Build Help WP/Fiery Melee Tank
First thing you should do is decide what you want to take instead of the Fitness Pool, since that will have an impact on how many slots you have to move around. I'd recommend picking up the Fighting Pool instead, and building primarily for S/L defense, since that's going to add the most durability.
To that end, one of your first IO purchases should be the Steadfast +Def, which can be slotted in any resistance power--I'd probably put it in HPT or SoW.
A WP tank certainly does NOT need to double-slot end reduction in armor toggles; that's not where most of your end is used anyway.
QR, HS and SoW are all overslotted. 3 or 4 slots are fine for the toggles, SoW is good with the base slot.
If you could re-do your build with inherent Fitness, I'll recommend some specific slotting changes.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Thanks for the input. Yes definitely utilize inherent fitness, I love that we get that now. As for the rest, I'm very bad at the builds so will have to tinker some with adding Fighting pool. Thanks again!
Here's what I have come up with. Again, this toon has to fly so I know its not ideal but its his 1 concept I need to keep. I have a full Numina's set and the Posi's as well as the celerity, zephyr, LotG and steadfast from another toon I stripped. All input appreciated as I don't do builds great but want to keep trying
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
EagleFire: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Mind Over Body
- (A) Steadfast Protection - Resistance/+Def 3%
- (3) Steadfast Protection - Knockback Protection
- (11) Steadfast Protection - Resistance/Endurance
- (21) Aegis - Psionic/Status Resistance
- (A) Empty
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (A) Numina's Convalescence - Heal
- (9) Numina's Convalescence - Heal/Endurance
- (9) Numina's Convalescence - Heal/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
- (A) Numina's Convalescence - Heal
- (13) Numina's Convalescence - Heal/Recharge
- (13) Numina's Convalescence - Heal/Endurance
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Performance Shifter - Chance for +End
- (15) Performance Shifter - EndMod/Accuracy
- (15) Performance Shifter - EndMod/Accuracy/Recharge
- (17) Performance Shifter - EndMod/Recharge
- (17) Performance Shifter - EndMod
- (A) Empty
- (A) Obliteration - Damage
- (23) Obliteration - Accuracy/Recharge
- (23) Obliteration - Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Endurance/Recharge
- (29) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (27) Kismet - Accuracy +6%
- (27) Karma - Knockback Protection
- (A) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Endurance/Recharge
- (36) Luck of the Gambler - Defense/Recharge
- (36) Luck of the Gambler - Defense
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Numina's Convalescence - Heal
- (31) Numina's Convalescence - Heal/Endurance
- (37) Numina's Convalescence - Heal/Recharge
- (39) Titanium Coating - Resistance
- (43) Titanium Coating - Resistance/Recharge
- (43) Titanium Coating - Resistance/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (46) Positron's Blast - Damage/Endurance
- (46) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Damage/Range
- (A) Kinetic Combat - Damage/Endurance/Recharge
- (36) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance
- (A) Hecatomb - Damage
- (39) Hecatomb - Damage/Recharge
- (39) Hecatomb - Damage/Endurance
- (40) Hecatomb - Accuracy/Damage/Recharge
- (40) Hecatomb - Accuracy/Recharge
- (A) Unbreakable Constraint - Accuracy/Hold/Recharge
- (42) Unbreakable Constraint - Endurance/Hold
- (42) Unbreakable Constraint - Hold
- (42) Unbreakable Constraint - Hold/Recharge
- (A) Apocalypse - Damage
- (45) Apocalypse - Damage/Recharge
- (45) Apocalypse - Accuracy/Damage/Recharge
- (45) Apocalypse - Damage/Endurance
- (50) Apocalypse - Accuracy/Recharge
- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (A) Steadfast Protection - Knockback Protection
Level 2: Swift
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Numina's Convalescence - Heal
- (19) Miracle - +Recovery
- (19) Numina's Convalescence - Heal/Endurance
- (A) Empty
- (A) Efficacy Adaptor - EndMod
- (7) Efficacy Adaptor - EndMod/Endurance
- (21) Performance Shifter - Chance for +End
- (A) Empty
Level 1: Sprint
- (A) Celerity - +Stealth
- (A) Empty
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This is from my phone, so I'll be brief and give a longer response later.
First thing to do is ditch the KB IOs and all the Steadfasts except the +def. WP has plenty of KB protection in IW.
And slot you resist toggles with four Reactive Armor-the resistance pieces.
