Archetype desirability on teams.
This is my evaluation of the desirability of various archetypes on teams, and is based on my personal opinions and experiences. As such it should be taken with both a grain of salt and a middling sized salt cellar.
Any and all ATs when played by unpleasant and/or incompetent players: Low. Any and all ATs when played by entertaining and/or highly skilled players: High. Any and all ATs when played by players who are not especially good or bad: Medium, depending on team composition and ratio/presence of previous two categories. That's pretty much it. |
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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I'll just say that, since I've been mainly playing with a blaster lately, I enjoy having a tank or brute on the team. Even if they aren't that good/bright, they can still be convinced to run headfirst into a mob to soak up some damage as I kill everyone.
@Joshua.
Better (and more true) than the original StickInTheMud post.
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
This is my evaluation of the desirability of various archetypes on teams, and is based on my personal opinions and experiences. As such it should be taken with both a grain of salt and a middling sized salt cellar.
Any and all ATs when played by unpleasant and/or incompetent players: Low. Any and all ATs when played by entertaining and/or highly skilled players: High. Any and all ATs when played by players who are not especially good or bad: Medium, depending on team composition and ratio/presence of previous two categories. That's pretty much it. |
But when you have 2 choices, a great player on a corruptor and an equally skilled player on a peacebringer, I'd without a doubt want the corruptor more. Of course am I going to deny a friend a spot on a team because he is playing a pb? No, because he's my friend. Or in a more practical situation let's say I send a tell to said friend who only has 2 toons (1 is a corr and 1 is a pb) to join a team for a tf. Said friend replies and says he doesn't care which toon he brings. Which toon do you think I'll be asking for? It's hardly a choice at all.
Once you get past the 'good player > bad player' situation, all that is left is AT effectiveness, and some ATs will outperform and be more desirable than other ATs in nearly every or most applicable situations.
Yes, a good player is obviously a priority when looking at who to team with.
But when you have 2 choices, a great player on a corruptor and an equally skilled player on a peacebringer, I'd without a doubt want the corruptor more. Of course am I going to deny a friend a spot on a team because he is playing a pb? No, because he's my friend. Or in a more practical situation let's say I send a tell to said friend who only has 2 toons (1 is a corr and 1 is a pb) to join a team for a tf. Said friend replies and says he doesn't care which toon he brings. Which toon do you think I'll be asking for? It's hardly a choice at all. Once you get past the 'good player > bad player' situation, all that is left is AT effectiveness, and some ATs will outperform and be more desirable than other ATs in nearly every or most applicable situations. |
This is the same with any AT in the game. Presuming ANYTHING based on an AT or power sets in and of themselves is silly, as is leading a TF and needing anything but yourself. BAD TF leader imo. I dont follow those that our victory is a ? Which is why I only lead them, and always know we wont fail because I am there. The rest are free to be whatever they like as about the only AT that can effect our time to completion is a kin keeping me juiced to top performance on my characters.
I know this because I can lead TFs with a blaster, scrapper, PB, even a stalker. carrying the majority of the weight, and always complete the TF in my time estimate.
Single target or aoe specialist, melee or ranged it matters not what a good player wields. really not ever. that is the strength of COX. No one is ever needed, but everyone is always WELCOME, least on my teams. Until they do something to piss me off anyways. My star my ship my crew, dont like it you can get off my boat.
This is my evaluation of the desirability of various archetypes on teams, and is based on my personal opinions and experiences. As such it should be taken with both a grain of salt and a middling sized salt cellar.
Any and all ATs when played by unpleasant and/or incompetent players: Low. Any and all ATs when played by entertaining and/or highly skilled players: High. Any and all ATs when played by players who are not especially good or bad: Medium, depending on team composition and ratio/presence of previous two categories. That's pretty much it. |
Does anyone but me see LFM requests for teams/TF's* that want specific AT's and think this is a team to probably avoid?
Or, conversely, decide to join a team you otherwise have no interest in because the leader says "any AT or level is more than welcome"?
*Ok, pre-level shifts, the STF or LRSF are somewhat excepted
As long as it´s only the tanks who die repeatedly, they can complain as much as they want because they still did a good job.
@Redcap
ANARCHY = A Society that does not need government
114. Ahrouns do not appreciate my particular brand of humour, so I should stop bleaching bulls-eyes in their fur.
I usually play characters powerful enough to solo just about anything set for 8 so I prefer good company over "more useful" characters.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Its so cute when kids prefer to leave thier toys left in the box. It is great for covering tuition costs down the road. Sadly I myself always enjoy taking my toys out of the box, sometimes taking them apart and putting them back together different, modded if you will to do more then thier original design was capable of.
This is the same with any AT in the game. Presuming ANYTHING based on an AT or power sets in and of themselves is silly, as is leading a TF and needing anything but yourself. BAD TF leader imo. I dont follow those that our victory is a ? Which is why I only lead them, and always know we wont fail because I am there. The rest are free to be whatever they like as about the only AT that can effect our time to completion is a kin keeping me juiced to top performance on my characters. I know this because I can lead TFs with a blaster, scrapper, PB, even a stalker. carrying the majority of the weight, and always complete the TF in my time estimate. Single target or aoe specialist, melee or ranged it matters not what a good player wields. really not ever. that is the strength of COX. No one is ever needed, but everyone is always WELCOME, least on my teams. Until they do something to piss me off anyways. My star my ship my crew, dont like it you can get off my boat. |
In the middle of a swamp of "I love everyone and all men are equal" posts, I'm going to say that some situations will make certain archetypes more desirable than others.
If I'm on an ITF forming and there's a bunch of Tankers on the team, I'm going to think twice about going through with it--I've seen too many encounters with Romulus fail due to insufficient damage.
Likewise, if I'm on a LRSF and the team consists entirely of Masterminds and Blasters, I'll gracefully bow out before Atlas Park becomes a smear fest.
As far as my experiences go, you can run all of the even level content in the game with any mix of ATs and powers and do fine.
The exception to this, however, is when you are doing max difficulty content. I'm not talking about the itrials here (those you can run with nearly any mix of ATs). When you run regular missions at +4/x8, generally you have a certain set of roles that you want to fulfill on the team, and certain ATs fulfill those roles better than others. For example, if you need someone who can run into the group and soak up aggro, you're best bet is a tank or a brute, and your worst bet is a blaster.
When it gets to that level, what each AT and even what each power set brings to the table needs to be considered.
TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide
As far as my experiences go, you can run all of the even level content in the game with any mix of ATs and powers and do fine.
The exception to this, however, is when you are doing max difficulty content. I'm not talking about the itrials here (those you can run with nearly any mix of ATs). When you run regular missions at +4/x8, generally you have a certain set of roles that you want to fulfill on the team, and certain ATs fulfill those roles better than others. For example, if you need someone who can run into the group and soak up aggro, you're best bet is a tank or a brute, and your worst bet is a blaster. When it gets to that level, what each AT and even what each power set brings to the table needs to be considered. |
I'll take any combination of AT's that come along.
Really.
Despite what others may say, there is no such thing as a 'useless' AT or powerset. There are, however, less than useful players.
You can have the best built, most purpled, slickest character, character in existence, but if they're run by a lousy player, they are worse than useless.
You all know the feeling. The one where even the simplest of missions (TF's ect.) go completely wrong because of that one fool that just can't seem to do their job right or just doesn't seem to have any idea what to do with the powers they have.
On the other hand, You could have the most vanilla, most basic AT, run by a good player and they will always be a benefit.
So, to sum up, If I'm building a team, feel free to sign up. Just be aware I might get rid of you if you're more trouble than you're worth.
Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.
I know this because I can lead TFs with a blaster, scrapper, PB, even a stalker. carrying the majority of the weight, and always complete the TF in my time estimate. |
Also, agree with what Guy said. If a team has heaps of Whatever, varierty will nearly always improve it.
It's not that hard. But at that level you do want a lot of support. Trust me, I once ran an ITF at +3 with six scrappers. Did not end well.
TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide
As I said in the other thread, in my opinion it's the skill of the players and what you already have that matters. If I'm on a team of controllers and tanks, a blaster is going to be more welcome than another tank because it's damage we are low on; not safety. But if the team already has 6 blasters, then something more tankish or supportish would be nice.
Arc #40529 : The Furies of the Earth
This is my evaluation of the desirability of various archetypes on teams, and is based on my personal opinions and experiences. As such it should be taken with both a grain of salt and a middling sized salt cellar.
Any and all ATs when played by unpleasant and/or incompetent players: Low. Any and all ATs when played by entertaining and/or highly skilled players: High. Any and all ATs when played by players who are not especially good or bad: Medium, depending on team composition and ratio/presence of previous two categories. That's pretty much it. |
Virtue Server
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IOW, it's the player rather than the AT that matters. Pretty much sums it up nicely.
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This was far more apparent to me, and their impact on team effectiveness, than the fact they were on a Corruptor.
You all know the feeling. The one where even the simplest of missions (TF's ect.) go completely wrong because of that one fool that just can't seem to do their job right or just doesn't seem to have any idea what to do with the powers they have.
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That's the real value of top-tier ATs and powersets: they free you from the tyranny of AT "roles"/"jobs" and incompetent players. Whether or not other people on the team are playing good builds isn't really a concern.
I never have to type "LF tank/debuff/support/DPS" because I am the tank, debuff, support and DPS.
It's not that hard. But at that level you do want a lot of support. Trust me, I once ran an ITF at +3 with six scrappers. Did not end well.
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What's your point?
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
This is my evaluation of the desirability of various archetypes on teams, and is based on my personal opinions and experiences. As such it should be taken with both a grain of salt and a middling sized salt cellar.
Any and all ATs when played by unpleasant and/or incompetent players: Low.
Any and all ATs when played by entertaining and/or highly skilled players: High.
Any and all ATs when played by players who are not especially good or bad: Medium, depending on team composition and ratio/presence of previous two categories.
That's pretty much it.
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