Next on the List: Ice Control


Airhammer

 

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Originally Posted by Jibikao View Post
- Singularity's cast time for Crush has been reduced from 3.1 seconds to 1.33 seconds.
- Singularity's cast time for Gravity Distortion has been reduced from 3.2 seconds to 1.83 seconds.


That's a HUGE improvement. I didn't know Singy was that bad. lol
Yeah, he's bad when it comes to damage but he makes one he!! of a bodyguard/Tank. I'm glad that hawk decided to go ahead and change dingy...now I will make sure to take out gravity wardens as fast as possible lol.

Thanks for the heads up about the singy change!



 

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I personally love ice control and it is my favorite dominator. That said, I am in the billions as far as my build is concerned. I don't think someone should have to spend that much to be as good as another set. I personally don't think ice slick is our key power, I think it is arctic air. I see way to many ice controllers without arctic air and it amazes me. I could never even think about not taking that power. I just wish domination worked on it to make the confuse stronger.

I also think that the -KD needs to be removed from our AoE Immobile so that ice slick will work with that.


"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."

 

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Arctic air is amazing with procs. I have thrown in the purple procs as well as the psionic dmg and slow smashing dmg procs and it makes a world of difference.



 

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Heh, I sure hope so. I need to send the Devs a fruit basket in honor of all their hard work lol.



 

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I'm leery of making the set overpowered.

The only things I'd change in ice are:

Flash Freeze - make it affect targets in the air, and apply a -fly to them (to bring them down for Ice Slick or Glacier). This gives players another strategic use for the power.

Ice Slick - have it give a 100% chance to hold if a target is asleep, and a moderate chance to hold if a target is immobilized. This is applied before any kb pulse, and no kb will be applied to any held target. In this way the sleep is preserved, and the immob for some will turn into a hold.

This seems reasonable to me because, as many have noted, these powers will otherwise work against each other. There needs to be some sort of synergy, but without creating a huge imbalance.

I don't like the idea of removing the -kb aspect of the ice immob.

As for slotting dom AA with fear ... this has been around since day 1, and IIRC slotting for fear makes the targets run away. Then they come back from various uncontrolled directions and shoot you, which makes slotting for fear counterproductive. That's why you don't see people doing it.

If you were going to make slotting fear in AA useful, it would make them cower, not run. This, however, would make the fear cancel out the indirect damage of the confuse, as cowering foes do not attack one another. You'd have to choose which effect you preferred, and enhance accordingly.

Or, as someone else noted, you can slot the damage procs for fear, confuse, and cold, and turn AA into a little bit more of a damage aura.


 

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Originally Posted by konshu View Post
I'm leery of making the set overpowered.
Well, you can set your mind at ease, then, because it would take a rather large amount of buffing to manage that.

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Flash Freeze - make it affect targets in the air, and apply a -fly to them (to bring them down for Ice Slick or Glacier). This gives players another strategic use for the power.
The problem with this is that it doesn't fix what's actually fundamentally wrong with the power. It doesn't give it 'another' strategic use, because the power *has* no current strategic use thanks to being broken. The absolute *first* change that needs to be made to this power is to remove the pathetic tick of damage and attendant delay on the sleep (the second change is to make the duration/recharge ratio not be twice as bad as the other AoE sleeps). After that, sure, a -fly would be cool (although I have to admit I don't find flying foes to be a very common problem), but that's really window dressing compared to the important issue.

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Ice Slick - have it give a 100% chance to hold if a target is asleep, and a moderate chance to hold if a target is immobilized. This is applied before any kb pulse, and no kb will be applied to any held target. In this way the sleep is preserved, and the immob for some will turn into a hold.

This seems reasonable to me because, as many have noted, these powers will otherwise work against each other. There needs to be some sort of synergy, but without creating a huge imbalance.
This, though, I really like. I don't know if the powers system can do that, but a check based on the targets current mez state would be a really cool way to address the issue. If so, though, I'd actually key it straight off of the -KB status, if possible - after all, it's the -KB that's the actual problem, and it prevents issues like grav's immob (with no -KB) setting up a hold *plus* KD patch, or a duration enhanced AoE immob preventing KD even after the -KB has expired.

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As for slotting dom AA with fear ... this has been around since day 1, and IIRC slotting for fear makes the targets run away. Then they come back from various uncontrolled directions and shoot you, which makes slotting for fear counterproductive. That's why you don't see people doing it.

If you were going to make slotting fear in AA useful, it would make them cower, not run. This, however, would make the fear cancel out the indirect damage of the confuse, as cowering foes do not attack one another. You'd have to choose which effect you preferred, and enhance accordingly.

Or, as someone else noted, you can slot the damage procs for fear, confuse, and cold, and turn AA into a little bit more of a damage aura.
If I recall correctly, since AA doesn't actually have fear (the cowering) but has afraid (the running away), slotting fear probably doesn't actually do anything. Regardless, even if it did, it might enhance the duration of the 'run away' behavior from 3s to 6s, which really isn't significant, especially since the slow will persist for the first 2.25 seconds of that anyway. I'm fairly sure that being able to slot fear is just an oversight that they never got around to correcting rather than something that's actually intended to do anything functional.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

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Originally Posted by DarkCurrent View Post
So with AH testing an Ice/TA controller, does that mean he's going to look into Ice Control at long last?

http://boards.cityofheroes.com/showthread.php?t=286479

All praise AH!
It's more likely that he's looking at Trick Arrow.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

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Originally Posted by Miladys_Knight View Post
It's more likely that he's looking at Trick Arrow.
That would work for me as well lol.



 

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Originally Posted by Jharber View Post
I personally don't think ice slick is our key power, I think it is arctic air. I see way to many ice controllers without arctic air and it amazes me.
Arctic Air because good when you can slot enough END reduction so you can use it and do other things. It is such an END hog it is hard to use early on. On some teams I would just turn on AA and stand in the middle of foes and do nothing else.

The other issue with AA is that because it is centered around you, your positioning is key. It was really painful on a dom I made that if I moved to attack a foe, the other half of the spawn was out of AA. If the enemies are tightly packed it isn't an issue, but if they are at all scattered you lose so much benefit from it.


 

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Shatter-Crits, that is all.


 

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Originally Posted by icemanstryketh View Post
Shatter-Crits, that is all.
Yeah, now you're talking. And the mobs just crumble like broken ice sculptures when they die.


Please buff Ice Control.

 

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Can't we simply add an additional pseudopet to ice slick that would do a short duration hold, something like 5 seconds. Enough to break an initial alpha without breaking the game. Add a chance to hold to shiver and Ice control becomes the controller/Dom king of holds.


 

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I'd like to see -kd changed for immobs across the board because it's unwieldy for lots of sets, particularly when teaming. Earth, grav, ice, mind, and electric all have kd powers as part of their mitigation, as well as the support sets force field, storm, cold, kin (although almost nobody uses repel), sonic, and trick arrow. Various blast, melee, app, ppp, and pool powers use it as well.
After that, get rid of the damage on flash freeze as others have said and the set will be much more functional. Extra damage and powering up shiver a bit would be nice, but I see those as more quality of life rather than pressing issues.


 

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Seeing as ice/fire has been my main for years... I fully agree with this. I have brought it up before but was overshadowed by gravity folks.

Ice control is great... but shiver and flash freeze are very lack luster. Jack Frost finally got much needed love so I am thankful for that.

Flash Freeze should be a very quick targeted aoe ice explosion that instant sleeps/slows enemies. Mechanics wise that is a reduced cast time, possibly improved FX/animation, and no delay/damage tick. This would make it viable to open with and allow ice slick/artic air/glacier to safely be executed from inside the mob.

For shiver... I dunno. Adding a debuff or maybe small damage component would be nice but I still don't think I would use it. If it was a quick PBAoe slow+damage debuff then maybe? I dunno.. dev's could get creative with this though Im sure.


 

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Originally Posted by icemanstryketh View Post
Shatter-Crits, that is all.
See my previous post.... perhaps enemies that break a newly revamped Flash Freeze would take mini crits as the 'sleep' is broken. That would be so awesome...


 

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I would hate the removal of -Knockback in Ice Control. If you team with another dominator/controller, you know they will be spamming their immobilize.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

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I was just thinking, I would be more for a -dmg for enemies in ice slick (and possibly some other powers) rather than removing -KB in the either of the immobilize powers.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

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I think the knockdown in Ice Slick should ignore the -kb in any immobilize. How to do that, I don't know. Make it unresistable would be one way, but that may have other issues.


 

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Originally Posted by Oedipus_Tex View Post
I think the knockdown in Ice Slick should ignore the -kb in any immobilize. How to do that, I don't know. Make it unresistable would be one way, but that may have other issues.
I agree Oedipus. They have to have the technology now I mean c'mon. Ice Slick should also have -Dmg and chance to hold baked into it. Maybe -30 or -35 damage?



 

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Originally Posted by Syndace View Post
Seeing as ice/fire has been my main for years... I fully agree with this. I have brought it up before but was overshadowed by gravity folks.

Ice control is great... but shiver and flash freeze are very lack luster. Jack Frost finally got much needed love so I am thankful for that.

Flash Freeze should be a very quick targeted aoe ice explosion that instant sleeps/slows enemies. Mechanics wise that is a reduced cast time, possibly improved FX/animation, and no delay/damage tick. This would make it viable to open with and allow ice slick/artic air/glacier to safely be executed from inside the mob.

For shiver... I dunno. Adding a debuff or maybe small damage component would be nice but I still don't think I would use it. If it was a quick PBAoe slow+damage debuff then maybe? I dunno.. dev's could get creative with this though Im sure.
Shiver is easy to fix. Reduce it's recharge to 12 seconds like the blaster version. Shiver is an Ice primary power and blaster its a secondary power and the blaster version is better because its easy to stack even with the craptastic slow sets available.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

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Originally Posted by Miladys_Knight View Post
Shiver is easy to fix. Reduce it's recharge to 12 seconds like the blaster version. Shiver is an Ice primary power and blaster its a secondary power and the blaster version is better because its easy to stack even with the craptastic slow sets available.
It needs more than just -Recharge though and they need to up the -Recharge Values for doms.



 

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Originally Posted by Tater Todd View Post
It needs more than just -Recharge though and they need to up the -Recharge Values for doms.
Not really. Double stacking means that it caps -rech all by itself all the way to +2s. Add in AA and you are capped vs +4s. Then all they would need to do is make domination affect the confuse duration in AA (and/or put the terrorize back into the dom version) and the set would provide quite a bit more mitigation.

It would still be annoying from having to cast shiver every 9 seconds vs +4s but you'd still be in pretty good shape vs +2s and lower.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

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My current wish list (rejigged slightly)

Stick -Damage into Shiver and Flash Freeze : Probably 10-15 apiece.
At least halve the recharge of Flash Freeze and remove the delay and damage.
Add a Chance to Stun for a few seconds to Ice Patch a la Shadow Field and Distortion bubble (the Time one).
Allow Arctic Air to benefit from Domination.


 

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Quote:
Originally Posted by Miladys_Knight View Post
Shiver is easy to fix. Reduce it's recharge to 12 seconds like the blaster version. Shiver is an Ice primary power and blaster its a secondary power and the blaster version is better because its easy to stack even with the craptastic slow sets available.

Agreed with Tater Todd, it needs a little more love than just recharge. I like the ideas of -damage rolled into some ice control powers. It's also the animation time on Shiver that kills the power for me. It's very slow and breaks the quickness of the rest of my powers (as ice/fire anyways...). I'd rather spend the animation time on a better control/dps.


I still really want to see an awesome flash freeze. That power has so much potential as a very quick, reliable aoe sleep. The animation, delay, and damage tick ruin it entirely... but this has been said already.