"Null the Gull, please supress knockback in my powers"


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Posted

But you'd never buy a car that had hammers where the windshield wipers would be, would you? That's energy blast.

So okay, you're the ******* Leonardo of Knockback and you've labored to get a spawn clumped up on top of the tanker... now what? Do you fire off your aoes like every other set does? Maybe just energy torrent, since at least then they all go in the same direction.

ed: and SS is the poster child for what everyone in the thread is saying: it doesn't have knockback, except a very short distance one in knockout blow. It has knock down, which is tremendously useful.


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Posted

Quote:
Originally Posted by Silencer7 View Post
ed: and SS is the poster child for what everyone in the thread is saying: it doesn't have knockback, except a very short distance one in knockout blow. It has knock down, which is tremendously useful.
Ummm? are we playing the same SS set? - hurl mag7, handclap mag5, KO mag4. The only knockdown (mag.6) is grossly op anyway.... there's a reason for the fire/ss farmer threads. (ed: tanker mags there)


 

Posted

punch is a knockdown. Haymaker is a knockdown. KO Blow is a knockup that rarely moves mobs out of melee range. Foot stomp, duh.

Most of those fire/ss farmer threads would tell you you're doing it wrong if you're doing anything with hurl other than using it as a set mule, and if you're taking hand clap at all.


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Posted

Quote:
Originally Posted by Silencer7 View Post
So okay, you're the ******* Leonardo of Knockback and you've labored to get a spawn clumped up on top of the tanker... now what? Do you fire off your aoes like every other set does?
In that case, most of the mobs should be dead, and I would be heading over to the next spawn to begin clumping them up for the AoE's. If the spawn still had some decent #'s left, I would watch for stragglers while using my ST attacks to KO guys, since no one cares if you KB a guy to timbuktou if they don't get up again.

Just because you have an AoE, doesn't mean you need to use it every chance you get. Analyzing the situation and using the correct powers is one of the few times we need to think, and not just faceroll the keyboard.


 

Posted

Quote:
Originally Posted by Silencer7 View Post
punch is a knockdown. Haymaker is a knockdown. KO Blow is a knockup that rarely moves mobs out of melee range. Foot stomp, duh.

Most of those fire/ss farmer threads would tell you you're doing it wrong if you're doing anything with hurl other than using it as a set mule, and if you're taking hand clap at all.
But that's not what you said. You said it had no KB and all of those powers are KB. Knockup/down is just low mag knock back. And ya, all the whining here is about how hard KB is to use so you can't use handclap, wormhole, hurricane... I get it. I disagree with the OP's suggestion, however in the thread there was a suggestion that I could back for a KB reducer enh.

The game is not really about the farmers (although that is a valid way to play if that's how you get your jollies.)


 

Posted

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Originally Posted by PleaseRecycle View Post
How exactly is Sailboat the one who's wildly out of line when all he's arguing for is the status quo? Doesn't the burden of proof lie on those who want to completely change how the game has worked for seven and a half years? Knockback is in the game. Deal with it. You have been dealing with it for up to seven and a half years, why is it suddenly too much for you now?
Just...Wow! The status quo is off limits eh?

Posts I've read in the past (paraphrased):
"Sideswitching ain't gonna happen. Besides, each side would lose their special flavor if it did."
"Inherent Fitness isn't needed. Those extra slots would make us too powerful."
"PBs are fine as is and don't need any upgrading - I actually like playing the Underdog."

Devs, don't ever bother making Hasten FX customizable. It, and everything else, is fine as is.


 

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Originally Posted by MikeRobe View Post
But that's not what you said. You said it had no KB and all of those powers are KB. Knockup/down is just low mag knock back.
Literalism at its hair-splitting best. You and everyone knows what we're talking about here. Low mag KB is not the issue.


 

Posted

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Originally Posted by Socorro View Post
Literalism at its hair-splitting best. You and everyone knows what we're talking about here. Low mag KB is not the issue.
Of course it isn't, the issue is a request to be able to drop spawns on their backs in a little pile with every power that does kb and aoe them to death while they get back up...


 

Posted

I am not for a Null the Gull, supress knockback in my powers.

I am however for people having the ability to waste a slot to get rid of their KB in powers. Not turn it into a KD, but totally remove the effect of KU/KD/KB from the power.

But then, I'd wonder why they didn't just take a powerset without KB, since they now have to waste a slot to get rid of it.


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Posted

Quote:
Originally Posted by BrandX View Post
But then, I'd wonder why they didn't just take a powerset without KB, since they now have to waste a slot to get rid of it.
Because then you could have a light breeze power (gale) and tropical winds (hurricane)

I think the Knock reducer should be a % base so it takes significant investment (not 1 slot) to drop a significant knock power down to kd. I don't really like the 1 slot to remove knock altogether.


