CoH2 already
Why assume that CoH2 would be based in Paragon City and the Rogue Islands?
I know I'd much prefer a fresh start in a brand new imaginary city. Hell with a new game they could even make it an international world setting with each zone in a different part of the world, space, moon, underwater, dimensions. Be a hero/villain and fight brand new opponents in the Arctic, Europe, Asia, Altantis, South American Jungles, deserts of North Africa, etc, etc, etc. |
Though low level would be annoying.
BrandX Future Staff Fighter
The BrandX Collection
It's been confirmed that Paragon Studios is working on a "next gen MMO" - but that it involves "an excitng new IP".
@Golden Girl
City of Heroes comics and artwork
BrandX Future Staff Fighter
The BrandX Collection
I would not mind moving to a new/upgraded game engine, provided there was a migration process for all my toon's. I have just too much time and effort devoted to them to just give it up and start over.
... and some people insist on running theirs well past when it should be turned in. (My dad was like that. Actually had a car, way back when, where the floor had rusted out. Finally got rid of the car after the frame broke coming out of a parking lot. Yes, he didn't get rid of the car until it *broke in half.*)
|
... is just a silly argument. Of COURSE COH 2 would have to be around for six years to have six years of content when it launched. NO MMO launches with all its content. COH (and COV) didn't even get you to 50 when they launched - they stopped at 40. Why does COH have eight years of content? Because it's been around *eight years.* I mean, that's like complaining that if you had a kid, they wouldn't be born a working, self supporting adult. Well, *duh.* |
Regardless of whether or not it's a silly argument, every single time a new MMO gets launched their forums are flooded by nerd raging jerks complaining that the game was launched incomplete because it lacks the content of "insert name of their favorite game which is several years old" and anyone that dares disagree with them gets shouted down as fanbois.
Not familiar with the internet are you?
Regardless of whether or not it's a silly argument, every single time a new MMO gets launched their forums are flooded by nerd raging jerks complaining that the game was launched incomplete because it lacks the content of "insert name of their favorite game which is several years old" and anyone that dares disagree with them gets shouted down as fanbois. |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
No City of Heroes 2. You'll just kill and ruin a good game. I saw Freedom as our City of Heroes 2. Even if they ported over all of our stuff it never be as good. Sequels usually suck. Expansions are good, which was what Freedom was.
*Pew* *Pew* *Pew* Idea shot down. Your welcome.
For about two years now I've been mulling around in my head what I would want from a COH2. I have thought about most of the aspects in the game and how they could be improved so that a sequel would be justified.
Character Creation:
From the start there would be two options Quick, and In-Depth. Quick character creation would be similar to what we have now, Pick your origin (magic, tech, science, natural mutation), powers (there is a difference here I'll go into a bit),pick your body type (difference) make symmetrical costume, name and short bio and go. Ideally all if not most of the costume pieces from COH 1 would be ported over and improved along with some new ones.
In regards to the changes in body types Instead of Female, male, huge, it would change to Child (male or female) Adult (male or female) Huge (male or female). The different body types would have different body shapes and available costumes to them (Mostly Children would not have D cups and shoulders wider than their bodies at age 8 and would not have the more risque costume options as they are available to them.) Depending on witch body type you choose would slightly change how the NPCs react to you to begin with. Children looked down on a bit by contacts and enemies, Adults neutral, Huge feared more by enemies. (but that goes into NPC interactions that I'll go into later.)
Power Choosing:
There is a bit more of a difference here, I'm not entirely 100% on this but Instead of Archetypes you have Set types IE. Melee Attacks (SJ, BS, WH ect.) , Medium Range Attacks (TW, SF, Whips, ect.) Long range Attacks, Assault, Heavy Long Range (explain in a bit), Light Armor (def or regen based sets SR, Regen, WP ect) Heavy Armor (Resistance based sets Stone, Inv, Ice ect.) Control, support, Manipulation( blaster secondary) and pets. (EATs have their own rules)
You use the different sets in order to build your own archetypes to some reason, IE no Heavy Long range with Heavy Armor for obvious reasons. after picking your combo you can pick your powers, Ideally all sets should have all of the damage/def/resistance types available to them (Physical* Cold, Fire, Darkness, Energy, Water* Earth, Wind*) as well as ported over the old power sets even if they made a few changes to them in order to fit the new game.
Heavy Long range power users are basically blasters that are more extreme toward the damage end. they have much stronger attacks but all of them have some form of interruptible on them and they would have the lowest max HP of any one in the game.
In Depth:
It works the same as quick until you get to the costume creation, at that point you get a costume editor that is more a mix of a certain maxis game, and a certain one month long shooter. you will be able to fully customize your face and skin with scars, paint whatever, as well as take costume parts and move them around. (think that shoulder pad would look better slightly larger on your knee? Click it and drag it.) This would give a higher level of customization to the game. (at any time you can go to a tailor to use either interface, though any changes made ti the quick will remove all in depth changes.
Then we get to the ID, this is where most of the major changes would be. I got this Idea from a form post I saw here a couple of years ago (if any one reconizes it i would like to give recognition to the orginal poster)
Basicaly your ID screen would give you much more options so that The game world would know your character inside and you and be able to react to to them. The post gave the idea of giving your character nicknames that your contacts and the ememies would call you. and it contined on as people add on how to make it more in deph by basicaly filling out what your character's back story is.
One of my Ideas for that is to be able to align yourself to an NPC hero or villan group, and it changes how they react to you. If you are a villan and align with lets say the skulls they would be less hostile toward you and may say hi to you when passing and the game would give you missons where you help the skulls pull off crimes. but if you are a Hero and select skulls, it sets you as an Ex-skull, so they would be even more hostile toward you and you would be assinged more mission where you must stop the skulls.
Along with this you will be able to fully go into the orgin of your powers, for example if you have a magic ring as the source of your powers, you select that and the game will regognize it and will react. (get missions where villans or heores try to take it from you, Dialoge options from contacts.) If you are an alien from outer space on earth select that and people's reactions of you will change.
The more you fill it out the more the game changes toward it being your character's story. At any time you can change or add more to this via a registrar in cityhall.
One of the most important parts, Bringing over your character from COH 1.
Idealy you could bring your character completely over, but that would break the game horribly. so my idea would be to bring the character's costume and badge data over.
Storyline wise this would take place after the Storm, but due to the battle every one's powers would go haywire allowing either new powers appearing or making them more powerful. Your character would be Recogized as a true hero/villan and all of your acomplishmets will be recorded.
*and the lybary is closing I'll finish this tomorow
Let's just update all the graphics and models, and keep all the missions.
We'll call it CoH 1.5
To be fair, though, the industry should KNOW by now that you need to launch with content that covers all ranges at the very least. Sure, you can expand on it later, but starting with massive gaps in, say, the 25-35 and the 40-50 range isn't going to endear anyone to the game.
|
To compete against another MMO already in the space, you need even more than that. And regardless, even if you launch with the bare minimum content to survive, if you cannot launch content quickly after launch to give the appearance of trying to catch up, you'll bleed customers rapidly.
DCUO proves you can have everything going for you, and still underperform if you launch thin. Conversely, TOR seems to show that you can do everything wrong *except* depth of content, and still survive. TOR is not an MMORPG, its closer to an MMO adventure game. Its a Leisure Suit Larry with lightsabers and a horrible MMO wrapper. Star Wars or not, it should be dead already, but I believe the content alone is giving people hope that Bioware can fix it before the players run out of missions to run.
The real problem with launching thin is that you don't get many chances to make a first impression.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Conversely, TOR seems to show that you can do everything wrong *except* depth of content, and still survive. TOR is not an MMORPG, its closer to an MMO adventure game. Its a Leisure Suit Larry with lightsabers and a horrible MMO wrapper.
The real problem with launching thin is that you don't get many chances to make a first impression. |
As much as I enjoyed playing that game I have to agree with Arcanaville's assessment of it. I ended up not subscribing when the free 30 days was up. Too many game breaking bugs that left me literally unable to log in and play for me to be willing to drop a monthly sub and wait with fingers crossed hoping I can log in to play someday.
History should have taught them more than that. No game since City of Heroes and WoW released have gotten a pass on content depth. You cannot have content gaps. You cannot launch so thin that players can *create* content gaps with their behavior. You cannot launch without enough content for at least one full replay. Anything less and you're on life support before you even launch, no matter what else you have going for you.
To compete against another MMO already in the space, you need even more than that. And regardless, even if you launch with the bare minimum content to survive, if you cannot launch content quickly after launch to give the appearance of trying to catch up, you'll bleed customers rapidly. DCUO proves you can have everything going for you, and still underperform if you launch thin. Conversely, TOR seems to show that you can do everything wrong *except* depth of content, and still survive. TOR is not an MMORPG, its closer to an MMO adventure game. Its a Leisure Suit Larry with lightsabers and a horrible MMO wrapper. Star Wars or not, it should be dead already, but I believe the content alone is giving people hope that Bioware can fix it before the players run out of missions to run. The real problem with launching thin is that you don't get many chances to make a first impression. |
Pretty much what I thought, really. Albeit backed up by someone with a LOT more know-how than I have.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
My personal thoughts on CoH2
I would have no gripes if CoH2 was just an updated game engine to this CoH. So same mobs, same story lines, etc. That would be fine. They have so much history that I have no issues.
What I would like from CoH2 is more costume anchor points. The ability to mix shoulders, To have upper leg slots, etc. Like their competitors game does.
I have no issue with the power sets and that you cannot mix and match powers like the competitor. But I would like if CoH2 had the ability not only to change the color of a power but the effect look. I like Energy set, but I want it to look like water or chunk of rocks flying at someone. I would like to make a wizard that shoots fire from a staff and from my hands. But I want to have my Traps look like Arcane items instead of futuristic items.
I would like to be able to fly with a jet pack and not some temp power. I would like that I have the choice of having my wings fold up or disappear when I am not flying so as not to block others views.
I would like CoH2 to have a more fluid combat and that I was not rooted every time I used a power.
I would hope that CoH2 would allow them more freedom to create things a bit faster then it appears now. My impression is to make costumes parts seems very time consuming because of what they have to work with game engine wise. It seems to me the competitor can pump things out a bit faster because their software seems a bit more current and allows them to design stuff a bit faster.
I further would further strongly consider buying a life time sub for 200 or 250.
I would also would consider paying a fee to transfer over toons from CoH to CoH2 after a certain time has past in the game. I get that allowing a transfer the first week the game is open is a bit unfair since a majority of players will not be at the top level assuming its lvl 50. But allowing character transfer over at the rate of one character a month lets say after 6 months has past is super reasonable. End result after 1 year you can have 6 level 50 transferred over. I am sure some players will have more then that in a 12 month period.
Basically Champions Online costumes and power / weapon choices with CoH content.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
That's one of the reasons I'd like to see CoH2. It seems any minor change is some massive undertaking because CoH's engine is a piece of crap at this point, thanks to so many cobbled-together fixes over seven years.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
I always love how players seem to think they know anything about the game engine, the developer's choices and options, with insight on how the inner mechanics work.
Not saying that any of you do not...
Be it good, or bad. Everyone's got an opinion, yet most who play this game do not run a company, nor are they developers of a game or administrators of a system capable of creating the aforementioned engine to sustain a fraction of graphic ''updates'' that is cried out for, or defended against with pseudo intelligence.
In short, I love you all so much. Thanks for the good laughs!
That's one of the reasons I'd like to see CoH2. It seems any minor change is some massive undertaking because CoH's engine is a piece of crap at this point, thanks to so many cobbled-together fixes over seven years.
|
And we ran plants with it. We made systems that monitored and made changes as needed to operational plants. Systems that, if used incorrectly, quite literally could kill someone. Or a lot of someones. Heady stuff, really. And with that background told, I say this with some experience and knowledge of the matter:
NOTHING in programming something this huge is *minor*. It has NOTHING to do with being cobbled together, as you put it, but being *freaking complex*.
*Whatever* is done to the game now, or is done to MAKE a game as awesome as Co* is now, has to be created, tested, tweaked, tested, revised, tested, ad nausem, ad infinitum.
It doesn't matter if it's making a sound different, someone has to create the sound, and then get it to work. All while NOT breaking or changing other aspects of the game.
Adding a simple swinging sign is an exercise in "Where would this be affected? How will other players see this? Will it interfere with x or y?" and dealing with those answers. Repeating until it's acceptable. Maybe not even 'right', just acceptable.
Now... add to that, you want the players to *make* the sign swing, not just random number generation that leads to a 'breeze' making it swing... which was hard enough, and is already in there.
What does that affect? How will that work with the breeze effect? Do we can the breeze to make this actionable by a player?
---
You quite literally do not understand, and most people don't. These things aren't going to change simply because they start over. By far not.
The magic of this game is this: It works at all. Much like any current operating system, or heck, any networking part of any of this. You think Co* is cobbled together? Take a look at any OS... it's horrid most times.
That Co* works, on the OS that works, on the computer that works with it's firmware that works on a network card that works on a router that works on a modem that works on a telecommunications system that works... then reverse it on the other end...
It's astounding.
Moreover, it's rather magical. 'Piece of crap'? **HARDLY**. I would rather demand you retract that statement, it's horrid and doesn't reflect what an amazing engine this is... it has *so much going on* and it works. Yes, hiccups, interesting artifacts, but man... it actually works. Amazing, really.
But that's what makes it look 'easy' to do... it just works, for the most part, so changing stuff should be 'easy', right?
It's way not. It took a lot of testing and tweaking to get it to work.
And neither is starting over easy, and I daresay, it would be worse. Better to keep and improve what is here, by far, and I vote that.
/I should probably go to sleep.
//More importantly, I should probably exit this thread, never to return, 'cause it just makes me irritated now.
August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012
the only way i would play coh2 is if i can have all of whats in coh 1 but just up graded.
Some of my suggestions from posts i have done
boards.cityofheroes.com/showthread.php?t=195762&highlight=dbhellfist
boards.cityofheroes.com/showthread.php?t=278178&highlight=dbhellfist
Here is all My toons
http://img261.imagevenue.com/gallery...9625081-24.php
And yes, I have to agree that the character models, more than anything, need updating. The COH team has done quite a bit, but - well, I see several games with people running around in full robes/dresses, characters with fingers, characters with more facial choices (separating eye color from facial type, for instance, giving options on scars/tattoos and their placement, giving us fairly realistic looking skin as opposed to plastic, etc.) |
CoH2..I'll only ever accept CoH2 if we can port over our AT's and everything with them from Inf to badges (VG's/SG's and it's bases would be good 2 but thts here or there)
If we can't port our toons i don't want a CoH2. |
And, really, the improvements they keep making to CoH make even the concept of CoH2 redundant IMO. If someone's that bothered about the change of name ... well, it's called City of Heroes Freedom now. There are you, they already did you a '2'.
@JohnP - Victory
I've played 2 other games where these sort of options were available... and was bitterly disappointed. I had a choice of maybe 15 facial options in each category and could ONLY modify the face to any significant level. Give me the options of COH any day.
|
Okay, the art style isn't to terrible really. But it lacks. it lacks on so many degrees!
No body/chest/waist/leg sliders! All the faces look the same! Very limited starting costumes...and I don't mean limiting as CoH is now, I mean way more limiting than either the original competitor or CoH when it opened up!
Sure, it has some great costume pieces, but they're so limited (at least from the start) it's just sad. :/
But reading this thread, I can't help but think any upgrade would just go to waste. Personally, if they could put in the upgrade, keep the content, but had to start over from level 1, I'd still be all over it.
Sadly, it seems quite a few of the players out there would be all "I quit" over having to start over from lvl 1 on any character, even if it meant getting some of the things they've wanted forever.
BrandX Future Staff Fighter
The BrandX Collection
Gotta love "programmers". Conceited lot. ONLY they are qualified to make suggestions!
It seems 2 out of 3 suggestion threads get answered with "The game engine can't do that". Then there's one snide remark about the suggestor "not being a programmer". It's very frustrating, and I doubt this game would still be around if only "programmers" got listened to, luckily for us.
... is just a silly argument. Of COURSE COH 2 would have to be around for six years to have six years of content when it launched. NO MMO launches with all its content. COH (and COV) didn't even get you to 50 when they launched - they stopped at 40. Why does COH have eight years of content? Because it's been around *eight years.*
I mean, that's like complaining that if you had a kid, they wouldn't be born a working, self supporting adult. Well, *duh.*
Which was that, for a CoH2 to be able to adequately compete with this CoH, it would NEED that seven or eight years equivalent of content to even compete. Launching with the pittance most MMO companies seem to think passes muster these days would be tantamount to suicide. ergo, the seven-eight years comment.
'Duh'.