can some explian km/


BrandX

 

Posted

K sence thare a total lack of guides for it or I am blind.

I know it does stackable -dam. But how do power like power siphon work. What are the hit and misses of the set.. Realy want to make one but lack of info is stopin me..


 

Posted

Power Siphon gives you a stacking damage bonus while it is active along with the stacking damage debuff you always get. So once you hit Power Siphon, every KM attack you connect with for the next 20 seconds will give you a Fury-style damage buff. I believe the individual buffs last 10 seconds each, so after 20 seconds you stop getting new ones but the existing ones last until they expire... meaning you'll have almost 30 total seconds of increased damage. Assuming you fight non-stop and don't miss much the total buff will ramp up over 10 seconds, stay high for 10 more seconds, then dwindle away over the last 10 seconds.

I can't give you advice on the individual powers because I haven't really played the set to high levels, but I can tell you that it works better on Scrappers and Stalkers than Brutes if you are looking for max damage. Brutes get less out of damage buffs since their base damage is low, and Scrappers can recharge Power Siphon by critting with Concentrated Strike for more pseudo-Fury goodness. And Stalkers basically say "forget that Fury wannabe, I get good old fashioned Build Up and a way to instantly recharge it!" On the other hand, Brutes get to be harder to kill than Scrappers or Stalkers so if you don't mind trading a few DPS for more survivability then they're a perfectly good option.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

This is a good topic... I was going to start it myself but this is good enough for me.

I see a lot of 'classic' power sets still get -some- playtime. But I see VERY few Kinetic Melee types.

In my quest for a classic looking/feeling superhero, I made two toons, leveled them to the mid teens, and decided on a Scrapper: Kinetic Melee / Lightning. (I chose lighting over Energy Aura because of the offensive nature of it. And I know Lightning pretty well.)

Here's my question... how does Kinetic Melee stack up against the new sets we're seeing? I mean I have a street justice dude to 45 and he seems to hit HARD and often, and sometimes with Kinetic Melee I feel like I'm doing magic tricks with light or something while others are flat out kicking butt.

I've done a lot of forum research on this. A lot of reading dating back to the original release of the power set. It appears most people (and devs) claim the power set animations are in line with everything else.

So on a scale of 1-10 how do you guys rate Kinetic Melee in all around effectiveness?

Let's say 1= Energy Melee (I'm still a sucker for this one and actually like it. lol)
10= Street Justice/Dark Melee?

Kinetic Melee?


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

I'd rate it about a 5

The set feels slow, but isn't. This is due in a large part to the way the powers animate. You spend your 1-3 seconds waving your hands about, and then at the very end, strike. This is different from a lot of sets that do their damage at the beginning to middle of the animation. When solo, this is fine and doesn't really affect you, but in teams, you will often find that the guy you were hitting is dead before you actually strike.

The sets damage seems a little on the weak side, but that is because it is built around power siphon and being able to recharge it quickly with crits and such, which when combined with the late hitting, can really start to frustrate people, as you just spent 3 seconds winding up your Conc Strike, only to have the mob die, so no crit, and no refresh of your Siphon.

On the plus side, it has an energy component, so it is resisted less than S/L, and IMO, the animations look pretty cool. I play without sound, but from what I hear people comment, the sound of the set can be annoying.

Overall, not the best set, but not the weakest powerset you could find.


 

Posted

KM actually does very competitive single target damage even before power siphon. Factoring in power siphon, so speaking mainly of scrapper KM here since they get the most siphon for their buck, it's possibly the strongest single target set. I don't feel like doing the math to back that up but just consider its above-average DPAs and then add a buff that can be made about as strong as perma-soul drain on top of that. The fact that it gets consistent mitigation via its -damage on top of its more traditional minor mitigation proc effects is really just gravy. There isn't a set I would sooner choose for AV or GM soloing if I were in the market for a scrapper like that.

As far as drawbacks of the set, well, both of the ranged powers are pretty skippable. Torrent is actually kind of nice while leveling up but it doesn't really retain a place in a high end chain, and focused burst is a pale shadow of its claws namesake. Adding insult to injury, these two powers also have the silliest animations in a set full of silly animations. Some people don't like burst but I find it to be a very competent pbaoe, and pbaoe knockdown is always a good thing.

Overall KM is an excellent set that may not have been what some people had in mind when they expressed interest in the idea of kinetic melee in that poll years ago. It's a little bit like dual pistols in that the animations turn people off to the extent that they assume the set must simply be bad, but it isn't. I can't say, "Oh yes, you'll definitely love it," but it can't hurt to give it a try.


 

Posted

KM is actually a 10 on Stalkers and Scrappers.

On stalkers its one of the TWO sets that has been customized for stalkre play instead of gimped, and on scrappers you should really go check the pylon results thread.

KM is a top performer.

I am not familiar with brute and tank impressions.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

It's an ok set for tankers. I have a level 50 elec/KM. The damage boost from Power Siphon affects all your damage powers, so it synergizes well with elec's damage aura. One of the reasons I took the set was for the damage debuff to help with tanking hard targets; so far I haven't really needed it, but it's nice to have anyway.


 

Posted

Quote:
Originally Posted by Test_Rat View Post
KM is actually a 10 on Stalkers and Scrappers.

On stalkers its one of the TWO sets that has been customized for stalkre play instead of gimped, and on scrappers you should really go check the pylon results thread.

KM is a top performer.
I appreciate that. It does appear by a large volume of forumites anyway, that it is best to take advantage of Power Siphon on a scrapper...vs. a Brute for instance (which of course gives you greater survivability)

Quote:
Originally Posted by Intrinsic View Post
It's an ok set for tankers. I have a level 50 elec/KM. The damage boost from Power Siphon affects all your damage powers, so it synergizes well with elec's damage aura. .
^This is good to know! I have taken two test builds to Exalted server. In a short time I decided on Lightning for the PBAoE field. It turns out this will help more than I thought with the lack of AoE in KM.

Quote:
Originally Posted by PleaseRecycle View Post
/snip then add a buff that can be made about as strong as perma-soul drain on top of that. There isn't a set I would sooner choose for AV or GM soloing if I were in the market for a scrapper like that.
Perma Soul Drain? How does Power Siphon mimic a perma'd Soul Drain? You kind of lost me there.

The that gives me hope is you said this is the type of scrapper you would/could easily choose for soling an AV/GM. That's pretty much what I'm trying to build (even though I'm big on teaming.)

Quote:
Originally Posted by PleaseRecycle View Post
As far as drawbacks of the set, well, both of the ranged powers are pretty skippable. Torrent is actually kind of nice while leveling up but it doesn't really retain a place in a high end chain, and focused burst is a pale shadow of its claws namesake. Adding insult to injury, these two powers also have the silliest animations in a set full of silly animations. Some people don't like burst but I find it to be a very competent pbaoe, and pbaoe knockdown is always a good thing.
Hrrm.... My build was going to include the ranged powers for now... for slotting and for 'fun'. I guess I'll reluctantly confess I don't mind the animations... I love flashier sets, hence my attraction to KM.

I guess next up I have to post a build of my new KM/Lightning and let the experts pick at it.

I do enjoy the look of it... it suits my desire to build a very 80's looking 'Avengers' type of toon up and I'm big on theme. KM suits the theme so if the set is probably sitting as low as maybe an 8-10 (on available set comparisons) I'll probably run with it. Still deciding...


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Quote:
Originally Posted by _Elektro_ View Post
I appreciate that. It does appear by a large volume of forumites anyway, that it is best to take advantage of Power Siphon on a scrapper...vs. a Brute for instance (which of course gives you greater survivability)



^This is good to know! I have taken two test builds to Exalted server. In a short time I decided on Lightning for the PBAoE field. It turns out this will help more than I thought with the lack of AoE in KM.



Perma Soul Drain? How does Power Siphon mimic a perma'd Soul Drain? You kind of lost me there.

The that gives me hope is you said this is the type of scrapper you would/could easily choose for soling an AV/GM. That's pretty much what I'm trying to build (even though I'm big on teaming.)



Hrrm.... My build was going to include the ranged powers for now... for slotting and for 'fun'. I guess I'll reluctantly confess I don't mind the animations... I love flashier sets, hence my attraction to KM.

I guess next up I have to post a build of my new KM/Lightning and let the experts pick at it.

I do enjoy the look of it... it suits my desire to build a very 80's looking 'Avengers' type of toon up and I'm big on theme. KM suits the theme so if the set is probably sitting as low as maybe an 8-10 (on available set comparisons) I'll probably run with it. Still deciding...
Replacing Quickstrike with Focused Burst, last I recall didn't lower the overall DPS that much (if using the best DPS ST attack string), but it did lower it. However, Focused Burst's longer animation means less +RCH is needed to get CS recharging fast enough.

Haven't checked on the numbers in awhile, so I could be wrong on this. I have a KM/WP Stalker at 50, and working on a KM/DA Scrapper now.

I Repulsing Torrent I find skippable. It either needs it's chance for KB increased to 100% so you know you're knocking everything back, or it's damage increased so it's worth using as a damage power. IMO anyways.

I personally love Focused Burst, as I just love having a ranged attack, plus I can combine it with Epic Power Pool Range Attack for TWO range attacks. And not suffer redraw for it! \o/

Yes, sometimes you will hit corpses with Concentrated Strike, but less so than Total Focus. And since it's the only really long attack in KM, it's not so bad. In fact, I didn't have a problem with hitting corpses with EM untill it had TWO powers that did it.

One long power in a set isn't that bad.

Burst is a little longer than some PBAOE attacks in Melee sets, but not by much, and since you tend to use it in a crowd, you're going to tend to hit targets with it.

Focus Burst isn't much longer than Crane Kick, Cobra Strike or Crippling Axe Kick. So it's not like it's totally terrible, and I don't find myself hitting corpses much with Focused Burst anyways.

Havent had that problem with CS much either, but it's the difference between have 1 and 2 main 3 second attacks. You just have it happen more with multiple 3 second attacks (which EM has).


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

KM stalkers get build up instead of Powersiphon.

Via thier Unique Addition of hidden/Concentrated Strike mechanic they get:

10% of Build up recharge via Normal Crit rate.
31% of Build up recharge via team Crit rate (pretty much only AV fights)
100% on demand Hidden Build up Recharge.

Its a pretty nice bonus on a high recharge build as you can maintain BU up at all times, or double stack BU for a nice Single Target or AoE spike.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Test_Rat View Post
KM stalkers get build up instead of Powersiphon.

Via thier Unique Addition of hidden/Concentrated Strike mechanic they get:

10% of Build up recharge via Normal Crit rate.
31% of Build up recharge via team Crit rate (pretty much only AV fights)
100% on demand Hidden Build up Recharge.

Its a pretty nice bonus on a high recharge build as you can maintain BU up at all times, or double stack BU for a nice Single Target or AoE spike.
not to mention that burst is a pretty strong opener attack as well since its 100% crit IIRC


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
not to mention that burst is a pretty strong opener attack as well since its 100% crit IIRC
It is!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Wow ty for all the info rolin a dark/km tanl and a km/idonno scrapper(thinkin elec or fire donno yet)