Time for a better way to manage powers, perhaps?


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Arcanaville View Post
Just saying, is all.
[pic snipped to save space]
Yes definitely. I don't have quite that many, but as a badger and long time player my temp and inherent powers are both a pain to sort through.


Quote:
Originally Posted by Silas View Post
God bless /cleartray after a respec.
And bless you Silas, I didn't know this one.


http://www.change.org/petitions/ncso...city-of-heroes#

 

Posted

I agree with the general sentiment. In addition to the various things suggested above I'd like to see a few new sections added. Between the Paragon Rewards program and stuff getting added to the market we're seeing a lot more "Inherent" and "Temporary" powers and it's easy for the useful ones to get lost in the clutter so I think splitting them out a bit more would also be useful. Possible useful categories:
Cosmetic Powers - Costume Powers and Non-Combat Pet Powers (both of which will be more common with the market)
Travel Powers - All of the Jetpacks, Jumppacks, Ninja Runs and locational Teleport powers that we can get
Boost Powers - The various market boosts (XP Booster, Prestige Booster, the Experienced power)

In addition I think a useful feature would eb the ability to collapse one section hiding all powers in it as an alternative to scrolling.

Quote:
Originally Posted by Arcanaville View Post
Oh darn, I think I forgot to replace a nuke. See, this is what happens when you have to shove all this stuff into your pockets: its easy to misplace a suborbital warhead.
Clearly you need Heward's Handy Haversack to keep your temporary powers in.

Quote:
Originally Posted by Starcloud View Post
You, ah, do know you can actually delete most temp powers, right?

Without needing to use them?
But then I wouldn't have them, would I?


 

Posted

Quote:
Originally Posted by Arcanaville View Post
That happens when you side switch: one set is greyed out when you are on the other side. It can confuse players sometimes, though, because they still see the power in a power tray and they wonder why they can't use it, because there's another version of the same power in their power lists. And really strangely, I don't think that happens for all the accolades.
Strange, when I went from Hero to Villain, my Vanguard Medal Accolade became disabled. Since Vanguard is neatral to heroes/villains, there's not a corresponding 'other side' accolade. I'm assuming it will become available again if I go back Hero, but still, this seems like a bug.


 

Posted

Quote:
Originally Posted by Socorro View Post
Strange, when I went from Hero to Villain, my Vanguard Medal Accolade became disabled. Since Vanguard is neatral to heroes/villains, there's not a corresponding 'other side' accolade. I'm assuming it will become available again if I go back Hero, but still, this seems like a bug.
Actually the Villain side equivalent of Vanguard Medallion is Megalomaniac. I know when I side switched my Heroes they did receive (and were able to use) the Megalomaniac accolade power.


 

Posted

Quote:
Originally Posted by UberGuy View Post
I love /cleartray, but I really wish there was a /traysavefile and /trayloadfile.
I would kiss a dev (any dev, their choice) for this.


Quote:
Originally Posted by Hyperstrike View Post
English does not borrow from other languages. English follows other languages down dark alleys, hits them over the head, and rifles through their pockets for loose grammar.

 

Posted

Quote:
Originally Posted by Airhammer View Post
love the /cleartray...

I wish they would redo the respec interface.. its such a chore..
As do I, and I thought they wanted to do it, but after seeing the enhancement unslotters it looks to me that they have no immediate plans to change it especially if they can make a couple of bucks from the market.


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

Quote:
Originally Posted by Socorro View Post
Strange, when I went from Hero to Villain, my Vanguard Medal Accolade became disabled. Since Vanguard is neatral to heroes/villains, there's not a corresponding 'other side' accolade. I'm assuming it will become available again if I go back Hero, but still, this seems like a bug.
As Adeon said, it's not "neutral". The only one that is, I believe, is the one from the Rikti Invasions, the name of which escapes me at the moment.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
As Adeon said, it's not "neutral". The only one that is, I believe, is the one from the Rikti Invasions, the name of which escapes me at the moment.
Watchman. Also the Portable Crafting Table is neutral.


 

Posted

I had to log in, but the actual power name is "Elusive Mind". But yeah, and it makes sense the crafting table is too. I don't have that on anyone.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Starsman View Post
Well, when you put it that way....

But its pretty!!!
It is, and it improved somewhat during beta, but they really, really, really need someone with ergonomic or interface design experience on the team somewhere. Graded on a curve, its not that bad; DCU spent tens of millions of dollars on a game that ultimately had a UI that was worse than a kindergardener could have made out of construction paper. But fundamental questions like "what should I be doing now" are things the new character creator doesn't always answer.

