Downside to DoubleXP
Clearly, experiences in the iTrials vary enough that no one person's perspective represents a "norm". My experience, for instance, after running all the trials dozens of times on Virtue, is that the purple patch is a severe enough penalty that level shifts become absolutely necessary to success in the later trials. If someone has figured out a way to overcome the purple patch, then please let us all in on the secret (and no, "run with skilled players" is neither a secret nor a reliable strategy on all servers).
If most of these failed iTrials during the x2XP weekend were the fault of experienced players trying out new ATs/powersets that they were a little unfamiliar with (I say "a little" because after 50 levels spent with an AT/powerset, there is no such thing as "woefully unfamiliar"), then this dramatically demonstrates the potent effect of level shifts on success rates (because these players already knew exactly what to do in the trials, but still failed). However, if the high failure rate was the result of a rash of newbies with newly minted first-time 50s trying the iTrials for the first time, then it goes to show just how inadequately the standard 1-50 game prepares players for the structure, pacing, and cheap gimmicks of the iTrials. In any event, this just proves what I think we already know: success in the iTrials go up dramatically according to two things: level shifts and familiarity with the peculiar mechanics of any given trial. General playing skill or experience seems to have minimal impact on success chances, at least compared to level shifts and trial-specific experience. |
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Well I'm glad the server I play on is so totally newb-free, I guess, that's the one remaining difference I can think of.
On the subject of the OP, it's certainly true that TFs this past week have been both heavily weighted toward the mid-level and less trivial than normal to roll through. For the most part I'd call that a good thing. I had no idea there were so many people who still had never run a STF or RSF, for example. Nice to be able to give "tours," if you will, rather than just blitzing to the end at maximum speed. There may well be a few complications along the way but it would be a shame if it were impossible for newer players to get any of the authentic old-timey experience. Not that struggling a little bit with Recluse's lieutenants is directly comparable to the good ol' four hour failed STFs of yore.
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I wish there was a way to address that. I have suggested in the past granting the league leader in a league the ability to send messages to any player right on their screen so it cannot be blocked or ignored. I don't see what the downside is, because the league leader by virtue of his leadership position already has an enormous arsenal to grief the league with and you can still vote psychopaths off the island.
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The developers seriously <censored> things up with the LFG Queue for this. The league star should NOT be going to some random person when the trial loads.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Well I'm glad the server I play on is so totally newb-free, I guess, that's the one remaining difference I can think of.
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By the way, I practice what I'm saying. I don't bring unshifted characters to UG*, MoM, or DD.
* I did a few months ago, but never again. However I came prepared with 8 Liberates and a bunch of Escapes for the final battle. I was also playing a support toon (Bots/Pain MM) that never entered the main battle areas. In other words, I played smart. I don't expect everyone else to do so, and it only takes a few to fail the UG, MoM, or DD. The last DD Trial I was on that failed due to over half the league being under +2 (and most of those were +0) was failed at the Sentinel of Mot. The Trial before that a few toons that didn't have full level shifts died 20 times in the final battle.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Actually I was trying to be sarcastic rather than condescending. Surely we can agree that there is a difference between having half a league of +0s and having any +0s at all? Surely we can agree that not all characters on a trial are to be valued purely for their DPS? By the way, if you want to easily beat Diabolique with the badge condition and no deaths, put two or three essence hunters on their own team and mix the squishies evenly among two other teams. Maybe half the league's worth of rebirths and barriers at that point will easily carry even lower level characters through if they huddle up tight and everyone uses all their buffs.
Actually I was trying to be sarcastic rather than condescending.
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Surely we can agree that there is a difference between having half a league of +0s and having any +0s at all?
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Surely we can agree that not all characters on a trial are to be valued purely for their DPS?
