Elite Bosses and Arch-Villains in Dark Astoria


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Originally Posted by MisterMagpie View Post
popcorn.gif

My favourite part is when people started arguing with Johnny Butane like he had a say in the final decision.

Also his delicious whining.


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Originally Posted by Steel_Shaman View Post
While I do not agree with Johnny's stance on this one, I can certainly understand why he feels the way he does.

When the Incarnate content first started up, many of us asked for a solo/small team option. The amount of venom and ridicule that was then heaped upon us for daring to do so was some of the worst behavior I have ever seen on these boards. Now that the Devs have actually given us what we asked for, people are fussing about it being too easy for large teams.

It's pretty easy to see why Johnny feels the way he does. I can't really blame him. Do I agree with it? No, not really. Let the big teams have AV's if they want 'em, I don't really care. But I'd hardly call Johnny's reaction illogical or crazy. Kick a puppy enough and eventually he's going to bite you.
Hardly anyone is fussing it's too easy for large teams. I'm certainly not.

I'm fussing it's to easy on incarnate characters while playing solo or in small teams even with all the difficulty sliders up to simulate being on a large team!


@True Metal
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Posted

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Originally Posted by Doc_Reverend View Post
I lied, the best part was when I came in and implied I don't end up doing that, like, every day.


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Posted

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Originally Posted by TrueMetal View Post
Hardly anyone is fussing it's too easy for large teams. I'm certainly not.

I'm fussing it's to easy on incarnate characters while playing solo or in small teams even with all the difficulty sliders up to simulate being on a large team!
For some, I'm sure it is... But please remember that not all builds are capable of doing what yours do. If the Astoria EBs are changed to "downgraded AVs" like they tend to be elsewhere it in the game to accommodate AV-soloers, the purple triangles on top of the later one's level shifts could become an issue. Not everyone going through there is going to be a fully kitted-out +3.


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Originally Posted by Lycantropus View Post
That, for me, is depending on which character I'm playing at the time, and difficulty settings. I have a few 'tricked out' 50's that don't do so well against the Talons and all their debuffs. Only one I didn't have any trouble with them on was my MM.
Of course performance depends on your powersets, and your level of incarnate. I've only ran missions in DA with my 3 mains so far. Set at even conning white minions (with bosses) at x8 my +3 brute just rampages through. My +3 Dark/Dark corr takes it a lot slower but she can hold off 2 full spawns almost indefinitely (Clarion helps) while slowly working her way through. My fire/pain corr is easily the one with the most trouble. But I don't run her at such large spawns solo (usually x3, or x4). Even con at x1 is still way to easy though.

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Well they came close with those mobs of bosses (all with Unstoppable) in the Cimmeroran mission. Now those were some fights LOL.
All the unstoppables slowed us down a bit yes, but we just dragged them over into the next spawn and let them be killed by AoEs or waited for the unstoppable to crash wichever happened first. God modes on enemies are imo a very poor way to create challenge. Most of the time they just slow you down without actually making anything harder. Valkyrie's "Moment" of Glory anyone?

That mission was by the way an excellent example of the anticlimactic situations I was talking about earlier. In the 'boss fight', by the time I had cast Clarion and summoned my pets my duo partner on his brute had already stomped Romulus and the boss standing with him into pulp while the Talons EB was running away from us in a panic. It was over in 5 seconds or so. Yey, epic ... Not.

Oh, I agree there's something to be said for lording it over Romulus like that. However the effect isn't achieved by you actually being that much stronger then when you encountered Romulus previously in game, but by putting a nerfed version of him for you to stomp on. Because of that, for me, it doesn't create the 'feeling epic' effect I'm sure the devs are aiming for. Especially since, at least for a duo of me and my brother, we are that much stronger than Romulus in his AV form (he doesn't amount to much without his three Nictus allies and respawns).

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That might be part of the disconnect for me. I fight with bosses on. If they were all lt's instead, I could see it being a lot more anticlimactic. I also admit they might could pad out the EB's with a little more HP to draw the fight out a bit, but otherwise, I find them appropriate adversaries.
I play with bosses always on too. One of the first things I do on new characters is put on the 'always fight bosses even when solo' option. I don't recall a situation were I ever turned that option off. Again, because just steamrolling someone who is supposed to be a big badass, doesn't make for a satisfying experience imo.

