Thoughts on Trials after i12.5 - Mob Rule


Agent White

 

Posted

Quote:
Originally Posted by Golden Girl View Post
The reward increases for Keyes and UG have made both of them more popular choices - while TPN and MoM having better rewards right form the start has also made them popular choices.
Well, of the new trials, I'd say MoM has the weakest set of "better rewards". Not counting Astral Merits and components for badges (which all the trials award), here's what we get: Keyes has the 2/1 Empyrean Merit schedule and a higher probability of a Rare or Very Rare component drop. UG has the 2/1 Empyrean Merit schedule and guarantees a Rare or Very Rare component. TPN has the 2/1 Empyrean Merit schedule and 60 threads for getting past phase 3. MoM only has the 2/1 Empyrean Merit schedule.

Now, I've read quite a number of posts here in which folks have said they really like MoM. I don't understand why, honestly. It is tedious, though not to the same degree as UG, but at least if you commit to UG and succeed you are guaranteed a Rare or Very Rare for your efforts. Completing MoM yields less than a Keyes, on average, and Keyes isn't so reliant on taunt control and ranged dps, making it more doable for arbitrary league composition

Personally, I'd run Keyes and UG all day if I was after the bigger rewards. BAF and Lambda for the common stuff. MoM is sort of a waste of time to me, and TPN is one I am willing to just wait on until my local (i.e., Virtue) trial community has it all figured out and can lead it with reasonably high expectations of success (the one and only time I went on one I did everything right for the job I was assigned--Telepathist eradication--and yet the trial failed in the final stage anyway). And that's only if I really want those 60 threads...otherwise, what's the point (aside from the vague illusion of variety)?


NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller

 

Posted

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Originally Posted by Golden Girl View Post
There will be enough time-gating to make sure the solo progress is slower than the Trials, even with a very efficient team.
This works on the assumption that people won't flock to the small team/solo path. If people do less frequent trials even with greater rewards it may not be able to keep pace if the majority prefers the small team path.


 

Posted

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Originally Posted by ketch View Post
This works on the assumption that people won't flock to the small team/solo path. If people do less frequent trials even with greater rewards it may not be able to keep pace if the majority prefers the small team path.
The rewards and time-gating for the 2 paths can be adjusted until they're at the right balance for the Trials.


@Golden Girl

City of Heroes comics and artwork

 

Posted

This was also posted today by Ghost Falcon, in relation to the scheduling of the Winter Holiday pack, but it gives an idea of what they're aiming for in the game:

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Originally Posted by Ghost Falcon View Post
If I had front-loaded everything, it may have reduced the number of players looking for a team, and ultimately, we really do want players to play together.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
The rewards and time-gating for the 2 paths can be adjusted until they're at the right balance for the Trials.
Riiiiight...

Like they've adjusted merit rewards on TFs. Eventually something will be left to languish away from player interest. Attempts to herd players away and toward certain ways to play have not only been ineffective, but will eventually become destructive to maintaining the playerbase and community.


 

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Originally Posted by ketch View Post
Riiiiight...

Like they've adjusted merit rewards on TFs. Eventually something will be left to languish away from player interest. Attempts to herd players away and toward certain ways to play have not only ineffective, but will eventually become destructive to maintaining the playerbase and community.
They can add all kinds of stuff as Trial exclusvie unlocks, like costume parts, auras, emotes, temp power and so on, on top of the faster progress they give.


@Golden Girl

City of Heroes comics and artwork

 

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Like Malestorm's pistols? yeah that went over so well GG...


 

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Originally Posted by fallenz View Post
Like Malestorm's pistols? yeah that went over so well GG...
Exactly. Or those epic bits that many people weren't happy about being locked behind Empyrean merits.


 

Posted

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Originally Posted by Golden Girl View Post
The rewards and time-gating for the 2 paths can be adjusted until they're at the right balance for the Trials.
I thought you said they were fun?

I like the way your posts acknowledge the fact that its the rewards that keep these alive but cannot bring yourself to admit it.

ps:


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

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Originally Posted by Ironblade View Post
I'm well aware of that. I wasn't talking about the phase where he has the Marked For Death affect. I was talking about later where the special effects suggest he is just teleporting around one-shotting people. You have ZERO chance to react or defend yourself. And, as I noted, it's particularly cheesy because he bypasses the one-shot code.
Hm, I haven't noticed this, I must say. Is that a documented thing? If this is actually happening rather than it just seeming that way, then that doescindeed blow.

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

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Originally Posted by Jagged View Post
I thought you said they were fun?