More later.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Thanks Finduilas! I had a gaming partner who swore by those KBs so I got in the habit of using them, but again rethinking things and wishing to learn so happy to get your feedback.
Here is a slight tweak on what you suggested. I may have done it entirely wrong so bear with me
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
EagleFire: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Mind Over Body
- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance
- (11) Reactive Armor - Resistance/Recharge
- (11) Reactive Armor - Endurance
- (21) Reactive Armor - Resistance/Endurance/Recharge
- (A) Damage Increase IO
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (A) Numina's Convalescence - Heal
- (9) Numina's Convalescence - Heal/Endurance
- (9) Numina's Convalescence - Heal/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Numina's Convalescence - Heal
- (13) Numina's Convalescence - Heal/Recharge
- (13) Numina's Convalescence - Heal/Endurance
- (A) Freebird - Endurance
- (A) Performance Shifter - Chance for +End
- (15) Performance Shifter - EndMod/Accuracy
- (15) Performance Shifter - EndMod/Accuracy/Recharge
- (17) Performance Shifter - EndMod/Recharge
- (17) Performance Shifter - EndMod
- (27) Performance Shifter - Accuracy/Recharge
- (A) Damage Increase IO
- (A) Obliteration - Damage
- (23) Obliteration - Accuracy/Recharge
- (23) Obliteration - Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Endurance/Recharge
- (29) Obliteration - Chance for Smashing Damage
- (A) Red Fortune - Defense
- (29) Red Fortune - Defense/Endurance
- (33) Red Fortune - Defense/Recharge
- (43) Red Fortune - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense/Endurance
- (A) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (43) Reactive Armor - Resistance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Endurance/Recharge
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Resistance
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (50) Reactive Armor - Endurance
- (A) Positron's Blast - Accuracy/Damage
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Damage/Endurance
- (46) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Damage/Range
- (A) Kinetic Combat - Damage/Endurance/Recharge
- (36) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance
- (A) Hecatomb - Damage
- (39) Hecatomb - Damage/Recharge
- (39) Hecatomb - Damage/Endurance
- (40) Hecatomb - Accuracy/Damage/Recharge
- (40) Hecatomb - Accuracy/Recharge
- (A) Unbreakable Constraint - Accuracy/Hold/Recharge
- (42) Unbreakable Constraint - Endurance/Hold
- (42) Unbreakable Constraint - Hold
- (42) Unbreakable Constraint - Hold/Recharge
- (A) Apocalypse - Damage
- (45) Apocalypse - Damage/Recharge
- (45) Apocalypse - Accuracy/Damage/Recharge
- (45) Apocalypse - Damage/Endurance
- (46) Apocalypse - Accuracy/Recharge
- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
Level 2: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Numina's Convalescence - Heal
- (19) Miracle - +Recovery
- (19) Numina's Convalescence - Heal/Endurance
- (A) Jumping IO
- (A) Efficacy Adaptor - EndMod
- (7) Efficacy Adaptor - EndMod/Endurance
- (21) Performance Shifter - Chance for +End
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1462;675;1350;HEX;| |78DA659449531A4118867B60D0B0A988282EA8800BA28C104DAE3944494C4915C62| |C478B581D9CCA145A4025F1987B2ED9FF452ED9FE4A9273F6CA763709F998F775A9| |62AAE0E979BBBFADFBEB29DD5D093DBF70EF9C3242E79D4AA3B175A552BBA5EBBE5| |2A56A6F2B79FCAB95AAA38B765D77CB5B1CD35B2BFAA6AE35B475DD769CBDDD3BBA| |7E3851D28ED656D1D6F57D8C236BB51D5DD7B5A67538089677771DABE8D8D59D661| |8E3F6D0AE5523EEDB5AEDB6DDB06FD88EDDDC0FB9CABAAEECB5A757F7EC6DABBC5F| |D75BA54AA32921E292D2B4FC3EFAE5CF68A7DB32D5B80C664DE549818109320D0E2| |4C14840F169299510144CD51FA01BD5F21A6541CA54E6067919ECDA043F494C2F62| |7ABC570DD7FED406B9097E96353EAC51BE18B42FA2751B866BD74DBB10D787681F9| |4BDF6D3CE7F00EDABD805A1F982CF3CAED6F3947C0CF63D221F82234F4043FC8559| |6B98B546A5D65E68BEDE03AC1BFC43FE05E3FFC81638A6BC2EBF492E11E4E28DF42| |0BFB100381904B361302CB1A38C1DE51E0C8A1683BD11A336D2077A656E88BE8778| |86E33CD3719E5D96676ACADA61AE1DA69FC92898A6BFF4003824F58EB2DE51D63BC| |97A93AC37C97A93AC7796F57E907A13ECAFC4612ECC618A39CE30B702FB2C26F126| |10CF9C78813DCFBE01732FC95760E13518179B14FB2FC53E4BB30FA7D87F53ECC7E| |1007ABFED7F7A06F9CECC9259E69F21E7C0B7524E86FE3345687317C91572157C27| |6BE7E97F7E01DA428EB4C83C985B04DF8B8D451BEB34B4C52572993C0316CE82DF6| |56FF3EC8F7CFBE013A6FAD1BE87EC7F2387BDF975AC798D6B38530FEF4FFF25EC79| |3FEFCFCF93F619D8FF3ED63CC67DC4EE7A000EF03E8D9927BE092D79D49C79F4656| |9653B66F31D4AA14359EA50963B94F5E32854CAE6D1974819AEE2EF53ED6E7433F9| |0F1EEEDA32| |-------------------------------------------------------------------|
Here's a build with some ideas for you.
