Returning player - do I just suck?


AquaJAWS

 

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Originally Posted by TheLadyK View Post
While you might be rusty and DOs are not as powerful as SOs, I can speak from experience when I say that parts of Praetoria can be really rough. The "stand here and get pummeled" missions routinely fail with my DP/Therm corruptor because I can't use many of my usual tactics. Its frustrating. I love the storylines, but I drop those missions all of the time because I just don't have the ability to handle them.
Sorry but I don't recall any "stand there and get pummeled" missions. I've always had the option of breaking off, falling back (even if it means exiting the mission), healing up, and returning to pick off another 1, 2, or 3 opponents. Repeat the process until finished. Sure it takes longer but that's called tactics and strategy. You don't play a corrupter like a tank or brute and stand there mashing buttons.


 

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Originally Posted by Forbin_Project View Post
Sorry but I don't recall any "stand there and get pummeled" missions. I've always had the option of breaking off, falling back (even if it means exiting the mission), healing up, and returning to pick off another 1, 2, or 3 opponents. Repeat the process until finished. Sure it takes longer but that's called tactics and strategy. You don't play a corrupter like a tank or brute and stand there mashing buttons.
I don't think there are a lot of 'stand there and get pummeled' missions, but there is one in Doctor Steffard's arc where you are to meet someone at the back of the map. After you talk to her there are TONS of ghouls that ambush in waves. There are a couple npcs that will help you fight if you stay in the back, but they won't move very far from their spawn points so drawing back means you lose their help. The waves are timed spawns (with very little time between) and start with aggro on you meaning so the only way you CAN draw back is to leave the map. If you do that all the ghouls will, when you come back, be clustered at the far end of the room from the npc helpers. It really is hella hard to get through that one without dying (possibly multilple times) as a squishy.

Edit: Yes, you can run in, kill a ghoul or two, and run back out. But there will be up to a dozen (i think) of them clustered together. That's a whole lot of running in and out.

Edit Edit: I actually like that there is some difficulty to many praetorian missions. But for a new player or someone coming back after a long break (and used to the old low level missions) they can make for a pretty steep learning curve.


_________
@Inquisitor

 

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Just to echo, I think there are two problems here - you're a defender, and you're in Pretoria. If you want a defender feel without the defender exp debt, roll up a Mastermind or a Corrupter. Pretty much any other AT would be easier to run through Pretoria, defenders have a painful combination of low health, low damage, and limited control (compared to the control oriented archtypes). They shine in a group, and they're good enough once they've been slotted out, but early on they are terrible for soloing compared to Brutes, Scrappers, or Masterminds.

My biggest problem with Pretoria is that waves of mobs always target you. That's pretty brutal for squishies and Stalkers, who's survivability depends heavily on being able to decide the terms of most engagements. Even the tougher mobs weren't that bad, so long as the player has the ability to counter them it won't take more than a few deaths for them to learn how to deal with the content unless you force them to do it under pressure. If they went back and simply had the mobs do a move_to rather than attack order, the difficulty of the content would be much more regular. The Pretoria content model would have been better at higher levels, once the players had tools to deal with those situations.


 

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Originally Posted by Mr_Morbid View Post
I don't think there are a lot of 'stand there and get pummeled' missions, but there is one in Doctor Steffard's arc where you are to meet someone at the back of the map. After you talk to her there are TONS of ghouls that ambush in waves. There are a couple npcs that will help you fight if you stay in the back, but they won't move very far from their spawn points so drawing back means you lose their help. The waves are timed spawns (with very little time between) and start with aggro on you meaning so the only way you CAN draw back is to leave the map. If you do that all the ghouls will, when you come back, be clustered at the far end of the room from the npc helpers. It really is hella hard to get through that one without dying (possibly multilple times) as a squishy.
Yes there's also one like that which is a morality mission that has to be done solo. You get betrayed by Praetor Whites girlfriend.

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Edit: Yes, you can run in, kill a ghoul or two, and run back out. But there will be up to a dozen (i think) of them clustered together. That's a whole lot of running in and out.
Yep, that's why I said it takes longer.

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Edit Edit: I actually like that there is some difficulty to many praetorian missions. But for a new player or someone coming back after a long break (and used to the old low level missions) they can make for a pretty steep learning curve.
I doubt anyone will disagree with that. If they do, don't listen to them they're crazy.


