Time for a better way to manage powers, perhaps?
I agree with the general sentiment. In addition to the various things suggested above I'd like to see a few new sections added. Between the Paragon Rewards program and stuff getting added to the market we're seeing a lot more "Inherent" and "Temporary" powers and it's easy for the useful ones to get lost in the clutter so I think splitting them out a bit more would also be useful. Possible useful categories:
Cosmetic Powers - Costume Powers and Non-Combat Pet Powers (both of which will be more common with the market)
Travel Powers - All of the Jetpacks, Jumppacks, Ninja Runs and locational Teleport powers that we can get
Boost Powers - The various market boosts (XP Booster, Prestige Booster, the Experienced power)
In addition I think a useful feature would eb the ability to collapse one section hiding all powers in it as an alternative to scrolling.
Oh darn, I think I forgot to replace a nuke. See, this is what happens when you have to shove all this stuff into your pockets: its easy to misplace a suborbital warhead.
|
But then I wouldn't have them, would I?
That happens when you side switch: one set is greyed out when you are on the other side. It can confuse players sometimes, though, because they still see the power in a power tray and they wonder why they can't use it, because there's another version of the same power in their power lists. And really strangely, I don't think that happens for all the accolades.
|
Strange, when I went from Hero to Villain, my Vanguard Medal Accolade became disabled. Since Vanguard is neatral to heroes/villains, there's not a corresponding 'other side' accolade. I'm assuming it will become available again if I go back Hero, but still, this seems like a bug.
|
Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
Strange, when I went from Hero to Villain, my Vanguard Medal Accolade became disabled. Since Vanguard is neatral to heroes/villains, there's not a corresponding 'other side' accolade. I'm assuming it will become available again if I go back Hero, but still, this seems like a bug.
|
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I had to log in, but the actual power name is "Elusive Mind". But yeah, and it makes sense the crafting table is too. I don't have that on anyone.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
*I* still occasionally forget to select my secondary on creation. An error that was impossible in the old interface, and really easy in the new one. In fact, I cannot imagine a brand new player that wasn't familiar with the game *not* making that error at least once.
I think the problem is a user interface designer thinks in terms of ease of use, while a programmer thinks in terms of assembling UI elements upon request. On the very first page of the creator is a UI error. There are two buttons: City of Heroes Freedom, and City of Heroes Going Rogue.
Problem 1: Its unclear they even are buttons
Problem 2: The buttons connection to what they do is extremely tenuous, and in particular a new player will have no idea what the connection is.
Problem 3: The descriptions of the buttons say what they button literally does, but doesn't fully explain why you'd want to pick either choice.
Problem 4: The description for Going Rogue says you can leave Praetoria at level 20. Except its not optional.
This is technically the very first choice a player has to make, and its full of problems. And then we have a consistency problem. The very next choice is origin, and there's no default. You have to pick one yourself. I suppose picking a default increases the probability that the player will accidentally skip that choice and not realize they skipped it, if there was a default and the character creator allowed them to go on without choosing one. That seems logical.
So they have that protection in place for origin, which matters exactly never, but they don't have that protection in place for where you start the game?
This may seem to be a quibble, but in the realm of UI design this is the sort of thing that would literally cause you to fail a design class project, before they looked at anything else. Its the kind of mistake a programmer might make, but no UI designer should make, because its UI design 101.
Now I'll give you one that is not UI design 101: its UI design 201. The next page is the playstyle page, and it includes a list of buttons for playstyle, and a message at the bottom that says "select a playstyle from the list above (optional)". UI design 201: that message should be at the top of the list, not the bottom. Being at the bottom means 40% of the people navigating won't notice it. They will gravitate to the list itself, not the text. Moreover, if their mouse cursor happens to be in the area of the list, that message disappears. Is it important that players know its optional? Yes, because choosing anything will restrict the list of options they get next. Something that the interface doesn't actually state explicitly.
