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Posts
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Joined
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Quote:I do not understand the mechanics involved to necessitate a file size limit at all if the files are stored on our own computers and somehow accessed by the AE AI even if we are not logged in or even online, so, I would like for there to be no file size limit at all.Give us more data space per story arch
this is probably the most problematic aside from simple coding/engine issues...if we could have 500 kb instead of 100 kb, we might be able to do more with custom enemies...of course if we add custom maps and spawn points, 500 kb might still be just about the same as what we have now...
I can imagine that 500 kb x 10 max stories per player x however many 1000s of players we have could get to be a large chunk of data space...so...I know it's problematic, but still would like it
If not, how about an account limit rather than an arc limit - if I want to have one arc of 5 missions that eats up 500k total due to customization and text, as opposed to 5 arcs that take up the same amout 100k at a time, why not? As it is, everything gets designed as trilogies partly because of customization taking up the file sizes and the story lines get adjusted, instead of "substance first and flash second." -
Yes, please, especially if they can be used in AE missions. I would like to have wall lockers, for example, that start to buckle like the vehicles do, or have more options for the location of the "hidden bombs" that players have to find by breaking into the container. If the container actually exploded and did damange, or at least a little knock back, so much the better.
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I have run through these and wondered if there were any goon in the place, and there are a couple warehouse maps like this as well. I even had an AE mission where a "not Council" boss had it's "Boss Unaware" text commenting on why the place was so underused and what he would do if he owned it.
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If the thing was an immortal pet and *only* affected the bonuses for completing story arcs, I would buy it since I am an arc bonus junkie. Even better if it said something like "End of the rainbow, laddie/lassie!" and did an emote like "throw confetti" with gold coins instead.
As it is, some arcs award the bonus when the last mission is completed and some when you phone it in after you exit the door. A "dead again" pet might not get activated in time to get the boost from the "on completion" bonuses. -
The worst powerset ever was on the toon I just deleted to make room for *this* toon. *nods*
If Outbreak was still the tutorial zone, I would expect those rock throwers to shove a wobbly wheel cart at me. With the wobbly wheels, there would be no telling where the cart might go - the rock thrower getting popped in the tail by his cart going in a circle would have been funny. "Slot it for accuracy, ya noob!" -
I have not read the thread or have time to waste playing a 50, so I am ignorant of many things.
1) If DA is now 50's only, why do my lower toons still get new mission doors in Echo: DA?
2) If DA is *not* 50's only, will I get one-shotted just crossing the street with my 25?
3) If I will not get one-shotted crossing the street, what, if anything, *is* on the street for me to complete the "Defeat x in DA" missions for my lowbies?
Currently, I plan to just chuck any Echo: DA missions as "unplayable due to jaywalking penalties" even if I have to risk losing the arc completion bonuses. -
Plan: Get as many toons as possible to only have the final missions of as many arcs as possible in their list, then get x 2 xp for all mobs, mission completions, and arc completion bonuses (three sources of x 2 xp from the same mission x 5 or more missions per toon), then switch toons and do it again. If they ding, they ding. If not, they will be a lot closer than they were just off of the arc completion bonuses x 2.
Reality: Too many toons / not enough time, so will focus on the concept toons I still want to develop. -
My first thought was "I'm on the ground and this nOOb just kill-stole me. Just look at that smug expression, that pose . . . Just wait 'till I get up."
Now, I look at that smug expression and think "you need to go, pal. Oh, wait . . . you *do.*" -
After purchasing inspirations at a local vendor, I was /em eat while watching a superhero dvd. When I tried to log into the game and saw that the servers were up but all toons were on some new map called "unknown," my first thought was "cool - a new map!"
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You spend hours at a time reworking your SG base while ignoring the dishes in your real life sink.
You go to the fridge and think any of the following:
. . . It only holds thirty items? I need another fridge.
. . . I wish there was one of these to put in the base.
