**Spoilers** Why Not Revive Statesman With A Ritual?


Agent White

 

Posted

Why is "he doesn't want to live an horrible life where everyone he knows will age and die around him," not a good reason to decline rez prompts? How about this, Statesman didn't give up and die. Marcus Cole did. There was a man behind the mask, a man that tried to live up to ideals as best he could, but still a man. Statesman wants to protect the world forever, but Marcus Cole just wants his damn rest. How many times does he have to save the world before he can call it good and retire?


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
And that's a bad moral because...?

This is why you budget the power creep of your fictional world. This is why you don't make time travel and resurrection commonplace. Because then you have people asking why you couldn't just use a Phoenix Down on Aerith.


And, I'm done. Sam wins the thread.


 

Posted

Quote:
Originally Posted by TonyV View Post
Clearly, we need a resurrection ritual factory built. We're going to need more obols.
This is what I mean when I say a world of super heroes needs to be handled with care. Once things like resurrection become reproducible, concepts like a "resurrection ritual factory" really do crop up, and naturally. This isn't even a nit-pick, it's human nature to see a solution to someone else's problem and ask why it can't be applied to MY problem, as well.

Killing and resurrecting people is a bad idea to do more than once in a blue moon because it raises those exact questions.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by RadDidIt View Post
And, I'm done. Sam wins the thread.
You edited my quote to use the alternate spelling of Aeris/Aerith!


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Mad_Scientist_JC View Post
Why is "he doesn't want to live an horrible life where everyone he knows will age and die around him," not a good reason to decline rez prompts? How about this, Statesman didn't give up and die. Marcus Cole did. There was a man behind the mask, a man that tried to live up to ideals as best he could, but still a man. Statesman wants to protect the world forever, but Marcus Cole just wants his damn rest. How many times does he have to save the world before he can call it good and retire?
To answer your first question, that is actually a feasible reason... it simply has to be inferred. The Devs are utterly silent in the writing on that issue.

The problematic issue for me is the sudden, summary nature of it. Statesman vows to Wade that he is going to make sure he rots in prison for the death of his daughter, then walks into the Obvious Trap (tm) (for an inferred reason not explicitly given) and then is caught in the force beams. He realizes he is having his power stolen and is getting killed.

So he decides to die at the prompting of his deceased wife, flops a couple of times and is dead. If you blink, you miss it.

SuperOz has set out some excellent reasons earlier in the thread as to why this seems utterly out of character, and I added a few myself. It is also a dramatic shift in attitude on Statesman's part in the space of a few seconds, from "I'm taking you in" to "I'm going to just give up and die."

Your explanation is fine. It could work, had it been given, and it would be satisfactory overall if the Devs had laid some groundwork for it. But that did not happen. As it stands, we have to infer that a Ritual will presumably not work because Statesman does not want to return, period. Why that may be so also has to be inferred. And that is greatly problematic.


"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"

"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."

 

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Originally Posted by Quasadu View Post
Run the SSA again and try clicking on Statesman's body after it's all over. Those powers don't work - Wade's ritual saw to that.
It seemed to me that Statesman declined to use the awaken or accept the rez. That's the impression I received from the description and the preceding cinematic.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
This is what I mean when I say a world of super heroes needs to be handled with care. Once things like resurrection become reproducible, concepts like a "resurrection ritual factory" really do crop up, and naturally. This isn't even a nit-pick, it's human nature to see a solution to someone else's problem and ask why it can't be applied to MY problem, as well.

Killing and resurrecting people is a bad idea to do more than once in a blue moon because it raises those exact questions.


Easy fix:

Resurrection powers do not bring back the souls of the dead (Numina, one of the foremost magicians in the world, can, because she is a magical BOSS!) When a Freakshow Tank knocks your silly Defender into next week, they haven't killed you.

Sure, they've caved in your skull or maybe cracked your sternum and punctured a lung, but your heart is still beating. The "regular" resurrection powers heal wounds and give you a good old fashioned defib-at-a-distance.


