i22 AE Changes?


BlueRaptor

 

Posted

More than for new maps, I always hope they do not "fix" something in the game mechanics again that potentially ruins countless of existing story arcs.

I get the impression more often than not things are changed in AE because someone looks at them and finds, "Oh Noes! You can make way too hard (TM) or too weak (TM) enemies with it!", or "Oh Noes! You can make missions objectives that make little sense or may fail!", or, heaven forbid, "Oh Noes! You can make an arc that is not our idea of balanced approved fun!"... *

But you can never assure that every mission by every player makes perfect plot objective sense, is perfectly balanced for everyone, and is great "fun", especially not in everyone's eyes.

So I'd prefer the devs stop trying that, and leaving those options so people can make interesting out-of-the-box missions. Because that is what I find fun.


* or watching someone farm, and thinking, "I'll teach you! Revenge!" and wreck something that was used to make the farm to show them evil farmers, yeah, take that, then walk away smugly, leaving everyone that used the now forbidden feature in their stories to mourn over the ruins of their work.


 

Posted

Agreed!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Quote:
Originally Posted by blueraptor View Post
more than for new maps, i always hope they do not "fix" something in the game mechanics again that potentially ruins countless of existing story arcs.

I get the impression more often than not things are changed in ae because someone looks at them and finds, "oh noes! You can make way too hard (tm) or too weak (tm) enemies with it!", or "oh noes! You can make missions objectives that make little sense or may fail!", or, heaven forbid, "oh noes! You can make an arc that is not our idea of balanced approved fun!"... *

but you can never assure that every mission by every player makes perfect plot objective sense, is perfectly balanced for everyone, and is great "fun", especially not in everyone's eyes.

So i'd prefer the devs stop trying that, and leaving those options so people can make interesting out-of-the-box missions. Because that is what i find fun.


* or watching someone farm, and thinking, "i'll teach you! Revenge!" and wreck something that was used to make the farm to show them evil farmers, yeah, take that, then walk away smugly, leaving everyone that used the now forbidden feature in their stories to mourn over the ruins of their work.


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