Literally the Best Build Ever: Years in the Making
Must resist temptation to make this build...
Did you 6 slot rechg Haste?
No
Did you slot Gale for Damage?
No
Thats just for starters
What a waste of my ENTIRE LIFE!
I WOULD NORMALLY TROLL PPL BUT YOU SIR HAVE WASTED MY LIFE ALREADY!
GOOD DAY!
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
For starters, Gale is a great opening power [...]. Immediately after this (or sometimes as your first action, use your best judgement) you should Team Teleport [...].
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If you have any questions about this guide, feel free to ask and I will do my best to update the FAQ Section on a regular basis. You shouldn't have any questions about a build this perfect and a guide this well written though, and you may need to feel ashamed for even asking one.
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0joy
I applaud you.
The build takes Psychic Mastery but this is suboptimal. It would be better to take Dark Mastery, take both Oppressive Gloom and Soul Transfer, and slot both for Stupefy: Chance for Knockback.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Grant invis will only make the brutes/tank think they are losing agro (being +stealth not -threat).
Vengence might be a better pick, so you can also join teams looking for a healor.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
*Load handgun, give to NecroOmNomNomicon.*
Here, u know what to do with it.
Dark Energon, Founder of the Freedom Legion SG on Guardian server.
(SG founded on 12-08-'09, Top100: 08-17-'10, Top50: 12-23-'10, Top25: 12-11-'11)
Crab Spider Nephila on Titan Tracker
Weekly events on Guardian: W.A.V.E. & FNFN
Telekinesis gives you a different and more reliable tool for griefing imo than a proc
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Also, Oppressive Gloom encourages you to move to the center of clusters of targets and cause them to either wander away or be catapulted. That should count for something.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
I appreciate the feedback, and although Dark Mastery seems desirable I prefer to have a full insp tray of awakens and nothing else. Every time I die I'll have an awaken to pop. If I awaken 2 seconds after dying and am killed by a stray mob it is THE TANK'S FAULT FOR NOT HAVING ALL AGGRO ON HIM, and don't give me that "some mobs use AoEs" excuse. Every time I pop an awaken and die, it is the TANK's fault by default, and I will pop another awaken as fast as my fingers can connectify the datums betwixt my brainum and the intarwebs. The TANK better have aggro this time or we will have words... so many words we will have. This is why I don't need Soul Drain, it's a crutch for a team with bad TANKs and EVERYONE SHOULD BE AS GOOD AS I NEED THEM TO BE TO ENABLE ME TO PLAY THE WAY I WANT, which is just one of the finer points of using this build.
"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
Issue 17: We Didn't Break Anything!
How to suck at CoX
Literally the Best Build Ever: Years in the Making
Here you go devs. Want us to stop farming the AE? Insert a NPC Ally with this exact build in every AE farm. Problem solved.
You, good sir, have offically turned griefing into an art form. This is surely a work of horrifyingly irritating art. I love it.
and for our own sake...why are you guys giving him suggestions on how to grief even harder...lmao
I am seriously considering making this build. I can only imagine how well this strategy would work with the lag in ITF valley.
This is a horrible build. HOW could you not take O2 boost?! Don't you know that all defenders are healers?
Fail, good sir, fail!
I appreciate the feedback, and although Dark Mastery seems desirable I prefer to have a full insp tray of awakens and nothing else. Every time I die I'll have an awaken to pop. If I awaken 2 seconds after dying and am killed by a stray mob it is THE TANK'S FAULT FOR NOT HAVING ALL AGGRO ON HIM, and don't give me that "some mobs use AoEs" excuse. Every time I pop an awaken and die, it is the TANK's fault by default, and I will pop another awaken as fast as my fingers can connectify the datums betwixt my brainum and the intarwebs. The TANK better have aggro this time or we will have words... so many words we will have. This is why I don't need Soul Drain, it's a crutch for a team with bad TANKs and EVERYONE SHOULD BE AS GOOD AS I NEED THEM TO BE TO ENABLE ME TO PLAY THE WAY I WANT, which is just one of the finer points of using this build.
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[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
My friend made this build five years ago. Here's his commentary:
"I got it to level 50, and slotted everything for accuracy and knockback - it was a defender"
"I also didn't grab a travel power and would ask people to wait - not even kidding - I just never grabbed the travel power at all"
"and I didn't grab O-2 boost"
"I would just spawn tornadoes everywhere ... like, tornado would probably be my first move into every single mob, and i'd just run into the center of mobs with hurricane on"
"and...that's about it"
... "I also went power mastery for power build up for the special effect of knockback even greater"
I drew this for my friend Ninja Earl. I aspire to be a concept artist.
Taimatsu-maru Fire/SS tank Grapes. Plant/Kin troller Blood? Healer/Emp/BR fender | more...
Tumblr CoH Faces DeviantArt Ask for: Facebook
You haz a Shiny Corosla for an avatar. I want. I've only ever caught one Shiny in many years of playing pokemon, and it was a Nidoran Male with garbage IVs. I tried to make it the best Nidoking I could, but it was always garbage and I never saw a Shiny again.
"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
Issue 17: We Didn't Break Anything!
How to suck at CoX
Literally the Best Build Ever: Years in the Making
I had a shiny red gyrados....owait
[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child
Wouldn't you be better off with a Gravity/Storm controller?
Now I want a video of your toon in action like the one this guy made sometime ago.
Let me preface by saying that:
1: I have actually played a character similar to this before, and it was so much fun.
2: This is the end result of carefully calculated power choices and years of in-game experience.
"I did it gais, I created da best build evar"
"no wai"
"yah huh, check it out!"
So here's the build and below I will try to go in-depth and explain the power choices, slotting strategy, and subtle nuances of playing this toon to its fullest potential.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
The Best Build Ever: Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Energy Blast
Power Pool: Speed
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Concealment
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Gale -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(21), KinCrsh-Rchg/KB(27), KinCrsh-Rechg/EndRdx(48), KinCrsh-Dmg/EndRdx/KB(50), KinCrsh-Acc/Dmg/KB(50)
Level 1: Power Bolt -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(46), FrcFbk-Rchg/KB(46), FrcFbk-Rchg/EndRdx(46), FrcFbk-Dmg/EndRdx/KB(48), FrcFbk-Rechg%(50)
Level 2: Power Blast -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(42), FrcFbk-Rchg/KB(43), FrcFbk-Rchg/EndRdx(43), FrcFbk-Dmg/EndRdx/KB(43), FrcFbk-Rechg%(45)
Level 4: Energy Torrent -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(9), FrcFbk-Rchg/KB(9), FrcFbk-Rchg/EndRdx(23), FrcFbk-Dmg/EndRdx/KB(25), FrcFbk-Rechg%(25)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Hover -- LkGmblr-Rchg+(A)
Level 10: Power Burst -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(11), FrcFbk-Rchg/KB(11), FrcFbk-Rchg/EndRdx(15), FrcFbk-Dmg/EndRdx/KB(19), FrcFbk-Rechg%(23)
Level 12: Hurricane -- EndRdx-I(A), EndRdx-I(13), KBDist-I(13), KBDist-I(15)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Whirlwind -- EndRdx-I(A), EndRdx-I(17), KBDist-I(17), KBDist-I(19)
Level 18: Fly -- Flight-I(A)
Level 20: Group Fly -- EndRdx-I(A), EndRdx-I(21)
Level 22: Recall Friend -- EndRdx-I(A)
Level 24: Teleport Foe -- Acc-I(A)
Level 26: Team Teleport -- Zephyr-Travel/EndRdx(A), Jnt-EndRdx/Rng(27)
Level 28: Power Push -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(29), KinCrsh-Rchg/KB(29), KinCrsh-Rechg/EndRdx(40), KinCrsh-Dmg/EndRdx/KB(42), KinCrsh-Acc/Dmg/KB(42)
Level 30: Tornado -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(31), KinCrsh-Rchg/KB(31), KinCrsh-Rechg/EndRdx(31), KinCrsh-Dmg/EndRdx/KB(34), KinCrsh-Acc/Dmg/KB(37)
Level 32: Lightning Storm -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(33), KinCrsh-Rchg/KB(33), KinCrsh-Rechg/EndRdx(33), KinCrsh-Dmg/EndRdx/KB(34), KinCrsh-Acc/Dmg/KB(34)
Level 35: Explosive Blast -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(36), FrcFbk-Rchg/KB(36), FrcFbk-Rchg/EndRdx(36), FrcFbk-Dmg/EndRdx/KB(37), FrcFbk-Rechg%(37)
Level 38: Nova -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(39), KinCrsh-Rchg/KB(39), KinCrsh-Rechg/EndRdx(39), KinCrsh-Dmg/EndRdx/KB(40), KinCrsh-Acc/Dmg/KB(40)
Level 41: Mass Hypnosis -- Acc-I(A)
Level 44: Mind Over Body -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx(45)
Level 47: Telekinesis -- EndRdx-I(A), EndRdx-I(48)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 50: Cardiac Core Paragon
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(3), P'Shift-End%(5)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonus Totals:
Getting to 50: You certainly don't start this game at lv50, so first you need to get there. Beg for money, beg for farms, afk on sewer trials, do whatever it takes to get the fastest exp with the least amount of effort on your part. Ideally you can not acquire any actual experience with your build, while also funding your entire build's IOs from your tickets. This ensures that you can arbitrarily affect the values of items on wentworths and inflate prices by selling the same ticket-rolled items repeatedly, which equates to SEVER-WIDE Helposity. I am all about helposity guys, especially when you guys help me get to 50.
Managing Aggro: Use Grant Invis on the Tanks and Brutes, but nobody else. These guys love a good Invis, and have NEVER complained about not being able to get Aggro or generate Fury. If executed correctly you can ensure that mob Aggro is focused on those who deserve it, your team's Blasters and Dominators.
Controlling your team's Movespeed: Always leave Group Fly toggled on. This is one of your most important powers and if your team can't fly then they might be able to move at differing speeds of their choosing. This is a problem, because free will leads to choice, and choice leads to differences. Everyone must be the same for a proper strategy to work, it's like a Centipede. ALL the legs must be moving towards the same end, so MAKE them all move at YOUR pace. If they don't like it, they are simply too dumb to understand the principle.
Controlling your team's Location: You have Team Teleport for a reason, with this amazing tool you can bring all the squishies directly into the center of a hostile mob for maximum team wipe potential. This is strategically balanced around ALREADY having made the Tanks and Brutes invisible. See, I'm no noob and I'm putting these instructions in order, by helping you help your teams as I have helped my teams, we ensure maximum helposity. That's a lot of help, so how can what I say possibly be bad? Be warned, particularly stubborn people will try to evade your Team Teleports, but just Spam Recall Friend on them untill they either click Accept or go mad with bloodcurdling ragefury, at which point you have won this battle of wits.
Controlling the enemy locations (Simple): This might be hard for some of you to grasp, so I'll split it up. Your basic essential tools will be easy to use, Teleport Foe allows you to bring enemies directly to your location... a Useful tool if used effectively and a great way to break up mobs unnecessarily. Telekinesis is an excellent power because of its Repel effect, allowing you to push enemies into the stupidest locations possible. Remember if your team complains about Telekinesis calmly explain to them that "IT HOLDS THEM NOOB" and you are "Mitigating Damage" ... whatever that means.
Controlling the enemy locations (Advanced): This section will concern all of your primary and secondary powers, as well as your two Knockback Toggles, and Knockback in general. It is widely understood that KNOCKBACK IS THE BEST THING IN THIS GAME D00D, and the more you have the stronger you must be. For starters, Gale is a great opening power that inflicts high magnitude and wide reaching Knockback on a mob, accurately scattering them to the winds. Immediately after this (or sometimes as your first action, use your best judgement) you should Team Teleport the entire forced flying, half invised, team directly into the mob so your AMAZING KNOCKBACK TOGGLES can do their work and stop the enemies from attacking. This almost ensures a Victory and will not get you or your allies killed horribly. Once in a good position, you may summon storm pets and start attacking with your blasts. Don't pay any mind to which targets you attack or your position relative to them, just have fun with it. With all the Knockback in your sets you will "mitigate so much dmg gaiz" and surely be praised by your teammates for making the game so much easier for them.
Summary: So in conclusion, by forcing your team into submission to your will with a wide range of powers and amazingly brilliant strategy, you can keep the flow of battle thoroughly under YOUR control and focused sharper than a Laser Carved Diamond Nanoblade Tempered in the Fires of Mount Doom. Make sure to remember all the tools you have at your disposal, failure to keep up the use of Grant Invis or Telekinesis can be detrimental to the team. This build works. This strategy works. You are RIGHT. Don't let anyone tell you that you need to solo and test how well the build works, because it WASNT BUILT TO SOLO YOU DUMBOARSE. This is a team build. You didn't slot for damage because you don't NEED to do damage, you are above that; Plus everyone knows Defenders can't do damage, it's scienmathematilogically unpossible. You have so many irons in the fire with all your toggles, positioning, teleports, invises, knockbacks, ALL OF THE IRONS GUYS. You have ALL of the IRONS in the FIRE. The team should be grateful for all that you do and just do the DPS (that is a fancy term that means kill stuff, I don't know why) since that role is much easier anyways. You do all the heavy lifting, what do they have to complain about? This build took years to achieve the level of perfection I have attained with it, and anyone who can't see that is clearly blinded by ignorance.
If you have any questions about this guide, feel free to ask and I will do my best to update the FAQ Section on a regular basis. You shouldn't have any questions about a build this perfect and a guide this well written though, and you may need to feel ashamed for even asking one.
FAQ Section (Updates Regularly)
Bonus Points to Tenjoy for his question:
"What is my best judgement? The first Cryonic?"
Which pokes holes in me using "best judgement" as a figure of speech by using Judgement as it is now known in the game, an alternate definition that I had not intended. You winvictoried at wordspeechums this time, but the finalast laughaha shall be mine.
Alpha6 makes a good point in this reply:
"i would like to add to this guide that if you PL to 50 in the AE you will acquire all the necessarily experience you need to run this build insuring your proper place on incarnate trials. while also funding your IOs from tickets. This in turn has the side effect of lowering or increasing the value of recipes and salvage on your server furthering your helpoisty."
As you know I am all about helposity and have edited the section to reflect these changes, thank you very much.
Arcanaville takes it to the next level by making her own Tank build specifically to help me out, way to go!
"As you can see, I've thought of everything. First of all, this build has significant complementary soft control. Second, to make sure you don't aggro too many things too quickly this build's maximum movement speed is 1.4 mph. Don't worry, I have teleport foe to deal with runners. I also have recall friend if you get too far ahead. Also, if things get too rough I have invisibility and phase shift. And since you don't have phase shift, I have vengeance. I was a little worried my attacks would recharge too slowly to be able to continuously attack, so I made sure to have a very well slotted brawl."
By our powers combined, I am Captain Planet!
Hey Treees, you say that:
"My friend made this build five years ago. Here's his commentary: ..."
Well I made this build six years ago, I just didn't think the community was ready to handle it untill now.
Santakid is ready to take it to the next level, TURNIN IT UP TO ELEVEN!
"See, sometimes enemies are just far too powerful to even look at, and as the best solo character out thereā¦a controller, it is my duty to control them. And what better way then to send them to another dimension?"
Yes Yes Yes a thousand times Yes! People need to strategize, and they need to be told what to do or else they will do the wrong thing, cus it's not what YOU want them to do. By forcefully pausing the fight, you accomplish two things. One: The focus is on you, where it SHOULD be. Two: Now everyone has time to plan how to fight the one boss you left alive, planning is gewd brah.
"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
Issue 17: We Didn't Break Anything!
How to suck at CoX
Literally the Best Build Ever: Years in the Making