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From Paragonwiki ( http://wiki.cohtitan.com/wiki/Archvillain ):
So, for example, while it might seem as though a Defender's Radiation Infection should be valuable against Captain Mako's extremely high defense bonus in the Statesman Task Force, the Infection's debuffs are heavily resisted. Optimally enhanced, Radiation Infection applies a -61% Defense penalty, which should cripple Mako's defense rating, but as it's against a +4 enemy it is at half strength due to the Purple Patch (-61 * .5 = -30.5), and as it's against a level 54 Archvillain a further 87% of that is resisted (-30.5 * (1 - .87) = -3.965%), leaving the net effect approximately half as useful at counteracting Mako's high defense as using a single Insight inspiration for a +7.5% ToHit bonus. Similarly, even against an equal-level AV, a level 50 Defender's mighty Lingering Radiation Regen debuff will be dropped from its usual -500% to -75%. |
A level 50+0 with Radiation Infection vs a level 54+2 AV would be (-61% * 0.15 = -9.15% * (1-0.87)) equaling -1.19%. At 1% they aren't effective.
A level 50+1 with Radiation Infection vs a level 54+2 AV would be (-61% * 0.30 = -18.30% * (1-0.87)) equaling -2.38%. At 2% they aren't effective.
A level 50+2 with Radiation Infection vs a level 54+2 AV would be (-61% * 0.48 = -29.28% * (1-0.87)) equaling -3.81%. At this point they are barely effective.
Going to the DD Trial with the level 54+3 AVs:
A level 50+0 with Radiation Infection vs a level 54+3 AV would be (-61% * 0.08 = -4.88% * (1-0.87)) equaling -0.63%. At less than 1% they aren't effective at all.
A level 50+1 with Radiation Infection vs a level 54+3 AV would be (-61% * 0.15 = -9.15% * (1-0.87)) equaling -1.19%. At 1% they aren't effective.
A level 50+2 with Radiation Infection vs a level 54+3 AV would be (-61% * 0.30 = -18.30% * (1-0.87)) equaling -2.38%. At 2% they aren't effective.
That is why the purple patch means (again from Paragonwiki):
Post-purple patch, characters were practically limited to fighting enemies 2 to 3 levels above them, with 4 being the absolute practical cap. |
Anyone bringing a +0 to a DD trial is not contributing at all.
By the way, if you want to easily beat Diabolique with the badge condition and no deaths, put two or three essence hunters on their own team and mix the squishies evenly among two other teams.
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When only 4/16 have +3, you are not likely to have "half the league's worth of rebirths and barriers". You would be lucky to have a couple Rebirths, Clarions, Barriers, or Incandescence.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Where does the line get drawn though? Do I tell Player A that they can bring a +0 while telling Player Y they have to bring a +3?
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*debuffs* Anyone bringing a +0 to a DD trial is not contributing at all. |
When only 4/16 have +3, you are not likely to have "half the league's worth of rebirths and barriers". You would be lucky to have a couple Rebirths, Clarions, Barriers, or Incandescence. |
The developers seriously <censored> things up with the LFG Queue for this. The league star should NOT be going to some random person when the trial loads.
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Leagues obviously have some weird stuff going on with them. When the trial actually loads after queuing, the system spews out a bunch of "X quit the team" messages. The weirdness with who gets the league leadership probably has a lot to do with the way the league is reassembled as each player pops back into the trial.
It seems that the whole concept of teams inside trials is kind of murky, given the fact that the league may have to be assembled from as many as 24 separately queued players, and the maximum number of teams is 6 (or is it 8?). Given that, there are cases where it would impossible to do anything "reasonable" based on the limitations of team size and number of teams in the league.
Nobody currently uses the LFG system in that fashion, but they coded it in a general way to make it possible for people to queue singly. If you have some people on teams, and others not, the system would in some cases be forced to rearrange the teams to fit the requirements.
It's probably having to deal with these weird possibilities that the trial mechanism goofs up and messes with the teams on occasion.
Arcana, the problem was that the game gave leadership to someone else after we entered the trial.
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There's no way to address the league star being assigned to a vegetable except kicking, separate from addressing the long-standing issue of league star walkabout in the first place.
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Yes. First come first serve, basically. Or, if you prefer, get all of the fully shifted people you need and then open it to anyone for the last few. Why not? As long as you're not singling people out for any reason other than timing they shouldn't get uptight about it.
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What I'm contesting is that it's good to refuse any and all characters without +3.