By the way, notice playstyle descriptions and graphics change when you hover over their buttons, while archetypes only change if you actually push the button? As a designer of stuff, that kind of thing just drives me nuts.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
As do I, and I thought they wanted to do it, but after seeing the enhancement unslotters it looks to me that they have no immediate plans to change it especially if they can make a couple of bucks from the market.
|
Incidentally, I'm sure its occurred to some people that as expensive as they appear to be, if you have a lot of characters you want to unslot a lot of stuff from, buying the 1600 point enhancement tray boosters might actually be worth the points. Buying the first one doubles the amount of enhancements you can unslot from a character per respec from 10 to 20. That seems like its not worth that much, but if you decide to unslot inventions from, say, ten characters in the same account, that 1600 points is buying 100 extra inventions unslotted per respec sweep.
Just in terms of the time saved, it might be worth it for some people.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
I think the problem is a user interface designer thinks in terms of ease of use, while a programmer thinks in terms of assembling UI elements upon request. On the very first page of the creator is a UI error. There are two buttons: City of Heroes Freedom, and City of Heroes Going Rogue.
Problem 1: Its unclear they even are buttons Problem 2: The buttons connection to what they do is extremely tenuous, and in particular a new player will have no idea what the connection is. Problem 3: The descriptions of the buttons say what they button literally does, but doesn't fully explain why you'd want to pick either choice. Problem 4: The description for Going Rogue says you can leave Praetoria at level 20. Except its not optional. This is technically the very first choice a player has to make, and its full of problem. |
Incidentally, I'm sure its occurred to some people that as expensive as they appear to be, if you have a lot of characters you want to unslot a lot of stuff from, buying the 1600 point enhancement tray boosters might actually be worth the points. Buying the first one doubles the amount of enhancements you can unslot from a character per respec from 10 to 20. That seems like its not worth that much, but if you decide to unslot inventions from, say, ten characters in the same account, that 1600 points is buying 100 extra inventions unslotted per respec sweep.
Just in terms of the time saved, it might be worth it for some people. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
<pst... spamming Nightfall and Tentacles does 5x the damage of Gloom v. the full league spawns my toon is almost exclusively running across... but if this makes you feel any better...
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1536;720;1440;HEX;| |78DA6594594F135114C7EF2CA59D168442CB56CAA60814185A415F49A040404A882| |C9A18D38C3040636DEBB424FAE857D0445C5E41C1181F35FA597C30D1185F14A33E| |98B8D4D37BFED0269DB4FDDD9EE57FCE3D736712B7E3B52F67EF4E08E5D454DACAE| |793717BD3CE6CD88E27B153B00AA96C46942E377DDB8E5DC9C99DCD4D336E393792| |899495BF69B59F782E59992D7B837D93A457F0CF65B66DC7CE14CCE38577299B4D9| |BCB39DBDEA897CB05DBA2D4FC762AD728FFAFD8693B9775B8BA4F9A66D2A9ADED42| |683A975A37A7B28EB3932B649D64C25AB7E9275FB09D3BADD46084BECBAAC05554C| |5AA22444C17EA32B8C2DC2BC7E86297D06F08FD21F8A8445DD43C66763F61AE508E| |C2398A32448819A2065C259F269D454D7BA5CA1AB5AFC1B7CC536F98FB0417EBB85| |CC3F08D301B4C7094D9180563CCCB0437EAB883BC974040913D041A98CD2DC4B02E| |D628D6C01E8D79CE6F5E64B65E54656CEB02B33DC1BC42F021C7F79E75DA3F90316| |C888E8FE02766ECB32AFDBD7432EAB827A50EF3E8040F28A41E7AF5E30443139D95| |D435D18DD863FA49CFCF7AAA1F7BECC1DE7AB0D743D26D826ED339DED3E931701C3| |CCF3C7381D944BA41D67505F7E0DB079F32CF3E030FC04368516E0BE78A16836D7D| |646BE31E445B48489B41B610661142EFFDBF849C533FF9C2880FBF638DAB842EF4D| |4E5D638DE031ACC412FE8036B9939422FE6D48BF94450338239BD20FD3E9CB5BEDF| |5C33F28739FC17FC0716992382F56F110630E381387CD3E00C7374169C633A9433C| |439DAD0119FA9D1EFCCD80FF027C73E2798988739C8F30BD08CA2B045837CFE3AF4| |9367953E74894895255AB2E0FED006B84E55D4589565BCCAB2506919E1AE16CBEAC| |525FDE42D201499613488D2C4A4F78B97BCE843411F47659BAACC2BF25DE259C3B9| |5EE5FBF4B5326F80AB7E2BDB34E501CFCE739FE9BD07EEF22C27E86188A18725AFE| |C5DAEAF55ACAD8AF5F58AF57FCECEEA09| |-------------------------------------------------------------------| |
