City of Heroes is the World Wrestling Federation of Superhero MMOs
That'd be fine if you actually couldn't know either way, but you can know, but rather than going out and actually getting the information, you all just sit on the forums being certain of yourselves. Despite the fact the very principle of the scientific method has proven time and time again, that if you don't do a proper study, you don't know squat.
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We don't need to poll the playerbase to discuss the game's design, by the way. Remus himself has disclaimed that the so-called "concept build" is exempt from whatever point he wants to make, so the average behavior of all players is only relevant to the extent that we judge those players as conforming to an arbitrary standard of optimization.
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I don't want to put words in Uber's mouth, but the above-quoted paragraph, written after the post you quoted, strongly suggests to me that he wasn't even acknowledging the average-player's-pool-powers metric that you so harshly criticized as undefinable until later. The above-quoted paragraph suggests to me that he feels the standard you lampooned is, in fact, useless.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
So when I read the OP the first thing that popped into my mind was that he wanted to see this: WWF Attitude
However, this begs the question; haven't regenerates suffered enough?
I'm saying that you can know. Builds are either more diverse now, or they're less. It is a factual thing. The information is out there, you could do a study on it and find out.
What I'm saying is that none of you have. |
Where do you get off being patronising and condescending that I haven't done it? Unless you are interested in doing the work yourself, then strutting your stuff here insisting that it COULD be done, but you can't be arsed to do it makes you... A bad person, let's put it like that and avoid me getting modsmacked twice in one day.
Or it would, if you had any way for us to travel back in time to do "a study" on people's characters prior to Inherent Stamina, which by my recollection was a year or so ago now, and that many people respecced out of on the day it went Live, embarking on a respec spree that saw many people thoroughly exhausted. It is functionally impossible to compare build variety between now and last year, because it is functionally impossible to examine build variety from last year unless we enlisted the help of Holsten Armitage.
The only people who would "could" know are those on the development team, and even then I'm not positive they track this kind of data. But if they did, they'd know. Sadly, I'm not on the development team, as can be inferred from the whiteness of my name.
And finally, no, I don't think you say this to make yourself appear smarter, and it's not working even if you were. I'm convinced you do this so that you can take a cheap shot at both sides of the argument while still trying to retain the moral high ground. The only thing players "could" know is the system. How the playerbase uses this system is no more knowable to any one single person than which American movie is most popular in India is knowable to any single Indian citizen without the aid of a nation-wide statistical poll, and even then I'm not sure the results would be realistic.
What I DO know is that the number of possible permutations of powers is greater now that we have more power picks than it was before Stamina. Whether that's more options to Remus or to you or Jack Emmert if he still plays is... Well, not terribly relevant. Unless there are reasons to believe that everyone is taking the same powers - and there aren't - then the system offering more choice is all that has any real relevance.
But, hey, go ahead and prove me wrong. Conduct a survey of several hundred thousand character builds (in-game, since only a small percentage of players come to the forums) and show me that you "could" know. I'm willing to be wrong if you're willing to waste your time to prove me wrong. That's what you're suggesting I do, after all, is it not?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I discarded the notion of multiple travel powers and some nonsensical choices like one-slotted maneuvers.
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The things that you are saying here lead me to believe that you are operating under constraints that most players do not recognize as valid. As such, I can readily believe that the number of choices that you would take has been reduced. I don't think that the number of choices has been reduced, or even that the number of reasonable choices has been reduced. And specifically, I do not think that any two of my characters, when respecced into inherent fitness, used the 3 or 4 new power choices in exactly the same way. What tended to happen was that they increased the degree to which they were already specialized for a particular metric. And because I tend to build toward unusual optimization metrics, this served to increase overall build diversity.
@SPTrashcan
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Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
This game doesn't have 100,000 subscribers.
I have a build with one-slotted Maneuvers, and that was not a throwaway choice. I have multiple builds with multiple travel pools, and again that was not a throwaway choice. I'm glad you have acknowledged this.
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I have multiple teleporting characters for whom I would love to take Fly, if power choices permitted me to do so. That's not very often the case, but it's something I want to do nevertheless.
Here's the thing - MY freedom of choice and expression has increased. For the longest time, I felt compelled to pick powers based on what my builds needed, or at the very least pick powers I had some use for. Now that that's no longer the case and I have more slots to go around, I get to pick what I WANT to pick, as opposed to what I HAVE to pick. Multiple travel powers, garbage pool attacks, Presence and so forth. I pick these because I WANT them, not in the slightest because I feel I need them.
In short, I now have the choice to pick the powers I want, when I didn't before.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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supposedly...CoH had about 125k subs in 2009, but we know the population was on the decline for a while.
http://www.brighthub.com/video-games...les/35992.aspx
and TonyV had a thread last year
http://boards.cityofheroes.com/showthread.php?t=205162
No I'm not, that is precisely not what I'm doing.
