CoH on RPS


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Posted

This is an epic quote:

Quote:
"We shared our data; the majority of players are heroes and I think that’s a good thing for society in general, but we certainly want players to be able to live both sides of the superhero experience."


@Golden Girl

City of Heroes comics and artwork

 

Posted

Too bad CoH never had a chance to get a write up on Old Man Murray (despite the gratuitous plug in-game!), but this is a pretty good runner up.


 

Posted

The 95% month on month retention rate is pretty darn impressive.


Always remember, we were Heroes.

 

Posted

I found this one interesting:

Quote:
Our retention rate is insane; going into the Freedom launch, there was a 95% chance that if you were playing the game 30 days ago, you’d be playing it today.
It could be taken many ways, including: "We lose 5% of our playerbase a month", though obviously without the context of how many new players they were getting or how it compares to other MMOs it's hard to draw any conclusions from it. Not to mention that Freedom has rendered it rather a moot point as the playerbase has noticeably increased by a fairly sizable amount since then.


Omnes relinquite spes, o vos intrantes

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Posted

I found this quote interesting "I don’t think we want to steer the player to the experience that we want." and yet it appears that's exactly what they're trying to do with the incarnate trials.


 

Posted

Quote:
Originally Posted by Bubbawheat View Post
I found this quote interesting "I don’t think we want to steer the player to the experience that we want." and yet it appears that's exactly what they're trying to do with the incarnate trials.
^ This, agreed. A bit two faced, hmm?


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

"A mantra of ours was to provide more to subscribers in the Freedom model than in the previous model; if we could do that, we’d call ourselves successful. We…uh, I lost track of the question."

That is to say, "Sorry, I got lost in my own marketing mumbo jumbo."


 

Posted

Quote:
Originally Posted by Golden Girl View Post
This is an epic quote:



Correct. In order to be a full hero, you have to be a villain.


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
Correct. In order to be a full hero, you have to be a villain.
Actually, he means that Villain players are more likely to be bad people - which is why the majority wanting to play Heroes is a good thing for society


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
^ This, agreed. A bit two faced, hmm?
No, just a touch of Player/Dev Disconnect. It's almost unavoidable. Just imagine if they paid you to play this game; no other changes or priveleges. That alone would change your perspective on things over time.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

Now, Mr Brian Clayton, Studio Director and Executive Producer, unlike you I've not been here since 2003 so I might be kind of a noob, but I am fairly sure cellphones have been there since way longer than 2009.

(I am aware of the update that made cellphone access faster than it used to - still an ackward misphrasing/mistake on such a basic and fundamental feature of the game, IMHO.)


 

Posted

Quote:
Originally Posted by Bubbawheat View Post
I found this quote interesting "I don’t think we want to steer the player to the experience that we want." and yet it appears that's exactly what they're trying to do with the incarnate trials.
He said he didn't want to, not that he wouldn't.

He didn't want to force you to do the proper iTrials.
You made him do it, Bubba.
Is this what you wanted? Huh? Are you happy now?
Stop making him punish you!

Aw, it's okay. He's sorry you forced him to nerf rewards too.
Here, try the new Titan Weapons.


"Mastermind Pets operate...differently, and aren't as easily fixed. Especially the Bruiser. I want to take him out behind the woodshed and pull an "old yeller" on him at times." - Castle

 

Posted

Reading the comments, you see some people who walked away over the IO locking issue. I knew that was going to happen. They should've let people keep their IOs to keep them around. People who uninstall don't buy Points.

Ah, well! The damage is done.


The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Actually, he means that Villain players are more likely to be bad people - which is why the majority wanting to play Heroes is a good thing for society
My moon-based death ray
Threatens all life on Earth
MOCK MY THEORIES NOW!

They called me insane.
Insane! Me! But I'll show them!
I will show them all!


(I only play red-side, so I must be rotten to the core.)


