Botched ritual.


AmazingMOO

 

Posted

Are the devs serious.

Ive seen some really bad design decisions but this one takes the cake, coffee, donuts and everything else for bad design

1 botched ritual cripples, 2 makes a character unplayable.

Something that makes you unable the play the game for 20 hours BRILLIANT.

Whats next, fail a mission get kicked offline for 20 hours.


Boycott Ncsoft if they close down Coh.

 

Posted

What are you talking about?


@MidnightGuard - on Union you may know me as:
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I'm sorry? What are you talking about?


 

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Eh?


 

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I believe the new Valentines content has a chance, if you fail a magic ritual, to pretty much explode in your face and debuff you. Think Vahzilok Wasting Disease for 20 hours.

It does seem a bit off, I must admit, and if it can stack from multiple attempts then.. Ouch.


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Sometimes all at once.
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Posted

I dont know how to link it on to the forums.


Boycott Ncsoft if they close down Coh.

 

Posted

If you make certain choices in the Valentines mission from Ms Lib, you can get a "botched ritual" debuff. A bit like the crey narcotic or Vahz plague ones you can pick up.

I don't think I got the debuff (or didn't notice I had it), so either it's avoidable if you read the mission description or it's not that severe.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

I failed the ritual a couple of times, but never botched it.


 

Posted

Well, there goes the last of my interest in this stuff.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Well, there goes the last of my interest in this stuff.
It is not easy to get the botched ritual. I went in knowing nothing about the ritual other than what I had read from the mission text. I had to restart the ritual three times, but never encountered the debuff.


 

Posted

Yeah, I'm not sure how badly you have to mess up to actually botch it. I stumbled through it, guessing all the way, and still completed it.

You'd have to choose really badly to totally botch it twice.

Still, it's a mean trick to have in there at all. This isn't Halloween, devs!


 

Posted

-Recovery is dealable.
-End is very much not, and has sucked ever since it was implemented. This is why I hate fighting the likes of Rogue Vanguard, with their sucky 'half your end in one shot' magic spells and the like.


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Posted

Quote:
Originally Posted by MajorDecoy View Post
It is not easy to get the botched ritual. I went in knowing nothing about the ritual other than what I had read from the mission text. I had to restart the ritual three times, but never encountered the debuff.
It's the same reason I don't want my fortune read to me. If I stand a chance to fail and suck for the rest of the day, why even bother to try? What do I gain for it, aside from Ms. Duncan's "lovely" antics?

It's like walking into a room with a rabid dog. Sure, the dog's chained up and I don't have to go anywhere near it and it's perfectly safe, but... Why would I want to go into a room with a rabid dog in it in the first place, when I can go into a room that doesn't have a rabid dog chained in the middle of it, instead? What kind of sense does that make?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
It's the same reason I don't want my fortune read to me. If I stand a chance to fail and suck for the rest of the day, why even bother to try? What do I gain for it, aside from Ms. Duncan's "lovely" antics?

It's like walking into a room with a rabid dog. Sure, the dog's chained up and I don't have to go anywhere near it and it's perfectly safe, but... Why would I want to go into a room with a rabid dog in it in the first place, when I can go into a room that doesn't have a rabid dog chained in the middle of it, instead? What kind of sense does that make?
Because Super Heroes and Villains are not afraid of taking a chance. They follow a code that they live by. You the player may 'know' there is a chance of something like this happening; however, the character does not. I see no fun in playing a character in any game using 'off-board' knowledge to make decisions with. A hero or villain are not afrair to risk life or limb to reach their goal. Those that are, fail at being either.


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

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It'd be nice if there was a mission to remove the debuff.


 

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Quote:
Originally Posted by Shubbie View Post
Are the devs serious.

Ive seen some really bad design decisions but this one takes the cake, coffee, donuts and everything else for bad design

1 botched ritual cripples, 2 makes a character unplayable.

Something that makes you unable the play the game for 20 hours BRILLIANT.

Whats next, fail a mission get kicked offline for 20 hours.
If only there was some way of being able to view the clues we'd picked up on an arc to let us work out what to do if we ever ran into some kind of puzzle.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
If only there was some way of being able to view the clues we'd picked up on an arc to let us work out what to do if we ever ran into some kind of puzzle.
This. The clues do tell the 80% of the ritual, let you know when you need to improvise, and the improvising choices are mumble some random incantation you've heard, dance, blood let or light incense. The Blood Letting really just seems like the stand out choice, but that's just me. Hell, I botched the thing on purpose because Zero keeps telling me that there must be another way. Between my accolades, AM, and COnserve Power if things got really hairy I managed the -end debuff with little to no difference. I ran a Baf with that thing.


 

Posted

I have absolutely no problem with the idea that there could be anything like this botched ritual or that the results of botching it could be some kind of debuff like this. In fact I actually think there should be more things like this that are "risky" for our characters to do. We are playing a superhero game after all so there should be some examples of "Kryptonite" out there that we should have to watch out for.

My only real problem with this is the duration of the debuff. Having it last 20 hours is very silly. Something like this should last like maybe 10-15 minutes tops. It should only last long enough to provide a "whoops, I messed up" reaction not a "WTH! I'm nerfed for a whole day" punishment.

The Devs simply made the debuff last too long in this case. *shrugs*


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Posted

You can even get some of the ritual wrong and still not get the debuff. I got "yo, dummy, starting with the spider ain't doin' nothing" text and didn't botch. You can attempt the different improvisations until you hit upon using blood and you still don't botch it.

You have to do something like use up all your coins at first or uncork the dying breath anywhere but at the end to botch it. But if you do that, then you clearly didn't read the clue which explained how to do it.


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Posted

Quote:
Originally Posted by KnightofKhonsu View Post
Because Super Heroes and Villains are not afraid of taking a chance. They follow a code that they live by. You the player may 'know' there is a chance of something like this happening; however, the character does not. I see no fun in playing a character in any game using 'off-board' knowledge to make decisions with. A hero or villain are not afrair to risk life or limb to reach their goal. Those that are, fail at being either.
I'm not interested in playing a gimped character. I come to this game for the empowerment fantasy, and if I'm told my character's going to suck wind for the next 20 ******* hours, I take a hike. Or better yet, I don't do the mission.

This isn't a question character concept and the risks facing a hero or a villain. That part I understand. I'm talking about my playing experience AS A PLAYER, in that that's not a game I want to play. You can ret-con whatever asinine nonsense explanation you want to justify, say, my character permanently losing all his powers, then shrug and go "Welp! You win some, you lose some!" Yeah, maybe, but that's not a game I care to play, let alone pay for.

Punitive failure mechanics are pretty much the worst part of any game I've ever seen them in. How often do you see people fighting Steel Canyon fires? Because I see at most one other person every five fires I fight or so. Do you know why? Because fighting fires rewards jack squat and it kills you dead if you fail. Really, I enjoy fighting fires immensely, but I HAAATE the stupid building explosion because it adds absolutely nothing to the experience that isn't annoying and frustrating. And the real kicker is that people are so afraid of blowing up that they'll abandon the firefight as soon as the building shows any sign of detonation, never you mind that I've had it last another 15 minutes until I put out all of the fires.

Having a "shelf this character for 20 hours" failure penalty is not acceptable. If someone was silly enough to actually greenlight that into the game, fine. Argue for it. I refuse to participate in content that's going to annoy me out of my skin for no real reason when I can participate in content that's just as "dangerous" in a narrative context, but doesn't serve to put my game on hold for a day.

And, really, for all your arguing about how it's "in-character" to face risks - that's not a risk for the character. At all. I can log this character out of the game for 20 hours and nothing ill will happen. It's a risk FOR THE PLAYER. And that's not acceptable. If I wanted to face greater character difficulty and risk, I'd up my difficulty settings. But at least then I - the player - will still be in control of my experience.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I got this 5 times yesterday. Of those 4 tires, I did on purpose just to see what happens. I didn't even really notice until now. Still, the debuff doesn't bother me at all. I think I played missions with more handicaps than this. But I really should read more... kinda explains why performance shifter is telling me I only gained 9 pts end instead of 12.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I'm not interested in playing a gimped character. I come to this game for the empowerment fantasy, and if I'm told my character's going to suck wind for the next 20 ******* hours, I take a hike. Or better yet, I don't do the mission.

This isn't a question character concept and the risks facing a hero or a villain. That part I understand. I'm talking about my playing experience AS A PLAYER, in that that's not a game I want to play. You can ret-con whatever asinine nonsense explanation you want to justify, say, my character permanently losing all his powers, then shrug and go "Welp! You win some, you lose some!" Yeah, maybe, but that's not a game I care to play, let alone pay for.

Punitive failure mechanics are pretty much the worst part of any game I've ever seen them in. How often do you see people fighting Steel Canyon fires? Because I see at most one other person every five fires I fight or so. Do you know why? Because fighting fires rewards jack squat and it kills you dead if you fail. Really, I enjoy fighting fires immensely, but I HAAATE the stupid building explosion because it adds absolutely nothing to the experience that isn't annoying and frustrating. And the real kicker is that people are so afraid of blowing up that they'll abandon the firefight as soon as the building shows any sign of detonation, never you mind that I've had it last another 15 minutes until I put out all of the fires.

Having a "shelf this character for 20 hours" failure penalty is not acceptable. If someone was silly enough to actually greenlight that into the game, fine. Argue for it. I refuse to participate in content that's going to annoy me out of my skin for no real reason when I can participate in content that's just as "dangerous" in a narrative context, but doesn't serve to put my game on hold for a day.

And, really, for all your arguing about how it's "in-character" to face risks - that's not a risk for the character. At all. I can log this character out of the game for 20 hours and nothing ill will happen. It's a risk FOR THE PLAYER. And that's not acceptable. If I wanted to face greater character difficulty and risk, I'd up my difficulty settings. But at least then I - the player - will still be in control of my experience.
Since we are playing a Superhero based game I think it's completely realistic to expect to run into "Kryptonite" scenarios which gimp our characters to some degree. It's an inherent part of the genre that's not worth being shocked about.

But like I said before I would agree that making something like that last 20 hours was a bad mistep by the Devs. The concept of this botched ritual wasn't wrong, just the implementation.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
If I wanted to face greater character difficulty and risk, I'd up my difficulty settings. But at least then I - the player - will still be in control of my experience.
Where is the greater risk up upping that difficulty? That'll you may die more and incur a tiny bit of debt?

I have no problem with character performance penalties, it's too easy to fail a mission and move on in this game. (Just look at the sisters in LGTF, there is no benefit/penalty to this mission so people fail it to move faster.) Although 20 hours is too long.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
If only there was some way of being able to view the clues we'd picked up on an arc to let us work out what to do if we ever ran into some kind of puzzle.
Quote:
Originally Posted by Mad_Scientist_JC View Post
This. The clues do tell the 80% of the ritual, let you know when you need to improvise, and the improvising choices are mumble some random incantation you've heard, dance, blood let or light incense. The Blood Letting really just seems like the stand out choice, but that's just me.
Yeah, this. Having read nothing about it on the forums, or on the training room, or anywhere, I just pulled up the "Clues" section. It gives 4 parts (or 80%), and tells you exactly where the 1 missing part (20%) is. Got it right on the first try. It's really not rocket science unless you're bent on making wild guesses for the fun of it. If you get the debuff, then it's your own fault for not reading.