Procs in Ice
I am also interested in proc's in Ice Storm, but more specifically the Rag chance for KD. Would it have a chance to proc on every tick of the rain, or just when I first set it?
I have started running an Ice/energy. I was amazed when I took Ice Storm and saw it has 2.0 accuracy outa the box.
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Originally Posted by Mezegis
I am also interested in proc's in Ice Storm, but more specifically the Rag chance for KD. Would it have a chance to proc on every tick of the rain, or just when I first set it?
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Thx Obitus. really looking at Ice storm as a mitigation/harassment power. So KD and -Rech would be useful there IMO. But now I gotta ACC it up, thx for the clarification there.
Been looking at Red Tomax for data on it but I'm confused. Guess I'll look in game. Still, I'm liking the power. Big area, 16 targets, lotta flavor, and if I add in more harassment, even better. Too bad the KD is a 50 Purp. But I can slot the -Rech at 20, which of course gives me (slightly) more time to kill.
Before beam rifle, Ice was the best ST primary set for blasters if I recall correctly.
http://www.virtueverse.net/wiki/Shadow_Mokadara
Yeahh, Ice has always been known for very good ST and unimpressive AoE lol. Still, i took it for the ranged aspect, and will deal with what i got. Personally I tend to "scrapperlock" onto one target anyways. Came over from Brutes and i am never that comfortable "working the room". i know that a Fire Blaster is a blessing to a team, but it's just not how I play, so I need to work up a set of powers that does favor my playstyle.
Thx Obitus. really looking at Ice storm as a mitigation/harassment power. So KD and -Rech would be useful there IMO. But now I gotta ACC it up, thx for the clarification there.
Been looking at Red Tomax for data on it but I'm confused. Guess I'll look in game. Still, I'm liking the power. Big area, 16 targets, lotta flavor, and if I add in more harassment, even better. Too bad the KD is a 50 Purp. But I can slot the -Rech at 20, which of course gives me (slightly) more time to kill. |
I also wouldn't sweat Accuracy all that much. The Rain should inherent your Aim/Build Up buffs, and you're unlikely to cast it for damage without also using one of those buffs. And if you're just using the Rain as a harrassment/distraction/mitigation power, it doesn't have to be Tohit capped. (Rains tick so fast that even at the ToHit floor they're not going to miss the target totally. Whatever non-damage effects will tend to apply to the targets regardless of your accuracy, in other words.)
The bottom line is that how you slot the power depends on your build goals/constraints. Usually, I slot powers like Ice Storm with five Positron's Blast (including the damage proc, but that's incidental). If I could scrounge up a sixth slot, that'd go to a slow enhancement of some sort or the KD proc. If you're leveling up and just using generic enhancements, I'd prioritize damage and recharge roughly evenly, followed by Acc and/or End enhancement, followed by slow, followed distantly by procs.
As always, YMMV, buyer beware and all that jazz.
As far as Ice as a whole set goes, the opportunity to slot cheap damage procs in basically every power is a perk. On fast-activating, fast-recharging attacks, adding a proc or two is never a bad thing. Likewise, spammable (click) AoEs really love procs.
Fire.
I have started running an Ice/energy. I was amazed when I took Ice Storm and saw it has 2.0 accuracy outa the box. Putting a damage or a slow SO in there is possible. But how about a damage proc or Pacing of the Turtle -Rech proc? More efficient? When soloing I only use the power to finish Boss battles (I stealth missions), other than that I try to ST everything and not pull crap. But on teams I will be spamming this as I think it's a good help to the team since it's got 2.0 acc and recharges fast! The only bad thing to be said is no damage and might draw agro. Any thoughts?