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

Quote:
Originally Posted by Bubbawheat View Post
I found this quote interesting "I don’t think we want to steer the player to the experience that we want." and yet it appears that's exactly what they're trying to do with the incarnate trials.
"Do as I say, not as I do."


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

People don't redside because, despite the ease of transportation, everything is better blueside, from ease of merit generation to ease of teaming, Make rewards much better redside and things would even out.


-------
Hew in drag baby

 

Posted

Quote:
Originally Posted by OneFrigidWitch View Post
People don't redside because, despite the ease of transportation, everything is better blueside.
You know, apart from the actual content


Omnes relinquite spes, o vos intrantes

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Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Quote:
Originally Posted by Brian Clayton (on Marvel/DC)
That’s the beauty of City of Heroes, you don’t have to be the sidekick to the heroes you’ve grown up with; you can be that hero...
... or get genericized trying !

Seriously: I understand what Mr. Clayton means by that, and I 100% agree - I don't to be a sidekick, I want to be my own hero.



Keep NCSoft from shutting down City of Heroes : http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Ka-ZING.
"Except in the First Ward, of course!"


 

Posted

Quote:
Originally Posted by Bubbawheat View Post
I found this quote interesting "I don’t think we want to steer the player to the experience that we want." and yet it appears that's exactly what they're trying to do with the incarnate trials.
How does the addition of the incarnate content take away from the already existing content, and so "steer" us any where we don't choose to go? Oh, and for those of us who like the incarnate content option (I don't live for it, but enjoy it when I'm in the mood), I'm all for more content, incarnate or whatever.


 

Posted

Quote:
Originally Posted by OneFrigidWitch View Post
People don't redside because, despite the ease of transportation, everything is better blueside, from ease of merit generation to ease of teaming, Make rewards much better redside and things would even out.
The majority of people prefer to be heroes rather than villains - a recent console based superhero MMO launched with identical rewards and amounts of content for the good and evil factions - but the majority of players chose to be good.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Indiramourning View Post
How does the addition of the incarnate content take away from the already existing content, and so "steer" us any where we don't choose to go? Oh, and for those of us who like the incarnate content option (I don't live for it, but enjoy it when I'm in the mood), I'm all for more content, incarnate or whatever.
I'm referring to the lowering of the rewards for the commonly ran trials and raising the rewards/lowering the difficulty of the less often ran trials in order to steer us into playing the less often ran trials more.


 

Posted

Quote:
Originally Posted by Bubbawheat View Post
I'm referring to the lowering of the rewards for the commonly ran trials and raising the rewards/lowering the difficulty of the less often ran trials in order to steer us into playing the less often ran trials more.
You need to re-read the quote. He says that they don't want to steer us to the experience that they want. Details about the content aren't "the experience."

What he's saying is that they don't want people to feel like, for example, you have to do the Incarnate trials. Or that you have to be a marketeer. Or that you have to purple-out your characters. Even someone with nothing but SOs who never touches the invention system, markets, Incarnate trials, etc. can play and have fun from level 1 to level 50. Want more after that? Here's some stuff. Or if you don't care so much about that stuff, re-roll and do it again as a different archetype. Or by playing AE missions (the good ones, not the sucky farm ones). Or want something different? Try some PvP for a change of pace. Where you go and exactly what you do is completely up to you. If you're hardcore must-have-everything, more power to you. If you're I-can-only-play-30-minutes-twice-a-week, guess what? There's a place for you, too.

This does not mean that sometimes the devs won't steer us to such-and-such a mission or so-and-so a trial. They spent a lot of time developing it, they're no doubt proud of it. Plus, if they didn't then simple inertia would be a form of steering in itself.

At least, that's what I'm reading into it. Had he meant what you're talking about, I strongly suspect he would have used the word "content," not "experience." That would make a lot more sense. (I also suspect the quote was taken out of context, but I haven't had enough time yet to poke into the context in which it was taken. Maybe when I get home from work.)


We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)