Elite Bosses and Arch-Villains in Dark Astoria
When you put in AVs, then suddenly the tougher enemy is the "real" one - the EBs are just watered down versions for those who aren't up to snuff.
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"I want to fight enemies at their full power, not as Elite Bosses".
In the cases of EB to AV scaling, AV is the 'real' one.
Except in DA where there are no AVs because we're supposed to be that powerful, even if you happen to be on a Defender who can't stand up to an AV.
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...so, like the 13-page sticky in the tanker forums and the AT review that's happening right now? Seems you've already won that argument.
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I'm willing to bet if anything happens at all, the devs blow off the thread except for the people asking for the aggro cap increased and then up the HP modifier or double Gauntlet's taunt radius or something.
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I won? Hardly. I never win.
I'm willing to bet if anything happens at all, the devs blow off the thread except for the people asking for the aggro cap increased and then up the HP modifier or double Gauntlet's taunt radius or something. . |
But hey, as long you want the devs to cater to extreme minorities, I know a Tanker player who thinks they have damage issues. He'd like that looked into so they could do things like solo AVs as well as some melee ATs can.
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Also, if Tankers in fact do get damage buffs, can I demand you apologize in every thread you've ever pulled the "this is vaguely analogous to my tanker buff argument, so you must concede that point if you support this one" card? ;P
All my incarnates can solo AVs Johnnys bad and plays gimped tanks and the devs should change this. I want more AV fights for my incarnates not glorified bosses(ebs) that die in 5 hits.
Thank you for your time.
It's good to see Mr Butane posting things I consider between the range of inadvertently fallacious and ******* insane again. The period of him making perfect sense was disorintating.
While personally, I see nothing wrong with EB's rolling up to AV for teams, as it works everywhere else, and in fact I think it's a bug I also can't let this statement slide without pointing out the problem.
There remains the possibility, no matter how slight, that if enough teams start steamrolling the DA content, and AV's meant better drops, that eventually it would led to the Dev's further reducing the rewards in zone. This would only hurt the true Soloist, as the teams would just keep trucking and or go back to trials. Small and unlikely yes, but still prevents one from saying 'Nothing' that strongly. |
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
But, specifically for DA, I object to catering to teams on principle. Teams have a ton of trials and content to run, AND they're vastly more rewarding for the purpose of powering up Incarnates. Leave DA to the soloists and small teams and go back to running trials if DA fails to please on a large team, because trials are for that.
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I am a soloist. And duo/trio player. And iTrial runner. And badger. And a whole lot of things more. And I want to have the option to bash on AV's solo or duo if I feel like it.
It wouldn't diminish DA in any way for you or anyone else. Except in your own head, maybe. Your 'principle' is nothing but petty childishness.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Now Incarnates are the AV's, and the old AV's and NPC's are the players that have to swarm us to have a chance. That's power.
I imagine that perspective shift is what it means to be an incarnate. |
Those are quite explicitly the mechanics representation of being an Incarnate, and those are just the ones we have so far. More are coming.
Remember, in Mender Ramiel's arc, your future self fights AVs. Not EBs. Not bosses. AVs.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Okay, people are officially putting WAY too much onto the titles of enemies.
The feelings I got through ALL of DA was that, now that we are so powerful, AVs that haven't been able to keep up just kinda...fall by the wayside.
Just because the enemies in the remiel arc were AVs didn't mean anything, because we stomped them like minions, and there was no reason to make them at "minion" level because we were already buffed.
Minion - Monster are not things you notice in game, they're a representation of your character's perception of the enemy's strength. Now that you are THAT strong, certain people just aren't the same level of threat to your character, so they go down in "Rank"
Tub Ci is an AV in the arc where he starts absorbing souls to fight you, because he found a way to fight on "Equal footing" with an incarnate.
My problem with that idea of "EBs are the representation of you getting stronger" argument is that it's a completely false feeling.
Incarnate abilities are supposed to make us stronger, supposed to make us more able to perform our super heroic (or villainous) duties. But the idea that an enemy has to be cut down to EB levels utterly falsifies that intention.
You might as well cut down the entire incarnate storyline and powers and just remove AVs from the game if that's your idea of getting more powerful.
Now, me? I'd like to actually get more powerful than get a handicap like having my enemies be underpowered.
"The Hollows was a cover up; it was really caused by Blue Steel experimenting with Foot Stomp." - Steelclaw
<-- boy
The feelings I got through ALL of DA was that, now that we are so powerful, AVs that haven't been able to keep up just kinda...fall by the wayside.
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The actual mechanical effects of Incarnate abilities really DO make us dramatically more powerful. We don't need the game to fake it by downranking the enemies. A level 50 AV against a 50+3 Incarnate is already a curbstomp fight compared to the same AV against a 50 non-Incarnate.
Edit: And turning them into an EB, even when I'm willing to fight AVs, is both patronizing and unsatisfying.
So, which Incarnate powers do you need for the Archvillains in DA to turn into Elite Bosses? None. An empty alpha slot is, apparently, enough to completely outclass enemies that would be AVs anywhere else? That doesn't hold up, to me, not at all.
The actual mechanical effects of Incarnate abilities really DO make us dramatically more powerful. We don't need the game to fake it by downranking the enemies. A level 50 AV against a 50+3 Incarnate is already a curbstomp fight compared to the same AV against a 50 non-Incarnate. |
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
It's a non-argument that you can't back up other than with selfishness.
I am a soloist. And duo/trio player. And iTrial runner. And badger. And a whole lot of things more. And I want to have the option to bash on AV's solo or duo if I feel like it. It wouldn't diminish DA in any way for you or anyone else. Except in your own head, maybe. Your 'principle' is nothing but petty childishness. |
Having a single entity that can stand up to us in the "I" (incarnate) game shouldn't happen, where masses of 'them' (NPC's, etc) can, reverse the tables, and challenge, the perspective of the "I" game.
Why should the minions not be made underlings and the lt's made minions? Because we WANT the reward of minions. On the other hand, we WANT challenge to overcome and feel powerful over because we're Incarnates. This level of progression (or sense thereof) is important. Don't misunderstand the desire to overcome opponents, with a desire for 'lack of challenge'. Challenge can be achieved with (skilled) less challenging foes in numbers without utilizing blatantly overpowered individual foes, you have to overcome. If you ask me, they explore this in the "Talons of Vengance" as a group. There's a LOT of DeBuffs and such in the group, and when you face them it's in higher numbers than normal. I prefer this to a "Bag of Hit Points" at the end of the mission to add gravitas to it.
I'll ask you this. If they changed the 'title' tag from AV's to EB's, without changing anything else, would you 'feel better'? That's what they're jockeying about now with the Incarnate content. Listen to what I'm saying- this is important and what they're 'fishing' for. I bet everything they're working on a system that takes groups of NPC's into account instead of individuals, as the new power to 'overcome'. It's NOT about the one overpowered NPC, it's about the mass of NPC's that attack your personage. It's a change in perspective, going from 'being one of the mob' to 'being what the mob needs to overcome'.
Like before being an "INCARNATE" when a mob of us 'overcomes' an AV, those NPC's now look to find mobs to 'overcome' us "THE INCARNATES".
I wasn't kidding when I've said we became the new AV's. the 'old' AV's and NPC now have become the mass of players that have to overcome US. That's the point of the INCARNATE content from what I can tell... and if you ask me, it's BRILLIANT for those reasons alone. I just think it takes some time for the MMO industry and it's overall base to wrap its head around.
To pull two of the oldest posters that I've followed, that have had extremely different viewpoints, together. I present this philosophy that takes two different players I have disagreed with (and agreed with, and admired, as players) over the years.
Johnny_Butane wanted the power-trip fantasty. Samuel_Tow wanted more than that, because story was important. Now I shall add a third, less tangible answer that has to be addressed:
The 'super hero' genre wanted it, because it was part of the legacy of what it means to be a SUPER hero.
