Thoughts on Trials after i12.5 - Mob Rule
@Golden Girl
City of Heroes comics and artwork
This was also posted today by Ghost Falcon, in relation to the scheduling of the Winter Holiday pack, but it gives an idea of what they're aiming for in the game:
@Golden Girl
City of Heroes comics and artwork
The rewards and time-gating for the 2 paths can be adjusted until they're at the right balance for the Trials.
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Like they've adjusted merit rewards on TFs. Eventually something will be left to languish away from player interest. Attempts to herd players away and toward certain ways to play have not only been ineffective, but will eventually become destructive to maintaining the playerbase and community.
Riiiiight...
Like they've adjusted merit rewards on TFs. Eventually something will be left to languish away from player interest. Attempts to herd players away and toward certain ways to play have not only ineffective, but will eventually become destructive to maintaining the playerbase and community. |
@Golden Girl
City of Heroes comics and artwork
Like Malestorm's pistols? yeah that went over so well GG...
The rewards and time-gating for the 2 paths can be adjusted until they're at the right balance for the Trials.
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I like the way your posts acknowledge the fact that its the rewards that keep these alive but cannot bring yourself to admit it.
ps:
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
I'm well aware of that. I wasn't talking about the phase where he has the Marked For Death affect. I was talking about later where the special effects suggest he is just teleporting around one-shotting people. You have ZERO chance to react or defend yourself. And, as I noted, it's particularly cheesy because he bypasses the one-shot code.
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Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
I thought you said they were fun?
I like the way your posts acknowledge the fact that its the rewards that keep these alive but cannot bring yourself to admit it. ps: |
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Hm, I haven't noticed this, I must say. Is that a documented thing? If this is actually happening rather than it just seeming that way, then that doescindeed blow.
Eco |
I'm not sure if its documented but I believe I have experienced it first hand. During my first or second TPN a leader asked my group to stay outside and keep Maelstrom busy. At one point, Maelstrom was "chased away," and vanished from the map. My group was standing around waiting for him to come back when suddenly he reappeared on top of me and killed me instantly with an animation that looked sort of like Crane Kick. I'm not sure if that is the mechanic being referred to or not, but it did really surprise me. This was on a level 53 Ice/Fire Dominator on the day or day after TPN was rolled onto the live servers.
"They can add all kinds of stuff as Trial exclusvie unlocks, like costume parts, auras, emotes, temp power and so on, on top of the faster progress they give."
I do not like the newer Trial components such as damage pulses, unresistable knock-up [puns not intended], INSTANT DEATH, no hospital + punitive rezzes and one person making an entire trial fail = cue insults and screaming, Sam I Am: I do not like green eggs and ham.
*I do not like instant and unresistable death
*I do not like level 54+ enemies [can't wait till we work up to level 80+ enemies, eh? Me either...]
*I do not like being thrown around like a rag doll with mag 8 KB protection
*I do not like people who cannot follow instructions borking my chance to succeed
*I do not like seeing people screaming at and insulting each other
*I don't like a stream of useless rewards, trying for the one I need
You can tie all the costume parts, emotes, fluff, candy, nonsense, L33t L00T, smilies, adorableness, faulty reasoning, pile-driving repetitiveness and even a few craptacular temp powers [oh, WHOOOOO! WHAT SAYS INCARNATE LIKE THOSE!!!] on toppa the pile you want.
I can ignore all that stuff. Sounds great for the future of the game, right? I know you think so.
Not everyone agrees.
"They can add all kinds of stuff as Trial exclusvie unlocks, like costume parts, auras, emotes, temp power and so on, on top of the faster progress they give."
