"Null the Gull, please supress knockback in my powers"
punch is a knockdown. Haymaker is a knockdown. KO Blow is a knockup that rarely moves mobs out of melee range. Foot stomp, duh.
Most of those fire/ss farmer threads would tell you you're doing it wrong if you're doing anything with hurl other than using it as a set mule, and if you're taking hand clap at all.
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
So okay, you're the ******* Leonardo of Knockback and you've labored to get a spawn clumped up on top of the tanker... now what? Do you fire off your aoes like every other set does?
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Just because you have an AoE, doesn't mean you need to use it every chance you get. Analyzing the situation and using the correct powers is one of the few times we need to think, and not just faceroll the keyboard.
punch is a knockdown. Haymaker is a knockdown. KO Blow is a knockup that rarely moves mobs out of melee range. Foot stomp, duh.
Most of those fire/ss farmer threads would tell you you're doing it wrong if you're doing anything with hurl other than using it as a set mule, and if you're taking hand clap at all. |
The game is not really about the farmers (although that is a valid way to play if that's how you get your jollies.)
How exactly is Sailboat the one who's wildly out of line when all he's arguing for is the status quo? Doesn't the burden of proof lie on those who want to completely change how the game has worked for seven and a half years? Knockback is in the game. Deal with it. You have been dealing with it for up to seven and a half years, why is it suddenly too much for you now?
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Posts I've read in the past (paraphrased):
"Sideswitching ain't gonna happen. Besides, each side would lose their special flavor if it did."
"Inherent Fitness isn't needed. Those extra slots would make us too powerful."
"PBs are fine as is and don't need any upgrading - I actually like playing the Underdog."
Devs, don't ever bother making Hasten FX customizable. It, and everything else, is fine as is.
I am not for a Null the Gull, supress knockback in my powers.
I am however for people having the ability to waste a slot to get rid of their KB in powers. Not turn it into a KD, but totally remove the effect of KU/KD/KB from the power.
But then, I'd wonder why they didn't just take a powerset without KB, since they now have to waste a slot to get rid of it.
BrandX Future Staff Fighter
The BrandX Collection
But then, I'd wonder why they didn't just take a powerset without KB, since they now have to waste a slot to get rid of it.
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I think the Knock reducer should be a % base so it takes significant investment (not 1 slot) to drop a significant knock power down to kd. I don't really like the 1 slot to remove knock altogether.
If they were to make a Null IO for KB, it should null any secondary effect, not be KB specific. That way, people would have an equal opportunity to specialize whatever power they want.
Yes, removing the -Res on a sonic blast may seem silly, but I can guarantee that if they made it possible to remove only 1 secondary effect, there would be other people whining that KB powers are getting special treatment and that's not fair.
Just...Wow! The status quo is off limits eh?
Posts I've read in the past (paraphrased): "Sideswitching ain't gonna happen. Besides, each side would lose their special flavor if it did." "Inherent Fitness isn't needed. Those extra slots would make us too powerful." "PBs are fine as is and don't need any upgrading - I actually like playing the Underdog." Devs, don't ever bother making Hasten FX customizable. It, and everything else, is fine as is. |
It's no argument that gathering mobs into tight groups for AoE carnage is the optimal way to play this game, numbers-wise. Yet some here talk as if anyone with the desire to do just that (play the game in it's most optional way, as designed) is a lazy, slothful sheepherder.
If you're arguing that every single thing in the game should be balanced around rounding things up and aoeing them, you're saying you want to take something that is currently quite diverse and render it completely homogeneous. Consider this. If the devs rebalanced every set so it was perfect for farming, there would be no challenge in doing so. Any imbecile could throw together any build and be just as good as the claws/fire brute that someone lovingly purpled into demigodhood. This would obviously make the game very boring. Why is that a good thing?
If you're arguing that every single thing in the game should be balanced around rounding things up and aoeing them, you're saying you want to take something that is currently quite diverse and render it completely homogeneous. Consider this. If the devs rebalanced every set so it was perfect for farming, there would be no challenge in doing so. Any imbecile could throw together any build and be just as good as the claws/fire brute that someone lovingly purpled into demigodhood. This would obviously make the game very boring. Why is that a good thing?
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I honestly haven't seen anyone complain about a teammate's knockback in the game in three or four years. My first question is, are you playing on Freedom? Remedy: Play somewhere better. That aside, if PB knockback is especially bad, perhaps you (and others) should continue encouraging Synapse to reconsider it in solar flare. I can see how having a key element of your aoe be a high magnitude pbaoe kb could be a bit much. However, the kb in nova blasts, for example, is no worse than an energy blaster's kb, which is itself demonstrably useful in many situations. Given the sheer number of blast sets with intermittent taoe and cone kb, anyone who can't deal with that needs to learn to play, as they say.
My favorite AT is a PB. A PBs inherent make teaming desireable. However, so many of a PBs powers have KB that PBs quite often annoy their teammates. Even when I play my KB correctly as all the KB gurus say it should be played, I've still gotten less than savory comments here and there. You are right - that isn't boring; It's annoying and I wish it wasn't so. That's why -KB options are a good thing.
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If you used the kb properly and someone gave you an unsavory comment about it, did you ask them what you did wrong in knocking the mob/spawn in a pile at their feet? Maybe they were knee-jerking because there was a knock at all; which is usually my experience with elegant knocks as well. Educate people who don't understand and maybe you'll see less of those unsavory comments. This is why I disagree with an option to turn it off. An option to reduce it via slot choices... OK but not turn it off by just speaking with an npc.
Maybe just energy torrent, since at least then they all go in the same direction.
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Now, THAT'S NOT FAIR. The OP asked what we thought. I said what I thought. I was asked for clarification. I clarified.
Unless we're in North Korea, you run the risk of getting dissenting opinions if you ask for opinions. Don't portray me as some kind of monster or autocrat.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
My favorite AT is a PB. A PBs inherent make teaming desireable. However, so many of a PBs powers have KB that PBs quite often annoy their teammates.
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I've seen AoE damage powers horribly misused (Blaster pulls with Fireball, gets wasted by alpha, purple-con spawn runs over remainder of team). And think of all the people you've seen rocking the heal aura in Wentworth's.
There are simply going to be times when some powers are inappropriate and, as hard as it might be to conceive, you're going to have to stay your hand, or annoy others.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I find most of the people complaining about KB while on teams to be half-awake keyboard turners. Especially when the DPA justifies it, like the Dominator version of Power Push (which is one of the coolest particle effects in the game as well IMHO).
I agree that the KB in PB powers, Hand Clap, Explosive Blast, Frag Grenade, etc need to be addressed. Possibly a simple magnitude nerf, so that they have to be stacked more to send a minion flying when it still has HP. Pseudopet KB IE Tornado and Bonfire is a different matter though, I believe the unwanted KB there is like the fear in Rain of Fire, something you have to deal with if you want every juicy little damage tick.
I was against this when I first read it, but then I realized this option
- does not require me to change my build to keep things as they are
- speeds up the process of identifying teams I don't want to be on
- might mean we don't get this thread every week
Angel Witch II - Chord of Souls - Storm Witch II - Princess of the Dawn - Standing Horse - Witch of Xymox
Silent Scream - Shadow Witch II - Liquid Serenade - Nebulous Dawn - Ghost Witch II -Xiberia
This is why I run my own teams. If you don't like knockback...you don't have to join.
"Please stop the knockback...the more mobs surrounding me fuels my regen"
This came from a WP scrapper.
Here is the thing...taunt aura's like RttC and Invincible are designed for you to handle more mobs on a progressive basis. Meaning that...if one mob is attacking you...your bonus helps you deal with that mob. If two mobs surround you...your bonus helps you deal with those mobs...if 10 mobs surround you...your bonus helps you deal with those mobs.
The thing that people overlook...is that knocked back mobs are not attacking you...meaning that the "loss" in the bonus your taunt aura is receiving is meaningless...since you still get the bonus from the current mobs still by you, attacking you.
The ONLY reason people hate knockback...is because it "hurts" their AoE damage potential.
I absolutely love knockback...and I even slot knockback into my Super Strength punches so that it actually knocks back mobs.
Disclaimer: I would not be against Solar Flare getting the Footstomp treatment. As I said...the only reason people hate knockback is because it hurts the AoE damage potential.
I agree that the KB in PB powers, Hand Clap, Explosive Blast, Frag Grenade, etc need to be addressed. Possibly a simple magnitude nerf, so that they have to be stacked more to send a minion flying when it still has HP. Pseudopet KB IE Tornado and Bonfire is a different matter though, I believe the unwanted KB there is like the fear in Rain of Fire, something you have to deal with if you want every juicy little damage tick.
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Until we really *fix* the game by simplifying powersets down to a single attack toggle power that applies hard control and massive untyped damage to every mob on the map, I'd like to hang on to the kb control sets the way they are, even though they have many situational powers.
Angel Witch II - Chord of Souls - Storm Witch II - Princess of the Dawn - Standing Horse - Witch of Xymox
Silent Scream - Shadow Witch II - Liquid Serenade - Nebulous Dawn - Ghost Witch II -Xiberia
Psst...Explosive Blast looks radial in nature, but it knocks enemies all in the same direction just like Energy Torrent. Another thing you might know if you played knockback sets.
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And if the user is hovering directly above the enemies, knockback essentially becomes knockdown (perhaps even a better knockdown, as I think the higher mag incapacitates the enemies slightly longer).
Personally, I still want a set based around Knockup. Or at least with an AoE Knockup power (if only Gravity Control had one).
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
But you'd never buy a car that had hammers where the windshield wipers would be, would you? That's energy blast.
So okay, you're the ******* Leonardo of Knockback and you've labored to get a spawn clumped up on top of the tanker... now what? Do you fire off your aoes like every other set does? Maybe just energy torrent, since at least then they all go in the same direction.
ed: and SS is the poster child for what everyone in the thread is saying: it doesn't have knockback, except a very short distance one in knockout blow. It has knock down, which is tremendously useful.
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)