how much of paragon city do you want to clean up?


Agent White

 

Posted

You can clean up a few areas of Atlas and get rid of the criminals

How much of Paragon would you like to clean up? It gives a feeling of accomplishment, but then you cannot hunt in those areas. Might make defeat badges hard to get, or just make the game seem dull.

Personally I would like to clean up basically all of it. I would like to do a Striga arc that defeated the council base there, that sort of thing.


 

Posted

Quote:
Originally Posted by dugfromthearth View Post
You can clean up a few areas of Atlas and get rid of the criminals

How much of Paragon would you like to clean up? It gives a feeling of accomplishment, but then you cannot hunt in those areas. Might make defeat badges hard to get, or just make the game seem dull.

Personally I would like to clean up basically all of it. I would like to do a Striga arc that defeated the council base there, that sort of thing.
None of it. I don't actually like the phasing tech that leaves the city crime-free. It breaks my sense of immersion, ironically. I fly across Atlas with my lvl 50 and see no mobs, and it makes me think 'hm, nothing here for my lvl 1s to do then'.

I like to think that all my toons exist in the same city at the same time, so I'm quite happy with not being able to actually ever completely stop crime. Spidey never runs out of muggers to hang from streetlights, does he?

Eco


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Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by dugfromthearth View Post
Personally I would like to clean up basically all of it. I would like to do a Striga arc that defeated the council base there, that sort of thing.
I like the phasing tech, although I dislike the delay things have for spawning with it. When you are running into a phase where there is supposed to be mobs, they 'suddenly appear' rather than being able to be seen at a distance if they were normal mobs which were already spawned 'off screen'.

But I too would rather enjoy seeing streets actually 'cleaned up' based upon my actions, story arcs, etc.


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Posted

I'm of two minds about this. On the one hand, I LOOOVE conquest-type gameplay where you slowly take over a whole city. That's the sort of progress that keeps me glued to my keyboard. If I could clean the city out of crime, I definitely would.

On the other hand, I HAAATE the phasing tech because of how it breaks teams apart - and it does, despite official documentation claiming it shouldn't. But if those technical issues could be solved, then I'd clean up all of it. So long as my new characters start out in a city which hasn't been cleaned, I'm all for it.

I'd also like to be able to clean up the city retroactively. If this possibility came out when my character was already 50 for a year, I'd like to be able to go back and do it anyway.


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Originally Posted by Arcanaville View Post
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Posted

Most, if not all of it. Optionally, of course. Makes it seem like my heroes are making a difference.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
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Posted

"Dynamic Content"...that is all.


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Posted

Quote:
Originally Posted by MrCaptainMan View Post
None of it. I don't actually like the phasing tech that leaves the city crime-free. It breaks my sense of immersion, ironically. I fly across Atlas with my lvl 50 and see no mobs, and it makes me think 'hm, nothing here for my lvl 1s to do then'.
Then youre not looking very hard
The phasing tech in Atlas only removes 3 spawn points, and replaces them with PPD and arrested gang members - and the Arachnos invasion phases in and out over normal mobs who are unaffected by it.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
None of it. I don't actually like the phasing tech that leaves the city crime-free. It breaks my sense of immersion, ironically. I fly across Atlas with my lvl 50 and see no mobs, and it makes me think 'hm, nothing here for my lvl 1s to do then'.

I like to think that all my toons exist in the same city at the same time, so I'm quite happy with not being able to actually ever completely stop crime. Spidey never runs out of muggers to hang from streetlights, does he?

Eco
I am with the Captain on this one.. not that I would absolutely hate change but Atlas looks just a little too much like praetoria now. Yes its technically the seat of government in the game so it should look clean and shiny but with very little alteration it could be just another zone under the control of Emperor Cole.

Using the newer grahics I could see a small facelift to zones to make them newer looking but not a complete revamp. Kings Row is an industrial area with factories and warehouses .. its shhould be a little dirty and gritty not gleaming and with flowers on every corner. Steel Canyon is the busness district.. huge skyscrappers reaching to the clouds and lots of gleaming glass and steel. Indy port.. is, of course, a seaport with busy docks and huge warehouses.

If they want to CHANGE things start with some of the almost deserted hazard zones.. Boomtown is ghost town that players only visit when a tf sends them there or they take a fast run through to grab badges. The council occupy most of Striga and have a huge fortified base there.. why not do something similar in Boomtown for the 5th column. We all know they have plans to change Dark Astoria. I dont think zones like Terra Volta or Eden need any major overhaul.. change for no other reason than CHANGE is not a necessity!


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Posted

Quote:
Originally Posted by Golden Girl View Post
Then youre not looking very hard
The phasing tech in Atlas only removes 3 spawn points, and replaces them with PPD and arrested gang members - and the Arachnos invasion phases in and out over normal mobs who are unaffected by it.
3 pawn points too many for me.

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
3 pawn points too many for me.

Eco
would you say the system rooked you?

for a serious answer, as much as possible, such that croatoa, which i have ostensibly saved and gotten in good with the cabal would be free of the red caps and no witch would take a swing at me. oroboros and teaming in other character's realities gives me the alt continuities for me to get my badges. My main reason for hating mmos, and i have several, is that you dont ever actually do anything meaningful. So for me, i realize my answer is on the extreme end, but phase as much as possible, i cant have enough, I'd like to affect things. I wish that after finishing the rwz, that the rikti spawns would diminish for me, to reflect the diminished power of the ministry of war after i beat hero one and herod..however the heck you spell it. I should just be fighting the remnants of those still loyal to a disgraced military leader, not a force as robust as when he had sway and public support. i would love to see the world reflecting that rian is not just pushing a stone up a hill, and stuff is coming of his heroism.


 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
3 pawn points too many for me.

Eco
"3" is too many? With as large as Atlas is? (And despite being one of the smallest zones, it IS large nonetheless.)


 

Posted

I kind of like the tech and kind of don't.

It's kind of neat with my new heroes seeing how nice and safe some of the neighborhoods are now.

But it's kind of annoying with my older heroes to find the place rampant with vandalism and swarming with gangs. I -kind- of don't want to have to go back and do those arcs where formerly they didn't exist and so I was used to just the normal spawns.

I'd just kind of like a balance. I don't want to be able completely wipe out a gang, especially anything worth a badge, just so there's no possibility of removing my chance of getting it. But, yeah, some of it wouldn't be bad, I mean there are -so- many missions, especially like the 'kill X amount of gang" where the desc is something like "The carnies are pick pocketing and mind wiping people, put a stop to it" and.. well, the carnies just kinda pop in and out and hang out whether you do it or not. So it would be kind of cool to have an actual effect when a mission tells us 'thank you, you made a difference" and.. we really didn't.


 

Posted

Quote:
Originally Posted by Tenzhi View Post
Most, if not all of it. Optionally, of course. Makes it seem like my heroes are making a difference.
I like this option (and compromise). It's nice to see what each hero brings to a city, and with Oroborous, that makes allowances for those times when the character doesn't hit the zone in time. I agree that I don't like the 'zone-time' to take effect but I'll go with that if it means I can make a difference on each of my characters, as they experience the zone individually.

I see this as an evolving tool that will do so as the zones themselves do. Kings Row, Perez (and the addition of a TF or Story Arc), Boomtown (as a Pseudp-PvP envirozone), and the Shard (as a Co-Op zone) etc.. I, personally, would love to see some Rogue Isles zones 'cleaned up' due to the efforts of Longbow and a few Vigilantes who would make the effort 'off the books', or a few Paragon zones 'brought low' by the efforts of self-serving Rogues, but that's another story...

The thing is, the sky's the limit with the Dev's if they look at it the right way, our goal then, would be to encourage the 'right way' of looking at it.

As a wizer and more charismatic person than I once put it.... 'Nuff said!'

Lyc~ the dreaming werewolf


"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.

 

Posted

Yes with some after effects! You might have got rid of the hellions in the area, but that means there are now more in X area! Also with the hellions weakened it gives the way for the skulls to make their move on the hellions


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Posted

Quote:
Originally Posted by Schismatrix View Post
Well, unless 'clean up' is a euphemism for 'conquer, pillage, and raze'...
Too many Heroes there to stop your evil plans


@Golden Girl

City of Heroes comics and artwork

 

Posted

What is this phasing tech you are all talking about? I had no idea we were making any diference at all.


Enjoy your day please.

 

Posted

Quote:
Originally Posted by BashfulBanshee View Post
What is this phasing tech you are all talking about? I had no idea we were making any diference at all.
Like in Atlas Park if you do the beginning story mission arc the first mission has you go over and beat up some Hellions. When you go back to that spot there aren't any more Hellions roaming around as the area is controlled by policemen who are standing about.

There's a similar area with Skulls that get replaced by Hellions, and anothr with Arachnos that get replaced by various enemies.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Too many Heroes there to stop your evil plans
What do you have against urban renewal?
Sure, it looks like conquering, pillaging and razing to the current inhabitants, but after it's finished you can get twenty times the old rates for the newly opened up properties. Mostly trading on the cachet the former residents had earned the area before being forced out, but that's just good business.


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Posted

Quote:
Originally Posted by Schismatrix View Post
What do you have against urban renewal?
Sure, it looks like conquering, pillaging and razing to the current inhabitants, but after it's finished you can get twenty times the old rates for the newly opened up properties. Mostly trading on the cachet the former residents had earned the area before being forced out, but that's just good business.
Lex??

Oh you and your crazy land-grab schemes!


"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.