I do not like the newer Trial components such as damage pulses, unresistable knock-up [puns not intended], INSTANT DEATH, no hospital + punitive rezzes and one person making an entire trial fail = cue insults and screaming, Sam I Am: I do not like green eggs and ham. *I do not like instant and unresistable death *I do not like level 54+ enemies [can't wait till we work up to level 80+ enemies, eh? Me either...] *I do not like being thrown around like a rag doll with mag 8 KB protection *I do not like people who cannot follow instructions borking my chance to succeed *I do not like seeing people screaming at and insulting each other *I don't like a stream of useless rewards, trying for the one I need You can tie all the costume parts, emotes, fluff, candy, nonsense, L33t L00T, smilies, adorableness, faulty reasoning, pile-driving repetitiveness and even a few craptacular temp powers [oh, WHOOOOO! WHAT SAYS INCARNATE LIKE THOSE!!!] on toppa the pile you want. I can ignore all that stuff. Sounds great for the future of the game, right? I know you think so. Not everyone agrees. |
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
^^^ I am afraid that they'll make solo Incarnate stuff so hard that it'll be impossible for a lot of ATs to do solo. I remember Trapdoor and how he was a big roadblock for some of my alts; I had to get friends to help me.
Might not be able to do that with "solo" content. Kind of makes me nervous, especially since I get the impression they really don't WANT us soloing.
I'm not sure if its documented but I believe I have experienced it first hand. During my first or second TPN a leader asked my group to stay outside and keep Maelstrom busy. At one point, Maelstrom was "chased away," and vanished from the map. My group was standing around waiting for him to come back when suddenly he reappeared on top of me and killed me instantly with an animation that looked sort of like Crane Kick. I'm not sure if that is the mechanic being referred to or not, but it did really surprise me. This was on a level 53 Ice/Fire Dominator on the day or day after TPN was rolled onto the live servers.
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Fortunately there is a countermeasure, it's even the same countermeasure you've been using for the last 50 levels - get a tank. A single player in melee range of him can shut down his ability to teleport. He won't teleport to kick anyone while in melee range of anyone else. (that's why he has an ability to KB everyone in the final battle - to get people out of melee range so he can use his kicks)
"The Hamidon is a what what of what?" - Brian the mission guy.
BAF and Lam are far from easy to fail unless you're running mini BAF or with just stupid people.
TPN and MoM are like UG I guess. Unforgivingly hard.
http://www.virtueverse.net/wiki/Shadow_Mokadara
That's his Teleport Kicks. It's WAI.
Fortunately there is a countermeasure, it's even the same countermeasure you've been using for the last 50 levels - get a tank. A single player in melee range of him can shut down his ability to teleport. He won't teleport to kick anyone while in melee range of anyone else. (that's why he has an ability to KB everyone in the final battle - to get people out of melee range so he can use his kicks) |
If your League doesn't have some tanking ability, thenthat's a very unlucky spread of ATs you've collected.
Eco
EDIT: I'm not speaking directly to you, Leese - that was a general 'you'
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
^^^ I am afraid that they'll make solo Incarnate stuff so hard that it'll be impossible for a lot of ATs to do solo. I remember Trapdoor and how he was a big roadblock for some of my alts; I had to get friends to help me.
Might not be able to do that with "solo" content. Kind of makes me nervous, especially since I get the impression they really don't WANT us soloing. |
Far as I'm concerned, the onus is on the studio to prove my cynicism wrong this time around. We'll see how that goes.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Perhaps. But I think there are certainly cases where the devs got it right and cases where they didn't. I think there is a clear case of the former: the new Twinshot low-level story arc concerning The Shining Stars is fun, engaging, and full of classic superhero drama. And it is completely soloable. More like that I say!
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No one's saying players in general should be taken down a peg. But players that have such an ego that they'd take personal offense from something as indirect and benign as a foe from the past who's now been empowered by the Well provides a challenge in end-game content? Yes, those players SHOULD get some perspective.
The Paladin
Steel Canyon, Virtue
Exalted
@Paladin
I do not like the newer Trial components such as damage pulses, unresistable knock-up [puns not intended], INSTANT DEATH, no hospital + punitive rezzes and one person making an entire trial fail = cue insults and screaming, Sam I Am: I do not like green eggs and ham.
*I do not like instant and unresistable death *I do not like level 54+ enemies [can't wait till we work up to level 80+ enemies, eh? Me either...] *I do not like being thrown around like a rag doll with mag 8 KB protection *I do not like people who cannot follow instructions borking my chance to succeed *I do not like seeing people screaming at and insulting each other *I don't like a stream of useless rewards, trying for the one I need |
* Punish players for being defeated. (MoM Trial)
I agree with this entirely with this quote. Sadly the designers seem unwilling or unable to comprehend that their players are not all munchkin min-maxers.
The developers of the Incarnate Trials are arch-typical Killer GMs.
Opposite to the Monty Haul Game Master who heaps rewards by the truckful upon his players, the Killer Game Master has set himself up as a hostile entity playing against them. To this guy, it hasn't been a good day until the players have been forced to roll up several new characters in a single session. In short, this Game Master subscribes to the Amber Law of gaming; the game session is a zero-sum battle of wits between players and GM, and the GM holds all the cards. For exactly this reason, the Killer Game Master is in most cases considered the worst example of what a Game Master shouldn't be. Since the GM has the ability to kill off the entire party at will at any time, his "winning" such a battle is hardly an accomplishment. Any world in his hands will inevitably turn into a Pessimistic World where every innocent-looking item will turn out to be a Death Trap which kills the player without so much as a saving throw, every magic item they pick up will be cursed or even worse, they can't trust any NPC (especially the friendly ones), and their every deed will lead to miserable failure or end up helping the forces of Darkness (or Light, if your band of adventurers is a bunch of evil doers). They won't be crushing orcs or goblins at level one, they'll be getting stomped by ancient red dragons and tarrasques. And frequently, they'll have to make Dexterity checks to avoid randomly tripping and falling down. |
If the players are competent enough minmaxers (or if the group sports a bona-fide Munchkin—actually, a Killer Game Master is what happens when a Munchkin becomes a Game Master), this kind of DM may be necessary just to give them a challenge. Conversely, of course, these kinds of game masters can actually inspire Min-Maxing in their players, as they feel they need to do so just to survive a given DM's game. |
Not naming names, but one of the developers responsible of the later trials IS a long time player that DOES min-max his builds. Additionally a lot of players in the Issue 20 Closed Beta also fall into the category of being "min-maxers". Guess what? A large portion of this game's players aren't min-maxers, and to treat them as such is a good way to alienate those players.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
*I do not like level 54+ enemies [can't wait till we work up to level 80+ enemies, eh? Me either...]
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*I do not like being thrown around like a rag doll with mag 8 KB protection
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*I do not like people who cannot follow instructions borking my chance to succeed
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Sure, the trials could be designed with a little more wiggle room for mistakes and less-than-optimal play, but then these would fail to live up to the expectations of all the players accustomed to WoW raids (because clearly that is the raid model the devs think we all want from the trials).
*I do not like seeing people screaming at and insulting each other
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Yes, indeed. This is where we get the wonderful concept of "grinding" from. It seems to be an inescapable fact of life in an MMO. No other design philosophy is possible, apparently. And we are unlikely to ever get anything different. I know that sounds hopelessly pessimistic, but in 15 years of MMOs, we have yet to break out of these tired old paradigms established by Ultima Online and EverQuest, and "perfected" by WoW. As long as the "grind" continues to draw subscription fees, why in the world would the game devs ever change it?
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
The developers of the Incarnate Trials are arch-typical Killer GMs.
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More to point, that's how I see it, as well, and that's a big reasons why I want nothing to do with iTrials. They seem designed to crush players through a cheating meat grinder and leave us no option but to min/max just to survive. And if we don't? Well, those last 50 levels of being awesome don't mean squat. In iStuff, WE are the minions.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Now, I've read quite a number of posts here in which folks have said they really like MoM. I don't understand why, honestly. It is tedious, though not to the same degree as UG, but at least if you commit to UG and succeed you are guaranteed a Rare or Very Rare for your efforts. Completing MoM yields less than a Keyes, on average, and Keyes isn't so reliant on taunt control and ranged dps, making it more doable for arbitrary league composition
Personally, I'd run Keyes and UG all day if I was after the bigger rewards. BAF and Lambda for the common stuff. MoM is sort of a waste of time to me, and TPN is one I am willing to just wait on until my local (i.e., Virtue) trial community has it all figured out and can lead it with reasonably high expectations of success (the one and only time I went on one I did everything right for the job I was assigned--Telepathist eradication--and yet the trial failed in the final stage anyway). And that's only if I really want those 60 threads...otherwise, what's the point (aside from the vague illusion of variety)?
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller