Mezegis

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  1. Mezegis

    Procs in Ice

    I am also interested in proc's in Ice Storm, but more specifically the Rag chance for KD. Would it have a chance to proc on every tick of the rain, or just when I first set it?
  2. Quote:
    Originally Posted by Necrotech_Master View Post
    the +10% def on that is to all except psi, non enhanceable and nonstackable with itself, but it is perma out of the box

    with something like shield paired with that you could still softcap on SOs only
    Yes, and amazingly useful when you want to softcap a resistance set. CJ, Weave, Maneuvers, Storm Kicks +def, StP +3%def IO, and a few Kin Com/Rea Arm sets and you have S/L def capped on anything.
  3. If they were to make a Null IO for KB, it should null any secondary effect, not be KB specific. That way, people would have an equal opportunity to specialize whatever power they want.

    Yes, removing the -Res on a sonic blast may seem silly, but I can guarantee that if they made it possible to remove only 1 secondary effect, there would be other people whining that KB powers are getting special treatment and that's not fair.
  4. Quote:
    Originally Posted by Silencer7 View Post
    So okay, you're the ******* Leonardo of Knockback and you've labored to get a spawn clumped up on top of the tanker... now what? Do you fire off your aoes like every other set does?
    In that case, most of the mobs should be dead, and I would be heading over to the next spawn to begin clumping them up for the AoE's. If the spawn still had some decent #'s left, I would watch for stragglers while using my ST attacks to KO guys, since no one cares if you KB a guy to timbuktou if they don't get up again.

    Just because you have an AoE, doesn't mean you need to use it every chance you get. Analyzing the situation and using the correct powers is one of the few times we need to think, and not just faceroll the keyboard.
  5. I can understand peoples annoyance with KB powers, but it's really the players who make the skill "bad". Yes, a player that scatters the mobs to the four winds is generally annoying his team and making people think "KB sux" But it can also be useful for clumping a spawn for better AoE, or pushing a few guys back into the deathzone.

    KB is a tool, and it's the people using it poorly that make it so hated, not the effects of the power. If someone throws a hammer through your windshield, you don't get mad at the hammer, you get mad at the guy that threw it.
  6. Quote:
    Originally Posted by Baltoro View Post
    All I know is that it adds to Smashing and Melee. I would imagine numbers similar to Parry and Divine Avalanche? Maybe a bit smaller, considering Tanks get it. Would make a Resistance Tank using it a bit Overpowered, would it not?
    - Baltoro
    Not really, they gave MA a +10% def to all power, so it wouldn't surprise me at all if they kept it at Parry/DA levels. Either way, it seems that MA would be better for maintaining soft-cap on a lot of types than TW, which is sad, because TW looks hawt!
  7. I have a few WP characters, and I'd focus on getting S/L/E/N defense to 32.5%+ (softcapped if you can) and then HP and regen, followed lastly by recharge. Depending on your secondary, you can easily softcap the 4 big defenses and get near HP cap as well. That would make you rediculously hard to kill.
  8. Slightly off topic, but does anyone have info on the +def #'s for defensive strike? I tried to find it in other threads and failed, so I'm hoping one of the few who already have it can tell me.

    Thanks!
  9. I'd rate it about a 5

    The set feels slow, but isn't. This is due in a large part to the way the powers animate. You spend your 1-3 seconds waving your hands about, and then at the very end, strike. This is different from a lot of sets that do their damage at the beginning to middle of the animation. When solo, this is fine and doesn't really affect you, but in teams, you will often find that the guy you were hitting is dead before you actually strike.

    The sets damage seems a little on the weak side, but that is because it is built around power siphon and being able to recharge it quickly with crits and such, which when combined with the late hitting, can really start to frustrate people, as you just spent 3 seconds winding up your Conc Strike, only to have the mob die, so no crit, and no refresh of your Siphon.

    On the plus side, it has an energy component, so it is resisted less than S/L, and IMO, the animations look pretty cool. I play without sound, but from what I hear people comment, the sound of the set can be annoying.

    Overall, not the best set, but not the weakest powerset you could find.
  10. Synapse was a success, and only 2:19 minutes! We had quite a few connection issues, and at times were down to 5 or 6 from the 8 members of Task Force Dexterity! Yes, they named a squad of Tankers: TF Dexterity. I guess Posi has a sense of humor.

    All in all, good night, and I hope you feel better Hyper.
  11. Here's a build with some ideas for you.

    Softcapped defenses, 300 more HP, but a bit less recharge:

    Hero Plan by Mids' Hero Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(46)
    Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 4: Combustion -- Erad-Dmg(A), Erad-Acc/Rchg(7), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(43), M'Strk-Acc/Dmg/EndRdx(43)
    Level 6: Indomitable Will -- LkGmblr-Rchg+(A)
    Level 8: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(40)
    Level 10: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(11)
    Level 12: High Pain Tolerance -- Numna-Regen/Rcvry+(A), Numna-Heal(13), Numna-Heal/EndRdx(13), Numna-Heal/Rchg(37)
    Level 14: Quick Recovery -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(15), Efficacy-EndMod/Rchg(15)
    Level 16: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(17), Zinger-Taunt/Rchg/Rng(17), Zinger-Acc/Rchg(25), Zinger-Taunt/Rng(25), Zinger-Dam%(37)
    Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(23)
    Level 20: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(21)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(23)
    Level 24: Fly -- Empty(A)
    Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(34)
    Level 28: Fire Sword Circle -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Dmg(34), M'Strk-Acc/Dmg/EndRdx(34)
    Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
    Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
    Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37)
    Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
    Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42)
    Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
    Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
    Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Nerve Radial Boost
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(5), Mrcl-Heal/EndRdx(5)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(3), Efficacy-EndMod/Rchg(3)



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  12. Yeah, I'm not just looking for help on the Fire/Rad, but on the concept of "How to build a Troller" That is why I didn't address just Fire/Rad in the title.

    Interesting that we already have 2 differing opinions just from the 2 replies. Please, keep the education coming.
  13. Hello,

    Long time melee player and I'm looking to branch off into the world of Controllers. However, there seems to be a ton of build options. What should I be going for when I make a build? I'm working on a Fire/Rad as a base.

    I have builds for Soft capping Ranged, S/L, Recharge heavy, Hold duration, Crazy PBAoE toggles, etc... All seem to have perks, but I'm lost for what is the way to go. Softcapping is useless if I do junk damage/control, Crazy PBAoE has me at over 4 end/sec burn just standing there, Recharge heavy doesn't have a ton of defense, so I'll die as soon a bunch of guys looks at me.

    Hopefully you Controller Guru's will have some guidance for a Troller newbie.

    Thanks!
  14. Mezegis

    WP/MA build help

    Allo,

    I'm working on my new WP/MA tanker's build, and at an impass. I'm pretty satisfied with the look of it, but I'm trying to tweak it for peak performance. Recharge, regen, damage would be nice, maybe taunt in RTTC (never played WP tanker before, is that needed for the weak aura?)

    Any opinions or thoughts would be appreciated.

    Hero Plan by Mids' Hero Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Martial Arts
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- Mrcl-Rcvry+(A), Mrcl-Heal(3), Mrcl-Heal/EndRdx(3), Heal-I(25)
    Level 1: Thunder Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(50)
    Level 2: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15), T'Death-Acc/Dmg/EndRdx(17)
    Level 4: Cobra Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), T'Death-Acc/Dmg/EndRdx(21)
    Level 6: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23)
    Level 8: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(25)
    Level 10: Indomitable Will -- LkGmblr-Rchg+(A), Ksmt-ToHit+(11)
    Level 12: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(13), Numna-Heal/Rchg(27)
    Level 14: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(29), Efficacy-EndMod/Rchg(31)
    Level 16: Warrior's Provocation -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(33), Mocking-Taunt/Rng(33), Mocking-Rchg(33)
    Level 18: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 20: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(34)
    Level 22: Focus Chi -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), Aegis-ResDam/EndRdx/Rchg(36)
    Level 28: Crippling Axe Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40), T'Death-Acc/Dmg/EndRdx(40)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(42)
    Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(37), LkGmblr-Def/EndRdx/Rchg(37)
    Level 35: Assault -- EndRdx-I(A)
    Level 38: Dragon's Tail -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(43), Erad-Acc/Dmg/Rchg(43), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Dmg/EndRdx(50)
    Level 41: Eagles Claw -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(45), P'ngS'Fest-Acc/Dmg(45), P'ngS'Fest-Dmg/Rchg(46)
    Level 44: Gloom -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(46), Dev'n-Acc/Dmg/Rchg(46)
    Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Radial Boost
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/EndRdx(9)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(5), P'Shift-EndMod(5), P'Shift-EndMod/Rchg(7)



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    Thanks!
  15. Here is a solid base for you. It's an idea I had for my FM/SD. Softcapped to all, more regen and resistance, a bit less recharge.

    Hero Plan by Mids' Hero Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Fire Sword -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(7), P'ngS'Fest-Dmg/Rchg(7)
    Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(13), Aegis-ResDam(13), Aegis-ResDam/EndRdx(15), Aegis-ResDam/EndRdx/Rchg(15)
    Level 2: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(19)
    Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(23)
    Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(9)
    Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29), GSFC-Build%(29)
    Level 10: Active Defense -- HO:Membr(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(23), Zephyr-ResKB(31), Zephyr-Travel(34), Zephyr-Travel/EndRdx(34)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33)
    Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 22: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25)
    Level 24: Boxing -- Empty(A)
    Level 26: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(34), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(37)
    Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(37), Aegis-EndRdx/Rchg(37), Aegis-ResDam(50), Aegis-ResDam/EndRdx/Rchg(50)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
    Level 32: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(50)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
    Level 38: Char -- Empty(A)
    Level 41: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
    Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48)
    Level 47: One with the Shield -- S'fstPrt-ResDam/Def+(A)
    Level 49: Grant Cover -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(3), P'Shift-Acc/Rchg(5)



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  16. Yes, I’m familiar with the powers of StJ. I’m curious more about actual #’s, how it feels, etc… As Dechs said, MA seems like it has a few more tools, but if StJ is doing 50+ more damage a hit, that’s pretty significant and could turn the tables.

    The build would be for everything, from exemping down to do Posi all the way up to tanking i-Trials.
  17. Hello,

    So I’m building a WP tanker with a hand to hand fighter theme. Originally I had planned on using MA, but with the new arrival of StJ on the scene, that plan may be in jeopardy.

    I wasn’t able to use StJ on the beta, and haven’t played MA yet. So which one do you think will be better for a WP tanker?

    Thanks!
  18. I'd have to disagree that Claws is heavily biased towards a Scrapper. Brute Claws has some tweaks that allow it to hold it's own, if not surpass the Scrapper set. If you just listed it as a Scrapper bias because of Follow up's +dam buff, you are mistaken.
  19. Hello,

    I'm recently returning after a long hiatus from the game, and find that my forum name is a character I longer have. It's not my global either. Is there anyway to change it to something else? I looked around my User CP, but couldn't find it. Any help would be appreciated.

    Thanks!
  20. Hmmm....

    Here is my planned build if it helps lead people down a certain path. I really can't go the "build everything" route, so the options that would help for the majority of situations would be best.

    Hero Plan by Mids' Hero Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Dark Melee
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Deflection -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(7), Aegis-ResDam/EndRdx/Rchg(9), LkGmblr-Def(9), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(11)
    Level 1: Shadow Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15)
    Level 2: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19)
    Level 4: Battle Agility -- S'dpty-Def(A), S'dpty-Def/EndRdx(19), S'dpty-Def/Rchg(21), S'dpty-EndRdx/Rchg(21), S'dpty-Def/EndRdx/Rchg(50)
    Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(23), Numna-Heal(23), Mrcl-Heal(25), Mrcl-Rcvry+(50)
    Level 8: Active Defense -- RechRdx-I(A)
    Level 10: Against All Odds -- EndRdx-I(A)
    Level 12: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(48)
    Level 16: Siphon Life -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(27), Nictus-Heal(29), Nictus-Acc/Heal(29)
    Level 18: Fly -- Flight-I(A)
    Level 20: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(31), Mocking-Taunt/Rng(33), Mocking-Rchg(33)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/EndRdx/Rchg(34), TtmC'tng-ResDam/EndRdx(34)
    Level 26: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37)
    Level 28: Soul Drain -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(37), Erad-Acc/Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(50)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
    Level 32: One with the Shield -- S'fstPrt-ResDam/Def+(A)
    Level 35: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(48)
    Level 38: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(42), T'Death-Acc/Dmg/EndRdx(42), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(43)
    Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45)
    Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(48)
    Level 47: Darkest Night -- EndRdx-I(A)
    Level 49: Grant Cover -- LkGmblr-Rchg+(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(7)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(5)



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    Also, if anyone has an idea on how I can make the build better, I'd love to hear their thoughts.
  21. Hello Tankers!

    I’m levelling up my SD/DM Tanker, and getting fairly close to being able to start the incarnate trials and all that entails. However, I’m kinda at a loss for what to get. Somethings are easy choices:
    Ion judgement: for a different attack type, and # of guys it can hit.
    Reactive Interface: for Res debuff and more DPS from DoT’s

    But the other three I’m at a loss.

    Alpha: Cardiac is good, but I don’t really have too much in the way of end problems. Spiritual is nice to the recharge and healing, but I don’t build for crazy recharge, so not sure if that’s really necessary. Musculature seems good, who doesn’t like more damage, but it seems to only add like 10 damage a hit when I add it in MIDS.

    Destiny: Barrier might be good to up my Res, since that is Shield’s big weakness, but the defense would really be wasted. Rebirth is good for healing/regen, which I don’t have a ton of, but I have SL, so do I really need healing? Clarion might be useful for the UG or something, but I don’t really get statused up. Ageless, meh, End and Recharge, good to have but not a must have.

    Lore: Wow, the choices, completely lost here….

    What do you guys run, what opinions do you have on the various abilities. The obvious answer is to just make a ton of everything so I can decide for myself, but I have limited playtime with my new baby, so I can’t run 5+ trials a night 7 nights a week. Heck, I’m lucky to get 5 hours of playtime in a week.

    Thanks!
  22. I actually have both Shockwave and Evisc on my Claws/WP.

    Shockwave I use just like Shane said, I shockwave the front of the mobs onto the back half of the spawn, run in, Follow up->Spin. Also, a lot of the Romans resist KB, so when I run the ITF on +2 or more, I don’t send a ton flying, so it’s nice to have another AoE.

    Evisc is just a set mule for Eradication for the extra defense, but it’s awesome defense for such a small slot usage.

    I find that I don't really need Hasten for Claws, they recharge so fast that the 55ish% I got from other things was fine. But, I know there are people that can't live without it, so YMMV.
  23. Greetings!

    So I’ve decided to make a tank, and I’d like the forums opinions to help sway me one way or the other. I have wanted to make a Dark Melee concept for a while, and thought Tanker would be the best choice, bigger HP pool, likes the +damage, etc… Now, looking at the Primary options, I like what seems to be the popular 3: WP, Inv, and SD. I shy away from WP because I already have 3-4 WP characters, and I’d like to try something else. I do have an Inv and an SD character already, but both have left me feeling a bit lacking in certain areas.

    Inv seems like it’s rougher to start, and completely defensive (not in a bad way), but stronger in terms of “tankiness”
    SD seems like it has an easier ride and does more damage, but is squishier

    There in lies my problem, do I go for the more defensive and robust Inv build, or do I take SD and be more well rounded, but squishier?

    So who has play either of these options and what did you think of them?

    As an aside: I have an SD scrapper, at time I feel awesome, and others I go 100-0 faster than I can realize I’m getting hit, which is super frustrating. I generally solo on 0x4 after I get SO’s/frankenslotted.

    Thanks!
  24. Mezegis

    Perma Rage

    Depend's on the level of the IO's. Lvl 30 IO's bring the recharge to 2 minutes and 2 seconds, so there will be a blip of defense reduction, L35+ IO's and you'll be fine, also, if you have any +recharge in any other IO sets, the L30 ones are fine.
  25. yes, it's a PBAoE, but my plan is to use it on one pack after I've unload a bit from ranged, so that the buffs are going when I hit the next group. Lasting 30 seconds is a huge boost, and if you have enough recharge to make it almost perma.... *drool*