Returning player - do I just suck?
Hey, all. Came back to CoH after a long hiatus to try out the free-play options (though I'm currently VIPing on a game card), and I'm finding that the game seems much harder than I remember. Best example I can give -- the toon I rolled to try out Praetoria:
As an example of my frustration, I'm currently doing the Bobcat arc in Pretoria. |
This is the best example, but I'm having similar troubles with most of my toons, save one -- a Martial Arts/Super Reflexes scrapper I rolled way back when and am running through First Ward with now.
Has the game gotten tougher, or do I just suck? |
On the other hand, PRAETORIA seems to be a lot harder than Paragon or the Rogue Isles, and as a result it's sometimes even harder to find teams on some servers.
Try taking your MA/SR back to Paragon and see how he fares?
"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner
30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04
Parts do seem harder. Other parts are easier. Thermal is a more supporty oriented set, especially, so if that alt is trying to tackle the tougher stuff solo, I'm not surprised you're having some tough times.
I'd be willing to bet if you started in Paragon City and ran the Death from Below a couple of times, and got yourself a few SOs and the long term buffs, that it would seem worlds easier. And that you'd probably be able to team more, if you were so inclined, which makes the low level content easier still.
All that said, you might suck a bit, too. I honestly don't know on that front, but I'll admit when I take even a short hiatus, my skills do for sure drop.
What server are you on? If you're in-game on any of the servers I play on, I'd be happy to team for a bit, to lend a hand, or whatever..
I have soloed Praetoria several times for the badges. On Brutes only, my preferred solo toons. Squishies are hard for me solo, and I would think Praetoria would be insanely hard. The enemies in Preatoria are "cutting edge" mobs, with the latest datamined ways to challenge characters. The arcs are neat, but some of the missions have grand little tricks in them like "stand here and wait for the endless ambushes to successfully complete this" I would rate this content the hardest to solo in the game for a solo low level player.
It has been pointed out Praetoria is very quiet compared to other zones. Hard to find teams, especially big teams. Its great content, well written, but hard.
Try running on Virtue heroside for awhile. Or Freedom. Get with some teams, see how you like it. And GL.
Just be assured that 1) a defender is going to have a tough time soloing in Paragon, and I suspect the rogue isles as well.
Praetoria, or gold side IS challenging. I am quite sure that if you started with a brute or a scrapper, or even a blaster, you'd have a far easier time with things. A defender certainly can solo, but a defender is certainly not the first choice for running solo.
Look for things to change quite a bit on 2xp weekend.

"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase
Welcome back!
First, you might just be rusty. A character created waaay back with say just single origin enhancements should perform basically as well now as it did then, not taking into account any 'balancing' of powers.
Did parts of the game get more difficult? Yes and no... maybe. The new content you are playing may have different vulnerabilities and strengths that you are not used to. Praetoria can be pretty tough.
At level 17 - to be able to challenge the foes at the level you want, you may have to adjust.
- Use the in-game market 'trading house' to upgrade from DOs to SOs. (this is a great bump)
- Use inspirations. Don't horde them. Use them as you get them. Don't have an empty tray but never have a full tray. We are just missing out on the next one that could have dropped because our tray is full. (I hate inspirations but they work, 3 reds + 3 purples or 3 oranges can really change a tough encounter)
- A different archtype? If you're solo and want ranged maybe a Corruptor is more your style. Blasters are effective but squishie. A Corruptor might be a nice balance.
See you out there!
Tru
Great game while it lasts.
Also of note and warning: while you're currently VIP, thus having access to Invention Origin enhancements, if you drop down to premium/FTP they will become "deactivated" unless you purchase the IO license from the market or you have enough paragon reward tokens to fill up the T7 reward line (I think). It's like $2 a month for the license, but some returning players choosing to go the premium route have been caught off guard with builds using mostly IOs that just weren't running.
It's not just you. The new Praetoria content is DEFINITELY harder than the Paragon City / Rogue Islands content. Also, Defenders are one of the hardest things to solo, while Scrappers are one of the easiest, so that probably explains a LOT.
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Yeah, Praetoria is much harder, especially for those without mez protection. On top of that Therm/DP is a poor solo build at low or mid levels.
Make the most out of the Market while you're VIP. Selling low level salvage can really give you a boost towards outfitting your toons. And scouring the Enhancements section for people unloading low level SOs can also both improve your toon and save you money at the same time.
You also might want to look into buying some temp powers. Stun Grenades are usually cheap and can really help a squishy out in early levels. All the attack type powers are very cheap, if you have toons with holes in their attack chains. Kinetic Dampers can really help for tough fights, as can Backup Radios. Though those, especially the latter, can be pricey.
Lastly, find some friends online even if you don't play with them often, as there are a ton of people in the CoH community who will go out of their way to help you out.
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
In addition for Praetoria being harder, thermal radiation is a very team oriented set with warmth being the only power early on that's useful to a solo'er (Masterminds excluded.) And given the relative difficulty of Praetoria it can be fairly hard to find groups as most people don't start characters there after running through it a few times for the story (if that.)
_________
@Inquisitor
I think Arcanaville made a comment around when Praetoria came out that the devs had forgotten how to design low level critters, based on how tough they made them. They were designed more like mid-to-high level critters in terms of attack chains and capabilities.
The Praetorian stories are very interesting, and worth repeating to see the different faction variations, but I'd suggest trying them on a fairly solid soloing character. I'd suggest a Mastermind, but you may not have access to that once you go free to play. Other good choices are a Brute (ideally with a low level heal), a scrapper, as you found, or maybe something like a Fire/Dark corruptor or Fire/Plant controller, where you have more ability to shut down or debuff some of the critters.
If you want to stick with the same defender, try to do some searches and find someone else to pair with. You could provide some good support to another character.
Thanks for the advice and support, folks -- I feel a lot better about my progress after reading all this. And I will say that I like the missions where you get an NPC ally to pitch in -- those seem tailor-made for defenders and tend to be much easier missions for me to complete.
I've been playing on Victory, since that's the server I started out on back at launch, and I can't say I've run across any other player in any of the Praetoria zones since I started working this toon. I have earned a few character transfer tokens from my prior paid time, though, so I'll probably look into moving a few toons to a higher-traffic server fairly soon.
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Pauper
I've been playing on Victory, since that's the server I started out on back at launch, and I can't say I've run across any other player in any of the Praetoria zones since I started working this toon. I have earned a few character transfer tokens from my prior paid time, though, so I'll probably look into moving a few toons to a higher-traffic server fairly soon.
-- Pauper |
PS On Victory you'll want to join the channels Victory Badges and Victory Forum. Most of the chatter and team forming are done there.
_________
@Inquisitor
I think Arcanaville made a comment around when Praetoria came out that the devs had forgotten how to design low level critters, based on how tough they made them. They were designed more like mid-to-high level critters in terms of attack chains and capabilities.
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Then GR was released with tougher critters and instead of being happy about getting new content that wasn't easy everyone was upset that the stuff was too hard.
Then GR was released with tougher critters and instead of being happy about getting new content that wasn't easy everyone was upset that the stuff was too hard.
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I've only taken a brute and a blaster through Praetoria, so take that as you like. (I don't care for defenders.) And my blaster got a Jet Pack at level 5 and said "Goodbye to knockback and melee" so there's that little detail too.
Praetoria is harder... Dual Pistols is a low damage, long animation set and defenders have a severe damage penalty to boot.
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Up to 50% harder from level 1 to 20. The critters have more attacks than City of Heroes or Villains characters, and they acquire mez and debuff far earlier (as in: right from the start).
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Another thing that makes it a little harder to find teams (at least, non-repeatable missions teams) is that most of the arcs end in a moral choice mission and are solo only (Such as killing Him, or Her...) which change your "alignment" in Praetoria.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
Personally I was really happy with the difficulty curve of Praetorian content. I think the increased difficulty did make the content more interesting and more engaging.
I've only taken a brute and a blaster through Praetoria, so take that as you like. (I don't care for defenders.) And my blaster got a Jet Pack at level 5 and said "Goodbye to knockback and melee" so there's that little detail too. |
I'm not even sure the devs realized what they did. I think the devs have over time been focused on making ever more "interesting" and harder critters: City of Villains is much harder to solo through than City of Heroes, and Praetoria is harder still. How hard a critter is depends more on when it was created than what level it was created for.
But that assumes we're all in the same boat and have done it all and seen it all. I don't think the devs did themselves a service by making the starting levels for brand new players in Praetoria harder (on a relative basis) than most of the content experienced players had to deal with outside of Praetoria at any almost level.
Especially if you were playing anything besides a melee archetype.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
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I think there was a time and a place to introduce harder content for experienced players who wanted a change from the older critters. I don't think it was in the starting zone being marketed to brand new players.
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The biggest problem with Praetoria, imo, is it's a third starting area, in a game that's already heavily tilted in terms of players to one side (Heroes). If there where more experienced players playing with the new players in Praetoria, I think an perceived difficulty would be a lot less.
As it is, both Praetoria and Rogues Isles do kinda have a population problem on any server besides Freedom and Virtue, and that's another issue that leads to "difficulty" for new players.
While you might be rusty and DOs are not as powerful as SOs, I can speak from experience when I say that parts of Praetoria can be really rough. The "stand here and get pummeled" missions routinely fail with my DP/Therm corruptor because I can't use many of my usual tactics. Its frustrating. I love the storylines, but I drop those missions all of the time because I just don't have the ability to handle them.
Altoholism isn't a problem, its a calling.
60+ characters, 5 years, 3 50's.
Hey, all. Came back to CoH after a long hiatus to try out the free-play options (though I'm currently VIPing on a game card), and I'm finding that the game seems much harder than I remember. Best example I can give -- the toon I rolled to try out Praetoria:
Manicheus Uno
Thermal Rad/Dual Pistols Defender (just hit 17)
Warmth - 16+ DO End Red, 15+ DO Heal+, empty
Power of the Phoenix - 10 IO Rech Red
Pistols - 16+ DO Dmg+, 20 Trn Dmg+, 14+ DO Acc+, 16+ Trn Acc+, 14 Trn Range+
Dual-Wield - 10 IO Dmg+, 17+ Trn Dmg+, 19 Trn Acc+, 16+ Trn Rech Red, 15+ DO Range+
Empty Clips - 16+ Trn Dmg+, 15 DO Acc+, 11 DO Range+, 14 IO Explosive Strike (Chance for Smashing)
Bullet Rain - 19 Trn Acc+
Health - 14 DO Heal+, 15 DO Heal+, empty
Stamina - 15 IO End Mod
Stealth - 10 IO Def+
Invisibility - 15 IO Def+
He's also got Teleport as a travel power, but not sure how relevant that is. I'll also say that nearly all the enhancements slotted are drops or built from drops, though I'm low on 'Information' due to some teething issues related to the Praetoria vendors being 'all-origin' vendors (and thus accidentally buying DOs that didn't include my own origin).
As an example of my frustration, I'm currently doing the Bobcat arc in Pretoria. In the 'kidnap a psychic' mission, I'm encountering Syndicate, mostly Sword Adepts and Pistol Adepts. If I run into a group of 3 yellows (minions one level above me), I generally either try to arrange so that only one has me in LOS or hit Stealth; generally this will allow me to pull one at a time and handle the group, albeit slowly. But if something goes wrong and I aggro the full 3-enemy group, I generally get hammered, even with maneuvering to try to keep as many as possible in the arc of Empty Clips. I have noticed a slight animation delay when going back to the guns after using Warmth to heal up mid-combat, but I've also found that if I hit a Dual Pistols power that's recharging, the animation will play even if the power isn't recharged, which often covers the remaining recharge time. Then, at the conclusion of the mission, I finally encounter the psychic I'm supposed to kidnap (and her surprise companion), and I just get hammered. Currently I'm doing what I typically do when I discover that I can't finish a scenario -- wait three days, then hit the 'complete mission from this contact' menu item to get past it and keep on with the story.
This is the best example, but I'm having similar troubles with most of my toons, save one -- a Martial Arts/Super Reflexes scrapper I rolled way back when and am running through First Ward with now. Most of my toons, except this guy and the scrapper, have been dialed back to -1/-1 difficulty just so I can experience the missions without having to make multiple trips from the hospital back to the mission map.
Has the game gotten tougher, or do I just suck?
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Pauper