I like the way your posts acknowledge the fact that its the rewards that keep these alive but cannot bring yourself to admit it.

ps:
I don't know wether to dread or look forward to any trial that would make GG say 'this trial sucks' lol. It would either be exactly what I want or so far further up the Suckage Curve that it would blow my mind

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

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Originally Posted by MrCaptainMan View Post
Hm, I haven't noticed this, I must say. Is that a documented thing? If this is actually happening rather than it just seeming that way, then that doescindeed blow.

Eco

I'm not sure if its documented but I believe I have experienced it first hand. During my first or second TPN a leader asked my group to stay outside and keep Maelstrom busy. At one point, Maelstrom was "chased away," and vanished from the map. My group was standing around waiting for him to come back when suddenly he reappeared on top of me and killed me instantly with an animation that looked sort of like Crane Kick. I'm not sure if that is the mechanic being referred to or not, but it did really surprise me. This was on a level 53 Ice/Fire Dominator on the day or day after TPN was rolled onto the live servers.


 

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"They can add all kinds of stuff as Trial exclusvie unlocks, like costume parts, auras, emotes, temp power and so on, on top of the faster progress they give."

I do not like the newer Trial components such as damage pulses, unresistable knock-up [puns not intended], INSTANT DEATH, no hospital + punitive rezzes and one person making an entire trial fail = cue insults and screaming, Sam I Am: I do not like green eggs and ham.

*I do not like instant and unresistable death
*I do not like level 54+ enemies [can't wait till we work up to level 80+ enemies, eh? Me either...]
*I do not like being thrown around like a rag doll with mag 8 KB protection
*I do not like people who cannot follow instructions borking my chance to succeed
*I do not like seeing people screaming at and insulting each other
*I don't like a stream of useless rewards, trying for the one I need

You can tie all the costume parts, emotes, fluff, candy, nonsense, L33t L00T, smilies, adorableness, faulty reasoning, pile-driving repetitiveness and even a few craptacular temp powers [oh, WHOOOOO! WHAT SAYS INCARNATE LIKE THOSE!!!] on toppa the pile you want.

I can ignore all that stuff. Sounds great for the future of the game, right? I know you think so.

Not everyone agrees.


 

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Quote:
Originally Posted by Bad_Influence View Post
"They can add all kinds of stuff as Trial exclusvie unlocks, like costume parts, auras, emotes, temp power and so on, on top of the faster progress they give."

I do not like the newer Trial components such as damage pulses, unresistable knock-up [puns not intended], INSTANT DEATH, no hospital + punitive rezzes and one person making an entire trial fail = cue insults and screaming, Sam I Am: I do not like green eggs and ham.

*I do not like instant and unresistable death
*I do not like level 54+ enemies [can't wait till we work up to level 80+ enemies, eh? Me either...]
*I do not like being thrown around like a rag doll with mag 8 KB protection
*I do not like people who cannot follow instructions borking my chance to succeed
*I do not like seeing people screaming at and insulting each other
*I don't like a stream of useless rewards, trying for the one I need

You can tie all the costume parts, emotes, fluff, candy, nonsense, L33t L00T, smilies, adorableness, faulty reasoning, pile-driving repetitiveness and even a few craptacular temp powers [oh, WHOOOOO! WHAT SAYS INCARNATE LIKE THOSE!!!] on toppa the pile you want.

I can ignore all that stuff. Sounds great for the future of the game, right? I know you think so.

Not everyone agrees.
Wait for Issue 22. Any serious incarnating I need to do (minus my first level 50 blaster for pvp reasons) is waiting for that.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

^^^ I am afraid that they'll make solo Incarnate stuff so hard that it'll be impossible for a lot of ATs to do solo. I remember Trapdoor and how he was a big roadblock for some of my alts; I had to get friends to help me.

Might not be able to do that with "solo" content. Kind of makes me nervous, especially since I get the impression they really don't WANT us soloing.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
The rewards and time-gating for the 2 paths can be adjusted until they're at the right balance for the Trials.
Not unless the time lock is account wide instead of character specific.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
They can add all kinds of stuff as Trial exclusvie unlocks, like costume parts, auras, emotes, temp power and so on, on top of the faster progress they give.
And each and every one of those things will drive away more paying customers.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
I'm not sure if its documented but I believe I have experienced it first hand. During my first or second TPN a leader asked my group to stay outside and keep Maelstrom busy. At one point, Maelstrom was "chased away," and vanished from the map. My group was standing around waiting for him to come back when suddenly he reappeared on top of me and killed me instantly with an animation that looked sort of like Crane Kick. I'm not sure if that is the mechanic being referred to or not, but it did really surprise me. This was on a level 53 Ice/Fire Dominator on the day or day after TPN was rolled onto the live servers.
That's his Teleport Kicks. It's WAI.

Fortunately there is a countermeasure, it's even the same countermeasure you've been using for the last 50 levels - get a tank. A single player in melee range of him can shut down his ability to teleport. He won't teleport to kick anyone while in melee range of anyone else. (that's why he has an ability to KB everyone in the final battle - to get people out of melee range so he can use his kicks)


"The Hamidon is a what what of what?" - Brian the mission guy.

 

Posted

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Originally Posted by Leese View Post
That's his Teleport Kicks. It's WAI.

Fortunately there is a countermeasure, it's even the same countermeasure you've been using for the last 50 levels - get a tank. A single player in melee range of him can shut down his ability to teleport. He won't teleport to kick anyone while in melee range of anyone else. (that's why he has an ability to KB everyone in the final battle - to get people out of melee range so he can use his kicks)
Ah, that's why I've never seen it - there's always beena tank or two keeping him focused.

If your League doesn't have some tanking ability, thenthat's a very unlucky spread of ATs you've collected.

Eco

EDIT: I'm not speaking directly to you, Leese - that was a general 'you'


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by Bad_Influence View Post
^^^ I am afraid that they'll make solo Incarnate stuff so hard that it'll be impossible for a lot of ATs to do solo. I remember Trapdoor and how he was a big roadblock for some of my alts; I had to get friends to help me.

Might not be able to do that with "solo" content. Kind of makes me nervous, especially since I get the impression they really don't WANT us soloing.
I really can't blame you for that attitude, BI. The studio's own actions bring this kind of cynicism, and I agree with you completely on it. I will be a very surprised man if the "solo option" is actually meaningful and actually supported, because based on what I've seen so far, I highly suspect they'll come up with some way to make it impossible for me and you to solo our way into any form of Incarnate power whatsoever.

Far as I'm concerned, the onus is on the studio to prove my cynicism wrong this time around. We'll see how that goes.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Wing_Leader View Post
Perhaps. But I think there are certainly cases where the devs got it right and cases where they didn't. I think there is a clear case of the former: the new Twinshot low-level story arc concerning The Shining Stars is fun, engaging, and full of classic superhero drama. And it is completely soloable. More like that I say!
I wouldn't disagree with you, but I still hold that the Devs will be blasted for their next bit of writing by the usual suspects, no matter what they come up with. As someone who plays for the story and the fun of endgame content, I don't particularly find the storylines any less engaging than in the past (with the exception of the later parts of First Ward). Outside of characters outright belittling my character, nothing's been offensive or particularly stupid. Do note that I don't play to be offended, or to find something to complain about on the forums - this seems to be the rage these days.

No one's saying players in general should be taken down a peg. But players that have such an ego that they'd take personal offense from something as indirect and benign as a foe from the past who's now been empowered by the Well provides a challenge in end-game content? Yes, those players SHOULD get some perspective.


The Paladin
Steel Canyon, Virtue
Exalted

@Paladin

 

Posted

Quote:
Originally Posted by Bad_Influence View Post
I do not like the newer Trial components such as damage pulses, unresistable knock-up [puns not intended], INSTANT DEATH, no hospital + punitive rezzes and one person making an entire trial fail = cue insults and screaming, Sam I Am: I do not like green eggs and ham.

*I do not like instant and unresistable death
*I do not like level 54+ enemies [can't wait till we work up to level 80+ enemies, eh? Me either...]
*I do not like being thrown around like a rag doll with mag 8 KB protection
*I do not like people who cannot follow instructions borking my chance to succeed
*I do not like seeing people screaming at and insulting each other
*I don't like a stream of useless rewards, trying for the one I need
I have to add this:

* Punish players for being defeated. (MoM Trial)

I agree with this entirely with this quote. Sadly the designers seem unwilling or unable to comprehend that their players are not all munchkin min-maxers.

The developers of the Incarnate Trials are arch-typical Killer GMs.
Quote:
Opposite to the Monty Haul Game Master who heaps rewards by the truckful upon his players, the Killer Game Master has set himself up as a hostile entity playing against them. To this guy, it hasn't been a good day until the players have been forced to roll up several new characters in a single session. In short, this Game Master subscribes to the Amber Law of gaming; the game session is a zero-sum battle of wits between players and GM, and the GM holds all the cards. For exactly this reason, the Killer Game Master is in most cases considered the worst example of what a Game Master shouldn't be. Since the GM has the ability to kill off the entire party at will at any time, his "winning" such a battle is hardly an accomplishment.

Any world in his hands will inevitably turn into a Pessimistic World where every innocent-looking item will turn out to be a Death Trap which kills the player without so much as a saving throw, every magic item they pick up will be cursed or even worse, they can't trust any NPC (especially the friendly ones), and their every deed will lead to miserable failure or end up helping the forces of Darkness (or Light, if your band of adventurers is a bunch of evil doers). They won't be crushing orcs or goblins at level one, they'll be getting stomped by ancient red dragons and tarrasques. And frequently, they'll have to make Dexterity checks to avoid randomly tripping and falling down.
The word "Pessimistic" replaced something that the forums would be frowned upon by the moderation team.

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If the players are competent enough minmaxers (or if the group sports a bona-fide Munchkin—actually, a Killer Game Master is what happens when a Munchkin becomes a Game Master), this kind of DM may be necessary just to give them a challenge. Conversely, of course, these kinds of game masters can actually inspire Min-Maxing in their players, as they feel they need to do so just to survive a given DM's game.
The "challenges" starting in Keyes on reek of this attitude that the players need a cheating game to keep the min-maxers happy. However the only thing you are doing is making the trials less fun for everyone else.

Not naming names, but one of the developers responsible of the later trials IS a long time player that DOES min-max his builds. Additionally a lot of players in the Issue 20 Closed Beta also fall into the category of being "min-maxers". Guess what? A large portion of this game's players aren't min-maxers, and to treat them as such is a good way to alienate those players.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Bad_Influence View Post
*I do not like instant and unresistable death
This mechanic strikes me as a design cop-out. It is one thing to make high-risk dangers something a league has to consider in its tactics, but I'm not sure I see the value in making unavoidable trips to the hospital one of them.

Quote:
Originally Posted by Bad_Influence View Post
*I do not like level 54+ enemies [can't wait till we work up to level 80+ enemies, eh? Me either...]
Well, insofar as the level mechanic works at all, I'm not sure I see the problem. Making the enemies higher level is a time-honored way to make them more challenging. This has been true, I imagine, since the dawn of the modern MMO. If you are, perhaps unwittingly, pointing out the problem with a level-based system in general, then (a) I would agree with you whole-heartedly, and (b) suggest that it is a subject for a different thread, simply because of the vastness of its implications.

Quote:
Originally Posted by Bad_Influence View Post
*I do not like being thrown around like a rag doll with mag 8 KB protection
I knew this was coming long before I ever stepped into my first iTrial. Everyone on the forums talks about two set IOs more than any other: LotG +7.5% rech, and Karma -KB prot. It doesn't take long before one realizes that frankenslotting at least two of those Karma suckers is absolutely required for the iTrials. Whether that is a good thing or a bad thing I leave to greater minds than mine to debate. I figure it is what it is. *shrug*

Quote:
Originally Posted by Bad_Influence View Post
*I do not like people who cannot follow instructions borking my chance to succeed
There will always be newbies who don't know what to do. There will always be veterans who know what the league thinks they should do, but do something else anyway because they feel they know better (and sometimes they do, but they don't get the necessary support to pull it off just right). And there will always be people who are just plain clueless and never figure out how to conduct themselves in the various trials, no matter how many times they do them. It is the nature of teaming in general, and large teams (leagues) in particular.

Sure, the trials could be designed with a little more wiggle room for mistakes and less-than-optimal play, but then these would fail to live up to the expectations of all the players accustomed to WoW raids (because clearly that is the raid model the devs think we all want from the trials).

Quote:
Originally Posted by Bad_Influence View Post
*I do not like seeing people screaming at and insulting each other
Human nature. Immaturity abounds. I just try to ignore it and hope that the next league will be better. *shrug*

Quote:
Originally Posted by Bad_Influence View Post
*I don't like a stream of useless rewards, trying for the one I need
Yes, indeed. This is where we get the wonderful concept of "grinding" from. It seems to be an inescapable fact of life in an MMO. No other design philosophy is possible, apparently. And we are unlikely to ever get anything different. I know that sounds hopelessly pessimistic, but in 15 years of MMOs, we have yet to break out of these tired old paradigms established by Ultima Online and EverQuest, and "perfected" by WoW. As long as the "grind" continues to draw subscription fees, why in the world would the game devs ever change it?


NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller

 

Posted

Quote:
Originally Posted by Snow Globe View Post
The developers of the Incarnate Trials are arch-typical Killer GMs.
Funny enough, this reminds me of the Spoony One's take of the last ride of the eponymous "Spoony Bard" through "Dungeonland." From what I can tell from the comments, their GM was improvising quite a bit, and EVERYTHING in Wonderland wanted them dead.

More to point, that's how I see it, as well, and that's a big reasons why I want nothing to do with iTrials. They seem designed to crush players through a cheating meat grinder and leave us no option but to min/max just to survive. And if we don't? Well, those last 50 levels of being awesome don't mean squat. In iStuff, WE are the minions.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.