Somewhat easy fix:

Statesman is at peace considering, from his Heavenly perch, he can see into the future, past, and present. By him not coming back, we can deduce something.

Primal Earth wins. Statesman is resting in peace with his long missed wife and daughter.





Edit: I just wanted you to be accurate, Sam. :P


 

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Originally Posted by RadDidIt View Post
Resurrection powers do not bring back the souls of the dead (Numina, one of the foremost magicians in the world, can, because she is a magical BOSS!) When a Freakshow Tank knocks your silly Defender into next week, they haven't killed you.
I wasn't really referring to resurrection powers available to players, so much as storylines revolving around canon deaths and canon resurrections. Thankfully, City of Heroes doesn't have this many, and when they do exist, they tend to be very special cases. This is probably the first one that I feel is dangerous, as it suggests you can pick a dead person of your choice and go resurrect that person with a ritual that could have work on anyone else, some small catches notwithstanding.

Time travel is the one which concerns me the most, as the presence of Ouroboros - specifically, their need for "me" who has the greatest access to the past - could render a LOT of plot points moot. The Menders don't really seem to have any qualms with you riding their time machines into the ground, sending you on past adventures over and over again for no reason other than to get a vial of bees or some such. Yes, they don't like unauthorised time travel since that makes it hard to tell who's causing what change, but they don't seem to mind time travel they can monitor. So, really, why NOT go back in time to before Alexis even left Paragon City and warn her? Or step in and stop the ambush? Or travel back 10 years and shoot Darrin in the head? Or a whole other host of ways to prevent various tragedies.

The most common answer seems to be "don't think about it too hard," but it just seems irresponsible to make time travel this widely available and yet not account for the effect widely available time travel would have on a story.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Melancton View Post
To answer your first question, that is actually a feasible reason... it simply has to be inferred. The Devs are utterly silent in the writing on that issue.

The problematic issue for me is the sudden, summary nature of it. Statesman vows to Wade that he is going to make sure he rots in prison for the death of his daughter, then walks into the Obvious Trap (tm) (for an inferred reason not explicitly given) and then is caught in the force beams. He realizes he is having his power stolen and is getting killed.

So he decides to die at the prompting of his deceased wife, flops a couple of times and is dead. If you blink, you miss it.

SuperOz has set out some excellent reasons earlier in the thread as to why this seems utterly out of character, and I added a few myself. It is also a dramatic shift in attitude on Statesman's part in the space of a few seconds, from "I'm taking you in" to "I'm going to just give up and die."

Your explanation is fine. It could work, had it been given, and it would be satisfactory overall if the Devs had laid some groundwork for it. But that did not happen. As it stands, we have to infer that a Ritual will presumably not work because Statesman does not want to return, period. Why that may be so also has to be inferred. And that is greatly problematic.
Melancton,
First of all I agree with you that they shouldn't have killed off Statesman.
I think it was done poorly and in a haste.

Now there seems to be this lingering question of why did Statesman just give up and die.

It appears to me in the cutscene, that he was first rendered powerless. Then while powerless he was subjected to the beams(whatever they were) and during the time we see the now infamous "It's okay to die" part.

What I saw.. was that a normal human was killed using 'whatever'.
In the final seconds as he was dying he saw the visions we all see.

It appears to me that he could never have 'decided to put up a fight and win'.
He was for all purposes dead when we see that scene.
No normal human could have said 'Well I will just fight back now" and win.

People seem to want to think that he could have found some inner will and desire to fight. What normal human could withstand that energy to stop the destruction of his body?

What they put in there, was just the final seconds of a normal human dying and what most hope they would see. Long past loved ones saying it is okay to be at peace.

There was no way a normal human could have fought against that energy to survive and fight back.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
I wasn't really referring to resurrection powers available to players, so much as storylines revolving around canon deaths and canon resurrections. Thankfully, City of Heroes doesn't have this many, and when they do exist, they tend to be very special cases. This is probably the first one that I feel is dangerous, as it suggests you can pick a dead person of your choice and go resurrect that person with a ritual that could have work on anyone else, some small catches notwithstanding.