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
The next page is the playstyle page, and it includes a list of buttons for playstyle, and a message at the bottom that says "select a playstyle from the list above (optional)". UI design 201: that message should be at the top of the list, not the bottom. Being at the bottom means 40% of the people navigating won't notice it. They will gravitate to the list itself, not the text. Moreover, if their mouse cursor happens to be in the area of the list, that message disappears. Is it important that players know its optional? Yes, because choosing anything will restrict the list of options they get next. Something that the interface doesn't actually state explicitly.
|
/signed.
I love the /cleartray command. I use it when I create a new character and when I respec...makes live so much easier.
The M.A.D. Files - Me talking about games, films, games, life, games, internet and games
I'm not good at giving advice, can I interest you in a sarcastic comment?
@Lyrik
<pst... spamming Nightfall and Tentacles does 5x the damage of Gloom v. the full league spawns my toon is almost exclusively running across... but if this makes you feel any better...
|
Fireball and Firebreath do boatloads more damage to groups than Blaze does. I still wouldn't skip Blaze.
Edit: ouch the endurance use on that build, even with Cardiac
The Melee Teaming Guide for Melee Mans
And they say you can't beat the game. Clearly, the OP has.
The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.
One way to manage those powers would be to toss a few of those rocks. Surely 1 is enough to properly represent your solidarity with your earthen friends.
|
http://boards.cityofheroes.com/showthread.php?t=258913
I've made half a dozen characters in the new interface, and never noticed the message at the bottom, I didn't even realize choosing from the playstyle list was optional. Here I was wondering whether a Warshade was considered "ranged damage", "melee", or "pets". . .
|
Warning: the next choice is optional, but will reduce the number of choices in the next panel.
Pick A, B, or C
Disclaimer: if you pick something and then move on, don't blame us if you don't see the choice you want because we're going to point to this statement as proof its your fault.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
My Corner of DeviantART
The Queen's Menagerie
Menu->Options->General Tab->Email Section->Blink Alert->Disable
or
/optiontoggle "Blink Alert for Account Items" (must use quotes)
Global @StarGeek
ParagonWiki.com-The original is still the best!
My Hero Merit rolls
Accuracy needed for 95% ToHit spreadsheet
Forum font change stripper for Firefox/Opera/Chrome. No more dealing with poor color choices, weird fonts or microscopic text
Search Wiki Patch notes, add site:ParagonWiki.com inurl:patch_notes to your Google Search
Currently playing:
The Domestic: Broom/WP
Shadowhex: Dark Control/Dark Affinity
Defenestration Lass: Grav/Kin
"See, this is what happens when you have to shove all this stuff into your pockets: it's easy to misplace a suborbital warhead." -Arcanaville, on how crowded our power trays are getting lately
AoE attacks do more damage to groups than a ST one? Imagine my surprise.
Fireball and Firebreath do boatloads more damage to groups than Blaze does. I still wouldn't skip Blaze. Edit: ouch the endurance use on that build, even with Cardiac |
Cardiac saves it. Originally had the the recharge Alpha and kept running out of End. With Cardiac, I never run out, even leaving SS and Sprint on.
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
[pic snipped to save space]
http://www.change.org/petitions/ncso...city-of-heroes#