*I* still occasionally forget to select my secondary on creation. An error that was impossible in the old interface, and really easy in the new one. In fact, I cannot imagine a brand new player that wasn't familiar with the game *not* making that error at least once.

I think the problem is a user interface designer thinks in terms of ease of use, while a programmer thinks in terms of assembling UI elements upon request. On the very first page of the creator is a UI error. There are two buttons: City of Heroes Freedom, and City of Heroes Going Rogue.

Problem 1: Its unclear they even are buttons
Problem 2: The buttons connection to what they do is extremely tenuous, and in particular a new player will have no idea what the connection is.
Problem 3: The descriptions of the buttons say what they button literally does, but doesn't fully explain why you'd want to pick either choice.
Problem 4: The description for Going Rogue says you can leave Praetoria at level 20. Except its not optional.

This is technically the very first choice a player has to make, and its full of problems. And then we have a consistency problem. The very next choice is origin, and there's no default. You have to pick one yourself. I suppose picking a default increases the probability that the player will accidentally skip that choice and not realize they skipped it, if there was a default and the character creator allowed them to go on without choosing one. That seems logical.

So they have that protection in place for origin, which matters exactly never, but they don't have that protection in place for where you start the game?

This may seem to be a quibble, but in the realm of UI design this is the sort of thing that would literally cause you to fail a design class project, before they looked at anything else. Its the kind of mistake a programmer might make, but no UI designer should make, because its UI design 101.

Now I'll give you one that is not UI design 101: its UI design 201. The next page is the playstyle page, and it includes a list of buttons for playstyle, and a message at the bottom that says "select a playstyle from the list above (optional)". UI design 201: that message should be at the top of the list, not the bottom. Being at the bottom means 40% of the people navigating won't notice it. They will gravitate to the list itself, not the text. Moreover, if their mouse cursor happens to be in the area of the list, that message disappears. Is it important that players know its optional? Yes, because choosing anything will restrict the list of options they get next. Something that the interface doesn't actually state explicitly.

By the way, notice playstyle descriptions and graphics change when you hover over their buttons, while archetypes only change if you actually push the button? As a designer of stuff, that kind of thing just drives me nuts.


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Posted

Quote:
Originally Posted by EnigmaBlack View Post
As do I, and I thought they wanted to do it, but after seeing the enhancement unslotters it looks to me that they have no immediate plans to change it especially if they can make a couple of bucks from the market.
They could redo the interface in such a way that the net result is still identical to the current respec screen, meaning that the most you could unslot in one respec would be the maximum enhancement tray slots that were open.

Incidentally, I'm sure its occurred to some people that as expensive as they appear to be, if you have a lot of characters you want to unslot a lot of stuff from, buying the 1600 point enhancement tray boosters might actually be worth the points. Buying the first one doubles the amount of enhancements you can unslot from a character per respec from 10 to 20. That seems like its not worth that much, but if you decide to unslot inventions from, say, ten characters in the same account, that 1600 points is buying 100 extra inventions unslotted per respec sweep.

Just in terms of the time saved, it might be worth it for some people.


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Posted

Quote:
Originally Posted by Arcanaville View Post
I think the problem is a user interface designer thinks in terms of ease of use, while a programmer thinks in terms of assembling UI elements upon request. On the very first page of the creator is a UI error. There are two buttons: City of Heroes Freedom, and City of Heroes Going Rogue.

Problem 1: Its unclear they even are buttons
Problem 2: The buttons connection to what they do is extremely tenuous, and in particular a new player will have no idea what the connection is.
Problem 3: The descriptions of the buttons say what they button literally does, but doesn't fully explain why you'd want to pick either choice.
Problem 4: The description for Going Rogue says you can leave Praetoria at level 20. Except its not optional.

This is technically the very first choice a player has to make, and its full of problem.
Pretty clear they made all those screens and went back and added the Freedom/Going Rogue buttons as an afterthought. I mean, look at the way they are wedged into the screen.


Quote:
Originally Posted by Hyperstrike View Post
English does not borrow from other languages. English follows other languages down dark alleys, hits them over the head, and rifles through their pockets for loose grammar.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
Incidentally, I'm sure its occurred to some people that as expensive as they appear to be, if you have a lot of characters you want to unslot a lot of stuff from, buying the 1600 point enhancement tray boosters might actually be worth the points. Buying the first one doubles the amount of enhancements you can unslot from a character per respec from 10 to 20. That seems like its not worth that much, but if you decide to unslot inventions from, say, ten characters in the same account, that 1600 points is buying 100 extra inventions unslotted per respec sweep.

