The Enzyme Nerf Cometh
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Well this is nice
good thing I'm pretty much burnt
Where does this leave DM/Invulnerability on the most survivable list now?
|
On my DM/SD, I will have to rework.
End Game- LVL 50 Scrapper-DM/INV
Ripjak- LVL 50 Defender-Rad/Rad
Extruder- LVL 50 Scrapper-DM/REG
Juicie- LVL 50 Blaster-ELEC/ELEC
Mind Sync- LVL 50 Controller-MIND/FF
HO's are now useless ? hardly.. I use them in almost every build along with IO's to very good effect IMO and run everything in the game...
|
It turns HOs into the Energy Melee of the enhancements--not totally suck, but there're just quite a number of things which are better.
But I may be mistaken.
Synthetic enzymes had dropped to 11M
This is good news and a victory for game balance. Shield Defense remains a very good set, there's no reason anyone should be deleting well-loved 50s over this.
HOs and Hami raids should still be very desirable to free and sub-tier-7 premium players. Targeting those players should provide a ready pool of Hami raiders.
The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.
This is good news and a victory for game balance. Shield Defense remains a very good set, there's no reason anyone should be deleting well-loved 50s over this.
HOs and Hami raids should still be very desirable to free and sub-tier-7 premium players. Targeting those players should provide a ready pool of Hami raiders. |
No, it's in Beta, it's going to fix something they think is broken, and thusly it's going to be fixed barring the fix doesn't cause some major bug.
Now that said, I really do hope they decide to let it go and say it's now a feature of the Hami-Os.
Can builds be made out of the entirety of HO's? Of course! But IOs will still be better. And I do see a hit to people running Hami Raids, and possibly even STF and LRSF, as I've known people who ran them just for the chance at various HOs.
Not everyone does that of course, but it makes me wonder if less people will be willing to run them, when a lot of people run them based on rewards. *shrug*
If it goes through, it just means we modify our builds
BrandX Future Staff Fighter
The BrandX Collection
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Good job devs on fixing a long standing and much abused exploit!
*plays tiny violin for all the exploiters*
Too be honest, calling this an exploit is over-stating it. I used the exploit because it was the one of very, very few situations where HOs were better than IOs (membranes in active defense, or low-slot defense powes). Those situations are gone now, meaning that I am down to one, maybe two situations I would use HOs. To be honest, enzymes were as powerful as cytos SHOULD be (33% def), in order to make them a viable option.
If HOs dropped from normal mobs, I would vendor them. Right now their rarity makes them valuable to min-maxers who want one more percent in a single power, but in the long-run they are less useful than even sets like Crap of the Hunter. I'm fine with exploits being fixed, even if they make a character of mine unfun to play, if HOs become a more viable build option.
TW/Elec Optimization
Good job devs on fixing a long standing and much abused exploit!
*plays tiny violin for all the exploiters* |
Wipe that stuff off your nose. It's gross.
[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child
Virtue: @Santorican
Dark/Shield Build Thread
I was never there, but I'm not even at the regular soft cap anymore.
Virtue: @Santorican
Dark/Shield Build Thread
This is the dumbest "fix" they have ever done IMO. Considering how long it has been in the game I'd say it is a part of the mechanics by now. Same way how some fighting games have unintentional mechanics that get "exploited" but left in by the devs. This change will seriously bone ALL top end shield defense builds, and basically ALL top-end builds. I was coming back for Issue 22, but now knowing I would have at least 15 characters to respec due to a "fix" kills that feeling entirely. I don't even really care about the billions of influence this change is costing me, it's the time involved.
waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah cry me a river.. you used a KNOWN bug and an exploit to your advantage that the Devs said they knew about and were looking for a fix for and now they found a fix and you are gonna cry about it..
Love the way when something is in YOUR favor its part of the game mechanic now ( which its not ) and should be left alone but if it works AGAINST you it should be fixed and the devs are lazy and taking too long..
Sorry I have no tears when you utilize something you KNOW is horribly broken and WRONG and it gets fixed..
NONE...
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Don't loose hope, both 45% and 59% are still within reach! I know, I have both builds.
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again. |
This thread is like a support group for those addicted to Enzyme, a drug that's been majorly abused since Issue Nine (released nearly five years ago). So everyone retorting "lolsucks2bu", really? It may have been an "exploit," but it is also one that's been around for a very long time. People are due their chance to "/e crai" for a minute.
Don't loose hope, both 45% and 59% are still within reach! I know, I have both builds. |
Virtue: @Santorican
Dark/Shield Build Thread
This is the dumbest "fix" they have ever done IMO. Considering how long it has been in the game I'd say it is a part of the mechanics by now. Same way how some fighting games have unintentional mechanics that get "exploited" but left in by the devs. This change will seriously bone ALL top end shield defense builds, and basically ALL top-end builds. I was coming back for Issue 22, but now knowing I would have at least 15 characters to respec due to a "fix" kills that feeling entirely. I don't even really care about the billions of influence this change is costing me, it's the time involved.
|
If you think this is dumber than the GDN or ED or the many, many nerfings of Regen that were based on fallacious internal data, well... maybe you do play nothing but shield defense characters.
This thread is like a support group for those addicted to Enzyme, a drug that's been majorly abused since Issue Nine (released nearly five years ago). So everyone retorting "lolsucks2bu", really? It may have been an "exploit," but it is also one that's been around for a very long time. People are due their chance to "/e crai" for a minute.
<...> |
Still, after this... SR gets easy softcap, super DDR and the sweet, sweet Recharge bonus; SD gets AAO and Shield Charge and reasonably easy softcap. I'll be on my SRs /e flexing and Mids-ing up my FM/SD and BS/SD for maximum awesome with a clear concience.
Im sorry but I find it hilarious that people are all up in arms about using something that THEY KNEW was completely broken and wasnt working the way it should and now are upset when that thing is fixed.
HO's are now useless ? hardly.. I use them in almost every build along with IO's to very good effect IMO and run everything in the game...
Enzymes will be sold for the cheap.. good. I have a lot of toons that will use those to great effect.. particularly defenders and controllers..
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-