Low level common salvage really high?


Adeon Hawkwood

 

Posted

A few millions of inf one way or another isn't worth the time it takes to figure out how to conserve it.

I all but stopped actively playing the market because I got tired of e-mailing crap around. I only have some very long term, slow moving things going on at the moment. Of course that'll be different once candy season arrives, but that's only once a year.


 

Posted

Also, if my overpaying for things helps new players and the more casual players build up some funds so they can actually afford stuff, then all the better.


Quote:
Originally Posted by Dechs Kaison
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Originally Posted by FourSpeed View Post
The point I did make however (in my first post) is that I wouldn't automatically assume stupidity is the only reason,


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Originally Posted by ClawsandEffect View Post
Also, if my overpaying for things helps new players and the more casual players build up some funds so they can actually afford stuff, then all the better.
I like this sentiment in general. But I'd be curious to see some statistics that show how many toons sell vs. buy (or do both in equal measure). I wouldn't be surprised to find that the vast majority of players use the market merely to buy things, not to sell things. Which, if true, would mean that more players are sensitive to purchase price, than they are to profit potential as a seller. If so, having buyers willing to overpay only helps the minority who sell, and sorta hurts the majority who only use the market to find affordable recipes and salvage (hurts in the sense that sellers may raise their minimum selling prices in an attempt to capitalize on what they think is a trend of overpayment behavior). I think if you really want to help folks out, do what I've seen some forum members do (or say they do), and buy up stacks of stuff that is already kinda expensive (overpay for it if you want to help those sellers out as part of this), and then put them back on the market for 1 inf.

BTW, does anyone know the algorithm used to match up bids with items for sale? I don't think I've ever seen it described.


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Posted

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Originally Posted by Wing_Leader View Post
I like this sentiment in general. But I'd be curious to see some statistics that show how many toons sell vs. buy (or do both in equal measure). I wouldn't be surprised to find that the vast majority of players use the market merely to buy things, not to sell things. Which, if true, would mean that more players are sensitive to purchase price, than they are to profit potential as a seller. If so, having buyers willing to overpay only helps the minority who sell, and sorta hurts the majority who only use the market to find affordable recipes and salvage (hurts in the sense that sellers may raise their minimum selling prices in an attempt to capitalize on what they think is a trend of overpayment behavior). I think if you really want to help folks out, do what I've seen some forum members do (or say they do), and buy up stacks of stuff that is already kinda expensive (overpay for it if you want to help those sellers out as part of this), and then put them back on the market for 1 inf.

BTW, does anyone know the algorithm used to match up bids with items for sale? I don't think I've ever seen it described.
I'm about 75/25 on putting stuff up for sale on the AH these days. Salvage all goes up, usually at cheapo prices since the salvage markets tend to jump around so much.

Recipes, I've mostly given up on selling 100%. If it's not a huge seller, nor is the crafted IO, it gets vendored. I vendor most of the temp powers recipes as well unless they're the more sought after ones that go for a decent price.

Trying to game the market really isn't my thing since we only get to see the last five sales and nothing else.

My attempts at putting in lowball bids for salvage have been pretty much a failure recently. Some salvage bids have been sitting there for days, taking up AH slots I can't afford to have taken up, so I usually cave and buy for the high prices when I need to craft. Bouncing emails around and using unplayed alts as impromptu storage for recipes I want to craft has gotten old. :P


 

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Originally Posted by Ultimus View Post
Did someone flip the market or is it always like this? I noticed a lot of the low level salvage is currently EXTREMELY high:

Clockwinders -- 250,00 per
Spell Scrolls -- 55,000 - 250k
Ancient Artifacts -- 1.1 million...

The amount of items on AH for these is also very low like less then 10...

Edit: Winders are going for over 2 million..
Every now and then, prices on very common salvage will spike briefly without any apparent rhyme or reason. It generally doesn't stay like that for even a full day, though.




Virtue Server
Avatar art by Daggerpoint

 

Posted

Quote:
Originally Posted by Wing_Leader View Post
I like this sentiment in general. But I'd be curious to see some statistics that show how many toons sell vs. buy (or do both in equal measure). I wouldn't be surprised to find that the vast majority of players use the market merely to buy things, not to sell things. Which, if true, would mean that more players are sensitive to purchase price, than they are to profit potential as a seller. If so, having buyers willing to overpay only helps the minority who sell, and sorta hurts the majority who only use the market to find affordable recipes and salvage (hurts in the sense that sellers may raise their minimum selling prices in an attempt to capitalize on what they think is a trend of overpayment behavior). I think if you really want to help folks out, do what I've seen some forum members do (or say they do), and buy up stacks of stuff that is already kinda expensive (overpay for it if you want to help those sellers out as part of this), and then put them back on the market for 1 inf.

BTW, does anyone know the algorithm used to match up bids with items for sale? I don't think I've ever seen it described.
I buy and sell. I don't list any recipes that don't move (they get vendored) but I do list salvage that I'm not using immediately (or within the week) for 5ish. I buy SO's off the market to get rolling, buy recipes cheap etc. I also craft&sell and flip some rarer high price salvage. Various games with the market as side projects to build inf to IO my active characters. It takes surprisingly little inf to IO out a character if you're not looking for the stupid rare stuff on the market... I still want a character in the 2billion club but I'm not aggressive enough with marketeering to pull it off in the short term.

Re. the algorithm: The highest bid gets filled first against the lowest asking price
So, if I'm asking 6 and you bid 5 you won't get it. If I'm asking 6, you bid 7 and someone else bids 8 "at the same time" that someone else will get it. If I'm asking 6, someone else asks 5 and you bid 5, you'll buy that other person's. etc. Equal bids get filled in pseudo-random order.


 

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Quote:
Originally Posted by MikeRobe View Post
Equal bids get filled in pseudo-random order.
peterpeter's post on the subject


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Originally Posted by StarGeek View Post
Fascinating read but he confirms my statement. It is a pseudo-random order. It is not truly random, it is not fifo or lifo. It uses some kind of random number generator to determine the pattern. Their testing just doesn't determine what the seed is for that generator. If the seed is somehow based on the buyer list, given the identical list of buyers you'd get the same pattern of output (ie. same order of "winners").

I don't know how the seed is created or when it is created either that's just a general comment on pseudo-random number generators. If you feed them the same seed and restart they will generate their output in the same order everytime. Good pseudo-random generators will seed off whitenoise from the electronics in the computer and so be much less likely to get the same seed during different runs. I seriously doubt the devs care that much about the random order in small samples to develop or use a really high-end pseudo-random generator.


 

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I know that sometimes my stacks will fill one whole stack at a time and other times I'll get a few filled off of each stack.


 

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Originally Posted by MikeRobe View Post
I don't know how the seed is created or when it is created either that's just a general comment on pseudo-random number generators. If you feed them the same seed and restart they will generate their output in the same order everytime. Good pseudo-random generators will seed off whitenoise from the electronics in the computer and so be much less likely to get the same seed during different runs. I seriously doubt the devs care that much about the random order in small samples to develop or use a really high-end pseudo-random generator.
I was involved in that experiment. Our best guess for the seed was that it related to the names - possibly character names, possibly global. We didn't have someone switch toons to see if they ended up in the same order. We figured it was random enough since the situation we set up (only one item for sale and the exact same group of bidders each time) is not something that would occur in game or that could be taken advantage of.


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Posted

I would have expected them to use the server clock time at the moment a sale is placed as the seed for all bid ties. srand(time(0)) is a time-honored (no pun intended) method of seeding an RNG.


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Originally Posted by Forbin_Project View Post
The hostility you are perceiving isn't directed entirely at the people that overpay for things at the market. To be more accurate it is directed at the subset of that group that insist on overpaying and then subsequently complain that everything is too expensive while childishly demanding changes so they can pay less (They still want to be able to sell their stuff for millions tho) instead of learning to place reasonable bids and waiting for them to be filled.
Well, technically, some people will see "last 5 sales" prices of a million or more on common salvage, assume that those are the result of evil flippers buying things at low prices and reselling them at a million or more, further assume that this means they cannot get any of the items for sale without matching that price, and come to complain on the forums about how flippers make it impossible for them to get things.

So in a way, they *are* expressing hostility towards people who place high bids, they just don't know it.




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Posted

Quote:
Originally Posted by Silver Gale View Post
Well, technically, some people will see "last 5 sales" prices of a million or more on common salvage, assume that those are the result of evil flippers buying things at low prices and reselling them at a million or more, further assume that this means they cannot get any of the items for sale without matching that price, and come to complain on the forums about how flippers make it impossible for them to get things.

So in a way, they *are* expressing hostility towards people who place high bids, they just don't know it.
Yes that is another group but not the ones I was talking about.