Softcapped defenses, 300 more HP, but a bit less recharge:
Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 4: Combustion -- Erad-Dmg(A), Erad-Acc/Rchg(7), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(43), M'Strk-Acc/Dmg/EndRdx(43)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A)
Level 8: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(40)
Level 10: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(11)
Level 12: High Pain Tolerance -- Numna-Regen/Rcvry+(A), Numna-Heal(13), Numna-Heal/EndRdx(13), Numna-Heal/Rchg(37)
Level 14: Quick Recovery -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(15), Efficacy-EndMod/Rchg(15)
Level 16: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(17), Zinger-Taunt/Rchg/Rng(17), Zinger-Acc/Rchg(25), Zinger-Taunt/Rng(25), Zinger-Dam%(37)
Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(23)
Level 20: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(21)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(23)
Level 24: Fly -- Empty(A)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 28: Fire Sword Circle -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Dmg(34), M'Strk-Acc/Dmg/EndRdx(34)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Nerve Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(5), Mrcl-Heal/EndRdx(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(3), Efficacy-EndMod/Rchg(3)
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Mezegis' build is quite good, I took it and made a few more suggestions.
Since it's over the soft-cap for E/NE def, I removed the last three slots and used them elsewhere in the build, including to five-slot the KC sets with a Mako's quad. I prefer it to the CI Acc/Dam/End since it gives you a fair bit more recharge without losing much accuracy or end reduction.
I also slotted Combustion for more end reduction, and added some resistance commons to HPT.
Hope this helps!
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Mind Over Body -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(7), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9)
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:35(46), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/EndRdx/Rchg:35(46), KntkC'bat-Dmg/Rchg:35(50), Mako-Acc/Dmg/EndRdx/Rchg:50(50)
Level 4: Combustion -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(7), Erad-Dmg/Rchg:30(43), Erad-Acc/Dmg/EndRdx/Rchg:30(43), M'Strk-Acc/Dmg/EndRdx:50(43)
Level 6: Indomitable Will -- LkGmblr-Rchg+:50(A)
Level 8: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(40), Numna-Heal/Rchg:50(40)
Level 10: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(11), Numna-Heal/Rchg:50(11)
Level 12: High Pain Tolerance -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(13), Numna-Heal/EndRdx:50(13), ResDam-I:50(37), ResDam-I:50(45)
Level 14: Quick Recovery -- Efficacy-EndMod/Acc:50(A), Efficacy-EndMod:50(15), Efficacy-EndMod/Rchg:50(15)
Level 16: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(17), Zinger-Taunt/Rchg/Rng:50(17), Zinger-Acc/Rchg:50(25), Zinger-Taunt/Rng:50(25), Zinger-Dam%:50(37)
Level 18: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(19), LkGmblr-Def/EndRdx/Rchg:50(23)
Level 20: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(21)
Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(23)
Level 24: Fly -- Winter-ResSlow:50(A)
Level 26: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(27), KntkC'bat-Dmg/EndRdx/Rchg:35(34)
Level 28: Fire Sword Circle -- Erad-Acc/Dmg/Rchg:30(A), Erad-Dmg/Rchg:30(29), Erad-Dmg:30(29), Erad-Acc/Dmg/EndRdx/Rchg:30(34), M'Strk-Acc/Dmg/EndRdx:50(34)
Level 30: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(31)
Level 32: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(33), LkGmblr-Def/EndRdx/Rchg:50(33)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36), C'ngImp-Acc/Dmg/EndRdx:50(37)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(39), C'ngImp-Acc/Dmg/EndRdx:50(40)
Level 41: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45)
Level 47: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(50)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+:30(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Nerve Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(5), Mrcl-Heal/EndRdx:40(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(3), Efficacy-EndMod/EndRdx:50(3)
------------
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 29.25% Defense(Smashing)
- 29.25% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 16.75% Defense(Energy)
- 16.75% Defense(Negative)
- 3% Defense(Psionic)
- 16.13% Defense(Melee)
- 9.88% Defense(Ranged)
- 3% Defense(AoE)
- 3.6% Max End
- 33% Enhancement(Accuracy)
- 45% Enhancement(RechargeTime)
- 449.8 HP (24%) HitPoints
- MezResist(Immobilize) 15.95%
- MezResist(Terrorized) 2.75%
- 11.5% (0.19 End/sec) Recovery
- 66% (5.15 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1509;683;1366;HEX;| |78DA6594DB521341108667371B3107244B8E1012488084045C13416FBD10B0B0485| |5100F571615700CAB5B9B98A4542EBDD72ABDF6F406BE862FA055EAB527149417B0| |6267FB27C6DAAD245FA7BBFF999EE999AD3C5C0EBEB9F4E882508217AD5ABBBD75B| |566DF952D6FA556377744EF19A26F82BD5BCBF2B6B4DBD2B8615A56B3F140B68E03| |15694969AC9AB2B5C7B6BE66EFCA96B43BC6B111AC361A96B12E6B4DD3AE079C3FA| |B9659DFED0CB3DD3329A23BFFD6ECFB66DBDC362DB3B3A7AF34CD1DA3BAD7925B95| |5ABB435324A8A4227DBFF8E847E915D9F5882C19794D9C48334F4E8219A6EE1778B| |A9AA812B29A286C805798A737C13BC4B22646FD189E340A34918DFF73CBD096A109| |93C6038D675F152245351D308B3FC143B0C39A6FB40E2FAF4378A38AE3FB4EBE21A| |5E7ECAA43D7D897DF0037995F29C7C73AD5871C3F72FCC8F94C3901CED102D7D917| |446E10B9330B5CC702B84F9A618C3BFC54757CA71E834F98115AE708AFD33B62B32| |FD4009BCCC43DB0C59C69337FD0F83AFAA663BDA31130C48C85419A27CCF328E1E7| |A40FD3DC2F98313A9B511E4789629CD81FE1EC6D806271D68978D2E3C414F28DB1C| |F33867E8EA39FE3E863067D8DD3BC49F43189FE4DA07F13E86B067DCCA08F1E1A3F| |8575A5701ED3388F699CC734CEA346B993C89D44ED53D88329ECC114F62041B5645| |14B16754FA3EE69D43D8DBA676E712D63A4998566169A1C34396872D0E4A1F940DB| |3487BD9E7BC76B2BBC677EA4D83CC7D4F997382FAFC0D7CC4F9463604EE32CF7FAC| |C22B8049E6396CF330FE82C94D0A7525CE1FDD5FA77953EF48882D6BFE9DDA22B5A| |7279CA2ECFA2CBB3E4F2ACBB3C55ADFF06108AE3F185FAF7BB7BD87B3F2883D1DFF| |F3CAA72199D5E035798BF5CAAA34115EE998A7BA63E6356FD4E55CEBC3707ECDA80| |BD3D60BFD54906FB2F1704EFDA| |-------------------------------------------------------------------|
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Ideas for build stolen from the builds of others
Notes:
It's not soft capped but tries to be true to your build in power choices.
Fly is now speed capped at 50 so End Reduction is all that needs to be slotted. I'm not positive if the Flight speed in Swift is needed or not.
I took some liberties with Fire Sword Circle.
The boxing slotting is for the set bonuses, not for use.
Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Julian Aguila: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(34), Numna-Heal/Rchg(34), Aegis-ResDam(42), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(43)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(15)
Level 2: Fast Healing -- Numna-Heal/Rchg(A), Numna-Heal(17), Numna-Heal/EndRdx(17)
Level 4: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/EndRdx/Rchg(7)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A)
Level 8: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(9)
Level 10: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-EndRdx(21)
Level 12: Fly -- EndRdx-I(A)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(25), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19)
Level 20: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(29), Aegis-ResDam/EndRdx/Rchg(29)
Level 22: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
Level 24: Quick Recovery -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(25)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 28: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(37), RechRdx-I(37)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Taunt/Rng(33)
Level 32: Fire Sword Circle -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(37)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42), Mako-Acc/EndRdx/Rchg(43)
Level 38: Greater Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(40)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(46)
Level 44: Fire Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(48)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 0: Task Force Commander
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13), Mrcl-Heal(15), Mrcl-Heal/EndRdx(33), RgnTis-Regen+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(43)
Impyre, Finduilas, Mezegis, thank you all for your input and time, I greatly appreciate it. I will review them all and tweak if I need and post up again. Great feedback everyone!
Another update after fiddling around with Mids and reading various input on such builds. Please let me know what is working and what is not. Thanks!
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
EagleFire: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Mind Over Body
- (A) Reactive Armor - Resistance/Endurance/Recharge
- (3) Reactive Armor - Resistance/Recharge
- (11) Reactive Armor - Resistance/Endurance
- (21) Reactive Armor - Resistance
- (A) Empty
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (19) Mocking Beratement - Taunt
- (27) Mocking Beratement - Taunt/Recharge
- (A) Numina's Convalescence - Heal
- (9) Numina's Convalescence - +Regeneration/+Recovery
- (9) Numina's Convalescence - Heal/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense
- (A) Numina's Convalescence - Heal/Endurance
- (13) Numina's Convalescence - Heal
- (13) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Performance Shifter - Chance for +End
- (15) Performance Shifter - EndMod/Accuracy
- (15) Performance Shifter - EndMod/Accuracy/Recharge
- (17) Performance Shifter - EndMod/Recharge
- (17) Performance Shifter - EndMod
- (40) Performance Shifter - Accuracy/Recharge
- (A) Empty
- (A) Mocking Beratement - Taunt
- (23) Mocking Beratement - Taunt/Recharge
- (23) Mocking Beratement - Taunt/Recharge/Range
- (25) Mocking Beratement - Accuracy/Recharge
- (25) Mocking Beratement - Taunt/Range
- (A) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (27) Kismet - Accuracy +6%
- (A) Reactive Armor - Resistance
- (29) Reactive Armor - Resistance/Endurance/Recharge
- (31) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Endurance/Recharge
- (36) Luck of the Gambler - Defense/Recharge
- (36) Luck of the Gambler - Defense
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Numina's Convalescence - Heal
- (31) Numina's Convalescence - Heal/Endurance
- (37) Numina's Convalescence - Heal/Recharge
- (39) Impervium Armor - Resistance
- (43) Impervium Armor - Resistance/Endurance
- (A) Perfect Zinger - Taunt
- (42) Perfect Zinger - Taunt/Range
- (42) Perfect Zinger - Chance for Psi Damage
- (46) Perfect Zinger - Taunt/Recharge
- (46) Perfect Zinger - Taunt/Recharge/Range
- (50) Perfect Zinger - Accuracy/Recharge
- (A) Kinetic Combat - Damage/Endurance/Recharge
- (36) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (A) Unbreakable Constraint - Accuracy/Hold/Recharge
- (42) Unbreakable Constraint - Endurance/Hold
- (43) Unbreakable Constraint - Hold
- (A) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Damage/Endurance
- (45) Devastation - Accuracy/Damage/Endurance/Recharge
- (45) Devastation - Damage/Recharge
- (46) Devastation - Accuracy/Damage
- (50) Devastation - Damage/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Steadfast Protection - Knockback Protection
Level 2: Swift
- (A) Empty
- (A) Miracle - Heal/Endurance
- (3) Miracle - Heal
- (19) Miracle - +Recovery
- (A) Empty
- (A) Efficacy Adaptor - EndMod
- (7) Efficacy Adaptor - EndMod/Endurance
- (21) Efficacy Adaptor - EndMod/Recharge
- (A) Empty
Level 1: Sprint
- (A) Celerity - +Stealth
- (A) Empty
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Hmm, well, still needs some work, IMO.
First of all, why did you get Stealth? Is it just meant to be a mule for a LotG +Recharge? Personally, I don't think it's worth taking since half the defense suppresses in combat, it slows you, and you can get stealth easier and for zero endurance with a stealth IO. I think Maneuvers would be a better pick if you're going for defense since although the base defense is lower it doesn't have the drawbacks of Stealth.
Is the KB protection IO in SoW a mistake? WP doesn't need additional KB protection but it does need the Steadfast +Def. Slot that in SoW instead.
Your attack slotting needs a lot of work. IMO you should definitely slot up Scorch, now that tanker T1s have Bruising, they're worth taking and slotting. Put another Kin Combat set there. The KC sets in FS, Incinerate and GFS need accuracy and *damage*, not Taunt. Add a fifth slot to each and use any IO that has both accuracy and damage.
Quick Recovery is overslotted by 2, if not 3 slots. Pull at least two slots and use them elsewhere.
Using a Taunt set in Combustion is a bad idea--Combustion is a good AoE and slotted with MB leaves it totally unslotted for damage. I'd move the Oblit set to Combustion since it has a lower end cost and slot FSC with a combination of Eradication and Multi Strike for the E/NE defense.
Drop the RA End/Rchg in Tough for a Res/Rchg so it's fully slotted for resistance.
I'm not sure I see the point of slotting two Thunderstrike and four Devastation in Fire Blast. Go with three TS instead, for the E/NE def bonus.
Here's your build reslotted so it's soft-capped to S/L/E/NE and with better slotted attacks.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
EagleFire: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Mind Over Body -- RctvArm-ResDam/EndRdx/Rchg:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx:40(11), RctvArm-ResDam:40(21)
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(17), KntkC'bat-Dmg/Rchg:35(27), KntkC'bat-Dmg/EndRdx/Rchg:35(40), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:50(19)
Level 4: Fast Healing -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(9), Numna-Heal/EndRdx:50(9)
Level 6: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(11)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(13), Numna-Heal/EndRdx/Rchg:50(13)
Level 10: Fly -- Winter-ResSlow:50(A)
Level 12: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(15), P'Shift-EndMod:50(15), P'Shift-EndMod/Rchg:50(36)
Level 14: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(31), Numna-Heal/Rchg:50(37), ImpArm-ResDam:40(39), ImpArm-ResDam/EndRdx:40(43)
Level 16: Combustion -- Oblit-Dmg:50(A), Oblit-%Dam:50(17), Oblit-Acc/Rchg:50(23), Oblit-Dmg/Rchg:50(23), Oblit-Acc/Dmg/Rchg:50(25), Oblit-Acc/Dmg/EndRdx/Rchg:50(25)
Level 18: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Rchg+:50(43)
Level 20: Boxing -- Empty(A)
Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(27), LkGmblr-Def:50(43)
Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx/Rchg:40(29), RctvArm-ResDam/EndRdx:40(31), RctvArm-EndRdx/Rchg:40(31)
Level 26: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(33), HO:Enzym(36)
Level 28: Fire Sword Circle -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(33), Erad-Acc/Dmg/Rchg:30(34), Erad-Acc/Dmg/EndRdx/Rchg:30(34), M'Strk-Acc/Dmg/EndRdx:50(34)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), HO:Enzym(45)
Level 32: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rng:50(42), Zinger-Dam%:50(42), Zinger-Taunt/Rchg:50(46), Zinger-Taunt/Rchg/Rng:50(46), Zinger-Acc/Rchg:50(50)
Level 35: Incinerate -- KntkC'bat-Dmg/EndRdx/Rchg:35(A), KntkC'bat-Acc/Dmg:35(36), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx:35(37), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(40), Mako-Acc/Dmg/EndRdx/Rchg:50(50)
Level 41: Char -- UbrkCons-Acc/Hold/Rchg:50(A), UbrkCons-EndRdx/Hold:50(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+:30(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Heal/EndRdx:40(A), Mrcl-Heal:40(3), Mrcl-Rcvry+:40(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/EndRdx:50(7), Efficacy-EndMod/Rchg:50(21)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 25.5% Defense(Smashing)
- 25.5% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 11.13% Defense(Energy)
- 11.13% Defense(Negative)
- 3% Defense(Psionic)
- 17.06% Defense(Melee)
- 7.06% Defense(Ranged)
- 3% Defense(AoE)
- 1.8% Max End
- 27% Enhancement(Accuracy)
- 53.75% Enhancement(RechargeTime)
- 5% FlySpeed
- 372.5 HP (19.88%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 13.2%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.75%
- 17.5% (0.29 End/sec) Recovery
- 86% (6.72 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 5% RunSpeed
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
Finduilas, thank you tenfold. You not only take the time to explain very thoroughly but you lead one down the right route when they are clearly off the track. I do appreciate all your informative replies. I am still learning and trying but without such guidance would continue to slot incorrectly. The new build looks great, thank you again.
I'm thinking of maxing out my WP/FM Tank, could use some help. Here is the old build from 2008. Influence is not an issue so max him out, have fun and thanks in advance!
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Julian Aguila: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Mind Over Body
- (A) Endurance Reduction IO
- (7) Endurance Reduction IO
- (21) Resist Damage IO
- (23) Resist Damage IO
- (23) Resist Damage IO
Level 1: Scorch- (A) Accuracy IO
Level 2: Fire Sword- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (3) Crushing Impact - Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage/Endurance
- (43) Crushing Impact - Damage/Endurance/Recharge
Level 4: Fast Healing- (A) Healing IO
- (5) Healing IO
- (5) Healing IO
Level 6: Indomitable Will- (A) Endurance Reduction IO
- (7) Endurance Reduction IO
Level 8: Rise to the Challenge- (A) Endurance Reduction IO
- (9) Endurance Reduction IO
- (11) Healing IO
- (15) Healing IO
- (15) Healing IO
Level 10: Hasten- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 12: Quick Recovery- (A) Performance Shifter - EndMod
- (13) Performance Shifter - EndMod/Recharge
- (13) Performance Shifter - EndMod/Accuracy/Recharge
- (27) Performance Shifter - Accuracy/Recharge
- (31) Performance Shifter - Chance for +End
- (33) Performance Shifter - EndMod/Accuracy
Level 14: Super Speed- (A) Endurance Reduction IO
- (37) Endurance Reduction IO
Level 16: Combustion- (A) Scirocco's Dervish - Accuracy/Damage
- (17) Scirocco's Dervish - Damage/Endurance
- (17) Scirocco's Dervish - Damage/Recharge
- (19) Scirocco's Dervish - Accuracy/Recharge
- (21) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 18: Heightened Senses- (A) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense/Recharge
- (25) Luck of the Gambler - Endurance/Recharge
- (25) Luck of the Gambler - Defense/Endurance/Recharge
- (27) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Recharge Speed
Level 20: Taunt- (A) Recharge Reduction IO
Level 22: Hurdle- (A) Jumping IO
- (50) Jumping IO
Level 24: Health- (A) Healing IO
- (34) Healing IO
- (46) Healing IO
Level 26: Stamina- (A) Efficacy Adaptor - EndMod
- (34) Efficacy Adaptor - EndMod/Recharge
- (34) Efficacy Adaptor - EndMod/Endurance
- (37) Efficacy Adaptor - EndMod/Accuracy
Level 28: Fire Sword Circle- (A) Obliteration - Damage
- (29) Obliteration - Accuracy/Recharge
- (29) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 30: High Pain Tolerance- (A) Healing IO
- (40) Healing IO
- (40) Resist Damage IO
- (42) Resist Damage IO
Level 32: Strength of Will- (A) Resist Damage IO
- (33) Resist Damage IO
- (33) Resist Damage IO
Level 35: Incinerate- (A) Crushing Impact - Accuracy/Damage
- (36) Crushing Impact - Damage/Endurance
- (36) Crushing Impact - Damage/Recharge
- (36) Crushing Impact - Accuracy/Damage/Recharge
- (37) Crushing Impact - Accuracy/Damage/Endurance
- (43) Crushing Impact - Damage/Endurance/Recharge
Level 38: Greater Fire Sword- (A) Crushing Impact - Accuracy/Damage
- (39) Crushing Impact - Damage/Endurance
- (39) Crushing Impact - Damage/Recharge
- (39) Crushing Impact - Accuracy/Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage/Endurance
- (43) Crushing Impact - Damage/Endurance/Recharge
Level 41: Ring of Fire- (A) Empty
Level 44: Fire Blast- (A) Decimation - Accuracy/Damage
- (45) Decimation - Damage/Endurance
- (45) Decimation - Damage/Recharge
- (45) Decimation - Accuracy/Endurance/Recharge
- (46) Decimation - Accuracy/Damage/Recharge
Level 47: Fire Ball- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Combat Jumping- (A) Defense Buff IO
- (50) Defense Buff IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: GauntletLevel 0: LEGACY BUILD
Level 4: Ninja Run