Next on the List: Ice Control
I personally love ice control and it is my favorite dominator. That said, I am in the billions as far as my build is concerned. I don't think someone should have to spend that much to be as good as another set. I personally don't think ice slick is our key power, I think it is arctic air. I see way to many ice controllers without arctic air and it amazes me. I could never even think about not taking that power. I just wish domination worked on it to make the confuse stronger.
I also think that the -KD needs to be removed from our AoE Immobile so that ice slick will work with that.
"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."
Arctic air is amazing with procs. I have thrown in the purple procs as well as the psionic dmg and slow smashing dmg procs and it makes a world of difference.
So with AH testing an Ice/TA controller, does that mean he's going to look into Ice Control at long last?
http://boards.cityofheroes.com/showthread.php?t=286479
All praise AH!
Please buff Ice Control.
Heh, I sure hope so. I need to send the Devs a fruit basket in honor of all their hard work lol.
I'm leery of making the set overpowered.
The only things I'd change in ice are:
Flash Freeze - make it affect targets in the air, and apply a -fly to them (to bring them down for Ice Slick or Glacier). This gives players another strategic use for the power.
Ice Slick - have it give a 100% chance to hold if a target is asleep, and a moderate chance to hold if a target is immobilized. This is applied before any kb pulse, and no kb will be applied to any held target. In this way the sleep is preserved, and the immob for some will turn into a hold.
This seems reasonable to me because, as many have noted, these powers will otherwise work against each other. There needs to be some sort of synergy, but without creating a huge imbalance.
I don't like the idea of removing the -kb aspect of the ice immob.
As for slotting dom AA with fear ... this has been around since day 1, and IIRC slotting for fear makes the targets run away. Then they come back from various uncontrolled directions and shoot you, which makes slotting for fear counterproductive. That's why you don't see people doing it.
If you were going to make slotting fear in AA useful, it would make them cower, not run. This, however, would make the fear cancel out the indirect damage of the confuse, as cowering foes do not attack one another. You'd have to choose which effect you preferred, and enhance accordingly.
Or, as someone else noted, you can slot the damage procs for fear, confuse, and cold, and turn AA into a little bit more of a damage aura.
Flash Freeze - make it affect targets in the air, and apply a -fly to them (to bring them down for Ice Slick or Glacier). This gives players another strategic use for the power. |
Ice Slick - have it give a 100% chance to hold if a target is asleep, and a moderate chance to hold if a target is immobilized. This is applied before any kb pulse, and no kb will be applied to any held target. In this way the sleep is preserved, and the immob for some will turn into a hold. This seems reasonable to me because, as many have noted, these powers will otherwise work against each other. There needs to be some sort of synergy, but without creating a huge imbalance. |
As for slotting dom AA with fear ... this has been around since day 1, and IIRC slotting for fear makes the targets run away. Then they come back from various uncontrolled directions and shoot you, which makes slotting for fear counterproductive. That's why you don't see people doing it. If you were going to make slotting fear in AA useful, it would make them cower, not run. This, however, would make the fear cancel out the indirect damage of the confuse, as cowering foes do not attack one another. You'd have to choose which effect you preferred, and enhance accordingly. Or, as someone else noted, you can slot the damage procs for fear, confuse, and cold, and turn AA into a little bit more of a damage aura. |
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
So with AH testing an Ice/TA controller, does that mean he's going to look into Ice Control at long last?
http://boards.cityofheroes.com/showthread.php?t=286479 All praise AH! |
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
I personally don't think ice slick is our key power, I think it is arctic air. I see way to many ice controllers without arctic air and it amazes me.
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The other issue with AA is that because it is centered around you, your positioning is key. It was really painful on a dom I made that if I moved to attack a foe, the other half of the spawn was out of AA. If the enemies are tightly packed it isn't an issue, but if they are at all scattered you lose so much benefit from it.
Shatter-Crits, that is all.
Can't we simply add an additional pseudopet to ice slick that would do a short duration hold, something like 5 seconds. Enough to break an initial alpha without breaking the game. Add a chance to hold to shiver and Ice control becomes the controller/Dom king of holds.
I'd like to see -kd changed for immobs across the board because it's unwieldy for lots of sets, particularly when teaming. Earth, grav, ice, mind, and electric all have kd powers as part of their mitigation, as well as the support sets force field, storm, cold, kin (although almost nobody uses repel), sonic, and trick arrow. Various blast, melee, app, ppp, and pool powers use it as well.
After that, get rid of the damage on flash freeze as others have said and the set will be much more functional. Extra damage and powering up shiver a bit would be nice, but I see those as more quality of life rather than pressing issues.
Seeing as ice/fire has been my main for years... I fully agree with this. I have brought it up before but was overshadowed by gravity folks.
Ice control is great... but shiver and flash freeze are very lack luster. Jack Frost finally got much needed love so I am thankful for that.
Flash Freeze should be a very quick targeted aoe ice explosion that instant sleeps/slows enemies. Mechanics wise that is a reduced cast time, possibly improved FX/animation, and no delay/damage tick. This would make it viable to open with and allow ice slick/artic air/glacier to safely be executed from inside the mob.
For shiver... I dunno. Adding a debuff or maybe small damage component would be nice but I still don't think I would use it. If it was a quick PBAoe slow+damage debuff then maybe? I dunno.. dev's could get creative with this though Im sure.
I would hate the removal of -Knockback in Ice Control. If you team with another dominator/controller, you know they will be spamming their immobilize.
H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD
I was just thinking, I would be more for a -dmg for enemies in ice slick (and possibly some other powers) rather than removing -KB in the either of the immobilize powers.
H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD
I think the knockdown in Ice Slick should ignore the -kb in any immobilize. How to do that, I don't know. Make it unresistable would be one way, but that may have other issues.
Seeing as ice/fire has been my main for years... I fully agree with this. I have brought it up before but was overshadowed by gravity folks.
Ice control is great... but shiver and flash freeze are very lack luster. Jack Frost finally got much needed love so I am thankful for that. Flash Freeze should be a very quick targeted aoe ice explosion that instant sleeps/slows enemies. Mechanics wise that is a reduced cast time, possibly improved FX/animation, and no delay/damage tick. This would make it viable to open with and allow ice slick/artic air/glacier to safely be executed from inside the mob. For shiver... I dunno. Adding a debuff or maybe small damage component would be nice but I still don't think I would use it. If it was a quick PBAoe slow+damage debuff then maybe? I dunno.. dev's could get creative with this though Im sure. |
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
It needs more than just -Recharge though and they need to up the -Recharge Values for doms.
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It would still be annoying from having to cast shiver every 9 seconds vs +4s but you'd still be in pretty good shape vs +2s and lower.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
My current wish list (rejigged slightly)
Stick -Damage into Shiver and Flash Freeze : Probably 10-15 apiece.
At least halve the recharge of Flash Freeze and remove the delay and damage.
Add a Chance to Stun for a few seconds to Ice Patch a la Shadow Field and Distortion bubble (the Time one).
Allow Arctic Air to benefit from Domination.
Shiver is easy to fix. Reduce it's recharge to 12 seconds like the blaster version. Shiver is an Ice primary power and blaster its a secondary power and the blaster version is better because its easy to stack even with the craptastic slow sets available.
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Agreed with Tater Todd, it needs a little more love than just recharge. I like the ideas of -damage rolled into some ice control powers. It's also the animation time on Shiver that kills the power for me. It's very slow and breaks the quickness of the rest of my powers (as ice/fire anyways...). I'd rather spend the animation time on a better control/dps.
I still really want to see an awesome flash freeze. That power has so much potential as a very quick, reliable aoe sleep. The animation, delay, and damage tick ruin it entirely... but this has been said already.
- Singularity's cast time for Gravity Distortion has been reduced from 3.2 seconds to 1.83 seconds.
That's a HUGE improvement. I didn't know Singy was that bad. lol
Thanks for the heads up about the singy change!