Time for a better way to manage powers, perhaps?
I wish we could delete powers in those trays ( temporal, inherent, etc) and devs manage a way to let us add them in a later time if needed.
I never wanted the pre-order run powers, the vet. pets, and useless crap like shadowry presence in the first place.
Hell yes. I had a terrible time on my older characters in the Kane trial, scrabbling through massive lists of temp powers trying to find my perma-temp cossies before the monster dies at the end.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I love /cleartray, but I really wish there was a /traysavefile and /trayloadfile.
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2) I'm concerned that I might not like what /cleartray does, so I don't want to find out the hard way. Anyone care to just explain what it does?
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@Lyrik
You mean the one where the first major tab doesn't make it clear you have two major choices to make and the second tab doesn't make it clear that this step is optional and the third tab which has blurry and nearly non-sensible pics of the ATs and the fourth tab has an easy-to-miss sub-tab and then when you leave the character creator you have a tutorial screen with 'enter' and 'next' and aren't sure which is supposed to do what?
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Very accurate, sadly. True, but as they say, sometimes the truth hurts.
Ya know...
using a few of those temp powers might help clear that up a bit. |
You, ah, do know you can actually delete most temp powers, right?
Without needing to use them? |
A Kender will steal anything that is not nailed down. And the ones with claw hammers will that that stuff too. Mine carried 2 claw hammers. And all the maps. always all the maps. That way when I got petrified, they had to change me back to get the maps to where we were going. (It took them almost 20 minutes to realize that me being quiet was nice, but getting to the required location was more important.)
Justice Blues, Tech/Tank, Inv/SS
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Fighting The Future Trilogy
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It empties your power trays. This makes it easier to put your powers in the right place as you don't have to swap them all the time (especially handy if you respecced because a respec puts all powers randomly in the trays)
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Thank you. I assumed that's what it would do, so I'm glad I asked. I would not find that easier. The powers list like the OPs original post dempnstrates is too big a pain to use more than I have to, in my opinion. I'd rather just swap the icons around in the trays, myself, but I'm glad that /cleartray is available and works for some people. I'll go back to hoping for /savetray and /loadtray.
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Dr. Todt's theme.
i make stuff...
Thank you. I assumed that's what it would do, so I'm glad I asked. I would not find that easier. The powers list like the OPs original post dempnstrates is too big a pain to use more than I have to, in my opinion. I'd rather just swap the icons around in the trays, myself, but I'm glad that /cleartray is available and works for some people. I'll go back to hoping for /savetray and /loadtray.
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the only thing cleartray will not remove is the AE comlink accolade power
You, ah, do know you can actually delete most temp powers, right?
Without needing to use them? |
On the very first page of the creator is a blatant grammatical error. I find this even more inexcusable than all the UI problems (and yeah, I've forgotten to pick my secondary too.)
Edit: None of my GMs allow Kender in their games. Kender are either annoying or out-of-character. Don't forget, they used to have taunt as a racial ability.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
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A Kender will steal anything that is not nailed down. And the ones with claw hammers will that that stuff too. Mine carried 2 claw hammers. And all the maps. always all the maps. That way when I got petrified, they had to change me back to get the maps to where we were going. (It took them almost 20 minutes to realize that me being quiet was nice, but getting to the required location was more important.)
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"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy
I've been saying this for a long time.
I understand why there are so many temp powers, but they are horribly disorganised and contribute most to the mess IMO.
I guess one initial solution would be to have two categories of temp powers: Earned Temporary Powers and Purchased Temporary Powers.
Similarly Inherents could be subdivided - and also use both sides of the window for other powers. I woudln't object if it became a full screen like enhancements but that may take some tweaking when you want to slot specific powers
Thelonious Monk
I swear, that hand grenade was just sitting there. Along with that nuclear warhead and that Warrior's clothes and the Longbow Mech.
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Edit: None of my GMs allow Kender in their games. Kender are either annoying or out-of-character. Don't forget, they used to have taunt as a racial ability.
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My valley elf on the other hand was totally, like you know, just annoying or whatever.
I'd love a kind of pop-up menu with Temporary - Submenu - Toggles - Subemenu - Summons and so on to make things more streamlined.
An item similar to the Salvage submenus would be ideal, just open up your temporary powers folder and go from there.
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Infinity Villains
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Interestingly enough the code for this is at least partially written. If you switch from one build to another on the same character all of your powers move around to where you placed them on that individual build.
New code would of course there would have to be some exception code to leave blank spots for powers you no longer have, and skip adding powers you didn't have before, and roughly a half million things I am sure I'm not thinking of (see standard code rant), but I would *LOVE* these commands to be added to game.
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)
Anyways, It would really be handy if I could make very specific trays. Like a 1 by X tray, instead of the standard of like 12. Its really frustrating when I want a vertical tray for my toggles and I have like 6 open slots cluttering up my U.I.
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I agree with the OP. Time for a change.
*I* still occasionally forget to select my secondary on creation. An error that was impossible in the old interface, and really easy in the new one. In fact, I cannot imagine a brand new player that wasn't familiar with the game *not* making that error at least once.
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But at the same time I found it insanely fresh and up to date visually. The old interface, although functional, was still... not sure how to say it... too toned down. It did it's job but it was not flashy enough. Out of the costume editor, there was little to be excited about.
BTW, since we talking GUI design, is it too late to say that I always, from day one, loved the Enhancement Merging UI and animated creation, and that I was always disapointed they didnt use THAT same design for inventions?
On the very first page of the creator is a UI error. There are two buttons: City of Heroes Freedom, and City of Heroes Going Rogue. |
Have not gone there again, but it can be frustrating to go there and be one of the very few players in the zones. It's a choice you should not even have to do.
BTW I agree with all your other points, I just didnt pour much thought on it the times I went through them. Was never in a critical mindset.
As a designer of stuff, |
While we are on the topic of problems with the UI, for the love of God, can we fix the issue with mouse movement sporadically triggering an interface click when you stop moving. It is downright frustrating.
For example, it is not uncommon, when teamed, and using the mouse to move, to see "You have quit your team," when I stop moving. Lately, it actually seems to have gotten worse. Twice within the past week, I have suddenly found myself in the "Combine Enhancement" screen with no reasonable explanation of why the UI would register not one, but two, interface clicks while I was moving around with no cursor arrow in sight.
- Garielle
Is your blaster by chance a Kender?
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