NCSoft Layoffs... or DOOOOMMMM
I've been to the Seattle office; fiancee's mother used to be the EVP of HR.
I can't really say anything other than this doesn't surprise me, given the current executives in charge of NC Korea.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Everyone at Paragon Studios should still be fine, since the NCSoft offices are different than the Paragon Studios offices.
What would be a more legitimate concern would be: if NCSoft is downsizing, what will this mean for CoX's future? However, I think it is far too early to worry at all about such things.
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
If it's only NC West and not Paragon Studios, well they quite earned it i say. They did such a bad job to "westernize" Aion i'm not surprised by this, though as usual the blame is more on the management than the ones losing their jobs for that.
Dark armor lover.
The Claws/DA Scrapper guide.
"In an effort to put a greater focus on the success of the Western-developed games from NCsoft, and the long-term services MMOs require, we announced a global restructuring to our Western publishing team. To optimize the streamlining efforts, limited functionality is moving to our headquarters in Seoul (...) |
@Golden Girl
City of Heroes comics and artwork
Given the issues players have experienced lately with quality assurance and billing, should we be optimistic about improvements in those departments (if they've laid off the underperforming) or concerned about further problems (should remaining staff be stretched too thin or duties be outsourced)?
The timing is no doubt coincidental as far as "Lord British"'s recent court win, but forum tradition demands this be brought up in a DOOOOMMMM thread.
Aion does seem to have not lived up to their expectations, and been overtaken by Rift as the WoW alternative for a lot of people.
|
Shame to hear anyone got laid off though. Hopefully that didn't extend to PS.
Aion does seem to have not lived up to their expectations, and been overtaken by Rift as the WoW alternative for a lot of people.
|
No account security (this led to craptons of bots).
Easy XP farming by picking flowers (bots).
No chat spam countermeasure (tons of farmers and advertisers).
PvP made no sense.
Clerics couldn't PvP.
Templars were way too strong.
Flight handled like a drunken whirlygig.
Content progression was confusing.
No profanity filter for names.
Teaming was a pain to organize.
The list goes on. When Aion went live, NONE of that stuff was fixed and the game ate dirt because of it.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Just as an FYI to our Community,
Paragon Studios was not affected by the reorganization and both Paragon Studios and NCsoft remain committed to the development of City of Heroes Freedom.
Thanks!
-Z
Andy Belford
Community Manager
Paragon Studios
Long live City of Heroes, the greatest MMO ever created!
to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!
@Celestial Lord and @Celestial Lord Too
Aion does seem to have not lived up to their expectations, and been overtaken by Rift as the WoW alternative for a lot of people.
|
With good reason. Aion failed to address the hostile PvP reqyirement that prevented PvE players from feeling immersed. I know the "western" team had no control over that but truth be told, had NCsoft just introduced PvP optional servers, the game would still be thriving today.
|
I alpha tested Aion. It was literally myself and my fiancee (as well as an internal test team that'd pop up) on the Ciel server, day 1, build .1, and I can tell you with honesty and confidence that Aion was ruined the moment they neglected to take any bug reports we sent in. A few of the things we pointed out:
No account security (this led to craptons of bots). Easy XP farming by picking flowers (bots). No chat spam countermeasure (tons of farmers and advertisers). PvP made no sense. Clerics couldn't PvP. Templars were way too strong. Flight handled like a drunken whirlygig. Content progression was confusing. No profanity filter for names. Teaming was a pain to organize. The list goes on. When Aion went live, NONE of that stuff was fixed and the game ate dirt because of it. |
Just as an FYI to our Community,
Paragon Studios was not affected by the reorganization and both Paragon Studios and NCsoft remain committed to the development of City of Heroes Freedom. Thanks! -Z |
Michelle
aka
Samuraiko/Dark_Respite
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
Which was a pity because the game was gorgeous. I spent HOURS just staring at it thinking, "My God, the videos I could make in here... if I weren't CONSTANTLY BEING SHOT IN THE BACK BY RAIDING ELYOS TEAMS EVERY TEN SECONDS!"
|
I went in there knowing there would be PVP, expecting to PVP... and at times it was fun. When it WASN'T fun was being sent, at level 20, into an enemy camp to collect 5 of whatever. If you went via rift, within minutes there would be a horde of high level enemies there waiting. Via "spell" (for some missions,) you'd have to penetrate enemy territory ... where the high levels would inevitably be, and would tend to kill you (and destroy your kisk, or wait for you at it) in no time.
