Suggestion lvl cap to 70


all_hell

 

Posted

Did not know where to put this

I had this idea after coming back to City of Heroes after 2 years.
Those new Shivans that took down Galaxy City angered me, and i thought of a way to strike back.

After Achieving level 50, Heroes and Villains would go to a Vanguard station Located in both Peragrine Island and GrandVille.

This station will have some sort of deployment (aircraft) that would take you up into space. You will there spawn on a huge Vanguard Space Station. Based on your Chosen Origin, Magic, Science, Technology, Mutation, or Natural you will have different Missions.

After completing all the Missions and reaching level 70, the player would have the ability to take down the Giant Monster that you fight in the tutorial in Galaxy City.

Rewards could vary from Merits to Incarnate Threads/Shards.

This could be a level 70 version of the Notorious Hamidon.
You would actually need a large league to Take down the GM.
Quests could be done on the Shivan planet, fighting Plane Shivans and the New ones.

I am open to more suggestions, I am directing this to the Dev's to look into this idea.

Thank You,
jaber93

Contact,
@Healus Jaberus - Live
@Healus Jaberus - Beta


 

Posted

Here's your lance. G'luck with the windmill.


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

Posted

Increased level cap doesnt really work for this game.


 

Posted

You seem to be a bit new here (welcome to the forums!), so I'm going to warn you up front that you're probably about to be bombarded with some nasty replies. Try not to take them personally. There are a lot of veterans who have a bit of history behind the requests you're making who think they know everything and who won't hesitate to inform you as such.

Here's the no-snark response to this post:

1) You need to post these kinds of messages in the Suggestions and Ideas forum. This one is mainly used to help players who are having technical issues running the game, or to report bugs or unexpected weirdities with the game.

2) The devs have a long history of basically saying that a level cap increase will never happen. No, they haven't come right out and said it that bluntly, but there have been things said like, "I doubt it will ever happen," "It would take prohibitively long to change the engine and rebalance the game," etc. They'll never come out and say, "This will never happen," but it's as close to anything they've ever claimed is in that status.

3) The space idea... Probably will happen at some point, but the player base has been going through various levels of expectation for it since a survey was sent out that vaguely intimated it back in, what was it? 2006 or 2007. They probably have actually worked on it at various points, and as far as we know, it might be almost ready and will be pushed out in Issue 23. Or it may never get released. It's just been kind of the running joke for years, something the players thought was imminently on the horizon and that never came to pass.

4) I'm not trying to be mean or obnoxious, but very, very rarely have the devs ever incorporated a player's story suggestion into the game. In fact, the only time I can remember it is Numina's back story, which was design by a player who entered a contest specifically for that purpose. The devs do, however, frequently incorporate player suggestions when it comes to game mechanics, quality of life features, and so on. I'm not saying that you shouldn't offer up story suggestions, I'm just warning you that it's highly unlikely that they'll incorporate them.

Hopefully people won't be too snarky in the rest of the thread, but like I said, if they are, don't take it personally. It's just that a lot of the things you happened to specifically mention touches on stuff that has a long history in the game.


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(If you love this game as much as I do, please read that post.)

 

Posted

Quote:
Originally Posted by jaber93 View Post
I am open to more suggestions, I am directing this to the Dev's to look into this idea.
I'm on board with every part of the idea EXCEPT increasing the level cap. Because of the nature and design of this game, it's an inherently bad idea and will most likely never happen.


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Posted

I was actually thinking about this the other night, but didnt the devs want to give us a couple extra enhancement slots? If I remember correctly they wanted to give us 3 slots in place of a couple levels that normally only gives us 2 but it broke the game. Wouldn't adding a few levels allow them to give us those slots they wanted to give us?

I'm not saying increase us to 70 or 100. I'm talking about being at lvl 53 or 55.

I'm all for having at least 1 extra power on all my toons and an extra 6 slots. Doubt one more 5 or 6 slot bonus would overpower us. Than again I havent fully thought out every aspect.