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The desire is not nonsensical. I understand that some of the group mechanics reqire more than one memeber to do, but I bet I could do a BAF with my SG (6-7 players) if it were scaled to fit those reqirements (and I'd be able to convince them to do it every once in a while- a lot of the SG is kind of insular hate 'PuGging' on the scale required of trials). I also think I should be able to try solo if I wanted, knowing I'd probably fail in the 'keep prisoners from escaping' phase. Of course, I understand the high likelyhood of failure for solo attempts but it might be possible for 2 players to do it, and for the same folk that want the challenge to fight AV's solo, why are players barred from even attempting a Manticore solo, for example? That's the only point I was making. One of the coolest things they did when they retired the old Positron TF was make it possible to run in Oroborous.
It is nonsensical because you're (or at least johnny is) taking two different situations (adapting content designed around coordinated (multi)-team efforts for solo play and changing what are standard mission arcs with standard mechanics to hinder/discourage large teams) and equating them, tying them together in a "if the devs wont do one they shouldn't do the other" argument. As if those things are even remotely tied together in any way.

Also 6-7 players still counts as a large group for me and is at any event a far cry from being able to solo it. I don't see a lot of people soloing the escapee part (If you're going to scale down the spawns'n stuff for very small teams or solo play, the number of escapees required to fail should be scaled down too, to keep things fair.) BAF is also the simplest and easiest of the iTrials.

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The same could be said for... just about everything BUT the trials. Why are the TF/SF's required to have 4 or more? All it would take for solo attemps would, at the very most, allow for those AV's to be EB's (unless the player wanted AV's) and normal mission scaling would take care of everything else. Exact same argument (trials aside).
I'm completely neutral towards the minimum player requirements of TFs and such. Don't mind that they're there, wouldn't mind it if they're removed. They're not a factor in this Incarnate content debate as far as I'm concerned.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

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Originally Posted by Hopeling View Post
By the way, since the entire reason we're seeking incarnate powers (well - the heroes anyway, villains have their own reasons) is to fight absurdly powerful foes that we would have no hope of defeating any other way, it's a bit odd for the incarnate-focused zone to not have even the option for such absurdly powerful foes. Forget teams for a second - I want AVs so I can solo them, demonstrating how powerful I am.
This


 

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Originally Posted by Johnny_Butane View Post
The choice is already in their hands. They can choose to run DA and fight EBs, or they can choose to join a trial. That's more choice than soloists get for their Incarnate possibilities.



.
I don't want to run Trials. But I might want to fight AVs with a couple of friends. Where's my choice?


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Originally Posted by Kiken View Post
I don't want to run Trials. But I might want to fight AVs with a couple of friends. Where's my choice?
AE
Cimerora
PI missions
Monster Island
Ouro



Thus concludes my nightly dose of smarminess.

*For the record, I see no reason AV's shouldn't work in DA for those that want them.


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Originally Posted by UberGuy View Post
The same with Reichsman. The one in the Kahn/Barracuda TFs is empowered by his dimensional power sucking device. The one in a mission need not have insane-o HP as an AV.
Well, he DOES have his mag 100 Stun Blast.


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Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Doing the DA arcs on my main solo on +1/x8 and I clobber them as AV's.

We are incarnate after all!


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Posted

Quote:
Originally Posted by Kiken View Post
I don't want to run Trials. But I might want to fight AVs with a couple of friends. Where's my choice?
Pretty much the rest of the game.

I dont see whats so special about DA that makes that not possible.


 

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Originally Posted by Johnny_Butane View Post
Well, since you've gone there, why isn't that the solution that works for you? Why can't you go to the AE, pretend your tanker is on par with Clark-El, and free us all from your attempts to argue that your view of what the game should be is so superior that we shouldn't even have the use of pre-existing in-game technologies to make our Incarnate progress experience more challenging if we want to?

Of all the people in this thread, JB, you're probably the one with your head most deeply buried in the sand with respect to this game's nature and experience. From what I can tell, your viewpoint in this thread is just a small part of that. That you should be in here telling anyone else that they should get their way via the AE is a very deep irony to me.


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American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
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Twilit Destiny: 43 MA/DA
Red
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Golden Ember: 50 SM/FA

 

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Originally Posted by DarkSideLeague View Post
Well, he DOES have his mag 100 Stun Blast.
True, but I see that as far less of a barrier to defeating him solo than his having 120,000 HP or whatever his Khan/Barracuda version has. Don't get me wrong, it's still an extremely dangerous ability, but of the two, its the one I'm pretty sure I could actually find a way to deal with as a solo player.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by Everything_Xen View Post
Pretty much the rest of the game.
This.



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Posted

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Originally Posted by Johnny_Butane View Post
This.



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That's no reason to prevent the EB to AV function from working there.


 

Posted

Quote:
Originally Posted by Kiken View Post
I don't want to run Trials. But I might want to fight AVs with a couple of friends. Where's my choice?
Quote:
Originally Posted by Everything_Xen View Post
Pretty much the rest of the game.

I dont see whats so special about DA that makes that not possible.
The question would be: why should the ability to also do that in DA be excluded? The argument that it's a place where we should "feel more powerful" has been answered many times already.
  • DA is not solo content, it is non-trial content. Team considerations are included in DA, and EBs are speedbumps to even small teams.
  • The ability to fight AVs would not prevent anyone from still fighting EBs. Actual soloists would not be meaningfully affected.
  • While some people feel empowered by being able to curbstomp an EB, others feel it cheapens the supposed experience of actually being more powerful, rather than the game simply throwing weaker foes at you than it could. Arguing that only one perspective is valid when the tools to service both are available is very childish.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Unaware that the rest of the game was incarnate group level content, boy, do I have egg on -my- face!


 

Posted

Quote:
Originally Posted by UberGuy View Post
The question would be: why should the ability to also do that in DA be excluded? The argument that it's a place where we should "feel more powerful" has been answered many times already.
That's what I said... only not as clearly. There's nothing special about DA that warrants the inability for AVs to spawn in place of EBs if the player wants it that way.


 

Posted

I have not read the thread or have time to waste playing a 50, so I am ignorant of many things.

1) If DA is now 50's only, why do my lower toons still get new mission doors in Echo: DA?
2) If DA is *not* 50's only, will I get one-shotted just crossing the street with my 25?
3) If I will not get one-shotted crossing the street, what, if anything, *is* on the street for me to complete the "Defeat x in DA" missions for my lowbies?

Currently, I plan to just chuck any Echo: DA missions as "unplayable due to jaywalking penalties" even if I have to risk losing the arc completion bonuses.


 

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Originally Posted by IndyStruck View Post
Unaware that the rest of the game was incarnate group level content, boy, do I have egg on -my- face!
Setting your difficulty to +4/x8 with AVs enabled and running any high level content OTHER than DA comes closer to Incarnate level group content than most of DA at the same settings. I dont see any reason why not, and pleny of reasons why the option should be enabled.

Now go clean your face.


 

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Originally Posted by Gremalkyn View Post
I have not read the thread or have time to waste playing a 50, so I am ignorant of many things.

1) If DA is now 50's only, why do my lower toons still get new mission doors in Echo: DA?
2) If DA is *not* 50's only, will I get one-shotted just crossing the street with my 25?
3) If I will not get one-shotted crossing the street, what, if anything, *is* on the street for me to complete the "Defeat x in DA" missions for my lowbies?

Currently, I plan to just chuck any Echo: DA missions as "unplayable due to jaywalking penalties" even if I have to risk losing the arc completion bonuses.
There's two Dark Astorias. The echo is the original flavour. The not-Echo, accessible via PI and GV is the one not for little 25s.


In the room the women come and go
Talking of Michelangelo.

 

Posted

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Originally Posted by MisterMagpie View Post
There's two Dark Astorias. The echo is the original flavour. The not-Echo, accessible via PI and GV is the one not for little 25s.
Thank you for that. I wondered if that was what "Echo" meant, as in, an echo of the past.


 

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Originally Posted by Gremalkyn View Post
Thank you for that. I wondered if that was what "Echo" meant, as in, an echo of the past.
There's also an echo of Galaxy City you can access too, if you want to get the bagdes and plaques there.


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Posted

One thing to consider that I haven't seen noted here is default AV = purple triangles, even when stepped down to EBs.

Purple triangles are not equally an issue across classes. They are only really annoying for some of two classes (cont,dom).

I don't have a wagon in this race, one way or the other, but it may have been a design decision to avoid causing those 2 classes Purple Triangle Blues.