I'm saying that you can know. Builds are either more diverse now, or they're less. It is a factual thing. The information is out there, you could do a study on it and find out. What I'm saying is that none of you have. |
Its not important what the precise diversity elements are throughout the entire game to determine if overall diversity increased or decreased to a first order approximation. First there is the observation that it is highly unlikely that those players without fitness would suddenly change their builds in a way that made them more self-similar. They would still have the same power choices. They could theoretically divert slots into fitness, but that's not likely to occur in a way that is exactly identical. Or they could decide to redo their builds entirely within the context of inherent fitness but its also unlikely that given inherent fitness that group would coalesce around a more similar set of builds. Whatever diversity they had, they would likely retain. And since fitness basically increases run leap, regen, and recovery, and since those fundamental changes could theoretically be replicated by simply increasing base stats, I do not consider adding fitness powers to every build to be a decrease in diversity. Characters with fitness slotted in the same way just have higher stats, and we wouldn't say they were more similar if the base stats themselves were increased. Contrawise, characters with fitness not slotted the same way are different.
The critical group are the characters that had fitness, and theoretically gained inherent fitness with a respec. These characters gained a number of power choices, probably three, and another power pool option since fitness no longer burned a choice. The question is, for this group of characters, is it more likely that for a given powerset combination that same high value of players all chose the same build modification: the same set of three powers from primary, secondary, and power pool. And since we're assuming that number is much higher than 50%, that would mean there would have to be one single dominant choice for *everyone*.
In other words, most energy/energy blasters with fitness all took the same three powers: they all took burst, combat jump, and maneuvers, say. Or alternatively, most energy/energy blasters were members of a dual build: one set took A, and the other set took B, and after fitness each took the other's powers, so they both had A and B.
Just *looking* at the opinions available suggests that the burden of proof is on the person making that assertion, because there are a wide range of valid options. A wide range of valid options for a specific case was presented in the thread. The fact they exist means this line of argument is only true if the vast majority of players don't consider them valid options. And there's no reason to believe that to be true.
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2009 was the last we saw population numbers, but 2009 was a LONG time ago. Many things have changed since. And while Tony's thread was informative, it based its results over sales numbers, and those really aren't the same as subscriptions. In fact, I'm not sure if City of Heroes is being actually sold any more.
My point is, we don't know. It's been years since we've had unambiguous numbers. All we can do is guess.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Can make a educated guess though but I'd bet dollar to donuts our current sub numbers are no where near the 180k-200k mark before i6. Even then though...sub numbers were kind of misleading because many people had multiple account.
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
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My point was aimed at posts like these:
Posts that, if not outright explicitly saying so, heavily imply, that they know builds are more diverse now. |
It's always weird when people talk about the pre-Inherent-Stamina days as having an amazing degree of choice in much the same way as people talk about the pre-ED days as having more choice. No, we didn't. We didn't have a choice AT ALL. There were things we were supposed to do and things we were supposed to choose. NOT doing them and NOT choosing them was a provable mistake. This is no more choice than "Your money or your life!" is. It sounds like a choice when you phrase it as one, but it really isn't. |
Uberguy's quote is much less easy to misinterpret:
You claimed many times in this thread that we now have LESS diversity in builds after Fitness was made inherent. I and other posters have shown, repeatedly, that this is factually, objectively false.. |
I've been saying I do not believe inherent fitness significantly reduced build diversity. That does not mean I believe inherent fitness increased build diversity. It means I do not believe it reduced it. By in large, I believe it was more or less neutral.
ED + Inventions + power pool extensions + lowered level thresholds most definitely combined to radically increase the amount of build options available. ED by itself not so much, but ED combined with Inventions did, and Inventions added additional diversity options beyond realizing the options ED theoretically had but didn't generally exercise.
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In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
supposedly...CoH had about 125k subs in 2009, but we know the population was on the decline for a while.
http://www.brighthub.com/video-games...les/35992.aspx and TonyV had a thread last year http://boards.cityofheroes.com/showthread.php?t=205162 |
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Indeed. I also think it was mostly a wash. My own leaning is that builds are probably slightly more diverse, where "diversity" is defined in terms of a majority of builds having slightly different combinations of powers. But even if I'm wrong about that, I do, indeed, believe the worst case change in diversity is zero, not a negative number.
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And what I want to take is rarely for optimisation. What I want to take but never could is simply the crap stuff I could never justify "wasting" my slots and power picks on. Now that I have slots and picks to waste, I get to have what I want. Far as I'm concerned, that's a win-win.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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My best guess analysis from all available numbers was that CoH had somewhere in the neighborhood of 70k-80k subscribers prior to Freedom's announcement. My guess is the current number of VIP subscriptions is somewhat higher now, but I have no idea if its higher by a tiny amount or a larger amount. I suspect that the number of Premium players is substantial, but I doubt we suddenly jumped to 200k active accounts this quickly.
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But I have no doubt that there are more players overall. Although the number of players seems to me to have dropped in the last few weeks. I suppose that is to be expected in between releases of new content.
Also, I don't think anyone has addressed the diversity in wrestling.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
Also, I don't think anyone has addressed the diversity in wrestling.
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Perhaps I should have written an optimized C search rather than just whip up something in python. I'm looking at the maximum number of possible builds with inherent fitness for each level. However, it might be a while before this program completes, since its currently only up to analyzing level 16, and its already examined about forty million different possible ways to select powers given a fixed primary and secondary. I didn't think there were that many.
Computations through level 14:
Level 1: 2,2
Level 2: 6,5
Level 4: 18,9
Level 6: 144,59
Level 8: 1386,342
Level 10: 15390,1833
Level 12: 191952,9425
Level 14: 2905002,60518
Those two numbers represent the total number of possible ways to pick powers - i.e. the total number of power selection *orders* - and the total number of unique builds that are generated by those sequences of power choices. Also, the numbers are low: to reduce the search space I'm only looking for ordered sequences where the total number of power pool picks in each power pool are sorted in descending order. So I have to then apply a correction factor to add combinations of power pools. The ordered to unordered correction factor increases the total number of valid builds through level 14 to 2,194,455.
You might think that includes a lot of weird builds, like builds that have all four power pool selections at level 14 or three travel pools:
Travel pool choices:
0: 555,681
1: 1,050,172
2: 504,954
3: 80,328
4: 3,320
Non-travel pool choices:
0: 13,539
1: 307,476
2: 851,085
3: 797,580
4: 224,775
(total number of *pools* used, not powers)
Most number of options: one travel, two non-travel pools: 447,660
Least non-zero number of options: zero travel, zero non-travel: 9
To be honest, I don't especially care how many builds options there are at level 14. What I am curious to know is at what level are the number of options maximal. In other words, is there an inflection point beyond which the number of possible different builds drops. I would guess that it would at some point probably around 38, but I'm not confident in that guess at the moment.
And interestingly: Level 14 does have less choices than Level 12 in one respect: number of build options with *zero* power pool choices. Level 12: 35. Level 14: 9.
I'm also curious to know the answer to the literal mathematical question: to what degree did inherent fitness reduce the total number of possible builds if any, and at what levels, assuming stamina and its prerequisites were taken as soon as possible.
That may take a lot of run time unless I rewrite this code, and I'm kind of busy right now and inclined to just let it run for a week or two. I'm actually a bit surprised no one has been crazy enough to do this yet. I mean, the computer is doing pretty much all the work: I just have to wait for it to finish.
This also doesn't count slotting.
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I'm also curious to know the answer to the literal mathematical question: to what degree did inherent fitness reduce the total number of possible builds if any, and at what levels, assuming stamina and its prerequisites were taken as soon as possible.
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That may take a lot of run time unless I rewrite this code, and I'm kind of busy right now and inclined to just let it run for a week or two. I'm actually a bit surprised no one has been crazy enough to do this yet. I mean, the computer is doing pretty much all the work: I just have to wait for it to finish.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Posts that, if not outright explicitly saying so, heavily imply, that they know builds are more diverse now.
And if I'm taking the "3rd path" just for the sake of seeming clever (which I'm not), you're taking the 4th, in being the guy who points out the 3rd guy, to seem cleverer still.
Just as I feel it's useless. There are any number of factors apart from Inherent Stamina that may have equal or greater influence on build diversity, whether you evaluate build diversity as a population statistic or a measure of the game-design incentive. It has become easier and easier, for example, to justify not taking a travel power at all. Incarnate powers allow builds to do things they couldn't before. IO bonuses are probably the biggest factor of all, and their interaction with inherent Stamina could go either way (Fitness offers limited slottable set-bonus options).
Most recently, there's the whole Premium/VIP dichotomy, which is likely to change the diversity of builds across the population. But that's only relevant if we stipulate that the unknowable average player's behavior should be the standard by which we judge build diversity. FWIW, I don't, and the more I read the less likely it seems that anyone else in this thread really feels like that's the appropriate standard.
Considering that I was already among the first two sides of this little discussion, that makes me very busy indeed.
Whatever the case may be, even you have to admit that given your signature and your everyone's-talking-out-of-his-**** approach, it sure does seem like you went out of your way not just to convey a point, but also to convey an attitude. I may disagree with Remus in this thread, but I've admired his posts on various subjects in the past, and his conduct here has remained for the most part respectful. You struck me as aiming for a different note.
Nothing personal, just how I saw it.