The whole case I've been building is that this does infringe on other people's playstyle. This goes far beyond just how you play the game. Work and playtime are antonyms, and if you don't enjoy playing the game for the game's sake then this is a problem in itself.
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This is why I ask for people to bring characters worthy of the trial they are facing. What a shock. The fallacy that you are putting forth is that I don't enjoy playing the game. Far from it. What I don't enjoy is players bringing characters to content that they are not suited which in turns wastes my play time.
A big problem with elitism is this demonstrated "It's all about ME ME ME" attitude. It is detrimental, no fun to be around, and creates a shield that prevents someone from seeing how their actions affect others. Justifying your actions only by saying you are free to do them is along the same lines of saying that you are free to do any evil action if it is allowed by the system. Ultimately it is selfish, malicious, and a detriment to the community.
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The same attitude you describe in this quote applies equally to players that want on any trial without restriction. It is ultimately selfish, malicious, and a detriment to the community to give into their selfish demands that they join a league where they aren't willing to put forth enough effort (despite being given the opportunity to gain those level shifts) to meet some
As long as your success rate is higher than 50% this is a net gain over the requirements.
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I know SnowGlobe can be a bit pedantic, but I've never seen one of his trials last more than fourteen, fifteen hours max including instructions.
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We shouldn't be criticizing the players for trying to compensate for bad game design/mechanics. We should be criticizing the mechanics for fostering harsh divisions of character/player capabilities. In the standard 1-50 game, differences in level is mitigated by the sidekicking system. But there is nothing equivalent in the Incarnate system that mitigates the differences between 50s and 50+3s on the same league. It is a mechanical rift that can't be compensated for mechanically; one can only hope that some combination of player skill and non-combat AT benefits will make up the difference. Good luck with that given how most trials run with at least half the league composed of melee characters whose primary value is in either dishing out or taking massive amounts of damage.
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Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
I can't run trials the way I want to because of the way they run trials!
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You want to ignore the fact that I help to get people to my requirements so you can selfishly run them the way that you want.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Virtue Server
Avatar art by Daggerpoint
It's not elitism to not want your playtime wasted. Full stop. PERIOD.
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Top-teir requirements? CHECK!
Patronizing those who don't meet said requirements? CHECK!
Belittling anyone who doesn't like said requirements? CHECK!
Yup. Elitism by the book.
Mind you, I'm not saying it makes him automatically a bad person. Nor am I saying it isn't very much his right to set those standards. However, let's be honest about what it is.
Virtue Server
Avatar art by Daggerpoint
Well, thanks for doing your part to bring the WOW mentality to this game!
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As to your other post, I'm not requiring "top tier requirements. If I was, I'd ask everyone to bring fully Tier 4'd characters to all incarnate trials.
So put a sock in it.
Edit:
Oh, yeah... If people want me to invite 50+0s to any trial, then they'd have better luck getting the developers to drop the level shifts on the trials themselves.
If Underground were +0 (and had a few other changes), I'd not ask for level shifts.
If MoM were +0 (and had a few other changes), I'd not ask for level shifts.
If DD were +0, I'd not ask for level shifts.
I don't know if the developers will budge, but they are more likely to than I am over this subject.
Yeah... Helping others to get level shifts to meet my requirements is patronizing...
No, that is a free service I provide to those that engage in posting without thinking.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Funny, sounds exactly like elitism to anyone who's not flat-out deluding themselves....
Top-teir requirements? CHECK! Patronizing those who don't meet said requirements? CHECK! Belittling anyone who doesn't like said requirements? CHECK! Yup. Elitism by the book. Mind you, I'm not saying it makes him automatically a bad person. Nor am I saying it isn't very much his right to set those standards. However, let's be honest about what it is. |
But I do make an exception for tasks which have a proven track record of failing when certain power levels are not met. If you want to attempt a four player Eden trial, and you find three other daredevils, that's cool. But by the same token if those four players decide that isn't going to work so its not worth the effort, that's cool also.
Asking for lots of level shifts and incarnate powers in BAF, or Lambda, or even Keyes is probably overkill. I've seen them succeed many times without them. But MoM, TPN, and Underground all have aspects to them that can make them impossible to complete with leagues below a certain power level. And in some cases, you won't know until you've spent a long time getting to that point. Given that, if league leaders decide to only lead leagues that satisfy certain minimum requirements, I don't consider it elitism if they feel they are severely impacting the odds of success by not adhering to those standards.
You can run Apex with a team full of non-incarnates, but you're going to lose. Its not elitist to ask for players to be at least Alpha slotted. For Underground, MoM, TPN, and DD I don't think its as bad, but I do think its a judgment call on the league leaders.
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If I wanted to bring the WoW mentality to this game I'd demand that each player to bring a specific Archetype, level shift, and specific Incarnate powers.
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As to your other post, I'm not requiring "top tier requirements. If I was, I'd ask everyone to bring fully Tier 4'd characters to all incarnate trials. |
So put a sock in it. |
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Avatar art by Daggerpoint
Just because you don't require EVERYTHING top-tier doesn't mean you don't meet the description.
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No, just you at this point. I treat people with equal respect to the respect that they treat me with. In your case, I'm actually treating you better than you are treating me.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Actually, it does mean that I don't meet the description. For me to meet the description, I have to meet all the description.
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No, just you at this point. I treat people with equal respect to the respect that they treat me with. |
In your case, I'm actually treating you better than you are treating me. |
...what, you're serious? You think the above is true?
......
Okay, now I'm just depressed. Maybe I was wrong before about your capability of arming yourself.
I'm so sorry you can't handle being told that you're being elitist ( which is damn true. Setting unnecessarily high tier requirements and patronizing anyone who doesn't like it is textbook elitist behavior, period ). However, every reply you've made to me thus far has only reinforced that assessment of you. See, the self-delusion that you're somehow the exception to the "elitist" template is another big red-flag elitist characteristic.....
Note that I said this elitist behavior doesn't make you a bad person and that you have every right to set whatever requirements you want. No, what makes you a "bad person" is the knee-jerk patronizing of everyone who dares disagree with you.
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Snow Globe is spot on in their thinking tho.
I did MoM as a 50+1 scrapper and i felt pretty darn useless. Sure i hit the AVs, but my hits were doing like 50-150 damage each, was like tickling the AV.
I will probably not do another MoM until i find two more rare salvage and get my +3 shift.