Discussion: Double XP Weekend: March 16-19!


2short2care

 

Posted

Quote:
Originally Posted by TheDevian View Post
No Double xp for Incarnates, and no double xp for any of my toons who have a blue bar (and never can use it up in one night). Double Xp Weekend is Doubly disappointing.
tanstaafl already pointed out that Patrol XP isn't used during DXP weekends but that you still earn DXP. Patrol XP will only go towards reducing debt.

Incarnates do not earn XP, just as any Level 50 character does not earn XP. There is no XP to gain since there are no additional levels to gain.

Incarnates earn iXP which goes towards opening different Incarnate slots. XP and iXP are not the same thing. I never saw anything stated about iXP being doubled, only XP, Influence and Prestige.

If you are doubly disappointed it is because you were mistaken about how Patrol XP works for DXP weekend and mistakenly assuming something would be doubled that was never stated to be doubled (iXP).

IOW, you disappointed yourself by misunderstandings and misplaced expectations.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Quote:
Originally Posted by Texas Justice View Post
If you are doubly disappointed it is because you were mistaken about how Patrol XP works for DXP weekend and mistakenly assuming something would be doubled that was never stated to be doubled (iXP).
Yeah, and the cat was pulling its own tail, too.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
Yeah, and the cat was pulling its own tail, too.
Really? That's your response?

Care to show me where they said anything about iXP being doubled? The only thing I see stated as being doubled is XP, Inf and Prestige. There is no mention of iXP anywhere in the announcement.

Quote:
Originally Posted by Beastyle View Post
You've been keeping your super-keen eyes and ears peeled for word of the date for the next Double XP Weekend, and now it's almost here! Mark your calendars, because from 7:00 a.m. PST (10:00 a.m. EST / 2:00 p.m. GMT / 15:00 CET) on Friday, March 16, to 7:00 a.m. PST (10:00 a.m. EST / 2:00 p.m. GMT / 15:00 CET) on Monday, March 19, players will receive double the experience points, inf, and prestige for defeating enemies, completing missions, and collecting badges that give XP! Get ready to level up your characters twice as fast, starting March 16!
No matter how you read the announcement it doesn't say anything about iXP.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Quote:
Originally Posted by Texas Justice View Post
Really? That's your response?
Indeed. "The cat was pulling its own tail" is a statement that may technically be true but is still unacceptable.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

I find it unacceptable when people come in and whine that they were disappointed something didn't happen that they were never told would happen.

I find it unacceptable when people come in and whine that they were disappointed about something else simply because they made a mistaken assumption about how something works and has worked since it was implemented.

I find it completely acceptable when people post explanations about how something actually works and has worked since it was implemented.

I find it completely acceptable when people point out that what people assumed would happen was not what was stated would happen.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Quote:
Originally Posted by CrashPositron View Post
I just heard something on Help channel I liked - how about changing it up and giving us Double-Drop Weekends? A few thousand extra recipes and salvage would help the WWs prices a lot, I'd bet - and a few extra purples around wouldn't hurt either.
Not a bad idea!

I'm no economist, so I don't actually know what the down sides would be to this, but so far, I like the proposed idea!


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

And like the child who grabbed the cat's tail, you are technically right. Never mind that the cat was naturally going to run away and pull its own tail, or that it's natural to assume that all XP is XP. The cat was technically pulling its own tail, and the assumption was technically incorrect.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
And like the child who grabbed the cat's tail, you are technically right. Never mind that the cat was naturally going to run away and pull its own tail, or that it's natural to assume that all XP is XP. The cat was technically pulling its own tail, and the assumption was technically incorrect.
Bad analogy is bad. It is not natural to assume that a cat will stand still when it's tail is grabbed. That would be another mistaken assumption.

It is natural to assume that all XP is XP, because XP = XP. However, iXP ≠ XP.

Two completely different things. Used in two completely different ways in the game.

XP is used to advance in actual levels all the way to 50. At level 50, you stop gaining XP because there are no more levels to gain.

iXP is used to open an Incarnate slot, not gain levels.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Wait, we had a double xp weekend?

huh... go fig.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by Tenzhi View Post
Ah, yes. I live in Indiana and we just started getting forced to cope with the pointless irritation of DST a couple of years ago, so I always forget which way the meaningless adjustment goes.

In that case, I take umbrage at this outrageous early cut-off! Umbrage, I say!
If you're in Indiana, just head down to your local patch of ditch-weed and smoke up a bit. Mellow is only a few puffs away.



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Posted

Quote:
Originally Posted by Texas Justice View Post
It is natural to assume that all XP is XP, because XP = XP. However, iXP ≠ XP.

