i22 AE Changes?
Nothing major so far. The new/upgraded Banished Pantheon enemies will be available in AE, and they changed the location of the rotation arrows when editing critters.
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Oh please oh please let some of those new maps be in there... oh please oh please let some of those new maps be in there...
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Oh please oh please let some of those new maps be in there... oh please oh please let some of those new maps be in there...
Michelle aka Samuraiko/Dark_Respite |
Speaking of waiting a bit, isn't it about time for Time Manipulation (hehe, time) and Beam Rifle, maybe even Street Justice, to go in?
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How about those badges?
Those were quite cool, incentive to play AE arcs and fun little rewards for accomplishing things. Not to mention, some of the coolest badge titles ever created.
*sniffle* I miss them.
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Did anyone else catch that the AE power for Invigorate (rez in AE missions) is now active, and it has a typo in the description, to boot?
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I *think* there might be incoming AE licenses too for the Premiums out thar. Not positive if they'll make it to Live, but they were in the store on Beta recently.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
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Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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I'm hoping the devs accidentally improve Farming speed by nerfing AE Farming again!
Speaking of waiting a bit, isn't it about time for Time Manipulation (hehe, time) and Beam Rifle, maybe even Street Justice, to go in?
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For that matter, wondering when sets like Electric Armor in AE will be updated to reflect Conserve Power's replacement with Energize and other power tweaks.
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Nothing major so far. The new/upgraded Banished Pantheon enemies will be available in AE, and they changed the location of the rotation arrows when editing critters.
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Oh man, I hope so. My Sonic/Sonic would like to rock the Bard title again.
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The devs have essentially abandoned the AE.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
How about those badges?
Those were quite cool, incentive to play AE arcs and fun little rewards for accomplishing things. Not to mention, some of the coolest badge titles ever created. *sniffle* I miss them. |
Wanted: "Bonanza" badge.
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Feldacarb.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
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Anybody else run into this:
When I select a local AE story to run, once inside, I am unable to select any of the options (e.g. Become Invisible, Invincible, Jump to next objective, etc).
Sort of tough to test out new arcs if this is going to be the new norm.
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http://www.youtube.com/watch?v=6Rgl4...687B0FC89F142C
Arc: 481545 "Twilight of the Gods - The Praetorian conflict"8000+ hits!
http://www.youtube.com/watch?v=XxJ6S...848B21E2350DCC
I wouldn't get my hopes up, they usually wait a bit before adding new in-game maps to the AE.
Speaking of waiting a bit, isn't it about time for Time Manipulation (hehe, time) and Beam Rifle, maybe even Street Justice, to go in? |
If the lack of a ranged power cause balance issues for Street Justice, just turn down xp rewards a bit or something.
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Yeah, I opened up a problem but they said they are already working on it..wow..thought it would be fixed by now
Arc: 378122 "Tales of the Terran Space Marines -The Apocalypse Initiative" 5stars!
http://www.youtube.com/watch?v=6Rgl4...687B0FC89F142C
Arc: 481545 "Twilight of the Gods - The Praetorian conflict"8000+ hits!
http://www.youtube.com/watch?v=XxJ6S...848B21E2350DCC
I wish it'd get updated with some of the Who Will Die maps. Or first ward maps. And Dark Astoria in far future.
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Does anyone know what the changes to AE are for i22?
Thanks!