i22 AE Changes?


BlueRaptor

 

Posted

Does anyone know what the changes to AE are for i22?

Thanks!


 

Posted

Nothing major so far. The new/upgraded Banished Pantheon enemies will be available in AE, and they changed the location of the rotation arrows when editing critters.


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Originally Posted by Nethergoat View Post
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Posted

Oh please oh please let some of those new maps be in there... oh please oh please let some of those new maps be in there...

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Posted

Quote:
Originally Posted by Dark_Respite View Post
Oh please oh please let some of those new maps be in there... oh please oh please let some of those new maps be in there...

Michelle
aka
Samuraiko/Dark_Respite
I wouldn't get my hopes up, they usually wait a bit before adding new in-game maps to the AE.

Speaking of waiting a bit, isn't it about time for Time Manipulation (hehe, time) and Beam Rifle, maybe even Street Justice, to go in?


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Posted

How about those badges?

Those were quite cool, incentive to play AE arcs and fun little rewards for accomplishing things. Not to mention, some of the coolest badge titles ever created.

*sniffle* I miss them.


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Posted

I *think* there might be incoming AE licenses too for the Premiums out thar. Not positive if they'll make it to Live, but they were in the store on Beta recently.


 

Posted

Quote:
Originally Posted by Necrotron_RO View Post
How about those badges?

Those were quite cool, incentive to play AE arcs and fun little rewards for accomplishing things. Not to mention, some of the coolest badge titles ever created.

*sniffle* I miss them.
I noticed that one of the badges I got doing a new Dark Astoria mission on Beta was "Architect Writer." Perhaps the plan is to eventually work those badge names into other content.


 

Posted

Quote:
Originally Posted by Psychoti View Post
I *think* there might be incoming AE licenses too for the Premiums out thar. Not positive if they'll make it to Live, but they were in the store on Beta recently.
They have been available on the Beta Server ever since Freedom was first put into beta, but haven't been brought to the live servers yet...


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Posted

I'm hoping the devs accidentally improve Farming speed by nerfing AE Farming again!


 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
They have been available on the Beta Server ever since Freedom was first put into beta, but haven't been brought to the live servers yet...
I imagine that once they are available, they'll probably sell well as a nudge-nudge wink-wink PL tool. I do find it surprising they haven't migrated them to live yet though.


 

Posted

Quote:
Originally Posted by Eva Destruction View Post
Speaking of waiting a bit, isn't it about time for Time Manipulation (hehe, time) and Beam Rifle, maybe even Street Justice, to go in?
Was just about to ask the same thing, wondering when stuff like Time, Beam, and SJ hit AE. Because that'd be super. I mean, we're already seeing the sets in action in Dark Astoria.

For that matter, wondering when sets like Electric Armor in AE will be updated to reflect Conserve Power's replacement with Energize and other power tweaks.


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Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Nothing major so far. The new/upgraded Banished Pantheon enemies will be available in AE, and they changed the location of the rotation arrows when editing critters.
Are the old ones still available? I've been avoiding beta to try not to spoil the 'new' stuff for myself, but I have an arc that uses the old ones (the lower level set) and I'd like to know so I can prepare myself for having to rework the whole thing again.

Quote:
Originally Posted by Rodion View Post
I noticed that one of the badges I got doing a new Dark Astoria mission on Beta was "Architect Writer." Perhaps the plan is to eventually work those badge names into other content.
Oh man, I hope so. My Sonic/Sonic would like to rock the Bard title again.


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Posted

The devs have essentially abandoned the AE.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Necrotron_RO View Post
How about those badges?

Those were quite cool, incentive to play AE arcs and fun little rewards for accomplishing things. Not to mention, some of the coolest badge titles ever created.

*sniffle* I miss them.
I miss them too.

Wanted: "Bonanza" badge.


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Posted

Anybody else run into this:

When I select a local AE story to run, once inside, I am unable to select any of the options (e.g. Become Invisible, Invincible, Jump to next objective, etc).

Sort of tough to test out new arcs if this is going to be the new norm.


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Posted

I've heard this from other AE editors. It's a safe bet that it's a bug.


 

Posted

Quote:
Originally Posted by Eva Destruction View Post
I wouldn't get my hopes up, they usually wait a bit before adding new in-game maps to the AE.

Speaking of waiting a bit, isn't it about time for Time Manipulation (hehe, time) and Beam Rifle, maybe even Street Justice, to go in?
I fully agree with you. Have two arc that lack Street Justice, and one that lack Time Manipulation.
If the lack of a ranged power cause balance issues for Street Justice, just turn down xp rewards a bit or something.




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Posted

Yeah, I opened up a problem but they said they are already working on it..wow..thought it would be fixed by now

Quote:
Originally Posted by Coreth View Post
I've heard this from other AE editors. It's a safe bet that it's a bug.


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Posted

Quote:
Originally Posted by ShadowMoka View Post
I wish it'd get updated with some of the Who Will Die maps. Or first ward maps. And Dark Astoria in far future.
You just might as adding in new maps seems to be the only thing they do with AE these days. I like to imagine them dropping them into the AE cauldron with a pair of tongs on a ten-foot pole, while cowering...


 

Posted

Quote:
Originally Posted by Clave_Dark_5 View Post
You just might as adding in new maps seems to be the only thing they do with AE these days. I like to imagine them dropping them into the AE cauldron with a pair of tongs on a ten-foot pole, while cowering...
The AE then replies "MORE! I REQUIRE NUTRIENTS!" as the NCsoft staff scatters like mice.



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