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My ground rules are there to ensure success, and if you don't like it, you have other options. I don't ask for much, and I'm not being unreasonable for asking for level shifts on harder trials. If someone wants to join they know what I want for people to join me.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Clearly, experiences in the iTrials vary enough that no one person's perspective represents a "norm". My experience, for instance, after running all the trials dozens of times on Virtue, is that the purple patch is a severe enough penalty that level shifts become absolutely necessary to success in the later trials. If someone has figured out a way to overcome the purple patch, then please let us all in on the secret (and no, "run with skilled players" is neither a secret nor a reliable strategy on all servers).
If most of these failed iTrials during the x2XP weekend were the fault of experienced players trying out new ATs/powersets that they were a little unfamiliar with (I say "a little" because after 50 levels spent with an AT/powerset, there is no such thing as "woefully unfamiliar"), then this dramatically demonstrates the potent effect of level shifts on success rates (because these players already knew exactly what to do in the trials, but still failed). However, if the high failure rate was the result of a rash of newbies with newly minted first-time 50s trying the iTrials for the first time, then it goes to show just how inadequately the standard 1-50 game prepares players for the structure, pacing, and cheap gimmicks of the iTrials. In any event, this just proves what I think we already know: success in the iTrials go up dramatically according to two things: level shifts and familiarity with the peculiar mechanics of any given trial. General playing skill or experience seems to have minimal impact on success chances, at least compared to level shifts and trial-specific experience. |
EDIT: is it just me, or is the art of compromise dead?
TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide
Because you need to be at least level 52 in order to understand the instructions of "Use molecular acids on the doors", and level 53 to maybe type a response back where you ask me to clarify anything.
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Also you are fighting level 54 AV in Lambda. If you want to fight a +4 in DD you need to bring a level 50+3 to it. The practical cap thanks to the purple patch is +4, any higher you might as well do something else.
EDIT: is it just me, or is the art of compromise dead?
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Not one of these three trials are "starter" trials. If you count Lore pets, it would take approximately 6-8 level 50+0s to match a single level 50+3 on a DD. That is dead weight. If you want to bring them along on your trials, you're more than welcome to. Basically a level 50+0 might as well be door sitting for all they will accomplish.
I'll repeat myself: I'll form and let anyone level 50+0, 50+1, 50+2, or 50+3 to any BAF, Lambda, Keyes, or TPN that I lead. I lead a lot of trials. That I have restrictions on Underground, MoM, and DD is my prerogative as a leader. If you don't like that, tough. Go form your own trial or join another that might be running.
Edit:
Let me put it another way... I didn't invite level 40s to do level 50 content with me without a mentor before Super Side Kicking. I'm sure as heck not going to do the equivalent with the Incarnate Content.
Or as someone else once put it:
I don't want to carry your mooching ***. I don't expect anyone to carry me, and I don't expect to carry anyone else. BAF, Lambda and Keyes still form frequently. Run those, get yourself a level shift or two, then ask again to join a higher level trial for higher level people. I'm fully behind any leader who insists on level shifts for UG, MoM or TPN, as well as any badge attempts on the easier trials.
Now if someone is excluding you from BAF, Lambda or Keyes on account of a lack of level shifts, then it's probably because a) they think they need the level shifts for the trial to succeed, which means their league sucks and has to rely on brute force to win, or b) they think including only level shifted people will make the trial go faster, which it doesn't, because the pickier you are the longer it takes to form the stupid thing. Either way, they're not someone whose league I'd want to be joining. |
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
I wasn't talking to you. But regardless I'll respond:
Something I have noticed while playing around with Bane Surveilance is that different enemies have vastly different resist attributes. For example: the War Walkers in the UG trial have zero resistance to everything, letting players maximize their damage against them. Compare this to Siege/Nightstar, who have 50% resistance to lethal, 75% resistance to psionic, 30% resistance to energy/NE (though I think nightstar has 50% resistance to NE). There are other assorted differences between the two, but this general trend of resistances of 0 to 30% to 50% to 75% persists in the BAF, Keyes, TPN, and against the Avatar of Hamidon at the end of the fight. Now, I have yet to test this on MoM and DD, since my spider is a new incarnate and I have just barely leveled him up high enough to handle those.
What this means is that, despite having all of the relevant levels, a player can hit a wall against these AVs which you aren't requiring shifts for if they happen to do a specific type of damage. The 50% damage resistance is equivalent to roughly 4 levels down. The 75% mark is between 5 and 6 levels down. Because of this, native AV resistance in trials very quickly outdoes any level shifts you'll require, meaning that your team could be doing even damage as a level 50 with the right attack type. Resists are arguably playing a much bigger role in the AV fights than level shifts are. If you are concerned about success, then what you should be doing is building a team with a particular damage type instead of a team with a particular level limit.
Another interesting thing about these AVs in trials is that none of them have defense. Every single one I scanned has had 0% defense to all attack types.
Now, a second problem that is being overlooked is that the purple patch has absolutely no effect on buffs and heals on your side. Things like assault, accelerated metabolism, vengeance, and Healing Aura are just as effective regardless of the level shift.
Each of these AVs has themselves an 87% resistance to debuff effects (except for recharge reduction which is 100% so never invite an Ice player to a trial again), and when the difference between debuffs is from 1% to 4%, that isn't much by any standard. The advantage being, of course, that you run these trials with 16 other players who not only have debuffs of their own, but have multiple debuffs, many of them unresisted because they are grant-self powers like interface procs. These small numbers add up very quickly to a relevant amount, and with their sheer amount the difference in level shifts is at best trivial. The only players who aren't contributing much to the fight are the players who do nothing but damage, and that itself isn't too common since most offensive sets have some kind of debuff to them. Except for ice players, who are fully resisted by AVs.
This continually lends to the idea that these trials are designed assuming that players won't always be fighting them at +3. I've been on many of the elitist trials that require +3s. and those don't win by a small margin. A math operation I used to come up with my new standard is how a team of 53's can beat Tilman at the end of the trial in 45 seconds. But... you are given 3 minutes to defeat her. Mathematically, you can be a little more than 1/4th as effective and still beat her. Going by the purple patch, a team that is +3 is only doing 65% of their regular damage, and 1/4th of that is 16.25%. This is... a little more than what a +0 would contribute to the trial. A +1 does 30% damage, which is half as effective as a +3. A team of +1s, therefore, could beat Tilman and have a minute and twenty seconds to spare. The actual strength varies between the level shifts a little more than the purple patch, but thankfully there is an 85% margin of error to cushion the difference.
Now, there is a very big problem with the "don't like it, don't join" mentality. The issue is that trials are a once a day thing, and players usually don't have the time to always run it for everyone else. Because of this, there is a limited player resource available to the community. By requiring higher levels to join your trials, you are effectively taking away those higher levels from those who would run trials without those stringent requirements. With a mix of 50's to 53's it is quite possible to succeed in UG, MoM, and DD. I've done it and hosted it numerous times. It is a lot harder to win after someone has gobbled up all of the 53s, though, since now they are no longer going to join that trial, causing you to settle on lower level players, and this makes things harder. Even when you host with a +1 only requirement, you'll still get plenty of +2 and +3 players EXCEPT when they have already done the trial hosted by someone else.
This creates a form of discrimination more severe than just exclusion. It is saying "If you don't like it, don't join my trial, but I'm going to make it so you can't make another trial by taking up all of the better players". This is a noticeable problem on virtue, let alone a smaller server where you might not be able to host the trial after another one has launched.
TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide
Now, a second problem that is being overlooked is that the purple patch has absolutely no effect on buffs and heals on your side. Things like assault, accelerated metabolism, vengeance, and Healing Aura are just as effective regardless of the level shift.
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I've been on many of the elitist trials that require +3s. and those don't win by a small margin.
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Now, there is a very big problem with the "don't like it, don't join" mentality. The issue is that trials are a once a day thing, and players usually don't have the time to always run it for everyone else. Because of this, there is a limited player resource available to the community. By requiring higher levels to join your trials, you are effectively taking away those higher levels from those who would run trials without those stringent requirements.
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With a mix of 50's to 53's it is quite possible to succeed in UG, MoM, and DD.
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I've seen players not interested in getting additional level shifts with the earlier trials as they only want to do each "once". There is no way that I'm taking a player like that on a newer, more difficult trial.
This creates a form of discrimination more severe than just exclusion. It is saying "If you don't like it, don't join my trial, but I'm going to make it so you can't make another trial by taking up all of the better players". This is a noticeable problem on virtue, let alone a smaller server where you might not be able to host the trial after another one has launched.
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At the end of the day, the group to blame for all this is the developers. They didn't need to set the trials at +1, +2, or +3. They didn't need to set the DD trial for +3, over the protest of players in the beta, but they did. They could have removed the level shifts form the DD trial, left it as a part of the final arc in DA, and the players would have been happy. Instead they stuck to their guns and made this a level 54+3 event.
They needed to make 6-7 level 54 Incarnate Trials, then when we get more shifts increase the level of the trials.
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At the end of the day:
If you want to challenge yourself with less than the recommended levels, then you are free to do so on your time, but not mine.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
I just find it ironic how much people say 'Oh, the current trials are too easy, there's no challenge to them, everything in this game is too easy'.
And then curbstomp happens. (Note, not aimed at the OP, just heard that sort of comment too much over the months) |
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And things like Twilight Grasp or any other buff that requires accuracy is fully dependent on level shift & accuracy.
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And this is why I host a mix of trials. Note the "s" at the end of "trial". Yes, I get some turnover, but I still have enough for multiple trials (sometimes 4-6 of them in a night).
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I've never succeeded a MoM trial with 50s on the league. Why? Because it is never just one or even a few 50+0s, it is 6-8 of them. Most of them don't even bother to do any research on a trial or want to listen to those that have. By requiring a certain level I'm warning them that this is more difficult than they are used to.
I've seen players not interested in getting additional level shifts with the earlier trials as they only want to do each "once". There is no way that I'm taking a player like that on a newer, more difficult trial. |
You're very apt to explain the failure due to level shifts in a way that isn't determined by the level shifts. If players are stubborn, ignorant, and show no initiative, then I submit that this problem supersedes the prior level shift problem on the account that a stubborn, ignorant, and intiative-less player can be the death of a trial even when level shifted to +3.
The opposite argument to ineptitude is so much easier to sustain because it isn't based on exclusion. If someone says "you can't do something", and then someone else does it, then that first someone is undoubtedly wrong. Though this isn't about all people not being able to do the trials with 50s, so save me the time of not having to deal with that random tangent. My case for winning trials with 50's on the team is not that I or anyone else is exceptional, but that we are average. Our performances are not indicative of the presence of some exceptional element for success, but rather the lack of elements for failure. Success is the normal outcome when things do not go wrong.
The problem is the 20 hour timer, not simultaneous trials.
TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide
Not relevant. We are talking about DD, UG, and MoM; trials where you are requiring level shifts.
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If I were only doing Undergounds, MoMs, and DD trials, then you'd have a basis for complaint. However, I'm actively leading the lower difficulty trials to help players get those level shifts. At the same time I'm learning what those players are capable of. If they show themselves to be a good player, I'm more likely to invite them to a higher difficulty trial with relaxed conditions.
If players want a level shifted character to be able to play on one of my leagues that is attempting a more difficult trials, they can join any of my open leagues to get those level shifts. Lately I've been running TPN and Keyes more than BAF and Lambda. TPN in particular gives a lot of rewards to build those level shifts.
I don't think it is unreasonable to expect players to put forth some effort if they want to join a harder trial. If they can't put forth the requirements I ask for, then they can join a group that has a lower standard than I do.
You have to explain away the individual to whom statistics means nothing.
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You're very apt to explain the failure due to level shifts in a way that isn't determined by the level shifts. If players are stubborn, ignorant, and show no initiative, then I submit that this problem supersedes the prior level shift problem on the account that a stubborn, ignorant, and intiative-less player can be the death of a trial even when level shifted to +3.
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If someone says "you can't do something", and then someone else does it, then that first someone is undoubtedly wrong.
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My case for winning trials with 50's on the team is not that I or anyone else is exceptional, but that we are average. Our performances are not indicative of the presence of some exceptional element for success, but rather the lack of elements for failure.
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All the trials I've been talking about in this thread are open trials where I don't pre-screen everyone joining except for level shifts if the trial is one of the three (of seven) trials where I deem it is too difficult for the average player. That is my prerogative as a trial leader. Nothing you have said changes the fact that it is my prerogative as a trial leader. I have every right to form my leagues as I see fit. Just like you have the right to lead trials like you see fit.
Success is the normal outcome when things do not go wrong.
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The problem is the 20 hour timer, not simultaneous trials.
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You didn't once mention the 20 hour timer. You said the higher level trials taking away level-shifted characters from lower ones.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Actually it is entirely relevant. I don't exclusively lead the harder trials. I'm more than willing to help players get the level shifts so that they can join the harder trials. I draw the line at taking them to a trial that is above their ability to contribute.
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My Other question is why doesn't TPN carry this restriction? From what I've seen it's just as punitive to unshifted characters (complete with a +2 AV).
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
I just want to start off by saying, if you run a trial or TF or, really, anything; it's a "Your house your rules situation". If that means Level shifts required, I don't have to join if I disagree. No need to Villify, just a difference of oppinion.
That being said, How do you fail a MoM? Seriously, I have yet to see one that I've been on fail. That includes one with a team of 50s. I've seen UG trials fail, TPN trials fail, but never a MoM. I guess if I had to guess, it'd be teams not keeping Aurora alive, but I've usually been one of the three people for that part, so
Murphys Military Law
#23. Teamwork is essential; it gives the enemy other people to shoot at.
#46. If you can't remember, the Claymore is pointed towards you.
#54. Killing for peace is like screwing for virginity.
I was on over ten failed ITFs over DXP weekend on the same character. I got so mad I damn near deleted him.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
What about a + 1 or +2 Empathy character on MoM? Would they be considered if they were willing to play support only (including acting as buff-bots for Aurora)? (I don't disagree with your logic, just wondering if there are special circumstances that cause exceptions)
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About the only reason for exceptions on one of the harder trials is that I know the player. That usually means that I've teamed with that player for years. Even then I'm usually helping the player get their level shifts.
My Other question is why doesn't TPN carry this restriction? From what I've seen it's just as punitive to unshifted characters (complete with a +2 AV).
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I just want to start off by saying, if you run a trial or TF or, really, anything; it's a "Your house your rules situation". If that means Level shifts required, I don't have to join if I disagree. No need to Villify, just a difference of oppinion.
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That being said, How do you fail a MoM? Seriously, I have yet to see one that I've been on fail. That includes one with a team of 50s. I've seen UG trials fail, TPN trials fail, but never a MoM. I guess if I had to guess, it'd be teams not keeping Aurora alive, but I've usually been one of the three people for that part, so
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- Nightmare stage? Failed due to one of the two Rularuu AVs.
- Penelope phase? Constant auto-hit Psi damage and awake inspirations being completely ineffective during the phase.
- Aurora Phase? Team wipes, not enough damage to Mother, not enough healing of the portals.
- Well phase? Players not following instructions and not enough DPS.
- Final phase? Not enough DPS. <-This in particular is why I want +2 or +3s only on this trial, even if I know the players.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
My point is that unshifted characters are less effective than shifted characters in the harder trials. Simply put, unshifted characters aren't sharing equally in participation.
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Actually it is entirely relevant. I don't exclusively lead the harder trials. I'm more than willing to help players get the level shifts so that they can join the harder trials. I draw the line at taking them to a trial that is above their ability to contribute.
If I were only doing Undergounds, MoMs, and DD trials, then you'd have a basis for complaint. However, I'm actively leading the lower difficulty trials to help players get those level shifts. At the same time I'm learning what those players are capable of. If they show themselves to be a good player, I'm more likely to invite them to a higher difficulty trial with relaxed conditions. If players want a level shifted character to be able to play on one of my leagues that is attempting a more difficult trials, they can join any of my open leagues to get those level shifts. Lately I've been running TPN and Keyes more than BAF and Lambda. TPN in particular gives a lot of rewards to build those level shifts. I don't think it is unreasonable to expect players to put forth some effort if they want to join a harder trial. If they can't put forth the requirements I ask for, then they can join a group that has a lower standard than I do. |
I reiterate that this is not relevant. Players who aren't able to join your trials with high level shift requirements are going to be running trials that don't have them anyway, regardless if whether or not it is you hosting them. So w00t for you. This doesn't even change the fact that the player base is a limited resource, and running things like MoM, DD, and UG trials with elitist requirements takes away those elites from whomever runs MoM, DD, or UG without those stringent requirements. The trials that are being held in such high regard are themselves a means to access higher level shifts, and holding those requirements excludes players until they nearly don't need to run those trials anymore anyway (which is about the time they get to be +3).
Actually, no I don't. I don't have to justify my leadership style to you any more than you have to justify how you play your characters. Or are you trying to tell me how to play the game? When you are willing to pay for my VIP status, that is the point you can tell me how to use my play time. Actually, come to think about it, at that point it would stop being my play time.
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At the end of the day, the group to blame for all this is the developers. They didn't need to set the trials at +1, +2, or +3. They didn't need to set the DD trial for +3, over the protest of players in the beta, but they did. They could have removed the level shifts form the DD trial, left it as a part of the final arc in DA, and the players would have been happy. Instead they stuck to their guns and made this a level 54+3 event.
They needed to make 6-7 level 54 Incarnate Trials, then when we get more shifts increase the level of the trials. |
As much as I would like to play a game where players themselves aren't a resource, the fact is that we don't get an infinite supply of whomever when we play the game. Hosting trials of only 53s affects everyone; not just your trials. The differing playstyles are detriments to each other, so if I see something that limits my playstyle I certainly am going to do something about it. You are, indeed, imposing your play style onto the community. Likewise, I am imposing mine onto the community. The difference being that my playstyle is based upon inclusion, not exclusion, and this does not infringe upon anyone's success other than those who refuse to play along by their own volition. Elitism doesn't give other players a choice in the matter.
And level shifts provide a buffer against stubborn, ignorant, and otherwise ill-prepared players. It is called a margin of error. I try to build leagues with that in mind. Will it always succeed? No. Can it turn an otherwise failing trial around? Yes. You seem to have a much larger tolerance of failure than I do. Good for you.
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Just because one person can do something doesn't mean that everyone can. I use the easier trials to observe how people play. If they seem capable of not being an idiot, they are more likely to be asked to a higher difficulty trial. The reverse is also true. I just rather not deal with trying to determine that during a higher difficulty trial.
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Quite frankly, I could care less about the performances of your groups. When I have some of my rarely held unannounced trials, I build teams based on players, not level shifts. Those trials have the same effect: I take players that would otherwise join an open trial and help out. So I have to choose whether I include people that I normally wouldn't take or set minimum standards for higher trials. Most of the time, I choose to open trials to everyone. On Underground, MoM, and DD that means I have a higher standard for joining.
All the trials I've been talking about in this thread are open trials where I don't pre-screen everyone joining except for level shifts if the trial is one of the three (of seven) trials where I deem it is too difficult for the average player. That is my prerogative as a trial leader. Nothing you have said changes the fact that it is my prerogative as a trial leader. I have every right to form my leagues as I see fit. Just like you have the right to lead trials like you see fit. |
Level shifts provide a margin of error that can aid success. Too small a margin and you fail more.
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No, you said that trials pulling +3s and you being left with less level shifted characters was a problem:
You didn't once mention the 20 hour timer. You said the higher level trials taking away level-shifted characters from lower ones. |
Now, there is a very big problem with the "don't like it, don't join" mentality. The issue is that trials are a once a day thing,and players usually don't have the time to always run it for everyone else. Because of this, there is a limited player resource available to the community. By requiring higher levels to join your trials, you are effectively taking away those higher levels from those who would run trials without those stringent requirements. With a mix of 50's to 53's it is quite possible to succeed in UG, MoM, and DD. I've done it and hosted it numerous times. It is a lot harder to win after someone has gobbled up all of the 53s, though, since now they are no longer going to join that trial, causing you to settle on lower level players, and this makes things harder.Even when you host with a +1 only requirement, you'll still get plenty of +2 and +3 players EXCEPT when they have already done the trial hosted by someone else.
This creates a form of discrimination more severe than just exclusion. It is saying "If you don't like it, don't join my trial, but I'm going to make it so you can't make another trial by taking up all of the better players". This is a noticeable problem on virtue, let alone a smaller server where you might not be able to host the trial after another one has launched. |
EDIT: You know, I realize this now, but I'm not sure if you and I are even on the same page. I'm not debating that level shifts don't play a role. I'm debating that the elitist playstyle isn't necessary and that it is infringing on other people's play. This point seems to be getting lost, so I'm saying it bluntly again.
TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide
My point is that buffs are not affected by level shifts, and their contribution to the team therefor isn't affected.
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I reiterate that this is not relevant. Players who aren't able to join your trials with high level shift requirements are going to be running trials that don't have them anyway, regardless if whether or not it is you hosting them. So w00t for you.
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This doesn't even change the fact that the player base is a limited resource, and running things like MoM, DD, and UG trials with elitist requirements takes away those elites from whomever runs MoM, DD, or UG without those stringent requirements.
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The trials that are being held in such high regard are themselves a means to access higher level shifts, and holding those requirements excludes players until they nearly don't need to run those trials anymore anyway (which is about the time they get to be +3).
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MoM... Only gives one type of iXP, is rarely run on Triumph, and it doesn't give a lot of iXP OR a great Reward Table.
DD... Is so short, and doesn't have great incarnate XP that it simply doesn't compare to the other trials.
I'm not robbing people out of Incarnate progress. Even more so with the new Incarnate Arcs that give players even MORE options for Incarnate progress.
This means that the discrimination based on level differences is not your fault. That free will is being usurped by the devilish design of the devs, forcing these requirements to be necessary for any success. Since this is the case you are putting up, you have to stand by it and explain why it is that all of the people who run these trials successfully without abiding by the forceful and necessary conditions are exceptional, and that your requirements are still necessary by design.
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As far as the level shifts, if the trials were intended for +0s, they'd be level 54+0s. Like I said, what I ask people to bring is my choice, if people don't want to bring that, we go our separate ways. I'm not blocking them from anything, they are more than welcome to lead what they want.
The difference being that my playstyle is based upon inclusion, not exclusion, and this does not infringe upon anyone's success other than those who refuse to play along by their own volition.
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Elitism doesn't give other players a choice in the matter.
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If a player uses rebirth on the avatar, you all fail.
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And we are breaking off on the tangent I specifically said not to.
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For the rest, see above about how you are infringing on everyone else's playstyle
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I'm not a slave to everyone that wishes to be on a trial for whatever reason they feel justified to take whatever they want to. For me to do what you say would be turning my playtime into unpaid work for whatever anyone wants me to do. Quite frankly, I'm insulted that you can't get the point that I don't owe anyone a spot on a trial I form.
Though this may just be a simple understanding: "Once a day" is the day-long timer put onto trials. Not players only having the time allotment to run a trial once. That is covered in the second half of the sentence, where I say players don't always have the time to run it for others. That is in direct contrast to themselves.
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EDIT: You know, I realize this now, but I'm not sure if you and I are even on the same page. I'm not debating that level shifts don't play a role. I'm debating that the elitist playstyle isn't necessary and that it is infringing on other people's play. This point seems to be getting lost, so I'm saying it bluntly again.
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If you think that I'm elitist because I don't want other people wasting my time by bringing characters that are ineffective (like a level 50 scrapper with Single Origins) to a DD trial, then have at it. Multiply that by 5-6 players on a 16 player max league and you'll understand where I'm coming from. I don't want to deal with that on a harder trial, and I shouldn't have to.
Because I stipulate what I'm looking for in a character that joins a trial that I lead, all of a sudden I'm being vilified and I don't like it one bit.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters