Elite Bosses and Arch-Villains in Dark Astoria


Agent White

 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
Because people who run Incarnate content to become more powerful and then complain when they get more powerful that things are too easy are hypocrites.

You want challenge? Run trials without your level shifts. Not challenging enough? Take out those expensive IOs. Still craving challenge? Do the above on a Blaster.


The DA content is fine. Solo oriented content does not need to fully support large teams anymore than TFs and and Incarnate Trials need to support soloists.

If someone complained that the STF wasn't good for soloing, and expected the devs to change it, people would laugh at them. Because the STF is for teams.

DA isn't for teams. DA is the solo Incarnate path.

It's perfectly fine to have content that isn't really team friendly, especially since we have a glut of content in the form of TFs and trials that certainly isn't solo friendly.


.
None of that addresses the issue in the slightest.
All you've done is show that Dark Astoria doesn't need to fully accommodate teams. Of course it doesn't, we all already knew that. But it doesn't matter, because that's not the issue.

The question isn't "Does Dark Astoria need to accommodate teams?"
The question's "Why shouldn't Dark Astoria accommodate teams?"

And you've yet to provide a single reason why teams shouldn't be accommodated in Dark Astoria.


Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.

BattleEngine - "And the prize for the most level headed response ever goes to Mazey"

 

Posted

Quote:
Originally Posted by Mazey View Post
The question's "Why shouldn't Dark Astoria accommodate teams?"
Because not all the content in the game needs to accommodate teams. Just like not all the content in the game accommodates soloing. People insist there be special content that is team only, so, again, I see no reason this solo oriented zone should do more to accommodate teaming than it does. It certainly supports teaming better than iTrials support soloing.


.


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post

So again, you're better off playing a trial or TF if you want to be a faceless cog among many, battering a big bag of HP and regen.
.
Or maybe I just want a more dramatic one on one confrontation other than "Welp, ten seconds, that was fun, see y'all around."


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
Because people who run Incarnate content to become more powerful and then complain when they get more powerful that things are too easy are hypocrites.
This doesn't follow at all. That's you creating a false dichotomy: Your foes must be weaker than they were previously or you have not become more powerful. You can become more powerful and still have challenging foes. By definition, those foes are more challenging that prior foes.

When I am level 50, I am more powerful than when I am level 40. I would not want the rank of foes I face at level 50 to be lower than that of those I face at level 40. Your position is equivalent to getting to level 50 and finding that all bosses are always level 40. Not wanting this is not hypocrisy.

Quote:
You want challenge? Run trials without your level shifts. Not challenging enough? Take out those expensive IOs. Still craving challenge? Do the above on a Blaster.
Again I ask you: Why do you care? Is there some harm to your ego if there are more challenging settings that others can play on? So long as you get the experience you crave, why do you care of others can also?

If we were asking for something that was not available in the existing game mechanics, then our request would be unreasonable. We know with a high degree of certainty that this is not the case - singular EB foes could be made into AVs that scale back down to EBs under appropriate circumstances of difficulty settings or team size.


Quote:
The DA content is fine. Solo oriented content does not need to fully support large teams anymore than TFs and and Incarnate Trials need to support soloists.
And yet it can with no game mechanical harm to the soloist.

Quote:
DA isn't for teams. DA is the solo Incarnate path.
Demonstrably false. DA is the "non-trial progression path". This is how it was referred to in beta. "Solo Incarnate Path" is a name given to it by players, not devs. Content in DA supports full teams of eight. It is not exclusively solo.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
Because not all the content in the game needs to accommodate teams. Just like not all the content in the game accommodates soloing. People insist there be special content that is team only, so, again, I see no reason this solo oriented zone should do more to accommodate teaming than it does. It certainly supports teaming better than iTrials support soloing.


.
Did you read my post at all?

Yes, I know it doesn't need to support teaming, but that's beside the point. Why shouldn't it support teaming?

A lack of need is not a reason against.


Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.

BattleEngine - "And the prize for the most level headed response ever goes to Mazey"

 

Posted

Quote:
Originally Posted by Mazey View Post
Did you read my post at all?

Yes, I know it doesn't need to support teaming, but that's beside the point. Why shouldn't it support teaming?

A lack of need is not a reason against.
The burden of proof isn't mine. I'm not the one trying to have something changed in this case.


Since the Incarnate system was rolled out, people asked for a solo path, myself included. I didn't make demands to be able to solo trials, and I don't think anyone else did.
Now we have two different paths to serve solo players and teams, so why should one path completely cater to both while the other path completely shuts soloists out?

Being allowed to team in these arcs period is more than trials do for solo players. And on top of that, the solo path is way slower. So, as fair as I'm concerned, anyone complaining the DA arcs don't serve teams well enough can get bent. They have a superior path available to them already and should stop being so damn greedy and demanding.


.


 

Posted

Quote:
Originally Posted by Mazey View Post
Did you read my post at all?

Yes, I know it doesn't need to support teaming, but that's beside the point. Why shouldn't it support teaming?

A lack of need is not a reason against.
Did you read his post at all?

Because DA is the solo Incarnate path. That's why.

You want to curbstomp everything? Then go play your normal content. DA is for solo players like iTrials are for teams. The devs just didn't want to hear the whining and sniveling that would ensue if they didn't make the DA content teamable. Because apparently, not everyone can solo.

I assumed teams would stay away from DA just because the rewards are terrible for team effort, and stick to iTrials. But no, here again, we see teams in a solo content zone, and then they whine that the solo content is not worth it to an 8-player team. Well, no duh.

So, by your position, can I assume you also think, "Why shouldn't iTrials support soloing?" Right?


 

Posted

... and still, some of us solo AVs, so, that'd be nice. As a thing. To have. Not trying to make a huge hissy fit or get up in arms, just, "hey, you know, stuff's great, good story arcs, but, if we could have an optional bump, an OPTIONAL bump, that'd be nice."


 

Posted

The burden of proof isn't needed for personal statement of desire. That is self evident.


There are a few simple facts that can be stated:

#1: There are people who like to team in Dark Astoria, and this does not prevent someone from running the arcs solo.
#2: There are people who want to fight AVs in Dark Astoria, and this does not prevent someone from running the arcs solo.
#3: There are people who want to team and fight AVs in Dark Astoria, and this does not prevent someone from running the arcs solo.


Since this game is ultimately for profit, it is in the game designers best interest to allow people to feel fulfilled with the new content in the game, so they will keep playing the game or try to get others to play the game. This includes attempting to accommodate all types of playstyles and players, with the exclusion of one:

Players that demand other people play the way they do.

These individuals are bad for business, and are destructive to the gaming community. Players who want more choices and to allow more gaming are constructive to the gaming community and are good for business because they attempt to improve upon the game with their feedback. By making the game more enjoyable by having a community that allows everyone to play, it lets players enjoy the game more, and thus is more profitable for everyone.

So it is a good idea to give the players what they want, instead of needlessly excluding them at the expense of no one.



TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide

 

Posted

Far as I can tell, by including AVs as optional (key word: optional, as in not appearing unless we want them to), this strips the solobility of it. Somehow. Maybe it retroactively makes his XP less than my XP. I don't know.

I'm really befuddled as to why anyone would have a problem with optional AVs.


You want to know the secret of the world? It's this: Save it, and it'll repay you, every second of every day.
@Dr. Reverend - My DeviantArt Gallery
Crow Call - Gods of the Golden Age

 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
The burden of proof isn't mine.
I was unaware we were on trial, but, considering your answer to requests for a harder difficulty are "go trial" I suppose that's not too surprising.


 

Posted

Quote:
Originally Posted by IndyStruck View Post
Not trying to make a huge hissy fit or get up in arms
It's causing a ruckus because if the situation was reversed and someone posted asking that that Diabolique trial be soloable, they'd get run out of their own thread on a rail and the devs definitely wouldn't do it.

That goes for any other trial, all the TFs and what have you. I remember during the beta for the Sutter TF, for a long time it didn't require a team to start as a bug. I found it quite soloable. A little tough, but surely doable for more people than the ITF or others that only require 4. When it was fixed, the flack I got for asking that that requirement be dropped makes anything I said in this thread sound like little Mary Sunshine.



.


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
Since the Incarnate system was rolled out, people asked for a solo path, myself included. I didn't make demands to be able to solo trials, and I don't think anyone else did.
Now we have two different paths to serve solo players and teams, so why should one path completely cater to both while the other path completely shuts soloists out?
Because, where's the path that caters to teams of 4-6 players?

They can't do trials, because you need 8 minimum for the small ones, and the DA bosses are too easy for them.

So where's the incarnate content for them?

What would make more sense, that the devs make another whole incarnate zone that doesn't cater to soloers, and doesn't cater to leagues, and instead caters to medium groups, or that the devs simply alter the bosses of DA to allow both soloers and medium groups to enjoy them?

Quote:
Originally Posted by NekoNeko View Post
Because DA is the solo Incarnate path. That's why.
No, it isn't.
DA is the non-trial incarnate path.
As has been pointed out, the devs do not refer to it as the "solo path", that's how the players refer to it.

Quote:
DA is for solo players like iTrials are for teams
No, iTrials are for 8 people minimum.
If DA is for soloers only, then we don't have an incarnate path for standard teams.

Quote:
So, by your position, can I assume you also think, "Why shouldn't iTrials support soloing?" Right?
To an extent, yes.
Why shouldn't someone try and solo an incarnate trial if they want?
The arbitrary lower limits on TFs and trials is unnecessary, a simple warning should be enough if someone attempts to go with an inadequate team size.


Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.

BattleEngine - "And the prize for the most level headed response ever goes to Mazey"

 

Posted

By the way, since the entire reason we're seeking incarnate powers (well - the heroes anyway, villains have their own reasons) is to fight absurdly powerful foes that we would have no hope of defeating any other way, it's a bit odd for the incarnate-focused zone to not have even the option for such absurdly powerful foes. Forget teams for a second - I want AVs so I can solo them, demonstrating how powerful I am.


 

Posted

Quote:
Originally Posted by NekoNeko View Post
Did you read his post at all?

Because DA is the solo Incarnate path. That's why.
Except we've established that this is not true. It never has been true. Therefore, using it as a foundation of this argument leaves the argument unconvincing.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
It's causing a ruckus because if the situation was reversed and someone posted asking that that Diabolique trial be soloable, they'd get run out of their own thread on a rail and the devs definitely wouldn't do it.
Because, whether you like it or not, there's a difference.

Incarnate Trials were designed mechanically to be not soloable. This is not a matter of difficulty. The devs explicitly put in mechanisms to prevent this from happening. The only way to even approximate it is to get enough people to stay in the trial but do nothing. I am not defending this design choice, I am pointing out that it is present.

Most TFs and "classic" Triials are designed mechanically to be not soloable, because they will not start without multiple people on the team. Of course, people figured out pretty quickly how to approximate it more closely than we can with iTrials. Apparently the devs learned something from this, since they put in more stringent safeguards against dropping under the minimum league size for the iTrials.

Here's the important part. Most DA missions mechanically accept a team. Only a very few are designated as "solo mission". The ones that are not "solo missions" are not solo content. They are content which CAN be soloed. This is an absolutely critical difference which cannot be ignored in this discussion. Your quote above tries to say that the arguments when inverted are equivalent, but that's not true. We cannot solo in iTrials by fiat. We can team in Dark Astoria. iTrials are team-only. DA is team or solo.

Prior to Dark Astoria, such "content which can be soloed" contains a mix of strictly EB foes, and AV foes which can be downgraded to EBs. For major foes that, from a story perspective would rate as important as foes like Nemesis, Requiem, Drek, or Terra did in the 40s, it makes sense that these could be AVs.

By the way, when I go into DA, it is easier for my Incarnates, because I am level 50+3. Fighting a level 50 AV in a DA mission would be significantly easier for me than it would be in, say, a Founders Falls mission.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

The thing is, the argument that DA is solo content therefore there shouldn't be AVs, ignores the fact that some players include AVs in their enjoyment of Solo play.

I'm a player that like AVs in solo content, and was not all that happy with the fact that both DA and the SSA has EBs that don't scale to AVs when it say's "This content has EBs which may be challenging for solo players" or something to that effect. That's an admission that the fight is intended to be difficult for standard play, and some players might require a team. If I'm on a powerful character, and want a similar challenge, that's what the AV setting "WHILE SOLO" is for.

I wanted to fight Penny as an AV, instead I got to see her pet, something about charging, and her Die. I hear she has cool looking powers though.

Really with this game, and the way people play it, saying AVs are outside solo content and their absence should be an enforced design decision, is simply stupid.


Murphys Military Law

#23. Teamwork is essential; it gives the enemy other people to shoot at.

#46. If you can't remember, the Claymore is pointed towards you.

#54. Killing for peace is like screwing for virginity.

 

Posted

Quote:
Originally Posted by Doc_Reverend View Post
Far as I can tell, by including AVs as optional (key word: optional, as in not appearing unless we want them to), this strips the solobility of it. Somehow. Maybe it retroactively makes his XP less than my XP. I don't know.

I'm really befuddled as to why anyone would have a problem with optional AVs.
Quote:
Originally Posted by IndyStruck View Post
I was unaware we were on trial, but, considering your answer to requests for a harder difficulty are "go trial" I suppose that's not too surprising.
Well, Johnny is that chucklehead that thinks tankers are somehow "underpowered." So go fig.


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
Because not all the content in the game needs to accommodate teams. Just like not all the content in the game accommodates soloing. People insist there be special content that is team only, so, again, I see no reason this solo oriented zone should do more to accommodate teaming than it does. It certainly supports teaming better than iTrials support soloing.


.
This is an absolutely moronic stance to take. Not to mention petty.

The comparison you draw is so ridiculous, even you have to see that.

You, as a solo player, lose absolutely NOTHING by having people be able to spawn AV's in the Dark Astoria arcs.

On the other hand, whole idea behind the iTrials is to have challenges and mechanics that can only be completed by a cooperating group of players. You simply cannot do that and simultaneously make them soloable. It defies the whole point of them.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by TrueMetal View Post
You, as a solo player, lose absolutely NOTHING by having people be able to spawn AV's in the Dark Astoria arcs.
While personally, I see nothing wrong with EB's rolling up to AV for teams, as it works everywhere else, and in fact I think it's a bug I also can't let this statement slide without pointing out the problem.

There remains the possibility, no matter how slight, that if enough teams start steamrolling the DA content, and AV's meant better drops, that eventually it would led to the Dev's further reducing the rewards in zone.
This would only hurt the true Soloist, as the teams would just keep trucking and or go back to trials.

Small and unlikely yes, but still prevents one from saying 'Nothing' that strongly.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Since when do AVs mean better drops, though? AVs are generally terrible in terms of rewards for the time and effort it takes to defeat them.


 

Posted

Perhaps not, I figured the thread drop weight would be higher for them though. Not really that big an improvement but still, every little bit.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
Perhaps not, I figured the thread drop weight would be higher for them though. Not really that big an improvement but still, every little bit.
The most important thing is that we're talking about a trivial number of AVs here, in the scope of the content. We're not talking about turning all the Cyclopes and Minotaurs into AVs such that they could be farmed en masse. We're just talking about signature foes.

I can't see that creating the issue you're describing.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I kind of have to agree with Johnny on this one, for two reasons.

One, it could be actually be semi-disruptive to teaming. How many folks will sit for a half hour trying to get 6 folks for the DFB trial so it'll spawn the AV's when you can readily go with 4 then check again after the 20 minute or so run? This is different in that it's readily fixable by the difficulty settings, but not all players will do that. They want the 6-8 on teams for the easy steamroll, otherwise "LOL that's to hard, 4get it!" (yes, I've seen this argument). I'll admit, this is a very, very minor argument, and I suspect the real reason is my second point.

Two, we're told over and over throughout the arc that while there are powerful beings out there, nothing can truly match the power of an incarnate. This mechanic 'forces' us to understand that, and underscores just how powerful we really are at this point. There's an AV of Requiem, Romulus, Reichsman, etc. in game, which proves to me that this is not an oversight on the dev's part. The fact these once fearsome opponents have been diminished is part of the 'working as intended' in our ascension as incarnates.

Basically, they're not less powerful, you're just that much more powerful, and the EB thing is just a game mechanic to demonstrate that.

Ultimately, I don't care either way, but I don't think it's a bug or oversight, and working just as they intended it to be...

So that way we can't complain when they sic the really nasty pancakes on us in the next installment... As demonstrated in a couple misisons (a particular Cimeroran one comes to mind...). I'm thinking they're going to focus on 'strength in numbers' against us vs singular powerful opponents. This can make us 'feel' even more powerful than fighting a single thing that's more powerful than us.

Now Incarnates are the AV's, and the old AV's and NPC's are the players that have to swarm us to have a chance. That's power.

I imagine that perspective shift is what it means to be an incarnate.


"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.