Continued XP after 50
After reading a bit in here I have some ideas on this really good thought
1.) It will be increasingly harder, double the time it would take you to level from 1-50 and instead of stopping at a second 50, continues going to a higher numbers depending on what the ideas are for rewards.
2.) Each level rewards you inspirations and all that jazz when you level jut like it does when you are going from 1-50, in addition, each level grants you something different each time, maybe the in between levels grant something small.. But the big numbers like every 10 levels it gives you something big, high level merits, maybe costume pieces would be cool.
3.) Everytime you re-hit level 50 it could grant you a permanent buff, perhaps something like 25% increase to Inf/Prestige gain or a small regen or recovery bonus, nothing huge.
Additionally, if wanted, (I personally like my idea here but some might now, might see it to be overpowered or something lol) each time you gain 50 levels total again, you unlock a slot in your inherent section, each slot will allow you to put any enhancement in it, just sets, unlock your first one when reaching level 50 and one each time you re-reach it.. Maybe instead of just enhancement sets there could be specific ones that give you a small bonus in something, maybe for blasters you have a blasting set that, when fully complete, you gain more damage, maybe the blaster's health raises or they gain 5% def to all, whatever, you know?
I like this idea.
It would be a big help to more single-target oriented characters, such as Stalkers, Martial Artists, some Dominators and Controllers and so on.
One of my big gripes with turning 50 is that there's very in-game reason to run at anything other than +0 anymore. In my high 40's, while still levelling, Ill run at+2 at least. Suddenly, on becoming more powerful I stop, and drop down to farming at +0/x6 even on characters which are not so much suited for that.
Rewards drop as readily from a +0 as from a +3, and the inf you get from purples etc dwarfs the extra inf you'd get for defeating higher level enemies.
And a definite yes to the inspiration burst when "levelling up" post 50. I always feel a twinge on my last burst of "stupid mode" with a character.
What a fun little idea! /SIGNED
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I kind of like the idea, actually.
It completely cheapens the achievement. I like looking at my experience bar and seeing it completed.
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As for the second - leave the bar filled, but have it start filling in with another color. Really, that's just a silly objection against it.
Honestly do we really need more rewards for 50s? |
We have Incarnate stuff (Shards, Threads, Astrals, Empyreans), |
Reward Merits, |
Alignment Merits, |
Tickets, |
So of what you've named so far, only one is something that everyone would get.
and you're still getting influence, prestige, salvage and recipes (and only 50s can use the purples). |
Giving them something else to do to KEEP playing those 50s lets them see what the other 50s are doing as well - an enticement, perhaps, to spend more money, as well.
As for Incarnate somehow "not counting", if that doesn't count then what will? |
The devs probably won't give any kind of post-50 reward that is decent and available to free players, especially if it's even remotely farmable. |
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Since 50 isn't a task to get to anymore, anything after hitting it is just fantastic and this would really give people something do, too and a reason to run missions by themselves other than farming. I know that sometimes, instead of doing the team oriented stuff and when i don't wanna farm I like to just toss on some music and do some storymode, so to speak and get into some content I like. Something to work towards that you don't need to team for like incarnates, you know?
This seems like a solid idea for people who just like to keep to themselves a little, gives them something to work at after the initial levels and if they decide to IO out a toon or something like that. For free players and VIP alike, this is a fantastic thought lol
I know there have been nice additions and QoL improvements for 50's but I was thinking wouldn't be nice if your XP gain counter continued to click away. For every time you fill your 10 bulbs you would gain a "______" ( Reward merit, or some other nice thing). I would think the time spent wouldn't be worth the effort to farm but would be a nice reward. Thoughts? |
/em thumbsup
ps: regarding the actual reward I wouldn't care what it was. I don't think it need be anything other than the level-up inspirations.
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Since 50 isn't a task to get to anymore, anything after hitting it is just fantastic and this would really give people something do, too and a reason to run missions by themselves other than farming. I know that sometimes, instead of doing the team oriented stuff and when i don't wanna farm I like to just toss on some music and do some storymode, so to speak and get into some content I like. Something to work towards that you don't need to team for like incarnates, you know?
This seems like a solid idea for people who just like to keep to themselves a little, gives them something to work at after the initial levels and if they decide to IO out a toon or something like that. For free players and VIP alike, this is a fantastic thought lol |
I, too, am in favour of this idea.
Would be even better if it worked retroactively. *Imagines the ginormous pile of rewards his main would get upon log in.*
but keep in mind... your influence gain would drop if you began gaining xp again. Not that most people would care about that... just figured i'd point that out. |
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@True Metal
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First off, gotta say this, Lulipop is full of awesome and win! Moar Jenny Typealotta!
Ok, with that accolade granted, my thoughts on this idea:
Yes. Very yes.
While I'm quite proud of my achieving 50 with my current 5, as they were hard earned, and long fought, and much efforted to achieve, once I hit the actual 50... I am done with them. Shelved. Oh, I run the Alpha Slot with them too, just to get that done, it's kinda a ritual with me on that... go celetrain at the first trainer, then run the Alpha.
But I'm... just not interested in continuing to play them if there's no real gain. Incarnate requires a lot of teamwork, seems, and it's just... way too much damn involvement than just playing the game, thinking about getting this or that to make this or that happen.
I also don't do very much IO stuff, because it's just TOO MUCH management. I'm fine with SOs. Besides, after looking at the %s, it seems you sacrifice too much to achieve duality. Perhaps I missed something, but 35% damage on an SO vs 18% damage and 18% knockdown isn't a very good tradeoff to get an IO.
Then there's set bonuses, and balancing and frankenslotting and...
Give. Me. A. Break. I just wanna slot and play already.
So, in my area, something that intrigues me is the idea that I can keep playing my 50s and gain things that way, without having to actually change the way I think about playing them. The play's the thing, as Shakespeare said (I think... Yeah, it was him, right?)
If it's a way to slowly, solo if desired, PUG if I want, missions or sweeping LTs and bosses and humongous mobs, without some goofy trial I have to run over and over and over and over and over.... to get the Incarnate slots done? I'm in. I.e, sometimes you feel like a nut, and sometimes you don't. I don't feel like running Itrials forever.
Tangent example: I only play the respec trials to play them. I never use the respecs, I just have them. I make my characters the way I mean to make them from day one. I play the trials to say "Oh yeah, I've done that!" I have literally dozens of respecs across the server, all unused, and will be forever. If only I could sell them on the market, and I totally would.
That's what I mean on this. I don't wanna run BAF or Lambda or whatever over and over and over to 'level'. I wanna do Shadow Shard stuff, but nobody wants to, and they seem to be all about the trials now. Or I wanna run Eden, or maybe go rogue and do a RSF or whatever I want and STILL gain Incarnate stuff.
That, and that alone, is why I +1 this idea.
/But it'll never happen... that's my guess.
//such a big zone set, the shard, and nothing going on?! Seems such a shame.
///I say make that coop at least, and maybe a few new missions.
////Ah. New idea. All my 50s go to Shadow Shard to park.
/////Maybe there's a day job just for that.
August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012
Incarnate stuff doesn't count because you can only get it by doing specific things, while XP comes from doing basically all things. I also like the idea of having options. Particularly, it means that VIPs can get Incarnate things out of it, allowing them to unlock Incarnate powers without being the Well's errand boy.
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Once you've got your level shifts, level 50 mobs con gray on the street. It's like being level "53" all the time, not just inside a trial.
The Incarnate system in this case, for all intents and purposes, is the same as adding three extra levels. So it would seem unlikely that the devs would create a second parallel advancement track that gives the same kinds of rewards.
The F2P/premium offering for CoH is essentially the game that we all played prior to the market and IOs. In that game advancement stopped at 50. If players feel the need to continue advancing past 50 they can simply create a new character and try something new. That's what many veteran players have been doing all this time.
The core of the microtransaction model is that all new features pay for themselves directly either through subscriptions or purchases on the market. If the devs were to add additional advancement after 50 that wasn't incarnate, it certainly wouldn't be free.
A more likely development would be a monthly "Incarnate" license, making the game more a la carte, or allow premium players to purchase each Incarnate slot for a point cost.
I think this is a good idea. The continued xp should be unlocked by visiting a contact, since not every player will like the change, but not a "trainer". You're level 50, you don't need training.
A possible reward could be a choice of Temp Powers. Each time you level, you can choose another power. If it's one you already have, you increase the charges.
Then again, I'm not sure we need any more Temp Powers at level 50...
The more I think on this the more I like the idea of continued XP. The reward could be something as simple as Reward Merits for every XXX amount of XP gained with maybe a badge for reaching a significant benchmark. Or perhaps something a bit more substantial, I guess for me the exact details are really less important than the acknowledgement of your continuation.
My favorite part of this is that the "experienced" powers that my 50's are saddled with would no longer be useless.
As for liking your bar being full, well, if it means that much to you, go into options and disable earning XP for your 50's before such a system were to go live. Or post-50 XP could just not influence the UI in any overt way. But I disagree that it "cheapens the achievement" in any way, certainly in any way that is significant enough to outweigh the positives of the idea.
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/signed. Like this suggestion.
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I definitely like this idea. /sign
Go to the beta server and street sweep in the new Dark Astoria. It works just like street sweeping in every other part of the city. You get iXP toward both Judgment and Interface incarnate slots once Alpha is opened. It's not particular fast leveling compared to a trial, but in a trial you're fighting tons and tons of level 54 bosses and EBs.
Once you've got your level shifts, level 50 mobs con gray on the street. It's like being level "53" all the time, not just inside a trial. The Incarnate system in this case, for all intents and purposes, is the same as adding three extra levels. So it would seem unlikely that the devs would create a second parallel advancement track that gives the same kinds of rewards. The F2P/premium offering for CoH is essentially the game that we all played prior to the market and IOs. In that game advancement stopped at 50. If players feel the need to continue advancing past 50 they can simply create a new character and try something new. That's what many veteran players have been doing all this time. The core of the microtransaction model is that all new features pay for themselves directly either through subscriptions or purchases on the market. If the devs were to add additional advancement after 50 that wasn't incarnate, it certainly wouldn't be free. A more likely development would be a monthly "Incarnate" license, making the game more a la carte, or allow premium players to purchase each Incarnate slot for a point cost. |
August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012
Good point Leo_G, I had not considered level 50 debt. Great ideas, excellent thread contribution!