Low level common salvage really high?


Adeon Hawkwood

 

Posted

Did someone flip the market or is it always like this? I noticed a lot of the low level salvage is currently EXTREMELY high:

Clockwinders -- 250,00 per
Spell Scrolls -- 55,000 - 250k
Ancient Artifacts -- 1.1 million...

The amount of items on AH for these is also very low like less then 10...

Edit: Winders are going for over 2 million..


 

Posted

Vastly oversimplified answer: low supply, high demand, higher prices.

Between the holiday weekend and lots of people running high level and Incarnate content, and all those new Street Justice characters getting out of Atlas and the new sewer trial, supply has dwindled.

Grab yourself a lowbie, or better yet, go play an AE arc and roll some low-level Arcane salvage with the tickets. There's a 50% chance each roll will be one of those three items you mentioned (since there's only six items in that salvage tier) and profit!


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Posted

Eldorado mostly covered it. Low level common salvage tends to have a lot of extremes in price because both the supply and demand are very variable. Someone in a hurry to do Field Crafter can easily consume most of the standing supply in the market and temporarily drive prices to insane levels. In those cases leaving a standing bid overnight will normally get you plenty of salvage.

Additionally, one thing you notice is that common and uncommon salvage in general tends to have a relatively small reserve supply on the market. You get a decent amount that's low priced but when that gets bought the stuff sitting around tends to be very expensive (I suspect a lot of it is stuff on forgotten alts from times when that was the standard price).


 

Posted

I all three of those cases, I see sub 10k prices in the last five at the time I checked. The stock on all three is low at the moment, so you're going to see spikes where people pay buy it NAO prices. But with some patience, you should be able to get them cheaply, it'll just take some time.


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Posted

Clock winders weren't so high a couple of days ago. they probably won't be so high in a couple of days.

I use them all the time. I chose them because they tend to be cheap.


 

Posted

Doooom!

As of now, clockwork winders, last five: 1115, 1115, 1115, 200,000, 1115

Spell scrolls: 6000, 7000, 11,111, 30,000, 40,000

Ancient Artifacts: 6000, 5000, 15,000, 20,000, 30,000

Missed my window of making huge profits!

Adeon covered it quite nicely too -- the extreme fluctuations can be brought about by the low reserve, and the fact that we've got so much influence floating around the system now. Someone's probably got a large bid in for clockwork winders at 1115, perhaps as they work on Field Crafter, and along comes someone else a hurry, bid creeping rapidly since it's all play money anyhow. 50k and no instant sale. 100k and nothing in five seconds! 200k -- sold! Now that second person is off to craft their one something or other....

The next person in a hurry might bid 250k, thinking they have to beat that last high bid, when in reality they could just bid 1116, wait ten minutes and have one or a few.


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Posted

Prices always fluctuate, it's a good way to make money. Buy low, sell high. Things like Mu Vestments and Soul Trapped gems are great for this, buy at 900k, sell for 1.2mil, pocket 300k minus the auction fee (something like 60k iirc). Great money in the early to mid game.


 

Posted

Quote:
Originally Posted by Grendar View Post
Prices always fluctuate, it's a good way to make money. Buy low, sell high. Things like Mu Vestments and Soul Trapped gems are great for this, buy at 900k, sell for 1.2mil, pocket 300k minus the auction fee (something like 60k iirc). Great money in the early to mid game.
The total auction fee is 10% of the final sale price. You pay 5% of the list price when you list the item and then 10% of the sale price - 5% of the list price when it sells.

So in your case you'd spend 45K when you listed the item and an additional 75K when it sold for 120K total.


 

Posted

The thing I find truly amusing when I see these fluctuations is that there are greedy players out there that see the abnormally high prices and then put their salvage on the market for those same prices where it sits unpurchased after the market crashes on them. Then they have to take a loss on their listing price or give up a market slot, where it sits mocking them, until the next time the market wildly fluctuates on that item.


 

Posted

I have stacks and stacks of Luck Charm bids in at 15k a piece. They all eventually get filled.

I also have stacks and stacks of Luck Charm sales in at 50k a piece. They all eventually sell.

It's ridiculously easy to make money off stupid people.


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Posted

I figure a lot of folks would jump off a cliff if they made the Portable Workbench a Store or even a Veteran Reward item. heh.


 

Posted

Quote:
Originally Posted by Aggelakis View Post
I have stacks and stacks of Luck Charm bids in at 15k a piece. They all eventually get filled.

I also have stacks and stacks of Luck Charm sales in at 50k a piece. They all eventually sell.

It's ridiculously easy to make money off stupid people.
Again, this is just supply and demand.

Luck Charms are used in Accuracy IO's and have historically been a high demand item whose price falls now and then once there's a glut on the market.


 

Posted

Quote:
Originally Posted by NekoNeko View Post
Again, this is just supply and demand.

Luck Charms are used in Accuracy IO's and have historically been a high demand item whose price falls now and then once there's a glut on the market.
No, this is stupid and/or impatient people. This isn't waiting between gluts. I will regularly watch my bids and sales go one right after the other. Ten seconds apart, "You have bought Luck Charm!" (at 15k) followed by "You have sold Luck Charm!" (at 50k!)


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Aggelakis View Post
It's ridiculously easy to make money off stupid people.
Not so much stupid as impatient. Also, one thing to keep in mind is that even impatience can make sense for the buyer. It's pretty easy to make at least 3 million per slot per day profit through crafting (and indeed even more on some IOs) at which point paying high amounts for salvage makes a lot of sense. If I have slots free I'll leave bids up for the more volatile salvage but a lot of the time I can make more profit selling an extra IO than leaving low ball bids in for salvage. Oh sure, if I'm going to be on the character for a bit anyway then waiting ten minutes to fill my order makes sense but if I'm planning on logging off to play another character I'll pay 100K easily, it's not worth my time having to log back on to the first character later in the evening.


 

Posted

The difference between 15k and 150k is a fraction of a whit.

The difference between waiting 15 seconds and waiting 15 minutes to make w/e I'm after is a significant chunk of my gaming session. Time is worth a whole hella lot of inf, imho.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Not so much stupid as impatient.
Same thing, in my view. There isn't an IO in the game that I need so badly that I can't wait an hour or a day or a week to put into my build. My gaming time doesn't get "consumed" with waiting; I just go on with doing my missions/TFs/Trials/whatever while the market system plays itself out. Eventually my buy orders get filled, and eventually I craft the new IOs, and eventually my build gets better by a percent or two. *shrug*


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Posted

Quote:
Originally Posted by Wing_Leader View Post
Same thing, in my view. There isn't an IO in the game that I need so badly that I can't wait an hour or a day or a week to put into my build. My gaming time doesn't get "consumed" with waiting; I just go on with doing my missions/TFs/Trials/whatever while the market system plays itself out. Eventually my buy orders get filled, and eventually I craft the new IOs, and eventually my build gets better by a percent or two. *shrug*
Sometimes I'm in a situation where I know I am about to outlevel enhancements, and fast, and would rather have a small bonus than none, and will buy high if need be on the market for 20- IOs.

I do have a limit (generally refuse to pay 50+k on a common salvage item any tier) but I also hate holding up the group.


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Posted

I'll buy high if I'm in a hurry to get logged off and want to finish something before I do.

It's probably part of why I'm broke most of the time, but the amount of money I have in the game is meaningless to me anyway. I can't pay my real life bills with it, so it only exists to make my gaming time more fun. Therefore, it has no intrinsic value to me and I don't mind blowing through hundreds of millions in one sitting when patience would have let me spend half that.

I don't understand why people are so set on getting a good deal with fictional currency. I'll happily spend a couple million more than I need to with the knowledge that I'll make it back in 15 minutes just playing a level 50 character normally.

I know full well what I'm doing, and I don't complain about being broke because of it. It's play money, have fun with it and stop acting like your real life bank account suffers when you spend too much. That's just my opinion, but I have a lot less angst about the game once I came to the conclusion that I don't care abouth the money that exists in it.


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Posted

Quote:
Originally Posted by Ang_Rui_Shen View Post
I figure a lot of folks would jump off a cliff if they made the Portable Workbench a Store or even a Veteran Reward item. heh.
Along this same line of reasoning I'm fairly convinced one of the many reasons people don't PvP in RV as much as they used to is that most of the people who care about badges got them long ago from that zone. The PvPers don't have as many "easy targets" as they used to. Clearly the effort to get a Portable Workbench "encouraged" lots of people to enter the market whether they really wanted to or not.


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Posted

Quote:
Originally Posted by ShadowMoka View Post
Thank god for AE tickets, right?
Truth! Being able to get this stuff by playing the game instead of playing the market made things SO much more fun for me. Before that you had to use Ouroboros and hope for the right drops, now you can just run a couple of AE missions and narrow your randomness to a set of 6 pieces. Back when uncommon salvage was going for millions it was a no-brainer to spend 80 tickets on a specific piece than to use the market.

I'm assuming this is for crafting non-common IO's for a higher-level character. I never spend cash on salvage for common enhancements for a low level character... I'll go buy a DO first.


 

Posted

Quote:
Originally Posted by Aggelakis View Post
No, this is stupid and/or impatient people. This isn't waiting between gluts. I will regularly watch my bids and sales go one right after the other. Ten seconds apart, "You have bought Luck Charm!" (at 15k) followed by "You have sold Luck Charm!" (at 50k!)
Don't leave out lazy. Sometimes I am just too lazy to try to type a small number when I expect 55555 will buy something.

Just playing my level 50 last night and vendoring the common recipes and SOs I made 20 million inf in a couple hours. It's just not worth my time to try to guess the price or wait for the bid to fill.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

I don't find it expensive at all. Only 8 Tickets...


Quote:
Originally Posted by ClawsandEffect View Post
I know full well what I'm doing, and I don't complain about being broke because of it. It's play money, have fun with it and stop acting like your real life bank account suffers when you spend too much. That's just my opinion, but I have a lot less angst about the game once I came to the conclusion that I don't care abouth the money that exists in it.
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Posted

Quote:
Originally Posted by Aggelakis View Post
I have stacks and stacks of Luck Charm bids in at 15k a piece. They all eventually get filled.

I also have stacks and stacks of Luck Charm sales in at 50k a piece. They all eventually sell.

It's ridiculously easy to make money off stupid people.

I have stacks (well, one stack) of Rare enhancements for 30 million each. You make 500k off your stack, I make 300 million off mine. It's all how you look at your time and what those market slots are worth, I guess.


 

Posted

Quote:
Originally Posted by Rajani Isa View Post
Sometimes I'm in a situation where I know I am about to outlevel enhancements...
Um, how does one outlevel an IO?

Quote:
Originally Posted by Rajani Isa View Post
I also hate holding up the group.
I'm not sure what you mean by "holding up the group". Surely you don't mean running off to play marketeer or fill or upgrade enh slots while the team is still running missions. I thought proper team etiquette was to wait until the team was disbanded, or you are done for the day/night to do all one's toon management. The simplest way to not hold up the group is to, well, not do anything that will hold up the group, right?


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