(This has been handled in varying degrees with various 'artists' in the studio before and since, and is best left to a different forum)
I-22 DEFINED IT (as far as I'm concerned). PERIOD. IT HAS BEEN THE BEST UPDATE THE DEV'S HAVE MADE, TO DATE, BECAUSE WITH THE DIFFICULTY SLIDER, IT APPEALS TO BOTH (and with that statement uphold the EB-AV argument as well because it's valid-and EITHER WAY (hero or villain, because I believe either of my 'main's' could survive and overcome a -3 AV if I wanted to try it- though have only gone against EB's because I want the story more) IT'S AWESOME!!!ELLLEVENTYONE)
So I go against Johnny's desire to not allow AV's because I wouldn't mind seeing what my level 50+3 MM would do against an level 50 AV. Would it be any tougher than the level 54 EB. I chose my Scrapper to face? Maybe, but I think there should be the option to try if I want

So. If anything. I completely support Johnny's ideals while conceding the idea of "why not making them AV's for those who want it" also legit.
However, I love ALL inclusiveness and wouldn't mind seeing solo versions of the TF's and iTrials for my solo characters. No, I don't see why there should be 'team specific' content if there's no acceptance of 'solo/small team' content at the end of the day, so that supports Johnny's argument.
But I was up late last night, and up late again tonight and still adjusting to the 'spring forward' effect... and rather punch drunk with sleep deprivation so what do I know other than this is how I feel?

Basically, I agree with everyone, but here are my reasons why everyone's argument is legit.
"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.
Minion - Monster are not things you notice in game, they're a representation of your character's perception of the enemy's strength. Now that you are THAT strong, certain people just aren't the same level of threat to your character, so they go down in "Rank"
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If some of these EBs really, truly aren't supposed to be as great a threat to us as an AV, that's fine. That scenario exists in the pre-incarnate game, too. There are foes who are only EBs, ever. I don't buy that the story suggests that every named "boss" (by game convention, not CoH rank) in Dark Astoria makes sense to be that wimpy.
Look at it this way: The standard game has bosses, EBs and AVs. Let's say an EB is 5x as strong as a boss, and an AV is 10x as strong as an EB. (The exact numbers don't actually matter, bear with me.) There are bosses in DA. Why is it that the most strong anyone in DA has managed to become is 5x stronger than a boss? If people who would be AVs are only EBs, why aren't the strongest foes under EB either 10x weaker (down-shifted EBs) or 50x weaker (downshifted bosses) than an EB? Why are there an bosses in DA at all?
The answer is that these foes are not EBs because the devs are scaling it as if we'd become that more powerful.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I'll ask you this. If they changed the 'title' tag from AV's to EB's, without changing anything else, would you 'feel better'? That's what they're jockeying about now with the Incarnate content. Listen to what I'm saying- this is important and what they're 'fishing' for. I bet everything they're working on a system that takes groups of NPC's into account instead of individuals, as the new power to 'overcome'. It's NOT about the one overpowered NPC, it's about the mass of NPC's that attack your personage. It's a change in perspective, going from 'being one of the mob' to 'being what the mob needs to overcome'.
Like before being an "INCARNATE" when a mob of us 'overcomes' an AV, those NPC's now look to find mobs to 'overcome' us "THE INCARNATES". I wasn't kidding when I've said we became the new AV's. the 'old' AV's and NPC now have become the mass of players that have to overcome US. That's the point of the INCARNATE content from what I can tell... and if you ask me, it's BRILLIANT for those reasons alone. I just think it takes some time for the MMO industry and it's overall base to wrap its head around. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
My problem with that idea of "EBs are the representation of you getting stronger" argument is that it's a completely false feeling.
Incarnate abilities are supposed to make us stronger, supposed to make us more able to perform our super heroic (or villainous) duties. But the idea that an enemy has to be cut down to EB levels utterly falsifies that intention. You might as well cut down the entire incarnate storyline and powers and just remove AVs from the game if that's your idea of getting more powerful. Now, me? I'd like to actually get more powerful than get a handicap like having my enemies be underpowered. |
However, if I may posit, that'd end up in a 'power creep' problem that ED and Issue 6 sought to avoid.
The EB vs AV argument could in this case, be made as an avoidance of such power creep. Otherwise, when Batallion and the next 'threat' appear, it would require a new categorization to apply to the conning system. Folks have already balked the currencey systems in this game (inf, merits, salvage, shards, threads, etc)... How do you think they'd react to a new conning system?
Yeah.
So they adjust how we view the conning system works at the Incarnate level.
Make sense?
I'm really not trying to be snarky. I really think this is the adjustment in perspective they're trying to achieve in the 'next level' of play. Otherwise, why would we face against a team of 6+ BOSS level characters as a single mob in a mission?
I also think it's the correct choice, and advise them to stay the course in this regard.
When we're 50(+5-6) or whatever in this system... I'm sure the AV's will be the new bosses while EB's will be the new Lt's in the 'solo system'... Where in the iTrials of that era level we fight against level 54 (+3-5's). It'll scale, it's just in how it's percieved.
"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.
If there were no Incarnate trials, I think this might have something to it. But there are, so I don't think this is the case. I just don't think they're creating that kind of design dichotomy between the two.
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Keep in mind, I'm not against the concept of the AV settings, especially if 'solo/small team' settings are included in what is currently considered trial/TF content.
What's good for the goose, and all that...
Anyone has arguments, the old Posi TF should be more than enough proof that it can be done.
"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.
Now this is a legitimate argument because it addresses the 'appearances' of making underpowered AV's.
However, if I may posit, that'd end up in a 'power creep' problem that ED and Issue 6 sought to avoid. The EB vs AV argument could in this case, be made as an avoidance of such power creep. Otherwise, when Batallion and the next 'threat' appear, it would require a new categorization to apply to the conning system. Folks have already balked the currencey systems in this game (inf, merits, salvage, shards, threads, etc)... How do you think they'd react to a new conning system? Yeah. So they adjust how we view the conning system works at the Incarnate level. Make sense? I'm really not trying to be snarky. I really think this is the adjustment in perspective they're trying to achieve in the 'next level' of play. Otherwise, why would we face against a team of 6+ BOSS level characters as a single mob in a mission? I also think it's the correct choice, and advise them to stay the course in this regard. When we're 50(+5-6) or whatever in this system... I'm sure the AV's will be the new bosses while EB's will be the new Lt's in the 'solo system'... Where in the iTrials of that era level we fight against level 54 (+3-5's). It'll scale, it's just in how it's percieved. |
I don't think it's outside the realm of possibility that more powerful enemies can fall under these categories.
If we just dress up the old AVs as EBs and have new AVs put in their place, we're not truly getting more powerful, we're just getting new enemies.
"The Hollows was a cover up; it was really caused by Blue Steel experimenting with Foot Stomp." - Steelclaw
<-- boy
Now this is a legitimate argument because it addresses the 'appearances' of making underpowered AV's.
However, if I may posit, that'd end up in a 'power creep' problem that ED and Issue 6 sought to avoid. The EB vs AV argument could in this case, be made as an avoidance of such power creep. Otherwise, when Batallion and the next 'threat' appear, it would require a new categorization to apply to the conning system. Folks have already balked the currencey systems in this game (inf, merits, salvage, shards, threads, etc)... How do you think they'd react to a new conning system? |
There's a few problems with having significant enemies spawn as EBs, even when players are willing to fight AVs. For one thing, it makes the fight trivial. Not "He was a strong foe, but I prevailed thanks to my Incarnate might", just "he was a pushover, I could've done that without Incarnate powers at all". To me, that's not satisfying.
In a similar vein, EBs just do not live very long against Incarnate-level DPS, so what should be a climactic encounter ends before you even get a good look at their costume or powers.
It's also a problem because ranks are relative: these guys are barely stronger than the nameless bosses I've been fighting dozens of.
And it's again a problem because it just feels disappointing. I possess ULTIMATE COSMIC POWER, which I have painstakingly gained, risking bodily harm and even the loss of my free will, in order to face challenges against which I would otherwise have no hope of prevailing, and those challenges are failing to materialize.
I just want to say that I never enjoyed the iTrials. Not at all. I am extremely glad to have some non-Trial Incarnate content, and will never do another Trial again.
And I have absolutely no problem with the major EBs in DA being scalable to AVs. In fact, I can't understand why they don't already, unless it's a bug. I don't care if 8 people can do something in DA and one person can't solo a Trial. I'm having fun, and I have no objection to other people having their fun too.
However, it turned out that Smith was not a time-travelling Terminator
No, no. I get where Johnny's coming from (or I think I do). It's a pretense of power. I've lurked these forums a long time. A LOT more than I've posted, but I think there's an important point here that the Dev's are starting to explore and I... personally... want to encourage.
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Having a single entity that can stand up to us in the "I" (incarnate) game shouldn't happen, where masses of 'them' (NPC's, etc) can, reverse the tables, and challenge, the perspective of the "I" game. |
Why should the minions not be made underlings and the lt's made minions? Because we WANT the reward of minions. On the other hand, we WANT challenge to overcome and feel powerful over because we're Incarnates. This level of progression (or sense thereof) is important. Don't misunderstand the desire to overcome opponents, with a desire for 'lack of challenge'. Challenge can be achieved with (skilled) less challenging foes in numbers without utilizing blatantly overpowered individual foes, you have to overcome. If you ask me, they explore this in the "Talons of Vengance" as a group. There's a LOT of DeBuffs and such in the group, and when you face them it's in higher numbers than normal. I prefer this to a "Bag of Hit Points" at the end of the mission to add gravitas to it. |
And that's the point I'm trying to make. I just want to have the option to make it more challenging. It doesn't take anything away from the current situation. You can still put your difficulty at -1 and carve a path through greys while cackling maniacally if you like.
I'll ask you this. If they changed the 'title' tag from AV's to EB's, without changing anything else, would you 'feel better'? That's what they're jockeying about now with the Incarnate content. |
Listen to what I'm saying- this is important and what they're 'fishing' for. I bet everything they're working on a system that takes groups of NPC's into account instead of individuals, as the new power to 'overcome'. It's NOT about the one overpowered NPC, it's about the mass of NPC's that attack your personage. It's a change in perspective, going from 'being one of the mob' to 'being what the mob needs to overcome'. Like before being an "INCARNATE" when a mob of us 'overcomes' an AV, those NPC's now look to find mobs to 'overcome' us "THE INCARNATES". |
I wasn't kidding when I've said we became the new AV's. the 'old' AV's and NPC now have become the mass of players that have to overcome US. That's the point of the INCARNATE content from what I can tell... and if you ask me, it's BRILLIANT for those reasons alone. I just think it takes some time for the MMO industry and it's overall base to wrap its head around. |
So. If anything. I completely support Johnny's ideals while conceding the idea of "why not making them AV's for those who want it" also legit. |
However, I love ALL inclusiveness and wouldn't mind seeing solo versions of the TF's and iTrials for my solo characters. No, I don't see why there should be 'team specific' content if there's no acceptance of 'solo/small team' content at the end of the day, so that supports Johnny's argument. |
Again, this is so nonsensical.
I think there are very few people who want 'team specific' content just for the sake of it being team specific, or to spite the soloers or whatever.
The thing about the iTrials and that sort of gameplay is that it uses mechanics and sets challenges that simply cannot be done by a single (or very small group of) players. They REQUIRE the cooperation between a group of players. That is why people want and play those things. Because it's a different type of gameplay. If you made them into a single player version, hey whatever, but then they aren't trials anymore but simple missions (or arcs) just like the DA stuff. You'd have to take out the mechanics and tone down the challenges because they're physically impossible for a single player to complete.
While all the devs have to do to turn a 'solo mission' into 'group content' is, well, nothing at all! The game makes everything standard accessible for groups up to 8 people and scales stuff accordingly. Except in Dark Astoria were for some reason EBs don't scale up to AVs.
But I was up late last night, and up late again tonight and still adjusting to the 'spring forward' effect... and rather punch drunk with sleep deprivation so what do I know other than this is how I feel? ![]() Basically, I agree with everyone, but here are my reasons why everyone's argument is legit. |

@True Metal
Co-leader of Callous Crew SG. Based on Union server.
Perhaps. But you said:
So yes, just as you're having that at least looked into, so should this be. |
Also, if Tankers in fact do get damage buffs, can I demand you apologize in every thread you've ever pulled the "this is vaguely analogous to my tanker buff argument, so you must concede that point if you support this one" card? ;P |
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I just want to make a one sentence post so that Johnny might see it instead of nitpicking other parts of posts: Dark Astoria isn't the solo Incarnate path; Dark Astoria is the non-Trial Incarnate path. (PS; that means teams are included!)
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