City of Heroes for Vita
I once tried to play CoH with a 360 controller.
It was painful. The game was designed with keyboard and mouse in mind, and then you need to work out if the cost of investing resources/cash for the port is worth the pay off. And I just don't think it would be. Then you have to consider the Vita's hardware and storage limitations. |
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It'll only be making a lot of money for one company, and I can guarantee that wouldn't be Paragon Studios or NCSoft. Since the PSVita is .. you know, Sony's product? For most people, shelling out £250+ (Not sure what that is in dollars) to play a game that they could already play on their PC, and likely with inferior gameplay etc., is unthinkable, unless you have more money than sense. Heck, I mean, i'm brazen enough to say that my money constraints are rather light and even I wouldn't spend that much money on a game I already have. |
Think it through OP.
lol
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I can see why you want to and hell everyone would love to port a full MMO over to a handheld etc IF you could still get the same from it as a PC but as everyone knows you can't so it'll never happen..If they could you'd think *sorry for saying this world people* WoW would of done it by now.
Games like this is always and forever for the PC.
Also one other thing...
Why in the world would Sony want to try and Port City when they have a (putting it mildly...) Supers MMO already that could be ported? And do you really want to deal w/PSN just to access it on the PVita? No thank you. |
just my opinion and two cents.
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For what it's worth, I'd buy it. It would probably let me pump up Ultra Mode and the touch screen would probably make it workable.
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I don't really care if CoH were ported to Vita, though if it were, I'd probably have a reason to buy a Vita. I'm just responding to the concept of playability via controller.
Aside from the first couple months it was live, I've been playing CoH with an old XBOX (not 360) S-pad controller (The S-pad is the one where start and back are located to the left of the D-pad, instead of in the center) using an XBOX to USB converter, some almost impossible to find anymore drivers, and Joy2Mouse2, a program that allows me to easily redefine what joystick buttons do. I almost never have to reach for the keyboard or mouse. With a press and release of my A button, I can launch up to 4 attacks, and 4 different attacks with the next press and release. activating all my toggles only requires a couple twitches of my left index finger and often happens automatically as I move around in game. Some toggles only activate in combat, some only out of combat. The only thing I can't do through my controller is enter text into the chatbar (consequently, I don't talk much during TFs).
I can get a small portion of this effectiveness in other games, like WoW or SWTOR, but nowhere near as much, or as fluidly, or as effectively. The CoH user interface in general, and the keybind system specifically, gives me the FREEDOM to play an MMO the way I want to, rather than being pigeonholed into playing it the way some developer or marketing guy things I should be content to settle for. The game adapts to me instead of making me adapt to it. It's one of the foremost reasons I've stayed with CoH since just a couple months after launch (would have been here sooner, but I didn't have a comp at the time).
The Vita seems a little short on buttons for my taste, but if any MMO could be ported to it and remain FUNctional, it's CoH. (That "other" game might be ported easier, but I don't like how it works even on PC)
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so they won't have competition and they will lose a lot of money?
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Let's see, if they went insane and tried to do this:
- They'd have to rework - what, everything? Does the vita even work with OpenGL? - to work on the Vita.
- They'd have to rework the UI - which, for my characters, has several chat boxes, usually five or more trays, a map that's already kind of small unless stretched out, a combat UI, nav bar, health, etc. - so it somehow works on a *five inch* screen.
- They'd have to hope the system will still be around by the time they finish the port
- they'd have to either force the people into being VIPs, or just expect to lose money on it
- ... because people are going to see a ported, eight year old game
- ....in a fairly specialty niche (superhero MMOs.)
(after all,
On December 17, 2011, the PlayStation Vita was launched in Japan with 325,000 units sold in the first few days after the launch. Sales dropped 78% in the 2nd week ending on December 25, 2011 to 74,000 units sold.[65] PlayStation Vita sales continued to drop in subsequent weeks, reaching an all-time low of under 14,000 units in the 9th week ending February 15, 2012.[66] In the week of February 13, the PS Vita reached its lowest sales in a week in Japan, with only 12,309 units being sold, being behind its predecessor, the PSP (with 14,824) |
Also,
Sony also confirmed during TGS 2011 that the battery would last 35 hours of gameplay (no network, no sound, default brightness level) |
Quotes from wikipedia.
TLDR version:
It'd be a lot of work to a not particularly compatible interface for what doesn't look like a heck of a lot of profit.
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Thank you for the time...
And probably will port over, since Sony has stated they WANT you to cross play your PS3 games with the Vita. Now you will have to purchase both versions of the same game and have the connections with AT&T another $15 (250mb) to $30 (3g) a month. So if the other Superhero game is in the Sony Network currently you WILL be able to download it to your Vita BUT you will need a large memory card to download it on to. Like the 32g so spend another $100 for it and yes the memory cards are proprietary. And now your spending somewhere around $400 to play a game on a smart handheld, cause in reality it is nothing more than a combination of the PSP and a smartphone. Sounds like a Win for Sony and a loose for the gamer.
just my opinion and two cents. |
anyway maybe then instead of porting City of Heroes to Vita, then make a new game similar to city of heroes and make it just for the Vita. What do you think of that?
anyway maybe then instead of porting City of Heroes to Vita, then make a new game similar to city of heroes and make it just for the Vita. What do you think of that?