Two completely different things. Used in two completely different ways in the game.

XP is used to advance in actual levels all the way to 50. At level 50, you stop gaining XP because there are no more levels to gain.

iXP is used to open an Incarnate slot, not gain levels.
iXP may technically be different than XP, but it is nominally XP. Which may naturally lead to the aforementioned assumption. Perhaps they should've named it better to avoid potential confusion.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

I agree with the 'controversy' of the 9am EST maintenance shutdown. They did advertise a 10am EST end time today for. They can't use daylight savings as a valid excuse because it did start promptly on time as advertised as well. How come DST didn't have an effect on the start time then and only the end time?


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Posted

I want compensation for the XP I missed out on because of this!

I figure $1 per XP point should be sufficient!

GIMME GIMME GIMME!



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by TheDevian View Post
Oh well disappointment is what this game seems to be doing most often these days
Disappointing players has been this game's specialty since Issue 1. Its just that the devs have become so much better at it. They used to disappoint players by taking things away. They improved significantly a few years ago by disappointing players by doing nothing. Now they do it by giving things away. That's impressive.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Disappointing players has been this game's specialty since Issue 1. Its just that the devs have become so much better at it. They used to disappoint players by taking things away. They improved significantly a few years ago by disappointing players by doing nothing. Now they do it by giving things away. That's impressive.
I'm disappointed that City of Heroes even exists.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by Arcanaville View Post
Disappointing players has been this game's specialty since Issue 1. Its just that the devs have become so much better at it. They used to disappoint players by taking things away. They improved significantly a few years ago by disappointing players by doing nothing. Now they do it by giving things away. That's impressive.
I'm disappointed that I have to pay for these things that are "given away"

I'm so disappointed I'll have to reappoint myself when I'm not so disappointed at all the disappointing disappointment.

edit: what are we disappointed about again? I forgets.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
Disappointing players has been this game's specialty since Issue 1. Its just that the devs have become so much better at it. They used to disappoint players by taking things away. They improved significantly a few years ago by disappointing players by doing nothing. Now they do it by giving things away. That's impressive.
I'm sorely tempted to make this my new sig.


Global: @mythicfox
Servers: Virtue, primarily
Published Arcs: The Lost Scion of the Vane Consortium (#410978)
Quote:
Originally Posted by Memphis_Bill View Post
No AT/powerset, AFAIC, is "undesirable." Give me a halfway competent player - or at least one willing to listen and go with the rest of the team - and we're good.

 

Posted

Quote:
Originally Posted by DarkGob View Post
I'm disappointed that City of Heroes even exists.
I'm not sure it does. Based on the revenue trends from about two years ago, we should have about negative 22,000 players by now. Its possible that we're all dead and this is the game dead people play until their souls are ready to move on. Kind of like Lost but with more Freem.


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Posted

Quote:
Originally Posted by Arcanaville View Post
I'm not sure it does. Based on the revenue trends from about two years ago, we should have about negative 22,000 players by now. Its possible that we're all dead and this is the game dead people play until their souls are ready to move on. Kind of like Lost but with more Freem.
Freem of DOOOOM!!


@Mistress Rue
Yes, I RP and play Redside on Virtue - No, Rumors of its demise have been greatly exaggerated

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Posted

City Of Heroes FREEEEMDOOOM?


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
I'm not sure it does. Based on the revenue trends from about two years ago, we should have about negative 22,000 players by now. Its possible that we're all dead and this is the game dead people play until their souls are ready to move on. Kind of like Lost but with more Freem.


So the blue pill then?


 

Posted

Quote:
Originally Posted by Tenzhi View Post
And like the child who grabbed the cat's tail, you are technically right. Never mind that the cat was naturally going to run away and pull its own tail, or that it's natural to assume that all XP is XP. The cat was technically pulling its own tail, and the assumption was technically incorrect.
What the hell are you guys talking about?


(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon

 

Posted

Any confusion aside, I'm posting to say this was my first double XP weekend and it was tons of fun and more than a little craziness, hopping from task force to task force and character to character. Can't wait for the next one, though admittedly a bit of a rest is in order!


 

Posted

Maybe it was me, but the xp gain seemed very patchy to the extent a friend was convinced it didn't turn on.

I had one character do the Weekly TF and levelled twice from the final gain (and that was at level 47). A second character at 36 or 37 barely got 800k xp.

I actually spent a lot of time on a 50 because I really couldn't face DFB.





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Posted

I also find it hard to believe this ever happened. I play every day, and I never once noticed a difference. In fact, I had to use my EXP temp power to increase me exp gain.

My theory is the new experience gain cap neutralized it.