 

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Originally Posted by Pauper View Post
Hey, all. Came back to CoH after a long hiatus to try out the free-play options (though I'm currently VIPing on a game card), and I'm finding that the game seems much harder than I remember. Best example I can give -- the toon I rolled to try out Praetoria:

Manicheus Uno
Thermal Rad/Dual Pistols Defender (just hit 17)

Warmth - 16+ DO End Red, 15+ DO Heal+, empty
Power of the Phoenix - 10 IO Rech Red

Pistols - 16+ DO Dmg+, 20 Trn Dmg+, 14+ DO Acc+, 16+ Trn Acc+, 14 Trn Range+
Dual-Wield - 10 IO Dmg+, 17+ Trn Dmg+, 19 Trn Acc+, 16+ Trn Rech Red, 15+ DO Range+
Empty Clips - 16+ Trn Dmg+, 15 DO Acc+, 11 DO Range+, 14 IO Explosive Strike (Chance for Smashing)
Bullet Rain - 19 Trn Acc+

Health - 14 DO Heal+, 15 DO Heal+, empty
Stamina - 15 IO End Mod

Stealth - 10 IO Def+
Invisibility - 15 IO Def+

He's also got Teleport as a travel power, but not sure how relevant that is. I'll also say that nearly all the enhancements slotted are drops or built from drops, though I'm low on 'Information' due to some teething issues related to the Praetoria vendors being 'all-origin' vendors (and thus accidentally buying DOs that didn't include my own origin).

As an example of my frustration, I'm currently doing the Bobcat arc in Pretoria. In the 'kidnap a psychic' mission, I'm encountering Syndicate, mostly Sword Adepts and Pistol Adepts. If I run into a group of 3 yellows (minions one level above me), I generally either try to arrange so that only one has me in LOS or hit Stealth; generally this will allow me to pull one at a time and handle the group, albeit slowly. But if something goes wrong and I aggro the full 3-enemy group, I generally get hammered, even with maneuvering to try to keep as many as possible in the arc of Empty Clips. I have noticed a slight animation delay when going back to the guns after using Warmth to heal up mid-combat, but I've also found that if I hit a Dual Pistols power that's recharging, the animation will play even if the power isn't recharged, which often covers the remaining recharge time. Then, at the conclusion of the mission, I finally encounter the psychic I'm supposed to kidnap (and her surprise companion), and I just get hammered. Currently I'm doing what I typically do when I discover that I can't finish a scenario -- wait three days, then hit the 'complete mission from this contact' menu item to get past it and keep on with the story.

This is the best example, but I'm having similar troubles with most of my toons, save one -- a Martial Arts/Super Reflexes scrapper I rolled way back when and am running through First Ward with now. Most of my toons, except this guy and the scrapper, have been dialed back to -1/-1 difficulty just so I can experience the missions without having to make multiple trips from the hospital back to the mission map.

Has the game gotten tougher, or do I just suck?

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Pauper
Welcome back Not sure how long you were away but a LOT has changed over the years. For example your character in Praetoria is level 17 .. okay as long as you have the INF you can increase all you powers strengths with 20 level Invention Origin Enhancers .. (IOs). These provide significantly more than DOs and don't diminish so you will get the same benefit from them at 21 that you get at 17.

Also .. You have chosen the newest and, in some players opinion, most challenging place to level your character. At one point many of us were referring to Praetoria as the City of Ambushes since at some point on any given arc you run into one, or more, missions that spawn one ambush after another.. and the next WILL spawn as soon as the last member of the previous ambush drops AND they spawn right on top of you.. Very little time to heal and recover end. It was all a direct result of players saying they were tired of the same old 1-20 missions in COH and COV that were overly simple and easy.

The latest change is the way you can level in COH/V at lower levels.. Come out of what once was Galaxy and head to the Death from Below trials.. 4-8 players run through a trek through the sewers battling Hellions, Vahzilok, the Lost and finally 2 Hydra heads. Each group, aside from the final battle with the Hydra, allows you to battle an AV and between villain groups you can train without ever leaving the sewers. These missions offer up Single Origin (SO) enhancers as low as 7 level or 8 and those really increase your powers at those levels over anything you'd gain from buting a training origin enhancer (does ANYONE even use those anymore? LOL). Each time you complete the trial you gain a BUFF and you can get onec for Damage[12%], Accuracy[12%], Defense[5.25%] and
Recovery[15%]. Also by the time you run 4 consecutive trials you should find yourself somewhere between 14 and 15 level. The buffs will stay for 1 week or until your character hits level 22 and can start using SOs.

As of tomorrows Issue 22 release this will continue even beyond that when Drenched in Blood trial becomes available. This is available to any character from level 15 to 50 and again offers unique temporary buffs. Now I have not had the opportunity to run this trial on Beta so I am unaware what the temps do or for how long but I assume it will be something similar to the DFB buffs in length and possible the same type or buff some other aspect of your character.

Unfortunately to the best of my knowledge I don't do Praetoria anymore, no such trial exists for your character there.

As mentioned depending on how long you have been away its not that your characters suck its just that these days there are so many new ways to make even a 17 level stronger and the mobs have become a bit more difficlut, IMO, so it still presents a challenge.

Welcome back again and hope that helps.


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