Wasted Space on Maps


Gremalkyn

 

Posted

By far, the worst culprit here are the Council and Column bases

There are a number of cases where you have rooms that have well designed defensive emplacements that aren't used...such as that four-way cross room with the 3 or 4 level block in the center...I've never found anything in that...no glowies, no hostages, nothing

for further annoyance, if I were the council, I'd have guns in those slots at each level pointing out in every direction...but they don't...instead they hang out in the open and on the bridges around it

Praetoria shook things up a bit by having the spawn points on the map be in slightly different places than they were in the Primal maps. But the spawn points are still static room to room...you just have to know whether you're dealing with a Praetorian or Primal map to know where the eneimes will be

so add more spawn points to every map...add spawn points in positions that haven't been used yet...

make things less predictable


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

I have run through these and wondered if there were any goon in the place, and there are a couple warehouse maps like this as well. I even had an AE mission where a "not Council" boss had it's "Boss Unaware" text commenting on why the place was so underused and what he would do if he owned it.


 

Posted

Quote:
Originally Posted by Lycanus View Post
By far, the worst culprit here are the Council and Column bases

There are a number of cases where you have rooms that have well designed defensive emplacements that aren't used...such as that four-way cross room with the 3 or 4 level block in the center...I've never found anything in that...no glowies, no hostages, nothing

for further annoyance, if I were the council, I'd have guns in those slots at each level pointing out in every direction...but they don't...instead they hang out in the open and on the bridges around it

Praetoria shook things up a bit by having the spawn points on the map be in slightly different places than they were in the Primal maps. But the spawn points are still static room to room...you just have to know whether you're dealing with a Praetorian or Primal map to know where the eneimes will be

so add more spawn points to every map...add spawn points in positions that haven't been used yet...

make things less predictable
I think a large part of it is that many of those spots are confusing/difficult to get to, so placing mobs in them would often just aggravate players. (Particularly with Defeat All missions, which can be annoying enough as is.)

(For what it's worth I agree with you, it seems like an awful waste of the effort that was put into the designs to just not use any of the spiffy stuff in it.)


@Oathbound & @Oathbound Too

 

Posted

Not to mention the "final objective" in a Council base is almost always found in that big grid-like room with all the water.