 

Posted

If they were to make a Null IO for KB, it should null any secondary effect, not be KB specific. That way, people would have an equal opportunity to specialize whatever power they want.

Yes, removing the -Res on a sonic blast may seem silly, but I can guarantee that if they made it possible to remove only 1 secondary effect, there would be other people whining that KB powers are getting special treatment and that's not fair.


 

Posted

Quote:
Originally Posted by MikeRobe View Post
Knockup/down is just low mag knock back.
Knockdown is low-mag knockback. Knockup is a completely different effect.


 

Posted

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Originally Posted by Socorro View Post
Just...Wow! The status quo is off limits eh?

Posts I've read in the past (paraphrased):
"Sideswitching ain't gonna happen. Besides, each side would lose their special flavor if it did."
"Inherent Fitness isn't needed. Those extra slots would make us too powerful."
"PBs are fine as is and don't need any upgrading - I actually like playing the Underdog."

Devs, don't ever bother making Hasten FX customizable. It, and everything else, is fine as is.
The funny thing is, in the quote you have in your post it is clearly visible that that isn't what I said. I said that if you're trying to remove KB from the game, you have a lot of work to do to show that this is a good idea. I did not say that "the status quo is off limits." Nobody in this thread has shown that removing KB is a good idea, they've simply stated that it would make certain powers stronger so obviously it needs to happen. I dispute that.


 

Posted

It's no argument that gathering mobs into tight groups for AoE carnage is the optimal way to play this game, numbers-wise. Yet some here talk as if anyone with the desire to do just that (play the game in it's most optional way, as designed) is a lazy, slothful sheepherder.


 

Posted

If you're arguing that every single thing in the game should be balanced around rounding things up and aoeing them, you're saying you want to take something that is currently quite diverse and render it completely homogeneous. Consider this. If the devs rebalanced every set so it was perfect for farming, there would be no challenge in doing so. Any imbecile could throw together any build and be just as good as the claws/fire brute that someone lovingly purpled into demigodhood. This would obviously make the game very boring. Why is that a good thing?


 

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Quote:
Originally Posted by PleaseRecycle View Post
If you're arguing that every single thing in the game should be balanced around rounding things up and aoeing them, you're saying you want to take something that is currently quite diverse and render it completely homogeneous. Consider this. If the devs rebalanced every set so it was perfect for farming, there would be no challenge in doing so. Any imbecile could throw together any build and be just as good as the claws/fire brute that someone lovingly purpled into demigodhood. This would obviously make the game very boring. Why is that a good thing?
My favorite AT is a PB. A PBs inherent make teaming desireable. However, so many of a PBs powers have KB that PBs quite often annoy their teammates. Even when I play my KB correctly as all the KB gurus say it should be played, I've still gotten less than savory comments here and there. You are right - that isn't boring; It's annoying and I wish it wasn't so. That's why -KB options are a good thing.


 

Posted

I honestly haven't seen anyone complain about a teammate's knockback in the game in three or four years. My first question is, are you playing on Freedom? Remedy: Play somewhere better. That aside, if PB knockback is especially bad, perhaps you (and others) should continue encouraging Synapse to reconsider it in solar flare. I can see how having a key element of your aoe be a high magnitude pbaoe kb could be a bit much. However, the kb in nova blasts, for example, is no worse than an energy blaster's kb, which is itself demonstrably useful in many situations. Given the sheer number of blast sets with intermittent taoe and cone kb, anyone who can't deal with that needs to learn to play, as they say.


 

Posted

Quote:
Originally Posted by Socorro View Post
My favorite AT is a PB. A PBs inherent make teaming desireable. However, so many of a PBs powers have KB that PBs quite often annoy their teammates. Even when I play my KB correctly as all the KB gurus say it should be played, I've still gotten less than savory comments here and there. You are right - that isn't boring; It's annoying and I wish it wasn't so. That's why -KB options are a good thing.

If you used the kb properly and someone gave you an unsavory comment about it, did you ask them what you did wrong in knocking the mob/spawn in a pile at their feet? Maybe they were knee-jerking because there was a knock at all; which is usually my experience with elegant knocks as well. Educate people who don't understand and maybe you'll see less of those unsavory comments. This is why I disagree with an option to turn it off. An option to reduce it via slot choices... OK but not turn it off by just speaking with an npc.


 

Posted

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Originally Posted by Silencer7 View Post
everyone who doesn't thinks it's terrible.
That's another sweeping generalization. Surely some people don't even think about it. :P

Quote:
Originally Posted by Silencer7 View Post
Maybe just energy torrent, since at least then they all go in the same direction.
Psst...Explosive Blast looks radial in nature, but it knocks enemies all in the same direction just like Energy Torrent. Another thing you might know if you played knockback sets.

Quote:
Originally Posted by Socorro View Post
Just...Wow! The status quo is off limits eh?
Now, THAT'S NOT FAIR. The OP asked what we thought. I said what I thought. I was asked for clarification. I clarified.

Unless we're in North Korea, you run the risk of getting dissenting opinions if you ask for opinions. Don't portray me as some kind of monster or autocrat.


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Posted

Quote:
Originally Posted by Socorro View Post
My favorite AT is a PB. A PBs inherent make teaming desireable. However, so many of a PBs powers have KB that PBs quite often annoy their teammates.
PBs might have it worse than most, but lots and lots of characters have powers they cannot use at times because of other players. Tanker taunt, for example, can draw AoEs onto the squishies. Even straight-up damage, as has been pointed out, CAN possibly be a BAD thing for the team -- ask any Dark Defender who's lured a foe near enough to resurrect the team with Howling Twilight, only to have someone not paying attention kill off the target.

I've seen AoE damage powers horribly misused (Blaster pulls with Fireball, gets wasted by alpha, purple-con spawn runs over remainder of team). And think of all the people you've seen rocking the heal aura in Wentworth's.

There are simply going to be times when some powers are inappropriate and, as hard as it might be to conceive, you're going to have to stay your hand, or annoy others.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

I find most of the people complaining about KB while on teams to be half-awake keyboard turners. Especially when the DPA justifies it, like the Dominator version of Power Push (which is one of the coolest particle effects in the game as well IMHO).

I agree that the KB in PB powers, Hand Clap, Explosive Blast, Frag Grenade, etc need to be addressed. Possibly a simple magnitude nerf, so that they have to be stacked more to send a minion flying when it still has HP. Pseudopet KB IE Tornado and Bonfire is a different matter though, I believe the unwanted KB there is like the fear in Rain of Fire, something you have to deal with if you want every juicy little damage tick.


 

Posted

I was against this when I first read it, but then I realized this option

  1. does not require me to change my build to keep things as they are
  2. speeds up the process of identifying teams I don't want to be on
  3. might mean we don't get this thread every week


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Posted

This is why I run my own teams. If you don't like knockback...you don't have to join.

"Please stop the knockback...the more mobs surrounding me fuels my regen"

This came from a WP scrapper.

Here is the thing...taunt aura's like RttC and Invincible are designed for you to handle more mobs on a progressive basis. Meaning that...if one mob is attacking you...your bonus helps you deal with that mob. If two mobs surround you...your bonus helps you deal with those mobs...if 10 mobs surround you...your bonus helps you deal with those mobs.

The thing that people overlook...is that knocked back mobs are not attacking you...meaning that the "loss" in the bonus your taunt aura is receiving is meaningless...since you still get the bonus from the current mobs still by you, attacking you.

The ONLY reason people hate knockback...is because it "hurts" their AoE damage potential.

I absolutely love knockback...and I even slot knockback into my Super Strength punches so that it actually knocks back mobs.



Disclaimer: I would not be against Solar Flare getting the Footstomp treatment. As I said...the only reason people hate knockback is because it hurts the AoE damage potential.


 

Posted

Quote:
Originally Posted by Blue_Cavalier View Post
I agree that the KB in PB powers, Hand Clap, Explosive Blast, Frag Grenade, etc need to be addressed. Possibly a simple magnitude nerf, so that they have to be stacked more to send a minion flying when it still has HP. Pseudopet KB IE Tornado and Bonfire is a different matter though, I believe the unwanted KB there is like the fear in Rain of Fire, something you have to deal with if you want every juicy little damage tick.
Unwanted? If you want your pseudopet to behave like Burn, play a powerset that gets Burn. Meanwhile, I'll continue to depend on Tornado and Bonfire to keep the mobs from running straight over to kill me. Same with Explosive Blast, etc.

Until we really *fix* the game by simplifying powersets down to a single attack toggle power that applies hard control and massive untyped damage to every mob on the map, I'd like to hang on to the kb control sets the way they are, even though they have many situational powers.


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Posted

Quote:
Originally Posted by Sailboat View Post
Psst...Explosive Blast looks radial in nature, but it knocks enemies all in the same direction just like Energy Torrent. Another thing you might know if you played knockback sets.
Indeed. Generally speaking, all knockback goes directly away from the user. The only time it's "radial", therefore, is when the user is standing in the middle of the group of enemies. (I say "generally" because I'm not sure if powers that put down pet/pseudopet patches that cause knockback (Ice Patches, Oil Slicks, etc.) originate the knockback from the pet or the player, and for the most part those powers use low mag knockback (aka knockdown) anyway so it's largely moot.)

And if the user is hovering directly above the enemies, knockback essentially becomes knockdown (perhaps even a better knockdown, as I think the higher mag incapacitates the enemies slightly longer).

Personally, I still want a set based around Knockup. Or at least with an AoE Knockup power (if only Gravity Control had one).


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