Mission Architect Improvements
Quote:
I do not understand the mechanics involved to necessitate a file size limit at all if the files are stored on our own computers and somehow accessed by the AE AI even if we are not logged in or even online, so, I would like for there to be no file size limit at all.
Give us more data space per story arch
this is probably the most problematic aside from simple coding/engine issues...if we could have 500 kb instead of 100 kb, we might be able to do more with custom enemies...of course if we add custom maps and spawn points, 500 kb might still be just about the same as what we have now... I can imagine that 500 kb x 10 max stories per player x however many 1000s of players we have could get to be a large chunk of data space...so...I know it's problematic, but still would like it |
If not, how about an account limit rather than an arc limit - if I want to have one arc of 5 missions that eats up 500k total due to customization and text, as opposed to 5 arcs that take up the same amout 100k at a time, why not? As it is, everything gets designed as trilogies partly because of customization taking up the file sizes and the story lines get adjusted, instead of "substance first and flash second."
we used to be able to have more than 6 ambushs (they were automatically attached to defend objects, but then they limited our defend objects to 6)
then fairly recently they nerfed the xp to ambushs more than 1
honestly if i had to run a arc with 50 waves of 0 reward ambushs i would give the arc a big fat 1 star for wasting my time
Quote:
yeah, but I want the story and action...the xp is far down on my list
we used to be able to have more than 6 ambushs (they were automatically attached to defend objects, but then they limited our defend objects to 6)
then fairly recently they nerfed the xp to ambushs more than 1 honestly if i had to run a arc with 50 waves of 0 reward ambushs i would give the arc a big fat 1 star for wasting my time |
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
Quote:
the storylines that are published are kept on THEIR computers so that anybody can access them even while you aren't online...
I do not understand the mechanics involved to necessitate a file size limit at all if the files are stored on our own computers and somehow accessed by the AE AI even if we are not logged in or even online, so, I would like for there to be no file size limit at all.
If not, how about an account limit rather than an arc limit - if I want to have one arc of 5 missions that eats up 500k total due to customization and text, as opposed to 5 arcs that take up the same amout 100k at a time, why not? As it is, everything gets designed as trilogies partly because of customization taking up the file sizes and the story lines get adjusted, instead of "substance first and flash second." |
that's where the space issues come in, still, I would pay to have increased space per storyline (though at the moment I'm not using AE and even my old published arcs have lapsed into unplayability due to changes...bleh)
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
Allow infinite ambushes/waves (even if it means 0 xp from ambushes past X number)
that's relatively simple
Allow us to choose spawn points for encounters
that's rather difficult, I know
Allow us to edit the map ourselves rather than having to use preset templates
note, that would tend to eat up the data space limits on our missions, I know...
Allow us to place spawn points directly into the map rather than use preset ones
would require map editing and also eat up space
Give us more data space per story arch
this is probably the most problematic aside from simple coding/engine issues...if we could have 500 kb instead of 100 kb, we might be able to do more with custom enemies...of course if we add custom maps and spawn points, 500 kb might still be just about the same as what we have now...
I can imagine that 500 kb x 10 max stories per player x however many 1000s of players we have could get to be a large chunk of data space...so...I know it's problematic, but still would like it
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math