. . . *Mmm,* inspirations.
You refer to your boss as your "contact" and, after running back after the third random assignment, you wonder when they'll start their arc and why you still don't have their phone number.
When something is too high to reach, your first thought is Hover.
When the Pentagon briefing uses the phrase "air superiority," you think about how they would slot it.
While out shopping for new clothes, you first swing by City Hall to get your cape and aura unlocked. -
I know most of the AR powers would not work (logically) with a bolt action sniper rifle, but I would like some older rifles and the Ban Pan muzzle loaders, and crossbow / hand crossbow for the archery sets. (The image of a small ballista chucking arrows like an auto turret would be fun, but that would be a new pet, not a personal weapon. Still, . . . )
As for animation, I would like to see the M30 grenade actually explode - they could use something like the "throw confetti" animation, only spherical. -
0) (As in, with current builds) Real robot options for all body parts, not just the arms and lower legs - I want steel frame chests and upper legs.
1) More body types, especially since they added the coyote travel power.
2) Animated hair would really only be seen moving when travel powers or something like hurricane were active, or when jumping up / down / over something. I would be annoyed by animated hair on toons just standing around in Wentworths. Also, this would allow for an emote pack with things like /em fliphair, /em tusstlehair, /em statichair, etc.
3) Animated faces, as in, the toon's mouth moves when "speaking" what we write = no, thank you. However, as in, the face changes from one static look to another while "speaking" = yes. Example: Default is female face 5 + some rude emote is selected + face changed briefly to evil face 1. Basically, yes to a brief change as a part of an emote, but no to something more involved. -
Quote:Yes, please, unless we snipe a boss or better. Sometimes I like to pull the whole gang at range so they run into trip mines, caltrops, and ingited areas.Hmm... I don't suppose it might be possible for Snipes to only have a chance to alert the enemy mobs?
Quote:Meh... probably not. The real problem with snipes is in the design. They either do not actually do enough damage to warrent the time investment, do not actually have the range to make them safe... or both. And I'm not sure how this could be fixed.
:-/
You see this: [ empty ] and not this: [ figure ] and can still hit the unseen target. The blast visual goes down range and disappears, then, assuming you hit, you can see the target's health bar adjustment. If slotted with a Recharge instead of a third Damage, you can usually get off a second snipe before the target gets into its attack tange, unless it stops at 150 and quickdraws. If at 150 and it has a power activation time, you still might hit it again before it hits you.
There are a couple of things that could be done to improve snipe powers, but setting the kill box *first* is up to the player / team. Try pulling into the tank. -
I would rather they let us select extra slots for existing powers instead of forcing us to take a new power at certain levels, as I have no interest in about half of the powers in any set I play, but I would really like to slot out the ones I do use. When a new power is available, we would select "New Power" or "Enhancement Slots" to get what we want; when all current powers are six-slotted (not filled, just present), the "Enhancement Slots" option would be gray and we would have to take a power. And, no, we would not be able to get additional slots at a "slot level" if we were already six-slotted on everything - we would just ding for level and move on, since we already selected to take our slots last time instead of a junk power to ignore.
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There is, no doubt, a link posted in an obvious location that I simply missed, but, where can I find all of the "back issues?" I am doing some research for when the MA goes into open Beta and would like to get my facts straight (on various topics) in the prep phase, rather than have to redesign later when I should be crafting missions.
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Thank you for that. I understood that it will not allow us to make things happen outside (ambush on the streets, etc.), but was not clear if that included doors accessed from outside also.
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Greetings. Have read this from start to finish and do not recall seeing an answer to this: Is it known if we will be able to select the specific door where a mission will spawn? I have a pair of missions that will use a "clean" version of an office map, then something goes terribly wrong and the second mission uses that "dirty" office map from the Outcast Base arc in the Hollows (with the broken support pillars, the holes in the elevated floors, etc.). For obvious reasons, I need them to be the exact same door.