 

Posted

Quote:
Originally Posted by RevolverMike View Post
I was actually thinking about this the other night, but didnt the devs want to give us a couple extra enhancement slots? If I remember correctly they wanted to give us 3 slots in place of a couple levels that normally only gives us 2 but it broke the game. Wouldn't adding a few levels allow them to give us those slots they wanted to give us?

I'm not saying increase us to 70 or 100. I'm talking about being at lvl 53 or 55.

I'm all for having at least 1 extra power on all my toons and an extra 6 slots. Doubt one more 5 or 6 slot bonus would overpower us. Than again I havent fully thought out every aspect.
I believe it was to calm and quiet the QQ from the gripin' masses that felt they were robbed when Fitness went Inherent, but didn't get any slots in return. So the developers explored puttin' those slots in, and reportedly it broke the game, as stated above.

Considerin' the powers players have received from the Incarnate System, and the five remainin' slots that will be forthcomin' in it, and those're just the first tier o' powers supposedly from the Alpha Incarnate Powers, I feel that we've already receivin' that one extra power, in addition to quite a few more. And some o' those powers, thus far, have effectively increased the level o' the involved players.

Additionally, he mentioned different missions for different Origins. Origins were supposed to play a larger part in power selection and presumably be along these lines. However, they moved away from that approach and I would find it highly unlikely that they would return to it when they've made no such move in the rest o' the game's history.

Furthermore, outer-space/space station; I'm fairly certain we'll get it eventually. Take the fight to the 'Coming Storm', or Battalion, or what have you. After all, it's in those other knock-off games, so I'm fairly certain Paragon Studios won't let'em get away with it forever.


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

Posted

Sounds like someone has been playing other games and wants to port over some of the stuff. Not going to support this kind of deal as it is not needed.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by RevolverMike View Post
I'm not saying increase us to 70 or 100. I'm talking about being at lvl 53 or 55.
50+4 is the best possibility we'll be able to achieve in this game. +1 from Alpha, **Maybe +1 from Omega**, +1 from Lore, +1 from destiny(only in incarnate trials/zones).

a possible +2 in normal content.

Heck if the other 4 locked incarnate abilites are like Lore/Destiny, we could be 50+6.... which I doubt.


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Posted

I am pretty sure the only other bonus we will be seeing in terms of Incarnate content is a +1 shift in Omega... OR 2 more Incarnate shifts in the second tier incarnate powers and NONE in Omega...

As to the proposed idea? Raising the actual level cap is a horrid idea... and the proposed content to go with is far far far far too short-sighted and small to be worth a 20 level jump.



 

Posted

Welcome home

As you've been awy for 2 years, you might have missed the new Incanrate endgame system that's been added to the game - it allows palyers to progress past 50 with the use of level shifts - currently, there are 3 available level shifts, which make players close to 53.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Its_Me_Matt View Post
50+4 is the best possibility we'll be able to achieve in this game.
If the developers' event avatars have anything to say about it, it looks like we might see 50+8 at some point; that's the highest player character we've seen in-game. (That is obviously not set in stone to be the max; we may go further, or may stop at +4 as Matt suggests.)


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Posted

i also agree that raising the level cap is a bad idea, theres no reason to raise the level cap and that is what incarnate content is for in terms of end game

they already have GMs that require full teams to kill (IE seed of hamidon in first ward)


 

Posted

This brings back memories of the early discussions of the impending increase cap from 40 --> 50. I forget the details of what had happened back then for this to occur, but from a logistical standpoint this would probably be a nightmare if it ever happened again (especially a 40% increase like that).


 

Posted

Back then it was simply getting the game out, level 50 was always in the cards. Issue 1 bumped it on the CoH side, Issue 7 bumped it on the CoV side.