Time travel is the one which concerns me the most, as the presence of Ouroboros - specifically, their need for "me" who has the greatest access to the past - could render a LOT of plot points moot. The Menders don't really seem to have any qualms with you riding their time machines into the ground, sending you on past adventures over and over again for no reason other than to get a vial of bees or some such. Yes, they don't like unauthorised time travel since that makes it hard to tell who's causing what change, but they don't seem to mind time travel they can monitor. So, really, why NOT go back in time to before Alexis even left Paragon City and warn her? Or step in and stop the ambush? Or travel back 10 years and shoot Darrin in the head? Or a whole other host of ways to prevent various tragedies.

The most common answer seems to be "don't think about it too hard," but it just seems irresponsible to make time travel this widely available and yet not account for the effect widely available time travel would have on a story.

Well, Sam, remember: the Menders are kind of omniscient when it comes to things of that sort. First, you have Silos, who is Dr. Wily-level mastermind, always ready with a plan. You also have Lazarus, who can pretty much see (albeit schizophrenically) the different ways things intersect. Second, you know a single change doesn't cause much, that you need "waves" of probability to effect (affect?) real differences.

Summarily, I see it like this:

- in 5 other timelines, Statesman was revived.
- in 494 timelines, he was not. The probability waves dictate this to be true.
- in 1, the Ritual turned him into a squirrel with the powers of the kid from Capain Planet with the monkey.


 

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Originally Posted by RadDidIt View Post
Resurrection powers do not bring back the souls of the dead (Numina, one of the foremost magicians in the world, can, because she is a magical BOSS!) When a Freakshow Tank knocks your silly Defender into next week, they haven't killed you.

Sure, they've caved in your skull or maybe cracked your sternum and punctured a lung, but your heart is still beating. The "regular" resurrection powers heal wounds and give you a good old fashioned defib-at-a-distance.
External sources of fiction aside, I do believe this is actually what in-game rezzes are supposed to be. Consider, the alternative is that you go to the hospital! OK, sure, you show up at the hospital fully healed - that's a concession to the video game nature of the medium. But the whole fiction around the medical teleporters is that they teleport the wounded, not the dead.

Being "dead" (the game pretty consistently refers to it as defeated), seems to be an indistinct state between being so injured you're unconscious and being actually dead. You're "almost dead". "Rezzes" compete with the hospital for bringing you back from the brink of death.

There may be in-game stories that violate this which I am not recalling, but the main violation I do recall is Numina actually bringing Manticore and (accidentally) Statesman back from being honest-to-goodness dead in the official CoH comics. (I haven't read the novels, so it may be in there too.) Even in that case, you had to rez them soon after death or their soul wouldn't come back.


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Posted

Statesman wanted to stay dead.

One thing I wonder about is why they chose to revive the Red Widow rather than the Ghost Widow.

From GW's patron arc it does seem that the Red Widow really was a dangerous woman, and helped to focus Lord Recluse's resolve rather than distract him from his goals.

Reviving Belladonna would destabilize Arachnos more than hooking LR up with his dead wife does. The head of the Widow faction suddenly alive again instead of soulbound to the organization, and able to think for herself instead of helplessly loyal?

Course this might just lead up to Lord Recluse and Emperor Cole fighting it out, so the two Incarnates have their evil empires bashing each other while the heroes aid the rebels.


 

Posted

well, the real core of the reason is that it would remove any drama or significance from the death. But it is fairly arbitrary as far as why one thing works and one doesn't, in the end the writers decide that, which is a bit hoaky but this is a video game about comic book super heroes. Besides, people won't be happy one way or the other, so screw it and just push on with the writing. There's never going to be any neat fix, however loosely or well written, that is going to please everybody.


