The Presence Pool.
Yeah, agree. My wife and I tried to use the presence pool with a pair of blasters hoping that the stacked fear mags might give us some added survivability. It was a waste of time and we deleted those concept toons.
I will note though that you can solve the duration and magnitude issues by taking the pool on a perma-dom. The problem again is that there are more useful powers that you can take. It can shore up Grav or Ice primaries for a perma-dom though. That's all its useful for.
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They are not useful at all. They can only affect minions, and have horrible endurance, recharge, accuracy, and duration. There is always a better power choice than presence fears. Always.
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if they were like other controls that typically affect minions and lieutenants I could overlook the end costs and recharge times but as they are they basically suck.
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I tried to use the fear powers and really wanted to like them on my Scrapper. In the end, I ditched them and just kept Provoke to continue out-tanking the tankers.
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That's pretty disappointing. >.< It seemed like it would be fun.
I've heard provoke would be useful. I was getting really bored with one of my characters, so i was considering re-rolling him with a completely new and challenging concept. Something unique and cool, but not super effective.
That's pretty disappointing. >.< It seemed like it would be fun.
I've heard provoke would be useful. I was getting really bored with one of my characters, so i was considering re-rolling him with a completely new and challenging concept. Something unique and cool, but not super effective. |
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Yup, Provoke is the best part of the Presence pool and while it is not a great taunt, it is such a useful power for so many characters who don't have access to a taunt that it makes the pool choice worth it by itself.
One of the devs wanted to redo the Presence Pool but I forget which - it was in one of the coffee talks, where Synapse said something about wanting to rework Energy Melee.
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They're also affected by Domination. In the case of a permadom build, you're looking at an AOE mag 4 terror.
One of the devs wanted to redo the Presence Pool but I forget which - it was in one of the coffee talks, where Synapse said something about wanting to rework Energy Melee.
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I invited the assembled Devs to datamine how many characters actually even HAD the Presence Pool Fear Powers ... and Positron (loudly) interjected at that point with what essentially amounted to (and I'm paraphrasing, obviously, since it's been 6 weeks) a very mournful "been there, done that" to indicate that such research has already been done, and that the results of that datamining were ... not desirable ... on the issue of Presence Pool Fear Powers acceptance by the playerbase.
I then made the case that sticking the Presence Pool Fear Powers *after* the Taunts created an extra "layer" of unnecessary investment to be able to access them, which made them even less desirable, even before getting into the fact that they were really only meaningfully useful when double stacked (due to low Mag 2 values) and that their Accuracy, Recharge and Duration values (ie. the entire reason to even use the powers in the first place) had been NERFED SO HARD in the first place that they were practically useless "out of the box" and required ridiculous investment(s) in Slots to even turn them into a minimally usable tool.
I swear I *tried* not to WHINE about the situation ... but it was really hard not to given that the spreadsheet values and requirements for the Pool's Fear Powers were so incredibly NOT USEFUL.
Positron then spoke up a second time on the point that I was making ... and he did so in reference to my previous question (about reorganizing the combo requirements for Dual Blades for Stalkers so that they aren't dependent upon Assassin Strike and Placate for some of them, which basically renders those particular combos "moot" in the current game) that essentially involved what we know of as The Cottage Rule. So a bit more context becomes necessary for his answer.
My previous question about Dual Blades Combos for Stalkers was essentially, "don't change the ordering of the Powers in the Tiers ... just change the sequencing of the powers required for the Combos so as to avoid using Assassin Strike and Placate and Build Up" and would that be possible? Positron invoked the Cottage Rule for not wanting to reorganize the Powers on the Tiers, but then when I clarified that I was only talking about shifting around the attack power chaining (1-2-3) used in combat to actually DO the Combos, rather than shuffling Powers in their Tiers, there seemed to be some interest shown in that idea by Positron, Black Scorpion, Arbiter Hawk and Synapse (ie. The Powers People) and notes were taken (on the spot) as something they should look into.
My follow-up question about "Doing Something" with the Presence Pool's Fear Powers *immediately* invoked the Cottage Rule again ... but Positron said something VERY INTERESTING.
Positron said (and I'm paraphrasing from memory again, since this is 6 weeks later) that the Cottage Rule is far less stringent, and more likely to be "waived" for Power Pools (such as Presence, in this case) which are determined to be Underperforming and widely seen as "Gimped" by the playerbase as a whole, and especially when such negative views are deemed as reasoned and reasonable by the Devs.
What made this exchange all the more interesting is not only the context of the Before And After (as in, you really had to be there in order to appreciate everything being "said" during it), but also Positron's *tone* in how he said it ... which doesn't exactly come across all that well in plain text like this. The underlying subtext of Positron's *tone* in how he was saying that any changes to the Presence Pool and its Fear Powers was not only supportive of the points being made (that the Presence Pool Fear Powers were severely underpowered/gimped) but also of the broader notion that those Fear Powers were further structurally hampered by being "behind" a pair of Taunt Powers which you were required to take (one of) before "reaching" the Fear Powers. He was effectively "conceding" the point that these Pool Fear Powers were both "poorly placed" in the Presence Pool and "unfairly penalized" by a round of nerfs that happened (now) many years ago ... and he was quite supportive of the notion that "something should be done about that" and that that SOMETHING could very easily (as in, more easily than when dealing with a Primary or Secondary powerset) involve *breaking* the Cottage Rule in order to "make things better" than they have been for the Presence Pool. And it was the way he said it that made it sound like he (Positron) was rather in favor (privately, although he didn't come right out and state this at the time, or later, explicitly) of doing just that ... *breaking* the Cottage Rule so as to "liberate" the Presence Pool Fear Powers from the ghetto they've been in for so many years so as to make them relevant and useful again. I could tell, just by hearing him speak, that Positron very much appreciated that bit of Player Feedback at the Player Summit.
Now, to be *CLEAR* ... there was no commitment made at the time (or later on) to "do something" about the situation with the Presence Pool Fear Powers ... and honestly, I'd be surprised if they had, since Black Pebble was in the back of the room being all Frowny Faced and making sure no one said anything they shouldn't (which, to be fair, IS HIS JOB!). But with the *way* that Positron answered the question of "can anything be done for the Presence Pool Fear Powers?" I wouldn't be too surprised to learn that because of that bit of Feedback ... Live and In Person at the Player Summit ... that "doing something" about the Presence Pool gets put on the Development Schedule sometime this next year. Reading between the lines, I wouldn't be too surprised to learn (a year from now) that the Presence Pool is being broken up into Two Pools ... one for Fears and one for Taunts ... with each having a Ranged Single Target, a PBAoE, a Cone and a Target AoE power in them for Fear or Taunt. Or they might do something else entirely ... like combining the Taunt and Fear effects into all of the powers in the Presence Pool, such that they both Taunt AND Fear simultaneously.
My basic point is that I don't have any idea of exactly what the Powers Team *will do* about the Presence Pool ... but I get the idea that they're going to do SOMETHING about the situation, given the way that Positron very positively answered the question about the Pool.
Go Positron!
One way they could fix presence is by treating it the way they did travel powers in a way but without access at lvl 4.
Add a 5th power...
Let the first three powers be selectable without prereq...
Let the 4th power remain Invoke Panic... it would require one of the first 3 powers as a prereq
Have the 5th power be something new or something that can benefit both taunts and fears... like say a passive that gives some low mag protection from fear and taunt effects or a passive that improves the magnitude of the fears and accuracy of the taunts for example... it would require two of the previous powers to be taken as a prereq.
This model would allow the "cottage rule" to remain intact (no need to shuffle powers) and the only thing really left to do would be to address the poor stats (acc, mag, end cost, durations, recharge times) on the fear powers.
One thing I hope the devs keep in mind when deciding how to buff the fears is that fear is one of the weakest types of CC in the game. Fear does not enable controllers to get containment and it also allows for retaliation when you damage an affected target. The pool powers are supposed to be ways to get some "outside of AT the box" tools and unique abilities. They should be at least passably decent.
as a side benefit it could set a precedent that all pools should have 5 powers and we could see some more new toys for the non travel pools
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
Have the 5th power be something new or something that can benefit both taunts and fears...
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...I'll be honest I just want a taunt aura for my non-Brutes/Tanks/odd Scrappers.
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Taunt Aura has been suggested as a 5th power and I'd love it if was so. I really want to use the power pool, both for the taunt and the Fear. But as has been said, sadly too little return for too much investment.
- ST Taunt, AoE Taunt, and the ST Fear as T1
- Taunt Aura and Invoke Panic as a T2
- Fix the recharge / acc / duration problems
And I would end up respecting at least three characters.
A big part of the reason that the pool fear powers are so weak is that they do not carry the usual -ToHit of fear powers. The debuff makes such fear useful even on targets it cannot mez due to low mag. It also makes it more useful when a lot of AOE is being thrown around and the feared mobs do get to retaliate.
The other part is the excessive endurance cost of the PBAoE fear.
The low accuracy and recharge I can understand because this is potentially a very powerful power (even at mag 2) and should be less effective than similar primary/secondary powers (ignoring the no debuff and end cost).
A big part of the reason that the pool fear powers are so weak is that they do not carry the usual -ToHit of fear powers. The debuff makes such fear useful even on targets it cannot mez due to low mag. It also makes it more useful when a lot of AOE is being thrown around and the feared mobs do get to retaliate.
The other part is the excessive endurance cost of the PBAoE fear. The low accuracy and recharge I can understand because this is potentially a very powerful power (even at mag 2) and should be less effective than similar primary/secondary powers (ignoring the no debuff and end cost). |
Presence Pool Fears are alright if you are going about a character based on Fear. However the mobs can hit back when hit and so you have to becareful on how many you hit at once. Then there are the figures such as duration you slot to, ingame you might not see the result due to levels faced or resistances. For a Powerpool there is too much slot investment. Fear/End is a little high too to be desireable.
The only real solution (imo) to not upset anybody but perhaps the Programmer is to offer all the powers without prerequiring anyother within its pool.
It should be the exception to the rule. You want the fourth power first, have it.
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As much as I want to find any and all powers 'useful', the fears in the presence pool are highly unusable in their current state.
Using Invoke Panic costs so much endurance and lasts so short a duration, you might as well just ignore it. It's a cool idea, but they just have too many disadvantages to really be useful.
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Invoke Panic needs 12 SOs of enhancement to get to the point of barely adequate. It needs max slotting in fear duration, end reduction, accuracy, and recharge to be useful. While you can do that with IOs and hamis, it isn't a good return on investment even before you take into account you have to waste two power picks to overslot the thing to be usable.
I am thrilled that the devs are looking at overhauling presence. It's just broken as it is.
It usually takes threads like this to remind me that the Presence pool exists. Then i go look at the numbers again and think "Oh, that's why i never take these."
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As an alternative to "invoke Panic" might the "Fear Incarnate" vigilante power be useful? I noticed it has a 300s recharge and a -tohit feature. With enough global recharge this power might be pretty useful.
Presence Pool Fears are alright if you are going about a character based on Fear.
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If you're going about a character based on fear, this would be the absolute last resort. Roll up a Mind troller or dom, a dark defender or corrupter, even a melee AT with Touch of Fear and Fear Incarnate. There's nothing alright in any sense of the word with the huge endurance cost, low magnitude, poor duration, low accuracy, and opportunity cost to reach the fear powers.
Even with concept on the line, I wouldn't touch these stinkers.
The Presence Pool needs a complete revamp, and should be used to test the expansion of the Power Pools in general. I think that the Presence Pool should have six powers in it, set up in three tiers. I view the Presence Pool as a way to generate either Awe (fear) or Anger (Taunt) in your enemies. So each Tier will have both of those options.
Tier 1 Powers:
Provoke: Same as it is now
Intimidate: Increased to Mag 3, End Cost reduced to 10
Tier 2 Powers:
Inflame: Auto Power raising your AT threat modifier by 1, or a high-duration single target Taunt
Invoke Panic: Changed to a ranged AoE Fear power, with better stats than it has now
Tier 3 Powers:
Aura of Anger: Toggle aggro aura with a small -Def debuff on it
Aura of Awe: Toggle aura that causes fear and -ToHit (slightly less good than the Cloak of Fear power from dark Armor)
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So, I've been toying around with a character concept that requires the presence pool, and I'm wondering how useful the fear powers are.