City of Heroes is the World Wrestling Federation of Superhero MMOs
The reason I used the term gimmick in the way I did was because I was using it the way pro-wrestling (and in reality, television and film) use it. A gimmick isn't just something you find at the end of the iTrials. The gimmick is the trial itself having to rely on a specific ending. No matter what, a trial/task force will always have an ending. But having to go out of your way to devise a new way to complete it, every issuse, makes the trial/tf a gimmick.
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Doesn't this describe all content in the game to date? In fact, doesn't that describe how almost all RPG video games work? They force you down a single path while trying to give you the illusion of choice. That's not really a "gimmick" though, is it?
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In DOOM you might have the choice between a rifle or a shotgun. The rifle will go through your ammo quicker, but the shotgun is useless at range. Choice, consequence.
To take the example of a good RPG, in Planescape Torment you might have the choice to add Ignus or Vhailor to your party. Ignus will give your party awesome AoE attack capabilities, while Vhailor is guaranteed to break your face in as soon as he learns the truth about you. Choice, consequence.
In City of Heroes you have the choice of wearing a standard cape or one with glowy bits on it. Next month they'll give us the choice of new, glowier bits.
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New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.
(Note: I just edited this right now as I had another thought about the post to which I responded...)
Most *good* games give you actual choices that affect gameplay.
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In City of Heroes you have the choice of wearing a standard cape or one with glowy bits on it. Next month they'll give us the choice of new, glowier bits. |
I... don't think I'd care to go there, seriously.
City of Heroes is now better than it's ever been before - the scope and depth of the content, gameplay and lore just keeps on improving with each new Issue.
@Golden Girl
City of Heroes comics and artwork
Most *good* games give you actual choices that affect gameplay.
In DOOM you might have the choice between a rifle or a shotgun. The rifle will go through your ammo quicker, but the shotgun is useless at range. Choice, consequence. To take the example of a good RPG, in Planescape Torment you might have the choice to add Ignus or Vhailor to your party. Ignus will give your party awesome AoE attack capabilities, while Vhailor is guaranteed to break your face in as soon as he learns the truth about you. Choice, consequence. In City of Heroes you have the choice of wearing a standard cape or one with glowy bits on it. Next month they'll give us the choice of new, glowier bits. |
As for the itrials and and TF's like Apex and Tin Mage, I think they would be far more monotonous if they lacked the 'gimmicks.' I don't want every fight in the game to be nothing more than a simple tank-and-spank affair.
Most games give the choice between rock, paper and scissors. Only they all give different names to them. This is called "balance". If anything, that's the real gimmick.
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You're saying you actually want things like "Cape of flying +5" and "Power Gloves of smashing +10" in CoH? |
We're not talking equipment -- although if we were to focus on equipment, CoH has obviously chosen not to have a very exciting selection of it. We're talking about gameplay, which requires challenge, which comes from choices that have consequences. CoH is providing lots of choices with little consequence. That's not healthy for the long-term future of the game.
...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.
You make plenty of choices about personal character development, starting with choosing your AT and power sets.
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AT still matters. A blaster can't tank as well as a tank and a tanker can't blast. Some of those edges have been blurred -- blasters get incarnate shields, now, and a blasting tank *is* possible with vet powers and Epic power pools but it wouldn't be very good.
Powerset hardly matters anymore. Almost all powersets within an AT play identically to each other. Some are clickier, some are more toggle and forget. There are a few exceptions, but not many and the difference between them isn't much. It's even less now that everyone has the exact same incarnate abilities, power pools (which are now mandatory), and special powers that they buy on the Paragon market. Everyone's equally special these days, which means that nobody is.
Lots and lots of choices. A dizzying array of them. No consequences.
That's not a game. It's a newbie-friendly button mashing costume simulator, designed by middle managers for middle managers. That's the new vision.
Nothing wrong with that, really, if it keeps the company running. It'll only drive away people interested in actual gameplay.
...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.
I disagree. Rock, paper, and scissors are fine choices if they lead to different consequences. It's not right that a rock, a piece of paper and a scissors should all share the same experiences and fate.
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And it's still a gimmick. It's an artificial way of imposing fairness. That's why every AT has different initial and max levels of HP, defense, and so on.