 

Posted

Quote:
Originally Posted by RadDidIt View Post
Well, Sam, remember: the Menders are kind of omniscient when it comes to things of that sort. First, you have Silos, who is Dr. Wily-level mastermind, always ready with a plan. You also have Lazarus, who can pretty much see (albeit schizophrenically) the different ways things intersect. Second, you know a single change doesn't cause much, that you need "waves" of probability to effect (affect?) real differences.

Summarily, I see it like this:

- in 5 other timelines, Statesman was revived.
- in 494 timelines, he was not. The probability waves dictate this to be true.
- in 1, the Ritual turned him into a squirrel with the powers of the kid from Capain Planet with the monkey.
i agree with most of the thread really :/

and i like this lol.

and i saw this:

http://www.youtube.com/user/samuraiko#p/u/6/JDKt3iFOCX4

and LOVED it and feel it would have been a PERFECT ending to the arc, and a better cutscene than what we got. i almost forget it isnt canon.

:shrug: they should hire samuraiko.


 

Posted

In light of this discussion, I went looking for some possible documentation of inferences that folks are drawing.

As it turns out, there is a Souvenir from Statesman's death. It can be seen here: http://wiki.cohtitan.com/wiki/Glacia

Pertinent quotes:

>>>You may always remember that moment when you stood over Statesman's body. His face was smiling. It almost looked like he was simply playing dead, if not for his lifeless eyes staring past you.<<<

This makes me pretty grumpy. The "looks like he is simply playing dead" with a smile on his face part does not sit well with me from a standpoint of good writing, but tastes may differ so I will spot them that.

My other complaint is that when I stood over Statesman's body, he was FACEDOWN. I could not see his face! This sort of thing impeaches the killer's testimony and prompts a confession on most crime shows.

>>> It seems that Statesman welcomed his death; perhaps he finally grasped the rest he was looking for after fighting crime for several decades.<<<

I would again argue this has no predicate expressly laid and comes as a big surprise that he would welcome death. I would argue that it is contrary to Statesman's character as I have set out before.

What I cannot argue is that the Devs did explicitly spell it out.

If all we lacked was an "Obvious Trap! (tm)" sign by the Obvious Trap (tm), then all we lacked here was Statesman holding up a sign saying, "I AM VERY GLAD I AM DEAD AFTER DECADES OF FIGHTING CRIME!"

For what it's worth, I also think this is horrible writing overall. If it is "Good Writing," it am Bizarro Good Writing.

But they did spell it out plainly.


"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"

"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."

 

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Quote:
Originally Posted by ShadowMoka View Post
Statesman died happily and can be with his lost family again. It'd be a bit selfish to bring him back.
That was a great story-arc on Buffy, back in the day...


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Posted

Seriously,

The main thing that I'm personally getting tired of debating is this inferred or presumed or assumed notion that we know that Statesman is happy in the afterlife, that he was happy to go, that he happily died, and that he happily decided he wasn't going to fight the bad guy because he hasn't the heroic willpower to do so and that his powers didn't define him, it was his choice to use them as a hero.

Argh!

No. What we see is what we see. We get the clues that say he died with a smile on his face. We get the inference, not the fact he's chosen to die happily rather than fight (and when the suggestion is made 'he can't fight back because he's just a mortal', what does that make those of us who choose to play as mortals? Or Manticore? Utterly incapable then? Kind of defeats the story....), and most importantly of all, as I have said in a few posts now, he's the Avatar of Zeus. Not an Incarnate, not just one of the most powerful supers on the planet, but a living breathing representation of a god.

And because he has his powers stolen, he somehow loses the attributes that let him manifest as such to begin with? You know, the iron resoluteness of Zeus, the unforgiving wrath, the unshakeable belief in his own self?

After a certain point, I get annoyed with the equation that says because he loses his powers, he loses his character traits too. The direct correlation is made implicit here that he really isn't that great without his powers. He can't resist, he can't try and take back what's his. He has no means (despite this very clearly defined connection to the Well and being the most powerful Incarnate outside of Recluse) to try and reclaim his powers because the story says because.

Sam, I'm happy to put up the exception here to allow this story-wise, because it would be unquestionably dangerous, it would be a one-time deal (Marcus Cole and his power would not be given up willingly), and it would make for a hell of a great story. 'To rescue a god!' Now would that make me feel epicly heroic and stand on the same equal footing as the most powerful NPC in the game? Damn right it would.

Now I'm sorry for sounding a little angry in this post, but I am willing to be reasonable. I am willing to accept a good story reason for just about anything, but for cripes' sake! How long do we, the players and audience for this story, have to keep filling in the blanks and making excuses and/or rationales for what happened when it was the job of the story to do so in the first place?

Is it really that much to ask as a paying subscriber?


And just to vent, some Craig Ferguson swearing. Tootsifruit! Whatsacommnago! Smorgasboard! Crikeydingo!


.....and scene.



S.


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Originally Posted by Hopeling View Post
IIRC, it doesn't even attempt to answer why your powers don't work. It just tells you they don't work, and you can fill in your own reason. Your resurrection serum was untested on fast-path Incarnates. Wade's ritual blocked your own spell. The tangled worldlines in the Cimeroran ruins interfere with your time reversal device. He went AFK during the cutscene, got distracted by something else, and your rez prompt timed out before he got back. Whatever you think is a good reason for the power to not work, you can say that's why. So I personally don't feel that not being able to rez him is much of a plot hole here - they specifically addressed it and let us try to rez him, and it didn't work.

They sorta barely addressed the issue in the Red Widow arc, in a much more specific way that seems to run counter to the other things we know about the character, so it's less palatable.
*sigh*

No. That's not our job. If that were our job, we'd be doing this story in an AE arc.

It's the writer's job to answer my questions both as a character and as a player. If I'm making stuff up for them, then that says a lot about the quality of story to begin with. 'Just because' is the equivalent of 'A Wizard Did it'. Don't be afraid to say after the mission that you get told it's 'uber powerful magic and it had all sorts of counter-wards in it,' anything to give an explanation.

NOT 'just because'.

I used to go with 'it just won't work' in my tabletop RPG group, and I got crucified for it, and rightly so. Players want to feel involved, as if they have a chance to stop something or make something happen. Just saying 'no' is tantamount to you taking your ball and going home because they won't play by your rules.

I learned that it wasn't going to kill me and in fact made me a better writer generally if I put the work in and gave reasons and thought out explanations for things, because then the story hung together consistently and my players wouldn't call me out for using BS or A Wizard Did it. I was expected to be as clever if not more clever than the players and craft a believable, consistent story.

I pay to have this happen here, or at least that's what I expect. I don't find it one iota unreasonable to do so.



S.


Part of Sister Flame's Clickey-Clack Posse

 

Posted

Quote:
Originally Posted by SuperOz View Post
*sigh*

No. That's not our job. If that were our job, we'd be doing this story in an AE arc.

It's the writer's job to answer my questions both as a character and as a player. If I'm making stuff up for them, then that says a lot about the quality of story to begin with. 'Just because' is the equivalent of 'A Wizard Did it'. Don't be afraid to say after the mission that you get told it's 'uber powerful magic and it had all sorts of counter-wards in it,' anything to give an explanation.

NOT 'just because'.

S.
"Because" is lazy writing, which is a subset of overall Bad Writing.

There can be explanations which, while technically not "Because," are so poorly-written as to be almost as bad. The details you are asking for are counterintuitive, silly or merely a summary statement of fact.

"Statesman welcomed death" falls into the latter category.

It is an inference that he cannot be revived by any means because he refuses to come back, but if "Statesman welcomed death" is presented by the Devs in the souvenir as a bald fact, the inference does, at least logically, make reasonable sense.

Without the proper predicate being laid, "Statesman welcomed death" still comes as a big, BIG surprise, especially under the circumstances of his daughter's murderer doing the deed as Statesman is coming after him. I mean, the souvenir may as well read "Statesman had always wanted to be a can of tomato soup" for all the expectation of such that had been given us.


"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"

"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."

 

Posted

Quote:
Originally Posted by SuperOz View Post
*sigh*

No. That's not our job. If that were our job, we'd be doing this story in an AE arc.

It's the writer's job to answer my questions both as a character and as a player.
The only thing I can say is that the unexplained will be explained. (See: Letter Writer.)

Soon.


But, I do agree. Playing Dev'ils Advocate.


 

Posted

Quote:
Originally Posted by RadDidIt View Post
The only thing I can say is that the unexplained will be explained. (See: Letter Writer.)

Soon


But, I do agree. Playing Dev'ils Advocate.
Fix'd it for ya :P



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Posted

As far as Statesman wanting to die, this really is plausible. After being dragged back to life by Manticore and Numina in the comic book he was clearly unhappy about it.

Here's an alternative as to why he can't be brought back: Having lost his powers he would be resurrected as man who is something like 115 years old. He might immediately die again from age related complications. Red Widow was apparently killed in the prime of her life with whatever powers she had fully intact, so she was good to go on being brought back.

Not that I think either of those concepts really works.

PS The mission givers go to great length to warn you that the 'dying breath' is something that would be very difficult to acquire if you waste it. It seems to me that a villain would have a fairly easy time getting hold of that. You wouldn't even have to bottle it, just drag along a hostage and kill them in the circle.


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Posted

It would have made much more sense and been more fitting if States had died as part of a heroic sacrifice. Such as...

<cue Statesman stepping onto the triggger of the ritual>

Darrin Wade: "Do you have any last words before you die?"

Statesman, in obvious agony, struggles to his feet despite the pain coursing through his body as his powers are stripped away. "Yes... Wade..." he managed to force out through clenched teeth. "You're not... the only one... who can use ritual magic."

<Camera pulls back to reveal the ghostly figures of Numina, Kelly Nemmers, War Witch and Archmage Tarixus, all hovering at equidistant points of a circle surrounding the entire mountain top. As Wade looks at each of them in turn, some of the rock slides off of the side of the mountain top, revealing glowing runes.>

Numina: "You have shown us that you are indeed a much greater threat than we had credited you, Darrin Wade. But your glee will be fleeting."

Tarixus: "Very, very fleeting." (with appropriate cackle)

Kelly Nemmers: "The power of Statesman has been a force for good and justice for nearly a century, Wade. But all of us--and even Marcus himself--would rather it disappear from the world forever than fall into the hands of one as wicked and depraved as yourself."

War Witch: "Which is why we came up with this particular ritual. We had a very good idea of your plans, and this was our final failsafe we had prepared with Statesman's help over the last week: a magical working that would only be triggered by Zeus's power being ripped out of Marcus Cole's body. A working that would use such an event to destroy not only the subject, as you had planned, but the caster as well."

Tarixus: "You see, boy, no one wants you to have the power of Zeus. Your predilection with the Shadowgod already made you dangerous, but letting you have the power to breach the dimensions and bring the Beast here is unacceptable."

Numina: (to War Witch) "Marcus can't hold out much longer. I can feel the Incarnate energy gradually wrest itself free due to Wade's magic."

War Witch: "Then it is time."

Statesman, slowly walking toward Wade, gold and crimson energy splashing around him (voice subdued but firm): "I would sacrifice my life to save my daughter, or to bring her back. Just like I would sacrifice it to end your menace once and for all." As he finishes, Statesman grabs Wade's shirt.

Darrin Wade: "You fools! This masochistic exercise will destroy all of you, too!"

Kelly Nemmers (with a spectral smile): "Hadn't you noticed, Darrin? We're already dead."

<Cue the entire mountain exploding, followed by Statesman's cinematic reunion with his wife and daughter.>


Now THAT would have been a good, heroic, climactic ending. You like that one, Oz?


K


 

Posted

Quote:
Originally Posted by SuperOz View Post
Quasadu....

Is that the ritual that responds to your powers by saying 'Because'?

Why won't my powers work? Because.

Why won't my empathy work? Because.

I could kinda go on, but it's like shooting fish in a barrel at that point....



S.
The reason that "resurrection powers" (Empathy, Dark, etc) didn't work on Statesman is simple.

Because any one who has used "resurrection powers" in the game knows they sometimes fail, Thus for them to fail on this occasion is perfectly consistent with how the powers work. If resurrection always worked it would be a valid complaint, but in this case it is not.

Do you expect the Devs to explain why resurrection didn't, and also why it did work, every time it is used?


<Edit added this>

Add in the fact that Wade wanted to make sure he killed Statesman and used exotic rituals to pull it off.

This would be analogous to a murder mystery set in our world where a hit man shoots the victim in the head then the doctor fails to save the character. Since doctors often fail to save head shot victims it is a given that the doctor failing in this case is reasonable and needs no further elaboration.

You are essential asking “Why could the doctor not save the hit mans victim?”


 

Posted

Quote:
Originally Posted by Cosmic_Herald View Post
No normal human could have said 'Well I will just fight back now" and win.
Ignoring the fact that the Statesman is no normal man... Wouldn't that have been cool? I really dislike how cheap the death comes off, like "Go to jail. Go directly to jail. Do not pass go, do not collect $200." Wouldn't it have been cool to have Darrin go through all this preparation and expect the spell to just one-shot him, but have the Statesman get up and fight it?

This, to me, is one of the most awesome kinds of character scenes. It's when a character has been hurt so badly that he really should be dead, but he is so stubborn and so wilful that he keeps on going, prompting his killer to yell "What does it take to KILL YOU!?!" This works for both a hero and a villain, and is an INCREDIBLY strong moment when a character proves that this means which was supposed to be so overkill he'd never even have a chance to react still isn't enough to to make him stop fighting.

Obviously, you had to have the man die. Fine, I get that. But why not do something else? Why not have Darrin catch the Statesman in his trap, bring him down, but then the Statesman fights it and gets up. You then have to fight the Aspect of Ruladak alongside the Statesman, but here's the thing - the Statesman cannot be healed, and he has a self-damage aura that's constantly draining his health at a rapid pace. Even though the man is obviously and irreversibly dying, he's still a tough enough ******* to get up and keep fighting until literally his last breath.

Because to me, that is how a hero should go down - swinging and engaging in his final moment of glory. Not curled up in a ball, hoping for someone to tell him it's OK to give up and stop fighting, utterly defeated both physically and psychologically. Because, really, what DID the Statesman do in this arc? Really. He yelled at Ms. Liberty off-camera, then showed up to die. That's a hell of a sendoff story, I have to say.

Give him his final moment of glory, THEN kill him. That way, we are left to admire the man's greatness as he passes away.

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Originally Posted by Iannis View Post
Statesman wanted to stay dead.
With all due respect, **** him, then. I know heroes are not indebted to society, and so are not obligated to fight crime even when they don't want to, but that's what sets up the true heroes from the powerful supers - the willingness to do the right thing and fight the good fight even when it's unpleasant, even when it's hard, even when it hurts. Everyone can get struck by lightning and develop super powers. Not everyone has stomach to be a hero with them. Because, really, it's not the powers that make the hero. Plenty of real life heroes have no special powers at all. What they have is the courage and dedication to do what must be done, no matter the cost.

In a sense, wanting to stay dead is the final ruination of what should have been a great and inspiring hero. Maybe the Web of Arachnos novels say otherwise, but if they do, I don't want to read them. The fact of the matter is that even if the Statesman were dead before the vision even started, THAT is not what he should have taken solace in. It's not a case of "You don't have to fight any more! You finally have an excuse!" as much as it's a case of "You have to fight, but you simply can't. You did your best." Which he really didn't. He died like an idiot without putting up the smidgen of a fight.

Frankly, outside of meta-story knowledge that I as a player have, there really isn't anything in that story to suggest that the Statesman deserved that kind of out. Because, again, what did he do? Really. What did he do in that whole chain of arcs?


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.