Issue 22 Preview is up!


2short2care

 

Posted

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Originally Posted by DarkSideLeague View Post
Skipped it from day 1 - If its 2 seconds, it MIGHT be worth looking at.
If I remember correctly it is 2 secs.

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Usually if I'm using Lift, its for the KU because only one single target control sucks at level 50 - but if this affects the Singularity's lift, it might be nice.
It does.


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Does this also phase the player when they enter? If so I'll give it a shot.
As far as we know, it does not. But it can still be useful. Put on/around the Blaster so that mobs can't hit him in melee range and the Blaster can still shoot things from range (other things to do with it too but...).


Quote:
...Okay, this is a nice change, but if it's still a 15' radius I'm not grabbing the entire spawn most of the time anyways.

And it's a 20 ft. radius now; it doesn't aggro mobs like it does now (unless you already have aggro).


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

Posted

FYI i22 forums up too.


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Quote:
Originally Posted by EU_Damz View Post
You were so excited from the pics that you skipped it

Seriously though . . . . beta this week? Please devs? Just a comment if yes/no ? I'll make you cookies!
Yes.

How about now?

Soon enough?


Andy Belford
Community Manager
Paragon Studios

 

Posted

Quote:
Originally Posted by Zwillinger View Post
Yes.

How about now?

Soon enough?


Thanks for the confirmation zwill


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Quote:
Originally Posted by Zombie Man View Post
Finally, all the solo-only crowd will have a place to go to climb up the Incarnate ladder. Maybe since they'll be tripping over each other street sweeping there, they can form a team and help one another.
Yeah, funny, but repeatable missions > streetsweeping. Unless they have something like the Cimerora Wall there, but I doubt they will. That wall was the devs' gift to Assault Rifle.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Golden Girl View Post
There'll be an echo, just like Galaxy City - although all the old DA story arcs will be removed permanently from the game, so that's a major bit of content that we're losing completely.
Hm, that's a bummer. I didn't catch that part of it before.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Well, the power stuff looks nice, I like the new costume stuff, a new lower level trial is awesome, and I like the team up teleporter stuff as well as the teleporter pads.

I just wish my first reaction upon seeing the new DA caps wasn't 'why are there that warring world place screencaps here?' (I actually do feel bad about it, especially since everyone else seems to like them)

I'm not really upset, though, since there'll be an echo of DA that I can visit for photoshoots and ghost story fun.


In the room the women come and go
Talking of Michelangelo.

 

Posted

Quote:
Originally Posted by Zwillinger View Post
Yes.

How about now?

Soon enough?

No! It should have been done yesterday Zwill!

*shrugs*


Oh and DSL; Propel is now activating in 2.07s ...not 2s...so I was wrong when I said 2s previously


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

Posted

Quote:
Originally Posted by EnigmaBlack View Post
No word on Staff Fighting? Booooooooo!
It's not an issue 22 item
Quote:
Originally Posted by DarkSideLeague View Post
Does this also phase the player when they enter? If so I'll give it a shot.
No - only mobs. However, it detoggles after 20 seconds, and you can toggle it off before then as well, of course.

And the new statesman pose... CARE BARE STARE!


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Dark Astoria LOOKS awesome, but we'll see if it plays that way, too. I was not expecting the new iTrial, but it makes sense. Most new zones these days come with a TF, and an Incarnate zone makes sense to come up with an associated iTrial. At first I rolled my eyes at making this a co-op zone, but hearing it has separate content for heroes and villains is very good news indeed. I guess I can't blame the art team for wanting to do just one zone revamp, instead of one per side, and if there's a non-insignificant amount of content available to both sides, I can dig it.

The Olympian costume set looks very good, but also very limited in its scope. The characters featured only seem to have a handful of unique pieces, mixing those up with pre-existing sets. That said, what is new is very good, and I'm hoping we might finally be able to get a decent set of large shoulders for women.

I knew pretty much everything about the Assassin's Strike change... Other than that regular attacks have a CHANCE to apply Assassin's Focus. Now I want to know what that chance is and how it affects the guaranteed Assassin's Strike critical out of Hide. Either way, JUST having an Assassin's Strike that doesn't suck for 90% of my playtime is a major boon. The changes to Stalkers are awesome, and I cannot wait.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

There is a power floating around Beta called "Summon Wolves" - it's listed as part of the "Beast Mastery" power set

Here's a screenshot from Angelwing:


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Night-Hawk07 View Post
*pictures*
Funny enough, our own Dr. Aeon provided the original inspiration for Mot's head:



I decided to try my hand at this implementation thing...couldn't be that hard, could it?



Masterpiece IMO.


Andy Belford
Community Manager
Paragon Studios

 

Posted

Quote:
Originally Posted by Golden Girl View Post
There is a power floating around Beta called "Summon Wolves" - it's listed as part of the "Beast Mastery" power set

Here's a screenshot from Angelwing:

I wonder how close I can get a character to look like Marc Singer?


I used to fiddle with my back feet music for a black onyx. My entire room absorbed every echo. The music was . . . thud like. The music was . . . thud like. I usually played such things as rough-neck and thug. Opaque melodies that would bug most people. Music from the other side of the fence.

 

Posted

Quote:
Originally Posted by Golden Girl View Post
There is a power floating around Beta called "Summon Wolves" - it's listed as part of the "Beast Mastery" power set

Here's a screenshot from Angelwing:

No squirrels?


 

Posted

To repeat what I said in another thread: Beast Mastery is still early in development and should be taken as such. In other words, not yet ready for primetime.

The set is expected to launch within the Issue 22 timeframe, not neccessarily with the launch of Issue 22.

Also, no we won't add ferrets, so stop typing it now...Yes you, I'm looking at you.


Andy Belford
Community Manager
Paragon Studios

 

Posted

Quote:
Originally Posted by Golden Girl View Post
There is a power floating around Beta called "Summon Wolves" - it's listed as part of the "Beast Mastery" power set
O_O


In the room the women come and go
Talking of Michelangelo.

 

Posted

Quote:
Originally Posted by Zwillinger View Post
Funny enough, our own Dr. Aeon provided the original inspiration for Mot's head:

Well, when you're Mot, you're Mot.


 

Posted

Quote:
Originally Posted by Coyote_Seven View Post
More like Mot and Rularuu obviously went to school together as kids.
Alternate theory: devs love eyeballs and jibbers.


David Nakayama, Lead Concept Artist
COH Concept Art Gallery now open at
http://pixelsaurus.deviantart.com/

 

Posted


"The challenge of leadership is to be strong, but not rude; be kind, but not weak; be bold, but not a bully; be thoughtful, but not lazy; be humble, but not timid; be proud, but not arrogant; have humor, but without folly."
(Jim Rohn)

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Here's a screenshot from Angelwing:
Might be a good idea to keep stuff like this on the I22 beta forums until it's further along in development.