Oh, so you prefer the choice between Numina's Convalescence +Stam/+Regen or Miracle +Stam? |
We're not talking equipment -- although if we were to focus on equipment, CoH has obviously chosen not to have a very exciting selection of it. We're talking about gameplay, which requires challenge, which comes from choices that have consequences. CoH is providing lots of choices with little consequence. That's not healthy for the long-term future of the game. |
Seriously, I'm not sure what you're expecting out of an MMO. I've let your apples-and-oranges comparisons of different types of games slide so far because I initially made a comparison on the RPG aspects of CoH with single player RPGs, but I think perhaps you've taken it a bit too far.
Lots and lots of choices. A dizzying array of them. No consequences.
That's not a game. It's a newbie-friendly button mashing costume simulator, designed by middle managers for middle managers. That's the new vision. |
So, then... what?
So after reading this thread, I have found the point to it. The point is don't let wrestling fans be your spokesperson for your game.
pohsyb: so of all people you must be most excited about the veats
Arachnos Commander: actually, I am
pohsyb: I mean you kinda were one already anyways ^_^
Arachnos Commander:
I'd play a game like that. If there were a sufficient storyline justification for it, I certainly would. I'd probably enjoy it a hell of a lot more than most of the newer City of Heroes content, too. Put it this way: I'm not here seven years later because I find Protean's Power Syphon that amazingly astounding. I'm sure as hell not here for the running enemies and the escorts.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
You wanna know what one of best parts of playing CoH is for me?
Besides learning how to properly tank with a bots/traps MM, that is...
One of the things I love to do is play the in-game market. No gimmicks there. No artificial impositions of fairness (beyond the inf cap, that is). A lot of luck and skill is involved.
It also doesn't hurt that I've inflated the demand for a certain bit of common salvage to help me control its price... >.>
I am normally not one to post, but I have to ask, "gimmick" or not, all I see is the Dev trying to move the story of the game forward from where it's been sitting for years. (which a lot of other MMOs are doing too) With that said, is there really any other way to move the story of the world along with out doing Trials, TF, New Zones, ect.?
The only other thing I could think of would be the changes in things like being free to play, adding the store and so on, but I wouldn't call that a gimmick as much as I would call it a business move more then anything. One I don't find bad myself, getting new stuff almost every week or two is a good thing in my book, taking this a few years back and we would have had to wait a whole year for a new power set and TF.
I mean if anything you are never gonna ever please everyone, and for any MMO out there you can't keep everyone forever, you can keep some, but not everyone forever.
I didn't read the whole thread, but I agree that gimmicks should be inherent.
--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
i think golden girl should ask fake wrestler kurt angle to see his fake olympic gold medals since hes such a fake fighter..
oh wait..cant fake winning at the olypmpics that can you or you gonna make fun of a olympic gold medalist as well?.im sure the latter of the two to save face with your comment.
Originally Posted by RemusShepherd Powerset hardly matters anymore. Almost all powersets within an AT play identically to each other. Some are clickier, some are more toggle and forget. There are a few exceptions, but not many and the difference between them isn't much. |
...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.
For some ATs, a single boss was a challenging encounter. Some were impossible to solo -- Herakles, Nosferatu, Black Swan pop immediately to mind.
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Trapdoor doesn't impress me. I've soloed him with every one of my characters save one (who happened to be in a team at the time). Later in that arc, soling Hero-1 impresses me. I have several characters who were unable to take him. I expect now they would do it handily, with super-inspirations, an inspiration dispenser button, a free self-rez, more power choices due to inherent stamina and travel powers, etc.
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Nothing is impossible to solo. Nothing ever was. Some things are simply not fun to solo.
See any Scrankers, Blappers, Scraptrollers, Meleefenders, or Petless Masterminds lately? Probably not, because with inherent stamina and travel powers character builds are almost forced to take every power in their AT. Character gameplay customization has disappeared.
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Just realise that others who do play to their AT's strengths will be stronger than you, now as before. Granted, now the gulf is greater, but a gulf it always was. I've seen petless Masterminds, and they didn't inspire envy or respect in me. They inspired pity and compassion for the poor soul who wanted to have guns but not Thugs.
That's self-made challenge that you can always make for yourself, as long as your idea of challenge isn't competing with everybody else.
You can buy them from your contacts, you can buy them from the nurse. You can go to the Paragon store and buy them with your purse. You can farm super-inspirations with incarnates in a raid, you can mail them to your buddies, you can hoard them in your base.
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As for hoarding and e-mailing, you could always do this even before, you just needed help. Like a second account that you pay an extra $15 for to hold all your stuff. Only now you can have storage for the price of one subscription, yet somehow you read this as more paying to win because it's more convenient?
Pretty much everyone was wrong, and I said so at the time. I also said that the only way to make this right was to provide customization power pools so that you could fill out your characters with options other than combat jumping. They haven't given us those.
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And no, adding other powers is not a solution. This was never a choice between picking Stamina or picking a different power. It was a choice between picking Stamina or NOT picking Stamina, where not picking Stamina was the wrong choice. Endurance is this game's greatest equaliser. Everyone needs it for everything, and when it runs out, you run out of options. The only thing you can replace Stamina with and not be wrong is Stamina by another name, at which point that's not a choice at all.
Either the game needed to be redesigned to stop needing endurance so much (fat change), Stamina needed to be taken out of the game entirely (fat chance) or the need for Stamina satiated in another way that's not just making more endurance recovery/reduction powers. The development team chose that last one, by simply eliminating the problem at its source, granting Stamina to everyone and making endurance as a whole not much of a balancing factor in the long run. While this made things easier on the one hand, it also made them a lot less irritating on the other, and it let me have many of the powers I wanted, but could never support the cost of.
Death from Below. Level 20 in four hours. Official content.
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That's a sad, sad statement. I'm sorry you feel that way. *I* thought it was vibrant and exciting.
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The game is only as "vibrant and exciting" as you want to make it, and this is as true now as it ever was. You merely refuse to do so by your own choice. I, by contrast, found its gameplay to be "vibrant and exciting" for about two weeks to a month, then I dragged my feet until September when my second two-month game card ran out and I left, intending to never look back. Then I was back in December that year, vying to never be slave to gameplay again. Lo and behold, I'm here seven years later, happy as punch while you drag your feet, lamenting how good the game used to be.
See, I never did any of that. I've never farmed, I never had an OP tanker (my level 50 tankers are Dark and Ice), my main blaster was single-target focused, and I've never had perma-Phantom Army.
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What I remember is being in a full team and facing Nosferatu for the first time, and we spent an hour trying to figure out how to take him down.
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I remember jumping from building to building in an instanced King's Row trying to chase down Black Swan before she could disappear and ambush me again.
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And every time it pisses me off to no end because running enemies are one of my biggest irritants in this game. Chasing after a fleeing Agent Crimson is not my idea of fun, nor is stopping 30 Fir Bolg. It's actually the polar opposite of fun, come to think of it. It's painful and nauseating and it makes me hate both the game and the people who make it. I drop both of these missions like a hot potato every time they show up in my queue in the vague hope that someone in QA might notice.
I remember the thrill of running back from the hospital after a teamwipe and strategizing with my friends about how we were going to win.
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I haven't had to plan out an attack strategy in *years*. I used to *love* it.
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A while ago, I sat down and reflected on the game, how it once was and all the things that had changed. I realised one thing: The Launch game really, really sucked for power balance and the kind of player power I really wanted - that is, the ability to solo my own missions without dying all the time - was only achievable through min-maxing. Well, now it's available to the masses, and whether or not it is an achievement no longer interests me. I care to get it, not HOW I get it. So, no, I don't miss having to pull, which is about the sum total that "use Tic Tacs" always seemed to come down to.
I was looking for substantial gameplay. The devs aren't giving that anymore.
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City of Heroes is not and has never been a complex system worthy of gaming it. It was never designed to be one. This isn't D&D or Champions (the PNP system). This is a game which revolves solely around delivering enough damage and surviving enough damage, and there isn't all that much planning necessary to achieve this. There never was. Especially since "Bring a Defender or two" has always solved any problems a team might have. Back in I3, I ran a Bastion TF with 6 Scrappers and a Bubble Defender, and we walked over absolutely everything in our path. That's before I started running numbers, and this was done with a pick-up TF group and it was still dead easy.
This was never a complicated, deep, engaging game. It was a studio's first project, and it shows. It started off rife with bad programming, shoddy design, poor balance and limited interactivity, and Cryptic then NCNC then Paragon Studios have spent much of their time just fixing the inexperience of the original team. Hell, I'm sure Geko was under tremendous pressure to crank out a huge amount of powersets in a short amount of time, which is why he made so many of them so broken (Elude didn't let you attack, Moment of Glory didn't let you heal up, Rooted literally rooted you, Blasters had crappy ranged AND melee damage AND Controller hit points, etc.), and that's just one thing.
People flocked to City of Heroes partly for the comic books, but also partly because it WAS broken in a way that made us overpowered. Tired of having to fight single critters with a full team and fearing for their lives, people flocked to this game where you could take 20 goons out on your own. And you didn't start out fighting rats. Well, and because the game had no loot and raiding, but that's besides the point.
But if the true allure of City of Heroes was in the innovative gameplay and unique gaming experiences, then people like me are going to disappear. And no gimmick will bring them back.
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The core game is still here, pretty much unchanged since 2004. It's not much more complex, it's not much less difficult, it's not all that different. Scrappers are still awesome, Blasters are still sad, Defenders still insist they're not Healers and so on, only now we have more ATs to be condescending towards, but the game remains the same. What worked before still works now, just maybe better. What didn't work before hasn't gotten any better, it just sucks a little less.
What you're looking for, you can still achieve. Up your difficulty, mix up your builds, take chances, that sort of thing. I say the game is easy, but even I face hard fights a lot of the time. That's for the simple fact that I don't care to min-max, thus I'm operating more or less at pre-I9 levels of performance.
Sure, if you WANT to min/max AND have a difficult game, then I will have to politely ask you to please find another game. Because any game where I have to try hard and STILL have a hard time is a game I do not want to play. I get having a hard time if I'm lazy, I get putting in a lot of work to make the game easy, but to bust my *** and still be fighting for my life? No. Every other MMO on the Market does this, and there's a reason I'm not playing any of them.
But just because some competitors failed, it doesn't mean that a successful one couldn't arise. It should be noted that CoH has been emulating features from the failed competition, as if they were somehow good ideas that should be stolen. The more Paragon dumbs down CoH, the more opportunities they give to any potential competitors.
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It is precisely because City of Heroes is "MMO-lite" that I'm here. I recall back in 2004 and 2005 how many people we had who admitted that City of Heroes was not only their first MMO, but their first computer game ever, as well. If you're looking for an MMO classic, you came to the wrong place, because City of Heroes is not a classic MMO, nor should it be. If I wanted WoW in tights, I can always play Champions Online. As I'm posting here on the VIP-only forums, that's probably not the case.
I've tried other MMOs. In fact, just last night a friend of mine asked me to try Vindictus. You know what my first experience with it was? Mailbox, crafting, auction house, gear degradation, mining, materials, armour dyes, loot enhancement that has a chance to break your weapon. Essentially, "MMO stuff," none of which is interesting to me.
The stats and skulls and the gear and the trading and the dying isn't why I'm here. The reason I'm here is because when I was younger, I sat down and wrote the story of a character whom I gave the ****** name of "Samuel Tow," whom I really, really liked. So when I heard about a game where I could probably make Sam and play him for real, I jumped at the chance. Sam was always overpowered the way I wrote him, and he's only gotten worse with time. Being overpowered in the game is exactly up his alley. And it is in Sam's image that my entire cadre of probably 60 characters at this point spawned, and ideally, I want them all to be as awesome as him. All the numbers and the loot and the "challenge" do is get in the way.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Oh, so you prefer the choice between Numina's Convalescence +Stam/+Regen or Miracle +Stam?
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We're not talking equipment -- although if we were to focus on equipment, CoH has obviously chosen not to have a very exciting selection of it. We're talking about gameplay, which requires challenge, which comes from choices that have consequences. CoH is providing lots of choices with little consequence. That's not healthy for the long-term future of the game.
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If you're talking about the mythical "replay value," then I personally prefer to be able to replicate exactly the same experience over and over again because that's the experience I like. Alternate paths have no real meaning beyond that, because if I didn't pick them, then I didn't want to pick them.
For example, I don't need Tankers and Defenders and Controllers and Dominators and Corruptors to enjoy the game, because I'm never going to play any of these classes. They offer no replay value to me, because I simply don't like them. And no, I'm never going to be convinced otherwise.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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There are gimmick movies out there that tell the SAME exact story but use a gimmick to draw people in. (ie. Avatar telling the story of Pocahantas, but with space creatures and in 3-D.) Just because it's the same doesn't mean it's bad especially when used in moderation.
pohsyb: so of all people you must be most excited about the veats
Arachnos Commander: actually, I am
pohsyb: I mean you kinda were one already anyways ^_^
Arachnos Commander: