Purchaseable Enhancement Slots?


Aett_Thorn

 

Posted

Instead of try to rework the powers/leveling system to fit more slots... allow players to purchase individual Enhancements Slots through the Paragon Market.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

IBTS Storm.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Pay-to-win issues aside, would that even get around the issues that prevented Synapse from doing it in the first place?


 

Posted

Quote:
Originally Posted by Hopeling View Post
Pay-to-win issues aside, would that even get around the issues that prevented Synapse from doing it in the first place?
Last I read, he didn't specifically state what the issues were and it wasn't a definite cancellation on the plan.

He was going to give us three free slots anyhow but it seemed all tied up in the mechanics of leveling.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

buying enhancement slots for powers in any way would be horribly broken, if you can 6 slot everything theres almost no point to try making a build for whatever your playing

even them considering giving us 3 extra slots above what we currently have is a huge bonus


 

Posted

I am for a few extra slots! Not for min/max purposes really (though I admit in some builds this would happen), but because there's some powers that while one may min/max the set bonuses/enhancement values, that even underslotting some powers leaves a few powers you'd like to use, unuseable due to a lack of slots.

Now if they made them purchasable in the market, I think Id leave it 3 slots per character, bought per character, and possibly not useable untill they're level 50), so it's more to enhance a character you plan on playing regularly (for most people) and not "Okay this will help my leveling up"


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Purchaseable, no. Or at least not without severe limits.

Given an option at 49 to have a power or slots, sure.

Given a few extras in Kheldian forms (starting with two instead of one for the form powers,) sure.


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

Posted

I would rather they let us select extra slots for existing powers instead of forcing us to take a new power at certain levels, as I have no interest in about half of the powers in any set I play, but I would really like to slot out the ones I do use. When a new power is available, we would select "New Power" or "Enhancement Slots" to get what we want; when all current powers are six-slotted (not filled, just present), the "Enhancement Slots" option would be gray and we would have to take a power. And, no, we would not be able to get additional slots at a "slot level" if we were already six-slotted on everything - we would just ding for level and move on, since we already selected to take our slots last time instead of a junk power to ignore.


 

Posted

Quote:
Originally Posted by BrandX View Post
I am for a few extra slots! Not for min/max purposes really (though I admit in some builds this would happen), but because there's some powers that while one may min/max the set bonuses/enhancement values, that even underslotting some powers leaves a few powers you'd like to use, unuseable due to a lack of slots.

Now if they made them purchasable in the market, I think Id leave it 3 slots per character, bought per character, and possibly not useable untill they're level 50), so it's more to enhance a character you plan on playing regularly (for most people) and not "Okay this will help my leveling up"
I think that this would be okay. Three total extra slots, at 50. Would prevent it from being too bad, but could still mean that people who have paid for the slots can be more powerful than those who haven't.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

You do realize the last time they gave us four free powers and four free slots (allowing us to choose up to an additional four powers w/four slots for more critical choices), it didn't break the game?

Nor did it break the game when the Alpha Slot potentially freed up/diversified at least 24 slots for player use.

Sure, there may be players that could maximize any changes that come along but 3 slots is not overpowered or game breaking.



Applying an appropriate cost could be its own deterrent (400 points per slot per character) or as a set of cycling Tier 9 VIP Token purchase (SlotA, Slot B, SlotC; each slot(variable) only purchasable once).

They could even set it up like they do costume slots; max number of add-on slots purchasable = 'X'.


My only concern would be how it might interfere with respeccing.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

There was a problem in Beta when they tried adding extra slots.. something broke when leveling and apparently they couldnt devote the resources necessary to try and fix it..

Its one of those.. eventually things..

That being said I have said since FOREVER that at level 50 you should get Six Slots instead of 3 so that you could actually slot out that power you took late in your build better...

I can think of one build that I have that would not benefit from three slots even if its just a wee bit more end reduction or end recovery..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Yogi_Bare View Post
You do realize the last time they gave us four free powers and four free slots (allowing us to choose up to an additional four powers w/four slots for more critical choices), it didn't break the game?
Er... I don't remmeber them actually giving us more free slots. They made Fitness inherent, and all of those, like most inherent powers, come with a slot.

That's a lot different from giving us four more placeable slots. In fact, I'd say it made slotting slightly more difficult, as you DO have more critical powers to pass the same number of placeable slots in.

If it weren't for the IO system, which gives some nice combos, I think some builds would really have ended up hurting because of it.

(Remember, I *do* actually want the choice of more slots.)

Quote:
Nor did it break the game when the Alpha Slot potentially freed up/diversified at least 24 slots for player use.
Which is also far different from actually giving us more slots to place. If they had trouble when beta testing something like this (if I understand Airhammer right,) then there's something else going on that needs work.

I do hope they find a way to do this, though.

Quote:
My only concern would be how it might interfere with respeccing.
I actually don't think this would be a problem, going back to your own example of when we got fitness. No respec, no extra slots. When you respec, you get the choice.


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

Posted

I have thought for a while that perhaps extra slots could somehow be tied to the Incarnate system or used in a continued XP Reward system.

And I agree that all EATs (Not just Khelds) should automatically have a few more slots to start with.


 

Posted

I am against Purchaseable Enhancement Slots. I think we have just the right amount of slots and certainly do not want any additional slots that may come to have ANYTHING to do with that GD Paragon market. Things would truly be out of hand at that point...as if they weren't already... 800 PP for a GD Leprechaun.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Yogi_Bare View Post
You do realize the last time they gave us four free powers and four free slots (allowing us to choose up to an additional four powers w/four slots for more critical choices), it didn't break the game?
Actually, they gave us four free powers, not extra slots.

This is what happened when they tried to give us some extra slots:
Quote:
Originally Posted by Airhammer View Post
There was a problem in Beta when they tried adding extra slots.. something broke when leveling and apparently they couldnt devote the resources necessary to try and fix it..

Its one of those.. eventually things..
Actually it was worse than "something broke" from all reports. Apparently when people assigned those extra slots, every single purple enhancement slotted was deleted from the character. To put it mildly, this was a "show stopper" for the extra enhancement slots until they can afford the time to fix it.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Yes, they did give us one-to-four slots that we wouldn't have had; had they not made Fitness inherent.

Sure, we didn't have control of their placement once we got a hold of these slots but that's irrelevant to the fact that we acquired 31 starting slots as opposed to the 27 we used to get.

More relevant is the fact that not only did we get four 'free' powers (two of importance to many players); getting those powers given to us meant we were able to accentuate our builds in addition to the 'buff' the Devs had just given everyone.

IMO, adding four powers (even single slot ones) to a build trumps adding four slots to a build in almost any circumstance and that hasn't seem to break anything yet. Even the basic IO Sets (in general) with all of the global bonuses they bring to the table, has not broken basic gameplay.

Outside of a few possible outliers (which are going to exist in almost any circumstance); none of you are actually proving that a few extra slots will make everybody overpowered.

Sure, unlimited extra slots might be pushing it a bit but with a potential 92 empty slots that could be placed; getting access to 3 or 4 should be no big deal.

And I'm very open to how we receive those slots: Tokens, Paragon Points, Incarnate progression or even some nasty rework to the leveling system.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

I don't see any "need" for "any" more slots. Just because some people want them does not mean that is a valid reason to magically make more slots.

I truly think bringing in the inherent argument weakens the position for more slots as the comparison misses on several levels, not to mention the sheer pay to win elements.

I don't see this kind of overreach as something "any" of the devs are getting behind or receiving warmly in any stretch of the imagination.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Hopeling View Post
Pay-to-win issues aside, would that even get around the issues that prevented Synapse from doing it in the first place?
Probably not. Method of unlock has little or nothing to do with implementation... which IIRC was the problem. The game couldn't handle assigning new slots, period. At least that's what I thought.

This is like when folks suggested things like using enhancements to create Power Customization... ignoring the fact that the game still had to be coded to do that in the first place.



 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
I don't see any "need" for "any" more slots. Just because some people want them does not mean that is a valid reason to magically make more slots.

I truly think bringing in the inherent argument weakens the position for more slots as the comparison misses on several levels, not to mention the sheer pay to win elements.

I don't see this kind of overreach as something "any" of the devs are getting behind or receiving warmly in any stretch of the imagination.
You know it was the devs who put this idea forward in the first place, right? It was in the process of being implemented when they hit a severe technical snag (the aforementioned delete-all-purples bug) and had to abandon the project until a later date. We are well past the "convince the devs this should happen" stage.

Edit: By "this" I mean "more slots". How to obtain those slots is possibly up for discussion.


 

Posted

my builds are so tight every time I fart dogs wince in pain.

I would pay for extra slots.

Yes, I would.

I would NOT pay for them if they were pointlessly overpriced.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Actually, it was worse than "something broke" from all reports. Apparently when people assigned those extra slots, every single purple enhancement slotted was deleted from the character. To put it mildly, this was a "show stopper" for the extra enhancement slots until they can afford the time to fix it.
I think now would be the perfect time to invest in a fix.

I also firmly believe that properly priced it would be a worthwhile investment on their part.

We can only hope that the ones in charge of pricing don't deuce all over the devs efforts this time.

We can only hope.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by Hopeling View Post
You know it was the devs who put this idea forward in the first place, right? It was in the process of being implemented when they hit a severe technical snag (the aforementioned delete-all-purples bug) and had to abandon the project until a later date. We are well past the "convince the devs this should happen" stage.

Edit: By "this" I mean "more slots". How to obtain those slots is possibly up for discussion.
I missed that. At "that" time I must then assume it was something that was going to be a part of an issue and since freedom was not here there was never any discussion from them about us having to pay for the slots then right? Help me get up to speed.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Right, it was planned as just an extra feature, not a purchase. I think it was supposed to be that you'd get 3 slots instead of 2 at 25/27/29, for a total of 3 extra slots? I can't find the post now; maybe it was purged along with one of the previous beta forums.

Anyway, proposing that they sell it for points doesn't make the technical issues go away. At best, it gives them a stronger incentive to work on it, but they'll have to overcome the same problems to do so, which means that, at best, other features would be shuffled around on the schedule.


 

Posted

Quote:
Originally Posted by Hopeling View Post
Right, it was planned as just an extra feature, not a purchase. I think it was supposed to be that you'd get 3 slots instead of 2 at 25/27/29, for a total of 3 extra slots? I can't find the post now; maybe it was purged along with one of the previous beta forums.

Anyway, proposing that they sell it for points doesn't make the technical issues go away. At best, it gives them a stronger incentive to work on it, but they'll have to overcome the same problems to do so, which means that, at best, other features would be shuffled around on the schedule.
For once I am glad they have a technical limitation which goes against everything I stand for normally. It is almost like everything is up for money in the eyes of many here and there is nothing good about that IMHO.

I am also glad that Z shared their scheduling methodology with us dispelling the rumor that just throwing more of our money at them will solve all the desires even my personal ones(staff fighting).


The development team and this community deserved better than this from NC Soft. Best wishes on your search.