Just in terms of the time saved, it might be worth it for some people.
That's totally what I did. Several of my characters still have old, pre-I9 builds full of Hami-Os as their first build. Now I have been able to release them via respec.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Zombie Man View Post
<pst... spamming Nightfall and Tentacles does 5x the damage of Gloom v. the full league spawns my toon is almost exclusively running across... but if this makes you feel any better...

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>
I'd personally drop the numina heal from health and put the slot into TT and put the trap of the hunter proc in it for more damage OR you could put the purple hold proc into it for more control. You won't notice the 2hp a sec difference especially since twilight grasp is up so often.


Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
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Posted

Quote:
Originally Posted by Arcanaville View Post
The next page is the playstyle page, and it includes a list of buttons for playstyle, and a message at the bottom that says "select a playstyle from the list above (optional)". UI design 201: that message should be at the top of the list, not the bottom. Being at the bottom means 40% of the people navigating won't notice it. They will gravitate to the list itself, not the text. Moreover, if their mouse cursor happens to be in the area of the list, that message disappears. Is it important that players know its optional? Yes, because choosing anything will restrict the list of options they get next. Something that the interface doesn't actually state explicitly.
I've made half a dozen characters in the new interface, and never noticed the message at the bottom, I didn't even realize choosing from the playstyle list was optional. Here I was wondering whether a Warshade was considered "ranged damage", "melee", or "pets". . .


 

Posted

Quote:
Originally Posted by Zombie Man View Post
<pst... spamming Nightfall and Tentacles does 5x the damage of Gloom v. the full league spawns my toon is almost exclusively running across... but if this makes you feel any better...
AoE attacks do more damage to groups than a ST one? Imagine my surprise.

Fireball and Firebreath do boatloads more damage to groups than Blaze does. I still wouldn't skip Blaze.

Edit: ouch the endurance use on that build, even with Cardiac


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Posted

Quote:
Originally Posted by Matuse View Post
One way to manage those powers would be to toss a few of those rocks. Surely 1 is enough to properly represent your solidarity with your earthen friends.
Surely you know that Rock is an AV killer, yes? If not then you must have missed the massive call to nerf rock.

http://boards.cityofheroes.com/showthread.php?t=258913


 

Posted

Quote:
Originally Posted by Scientist View Post
I've made half a dozen characters in the new interface, and never noticed the message at the bottom, I didn't even realize choosing from the playstyle list was optional. Here I was wondering whether a Warshade was considered "ranged damage", "melee", or "pets". . .
Different people have different ways of expressing the rule, but my version is this: if it comes before, its a warning; if it comes after, its a disclaimer.



Warning: the next choice is optional, but will reduce the number of choices in the next panel.

Pick A, B, or C

Disclaimer: if you pick something and then move on, don't blame us if you don't see the choice you want because we're going to point to this statement as proof its your fault.


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Posted

Quote:
Originally Posted by Gospel_NA View Post
.....

I can't believe I've never heard of this command....
Ditto. I am ashamed. That makes the next few respecs I've been dragging my feet on a bit easier to digest.


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The Queen's Menagerie

 

Posted

Quote:
Originally Posted by Agent White View Post
which just blinks at you repeatedly until you do.
You can turn off the blink.

Menu->Options->General Tab->Email Section->Blink Alert->Disable

or

/optiontoggle "Blink Alert for Account Items" (must use quotes)


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Posted

Quote:
Originally Posted by StratoNexus View Post
(or a rock).
This thread was worth reading anyway, but even if everything else was removed, the above line is worth it all on its own.
Indeed. And SIGGED FOR GREAT JUSTICE!


Currently playing:
The Domestic: Broom/WP
Shadowhex: Dark Control/Dark Affinity
Defenestration Lass: Grav/Kin

"See, this is what happens when you have to shove all this stuff into your pockets: it's easy to misplace a suborbital warhead." -Arcanaville, on how crowded our power trays are getting lately

 

Posted

Quote:
Originally Posted by Silas View Post
AoE attacks do more damage to groups than a ST one? Imagine my surprise.

Fireball and Firebreath do boatloads more damage to groups than Blaze does. I still wouldn't skip Blaze.

Edit: ouch the endurance use on that build, even with Cardiac
/continuing tangent...

Cardiac saves it. Originally had the the recharge Alpha and kept running out of End. With Cardiac, I never run out, even leaving SS and Sprint on.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Just saying, is all.
Jeebus.

Is your blaster by chance a Kender?