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Posted

Quote:
Originally Posted by Father Xmas View Post
Back then it was simply getting the game out, level 50 was always in the cards. Issue 1 bumped it on the CoH side, Issue 7 bumped it on the CoV side.
Indeed. In addition, raising the level cap now would require much more effort than it did back then, because the game was much more simple without an established endgame. The invention system and incarnate system aren't really built in such a way that would accomodate an increased level cap, infact they do the exact opposite, and support expansion without needing to raise the level cap.


 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
If the developers' event avatars have anything to say about it, it looks like we might see 50+8 at some point; that's the highest player character we've seen in-game. (That is obviously not set in stone to be the max; we may go further, or may stop at +4 as Matt suggests.)
I recall in Ramiel's arc, the first mission has you pitted against all those AVs, and although they are AVs, they're only yellow to you. I can't recall exactly what level they are, but I believe they were 54 AVs, which may give rise to possibly 50+8 in the future (providing the Devs choose to have the incarnate abilities similar to those within the mission).


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Posted

level is just a number


 

Posted

Quote:
Originally Posted by GoldenDestroyer View Post
I recall in Ramiel's arc, the first mission has you pitted against all those AVs, and although they are AVs, they're only yellow to you. I can't recall exactly what level they are, but I believe they were 54 AVs, which may give rise to possibly 50+8 in the future (providing the Devs choose to have the incarnate abilities similar to those within the mission).
At standard +0/x1, they're level 50.


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

Posted

Quote:
Originally Posted by WanderingAries View Post
This brings back memories of the early discussions of the impending increase cap from 40 --> 50. I forget the details of what had happened back then for this to occur, but from a logistical standpoint this would probably be a nightmare if it ever happened again (especially a 40% increase like that).
The fundamental difference between the increase from 40 to 50 and any suggestion like this one to go above 50 is that the Devs had planned from the very beginning of the game for 50 to be the final max level cap. The Devs used the temporary level 40 cap to give them time to finish up the 40-50 content.

So you can't really compare that one-time launch situation to this. This game was always designed to stop at the 50 cap and not go past 50.


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Posted

Quote:
Originally Posted by jaber93 View Post
I am open to more suggestions, I am directing this to the Dev's to look into this idea.
Welcome to the game.

For what it's worth I'm sure the Devs of this game have been considering this issue for the last 8 years. Perhaps one of these day more games will follow CoH:Freedom in realizing that the mere "trick" of increasing a level number does not equal new content to play with.

To be clear the Incarnate system of this game is the "post 50" content you're looking for. No, it doesn't give you a number bigger than 50, but it accomplishes pretty much the same thing.

Have fun...


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Posted

Quote:
Originally Posted by Cobalt Azurean View Post
I...it...that...

Is that Comic Sans?! What blasphemous horror have you got as text?!


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Posted

Quote:
Originally Posted by RevolverMike View Post
I was actually thinking about this the other night, but didnt the devs want to give us a couple extra enhancement slots? If I remember correctly they wanted to give us 3 slots in place of a couple levels that normally only gives us 2 but it broke the game. Wouldn't adding a few levels allow them to give us those slots they wanted to give us?

I'm not saying increase us to 70 or 100. I'm talking about being at lvl 53 or 55.

I'm all for having at least 1 extra power on all my toons and an extra 6 slots. Doubt one more 5 or 6 slot bonus would overpower us. Than again I havent fully thought out every aspect.
I assumed that's what the Incarnate system was partly about.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
I...it...that...

Is that Comic Sans?! What blasphemous horror have you got as text?!
True Comic Sans, technically.

And I was wonderin' how long it would take for someone to comment on my set-up, which I committed some minimal effort to limitin'. But there were certain lengths that I wasn't willin' to go to.


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

Posted

What id like more than this..... Is make maybe "leadership" inherit or move the most used powers from Leadership and The fighting pool and merge them and make it inherit and the other powers in a different pool renamed.... Along with extra power slots for the new inherit stuff still be able to have the 4 pool powers. Like concealment, speed, flight, leaping, etc.



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