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I'm not against the generic idea of "superhero MMOs" existing on handheld consoles. I just don't think it would ever have any connection or relation to what we have here. If Paragon Studios was going to "recreate" a new game I'd rather them create CoH2 for the PC than waste effort on a device that was basically a dead-end before it was even released. *shrugs*
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One thing I always think when I see these threads is "Why don't they consider it from a business stand-point?". Living with (somewhat) successful self-employed parents makes you a bit savvy to these things, as well as having enough interest to research it themselves.
Anyway, whilst it probably would be cool to have an MMO on a handheld (If it was guaranteed 100% to NOT be crap, which, I'm going to guess, it will be.) It would be a financial disaster
Mainly, because I doubt that NCSoft have enough funds to finance this. Or, maybe they do. But it won't make a profit. Even if it's "City of ... but a bit different"
Secondly, i'd rather NCSoft and Paragon Studios put their time and money towards this game, rather than having to make a whole new game. These things aren't just simple copy and pastes, especially where *insert platform* to handheld is concerned.
Finally, and tying into the first two, it would take an immense amount of time to organize, and, from the sounds of it (And I certainly hope) that the next year is all booked up for releases.
TL;DR It'd be good to see if anyone could pull off an MMO on a handheld, anyone but NCSoft/Paragon Studios though.
I was doing some playthroughs of City of Heroes. Now they will serve as memories of a better time ...
anyway maybe then instead of porting City of Heroes to Vita, then make a new game similar to city of heroes and make it just for the Vita. What do you think of that?
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If NCSoft didn't port CoX to Xbox 360 or PS3 or Wii, it won't happen with the Vita. That's all there is to say on the matter.
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Given that DCUO is on the PS3 and they're starting to heavily tout the cross-platform gaming between the PSV and the PS3, if any MMO gets ported to the PSV it'd most likely be that one.
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And probably will port over, since Sony has stated they WANT you to cross play your PS3 games with the Vita.
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Sony already owns a super-powered MMO.
Sony wants games that are playable on the PS3 (like that above-mentionned super-powered MMO) to be cross-played on the Vita.
Why would Sony hire Paragon Studios to develop a game when they already have one ?
Why would Paragon Studios take the time and effort to develop a new game, based on a new (proprietary, no doubt) technology they know nothing about, to be played on a platform owned by a company that has one of their own games as a direct rival of Paragon Studios' main product?
Why am I even asking these questions ?...
Keep NCSoft from shutting down City of Heroes : http://www.change.org/petitions/ncso...city-of-heroes
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This:
And this: And this: Sony makes the Vita Sony already owns a super-powered MMO. Sony wants games that are playable on the PS3 (like that above-mentionned super-powered MMO) to be cross-played on the Vita. Why would Sony hire Paragon Studios to develop a game when they already have one ? Why would Paragon Studios take the time and effort to develop a new game, based on a new (proprietary, no doubt) technology they know nothing about, to be played on a platform owned by a company that has one of their own games as a direct rival of Paragon Studios' main product? Why am I even asking these questions ?... |
for example microsoft makes windows and puts internet explorer on it but we can still put competing products such as firefox and chrome instead
This is what I don't get when people want to "port" things to portable devices. I'll bet somebody could figure out a way to port CoH to a Commodore 64 as well but who would want to put up with how god-awful slow and clunky it'd be?
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I almost never have to reach for the keyboard or mouse. With a press and release of my A button, I can launch up to 4 attacks, and 4 different attacks with the next press and release. activating all my toggles only requires a couple twitches of my left index finger and often happens automatically as I move around in game. Some toggles only activate in combat, some only out of combat. The only thing I can't do through my controller is enter text into the chatbar (consequently, I don't talk much during TFs).
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Yeah, gamepad+keyboard+mouse is a bit like driving a manual transmission car, which I also do, it's really in no way difficult at all. The only thing that does get irritating are powers that require a click after activating such as Teleport or the like. I really wish they would provide a slash command to exec those powers with arguments for location relative to the player.
Otherwise, there's something like 18 buttons on a 360 controller that can all be mapped out, plus 4 on the DPad. It's really not that hard to set up this game to work really well with that controller. I honestly hated playing MMOs with the whole "12342343234123" key press action. It felt really boring that way. FPS work fantastically using keyboard mouse, but in a game like this a gamepad gives a much more natural feel.
so they won't have competition and they will make a lot of money?
It'll only be making a lot of money for one company, and I can guarantee that wouldn't be Paragon Studios or NCSoft.
Since the PSVita is .. you know, Sony's product?
For most people, shelling out £250+ (Not sure what that is in dollars) to play a game that they could already play on their PC, and likely with inferior gameplay etc., is unthinkable, unless you have more money than sense.
Heck, I mean, i'm brazen enough to say that my money constraints are rather light and even I wouldn't spend that much money on a game I already have.
I was doing some playthroughs of City of Heroes. Now they will serve as memories of a better time ...