CoH2 already
Well of course they're not advertising the product if they're still in the phase of assembling the team who will build the thing. They've got so little to show for it that building up hype now will just mean it will be more likely to have died out by the time they can actually sell something.
Regardless, there's no denying that the CoX engine is a mess of kludges and workarounds. When we can see things like Null the Gull and Ouroboros from the outside, the tangled code must have reached Gordian levels behind the scenes, to the point where the only real solution is fairly Alexandrian in nature. On top of that there's the processor chugging. I have to run the graphics at minimum level and still occasionally get single digit framerates, and yet my computer can run Guild Wars and Mount and Blade no problem. The lack of any built-in system for proactive villainy has been grating on nerves quite a bit of late, and building one into the existing game is just not feasible. And so on, and so forth.
CoX 2 would have to be a different game, taking place in a different city, a different time period, an alternate continuity, or whatever. It couldn't just be CoX 1 but with updated graphics. It would have to be something which could be, and which would quite possibly be better off as being, advertised as an entirely different game. A spiritual successor.
I wouldn't recommend making the game a globe-hopping deal. The super hero genre is primarily about heroes who guard just one city and make very occasional forays outside of it. Yes, Spider-Man, Batman, and Superman have all visited foreign locations on occasion, but they pretty much stick to New York, Gotham and Metropolis. It's one thing for CoX veterans to come into the new game and go globe-hopping with old characters, but new players need to be able to get a full super hero experience with just CoX 2, which means at least half the content, especially at launch, should focus on a single central city.
CoH2..I'll only ever accept CoH2 if we can port over our AT's and everything with them from Inf to badges (VG's/SG's and it's bases would be good 2 but thts here or there)
If we can't port our toons i don't want a CoH2.
The newest MMO being developed by NCSoft is WildStar.
http://www.wildstar-online.com/en/
Now is it possible there are two MMO's being worked on? Sure, anythings possible.
Yeah, CoH2 would have to be in development for about...four to five years? Maybe six? To have even the ghost of a chance as being as good and full content wise as CoH is.
Releasing with the current 'baseline' that MMOs (and some other games for that matter) seem to think is acceptable would be nothing short of suicide.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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The newest MMO being developed by NCSoft is WildStar.
http://www.wildstar-online.com/en/ Now is it possible there are two MMO's being worked on? Sure, anythings possible. |
....
That just sounds like a hodge-podge mash of Mass Effect, Borderlands and a few other generic 'sci fi' clichés. I mean, yes, there will always be certain parallels and clichés that are nigh impossible to avoid and all that, but...
Christ, is no one in industry CREATIVE anymore?! Ugh...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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IMHO City of is lacking in one category and that is character models. We have improved water effects, shadows, destructive objects in missions, weapon customization, costumes that look great compared to the paint on of yesteryear and some with effects, backpacks etc etc. The sore thumb is the characters, they are plastic looking and their stance is not realistic compared to some MMOs out there. We should not have to use a emote to have a normal stance. Plus one thing irritates myself and I am sure a good portion of the population, the mitten hands. In one coffee talk one dev spoke of shooting energy out of your finger only to have Zwillinger tell him we don't have fingers. Imagine how cool to shoot powers out your finger? Faces need love and not what we have now(blinking eyes or mouth moving). Overall just a revamp and we would never need an City of 2.
I think the world is ready for City of Heroes 2. It needs better graphics, vastly improved gaming engine, more customizations, etc. CoH is a great game, but it is REALLY showing its age.
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You mean that style like DCUO and CO use? That style I can't really stand?
Do you mean like that Skyrim game inwhich again, I don't care for?
While CoH can use a bit of improvement in the slider areas, I like that CoH lets me make a character that I can decide the sliders on, and looks like a comic book superhero, instead of a cartoon.
BrandX Future Staff Fighter
The BrandX Collection
What do people mean when they say better graphics?
You mean that style like DCUO and CO use? That style I can't really stand? Do you mean like that Skyrim game inwhich again, I don't care for? While CoH can use a bit of improvement in the slider areas, I like that CoH lets me make a character that I can decide the sliders on, and looks like a comic book superhero, instead of a cartoon. |
CoH already has examples of 'better' graphics. If everything was the same quality as the new content, i.e. Praetoria, bio and organic faces and the clockwork ones, etc, then everything would be good.
I mean, just go and look at Mirror Spirit. THAT is the sort of quality the game can already produce. It just needs to be spread more.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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The graphics are nice in Praetoria, but they also make people crash a lot. Especially in Imperial City.
The graphics are nice in Praetoria, but they also make people crash a lot. Especially in Imperial City.
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They have been advertising for positions on a next gen MMO fo a while.
http://www.paragonstudios.com/careers/ |
Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
BrandX Future Staff Fighter
The BrandX Collection
also, for a case-in-point example....
Everquest and Everquest II
last I heard, and this was quite a while ago, but Everquest II was still less popular than the original
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
Given how sequel MMO's usually do, it'd be kind of dumb to directly compete with yourself. You're going to spend enormous resources creating an entire new game, and then going "hey, this is the improved version of your OLDER game. Come play this instead." only for people to go "yeah, you know what, I really miss all my old stuff. Later."
Then game 2 fails.
I'm kind of wondering why people seem to be in a hurry to kill off CoH.
Yes, the game engine is old and something of a patchwork mess.
But, it still works.
Yes, Some of the content is showing it's age.
But, we still get new content.
Yes, There are newer and flashier ways to do things.
But, do we really need to?
I agree that will happen eventually. And when that time comes, I'll judge it based upon it's merits and make my decision then. Until we know for a fact that it's coming around, I'll just enjoy what we have.
Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.
I'm kind of wondering why people seem to be in a hurry to kill off CoH.
Yes, the game engine is old and something of a patchwork mess. But, it still works. Yes, Some of the content is showing it's age. But, we still get new content. Yes, There are newer and flashier ways to do things. But, do we really need to? I agree that will happen eventually. And when that time comes, I'll judge it based upon it's merits and make my decision then. Until we know for a fact that it's coming around, I'll just enjoy what we have. |
I'm kind of wondering why people seem to be in a hurry to kill off CoH.
Yes, the game engine is old and something of a patchwork mess. But, it still works. Yes, Some of the content is showing it's age. But, we still get new content. Yes, There are newer and flashier ways to do things. But, do we really need to? I agree that will happen eventually. And when that time comes, I'll judge it based upon it's merits and make my decision then. Until we know for a fact that it's coming around, I'll just enjoy what we have. |
that said, I'm not sure if CoH2 would go over well, because there seems to be to many people who are against having to level a character again
BrandX Future Staff Fighter
The BrandX Collection
I always figured they wanted some things streamed lined, the war walls removed, the population consolidated into one (no blueside/redside), combinging smashing and lethal damage into physical damage, a good way to see some sets improved, and basically a good way to see some improvements in alternate animations.
that said, I'm not sure if CoH2 would go over well, because there seems to be to many people who are against having to level a character again |
All good observations but quite a bit of that could be (or already has) been accomplished with the existing game.
For example:
Populations combined. We basically have that now. You can play almost any AT as either a hero or villain and the limits to free movement between hero and villan and praetorian content is almost non existant.
Sets improved. Are we not due for a Stalker upgrade here in the near future, with others already having been made?
Alternate animations. We've already gotten a fair number of these. Yes, its from a limited pool of choices but he have gotten them.
Removing the war walls. Praetoria has shown us that this can be done cosmetically at least. For a true 'open world'... yes, I'm pretty certain that would need to be built from the ground up.
Combining Damage types. Yes, probably another ground up thing.
The current game is a bit of an old dog, but I'd say it has a few tricks left in it.
Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.
Same reason some people always feel they have to be driving the newest car.
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Originally Posted by BrandX
What do people mean when they say better graphics?
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And yes, I have to agree that the character models, more than anything, need updating. The COH team has done quite a bit, but - well, I see several games with people running around in full robes/dresses, characters with fingers, characters with more facial choices (separating eye color from facial type, for instance, giving options on scars/tattoos and their placement, giving us fairly realistic looking skin as opposed to plastic, etc.)
Oh, and
Originally Posted by Techbot_Alpha
Yeah, CoH2 would have to be in development for about...four to five years? Maybe six? To have even the ghost of a chance as being as good and full content wise as CoH is.
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I mean, that's like complaining that if you had a kid, they wouldn't be born a working, self supporting adult. Well, *duh.*
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
... and some people insist on running theirs well past when it should be turned in. (My dad was like that. Actually had a car, way back when, where the floor had rusted out. Finally got rid of the car after the frame broke coming out of a parking lot. Yes, he didn't get rid of the car until it *broke in half.*)
How about *consistent* graphics from one zone to the next? And yes, I have to agree that the character models, more than anything, need updating. The COH team has done quite a bit, but - well, I see several games with people running around in full robes/dresses, characters with fingers, characters with more facial choices (separating eye color from facial type, for instance, giving options on scars/tattoos and their placement, giving us fairly realistic looking skin as opposed to plastic, etc.) Oh, and ... is just a silly argument. Of COURSE COH 2 would have to be around for six years to have six years of content when it launched. NO MMO launches with all its content. COH (and COV) didn't even get you to 50 when they launched - they stopped at 40. Why does COH have eight years of content? Because it's been around *eight years.* I mean, that's like complaining that if you had a kid, they wouldn't be born a working, self supporting adult. Well, *duh.* |
Really don't want to lose the style of the art, or the sliders (which the other two competitors lack compared to CoH imo...one more than the other)
BrandX Future Staff Fighter
The BrandX Collection
I mean, that's like complaining that if you had a kid, they wouldn't be born a working, self supporting adult. Well, *duh.*
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―Yi Suchong
Maybe one day we'll have that process.
I sit in my zen of not being able to do anything right while simultaniously not being able to do anything wrong. Om. -CuppaJo
It is by caffeine alone that I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning. It is by caffeine alone that I set my mind in motion.
They have been advertising for positions on a next gen MMO fo a while.
http://www.paragonstudios.com/careers/
Octavian Vanguard
@ohmsEU and @ohms 2
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