The PVP was, on occasion, fun - and I'll admit I enjoyed the *hunt* more than anything (my Ranger didn't have the best gear, but I'd gotten a good hundred some kills in fairly casual play) - but there was a lot that just broke it for me.
And I'd disagree with some of N_A's points - I had no problems with flight, for instance, and teaming (as I recall) was pretty quick. PVP made sense... it just quickly got out of balance. (And with higher levels getting into low level areas, it wasn't restricted enough.)
One of the things that really killed it for me, though, was the *cost* of everything. Try to get a little cash to get ahead, have it burned on a skill upgrade... but only one, your others get to suffer for a while. And don't forget the *required* purchases to finish some quests. Very annoying.
Just as an FYI to our Community,
Paragon Studios was not affected by the reorganization and both Paragon Studios and NCsoft remain committed to the development of City of Heroes Freedom. Thanks! -Z |
Now do something with Perez park and Boomtown wouldya?
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
With good reason. Aion failed to address the hostile PvP reqyirement that prevented PvE players from feeling immersed. I know the "western" team had no control over that but truth be told, had NCsoft just introduced PvP optional servers, the game would still be thriving today.
Shame to hear anyone got laid off though. Hopefully that didn't extend to PS. |
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
If they took two pages from Rift's book (PvP-focused servers, and flag-option PvP), I might go back. Not until then.
Which was a pity because the game was gorgeous. I spent HOURS just staring at it thinking, "My God, the videos I could make in here... if I weren't CONSTANTLY BEING SHOT IN THE BACK BY RAIDING ELYOS TEAMS EVERY TEN SECONDS!" |
I started out with Aion during the first closed beta, and wanted so badly to like the game... I tried. I really did. I stuck with it for quite awhile after launch. I put up with the obnoxious PvPers, and the griefers, and the RMT spam. I tried to work around the forced teaming and the endless grind that was the crafting system. I took to gliding every chance I got just to have an excuse to use Kae's wings. (It really is unforgivable to make a game about winged, flying things and then deny them the ability to fly in 90% of the game. >_<)
In the end, though, I just... couldn't. Losing Kae's name when they did the server merge was the final straw. (I created him literally five minutes after the game went live on Day 1, and yet my appeal to get his name back was denied. I never have figured that one out.) I cancelled my subscription and haven't gone back.
I don't think NCSoft will ever make the same kind of mistakes with City that were made with Aion as far as playability goes... The starting point is too different, and unlike the US Aion crew, Paragon seems to have a fair bit of autonomy when it comes to their game... But that experience hasn't given me much confidence when it comes to any bits that NCSoft DOES handle. Like the billing and CS end of things...
@Brightfires - @Talisander
That chick what plays the bird-things...
With good reason. Aion failed to address the hostile PvP reqyirement that prevented PvE players from feeling immersed. I know the "western" team had no control over that but truth be told, had NCsoft just introduced PvP optional servers, the game would still be thriving today.
|
I miss my crazy little Gladiator.
Currently playing:
The Domestic: Broom/WP
Shadowhex: Dark Control/Dark Affinity
Defenestration Lass: Grav/Kin
"See, this is what happens when you have to shove all this stuff into your pockets: it's easy to misplace a suborbital warhead." -Arcanaville, on how crowded our power trays are getting lately
Agreed... (Although it was those evil, evil Asmodians gunning for my poor, fluffy little Sorcerer. )
I started out with Aion during the first beta, and wanted so badly to like the game... I tried. I really did. I stuck with it for quite awhile after launch. I put up with the obnoxious PvPers, and the griefers, and the RMT spam. I tried to work around the forced teaming and the endless grind that was the crafting system. I took to gliding every chance I got just to have an excuse to use Kae's wings. (It really is unforgivable to make a game about winged, flying things and then deny them the ability to fly in 90% of the game. >_<) In the end, though, I just... couldn't. Losing Kae's name when they did the server merge was the final straw. (I created him literally five minutes after the game went live on Day 1, and yet my appeal to get his name back was denied. I never have figured that one out.) I cancelled my subscription and haven't gone back. I don't think NCSoft will ever make the same kind of mistakes with City that were made with Aion as far as playability goes... The starting point is too different, and unlike the US Aion crew, Paragon seems to have a fair bit of autonomy when it comes to their game... But that experience hasn't given me much confidence when it comes to any bits that NCSoft DOES handle. Like the billing and CS end of things... |
Perhaps I'm getting less patient about such mmo nonsense as I get older in age.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
NCSoft has initiated mass layoffs at their North American offices.
@Celestial Lord and @Celestial Lord Too