Why I hate the new Tutorial
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There's a reason that game went F2P two years after it was released and it isn't because it was successful. So sorry to disappoint you but it was never a threat to this game.
And you seriously think it was the *tutorial* that was preventing new players from catching on? I mean, you could be right, maybe they ran focus groups and asked whether or not the tutorial was interesting. But my first guess would have been the fact that there's a F2P competitor sitting right across the virtual street -- I'd be over there myself if my sub didn't go into 2012 because free is way cheaper than $11/month.
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I guess I should give that game a bit more credit...thought it was one year it went f2p...
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No 2 years. Just long enough to give people that bought lifetime subs the illusion that they would have spent the same amount if they had paid monthly subs instead.
I guess I should give that game a bit more credit...thought it was one year it went f2p...
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Edit: The same thing is happening with their Space MMO.
short stories?
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When you can't go below 1hp, there's no point in avoiding any damage. There are no negative effects at all apart from a brief knockdown from any attacks that toons suffer in the tutorial. The health bar might as well just have 'INVINCIBLE!!!' written on it.
So learning to get out of the way of incoming damage serves no purpose?
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If NOT avoiding damage sent you to the hospital, maybe there'd be a lesson there.
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
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*gasp!* How alien and incomprehensible this must sound to you but NOT EVERYONE SPENDS THE FIRST TEN MINUTES IN-GAME SETTING UP THEIR KEYBINDS, ESPECIALLY IF THEY'RE NEW TO THE GAME AND HAVE NO GLOBAL CHAT CHANNELS TO PUT UP, UNLIKELY TO HAVE PARAGON REWARDS, OR ANYMORE THAN HALF A TRAY'S WORTH OF POWERS!
2) The opening scene of the actual tutorial made me feel utterly useless and inconsequential. I'm dropped into the middle of a dire emergency, and I have to (as usual) spend the next two minutes adjusting my powers in the powers trays, adjusting my keymapping, adjusting my options and chat window settings, etc., all while there's a battle raging on -- oh, but that's actually okay, because as I've just noticed, the two heroes carrying on this raging battle don't even have health meters, so I really don't need to be here at all, do I? They'll be just fine. (The old tutorials handled this so much better: There was your first contact, patiently waiting for you to get your act together, and you could begin whenever you were ready, no pressure.
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Seriously, I've got global channel tab setups I need to do and powers to arrange, and even I'm not moaning about this.
Don't like that you have to spend time setting up and missing out on the action?
Or here's another, alien and out there suggestion: go and play the tutorial and wait on setup until AFTER you're out of the tutorial.
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Stupid customers usually have multiple credit cards :P
pohsyb: so of all people you must be most excited about the veats
Arachnos Commander: actually, I am
pohsyb: I mean you kinda were one already anyways ^_^
Arachnos Commander:
Which is yet another design flaw that should be addressed.
your = Belonging to you.
you're = Contraction meaning "You are."
Ur = The name of an ancient Mesopotamian city.
ur = This is not a word.
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Or here's another even more alien suggestion to me - don't play that waste of space and skip the tutorial altogether. It doesn't teach anyone anything, it's not fun, it's not exciting and it's not well done. I'd rather beat up random Skulls and Hellions in the streets than get through that hectic mess a second time.
Or here's another, alien and out there suggestion: go and play the tutorial and wait on setup until AFTER you're out of the tutorial.
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I didn't like the "alien invasion" tutorial in Champions Online and I don't like it any more in City of Heroes.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Are you able to think clearly? I understand you don't like the fact you don't have access to the old tutorials, but you're being really stubborn for no reason.
When you can't go below 1hp, there's no point in avoiding any damage. There are no negative effects at all apart from a brief knockdown from any attacks that toons suffer in the tutorial. The health bar might as well just have 'INVINCIBLE!!!' written on it.
If NOT avoiding damage sent you to the hospital, maybe there'd be a lesson there. Eco. |
Whether you can die or not, you are still learning something and you CANNOT disprove that.
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True, but I do prefer using the tutorial inspirations (singular now) as my start up capital on my characters over using other characters as ATM's.
Or here's another even more alien suggestion to me - don't play that waste of space and skip the tutorial altogether. It doesn't teach anyone anything, it's not fun, it's not exciting and it's not well done. I'd rather beat up random Skulls and Hellions in the streets than get through that hectic mess a second time.
I didn't like the "alien invasion" tutorial in Champions Online and I don't like it any more in City of Heroes. |
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-learn how to move
Or here's another even more alien suggestion to me - don't play that waste of space and skip the tutorial altogether. It doesn't teach anyone anything, it's not fun, it's not exciting and it's not well done. I'd rather beat up random Skulls and Hellions in the streets than get through that hectic mess a second time.
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-learn how to target
-learn how to train
you don't like it, got'cha, but don't be obtuse.
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No, it's not possible. You don't get the contact for reaching the minimum level, you get it for training to the minimum level.
And yes, there is a bit of redundancy. The trainer exercise is a good example. You most likely have gone to your trainer a plurality of times before doing the arcs, the thing is, it's possible you haven't, and it's just a simple reminder that you should do it fairly often [and personally, the villain dialog for being sent back to the Arbiter is hilarious imo].
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You also learn how to jump, how to talk to contacts, and how to use the store.
@Golden Girl
City of Heroes comics and artwork
to be fair, jumping is still moving
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That's kind of a veteran thing, though, and speaking as a veteran, I have that power which generates three medium or often even large inspirations every 30 minutes.
True, but I do prefer using the tutorial inspirations (singular now) as my start up capital on my characters over using other characters as ATM's.
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-learn how to move
-learn how to target -learn how to train you don't like it, got'cha, but don't be obtuse. |
And I wouldn't call this being taught how to train, because the actual process of training up is not complex. Where people fail the most is being able to locate their trainers in the overworld, not knowing that they can use their map and what the icon for trainers is. This is something the old tutorial didn't teach, either, as I've seen at least a few people get to level 6 without realising they could train up to get more powers. I recall a person who got to level 20-ish not knowing that he could slot more than one of any type of enhancement, which I still haven't seen explained anywhere, in the new game or the old, or indeed in the old Manual, which shows a power 5-slotted with five different enhancements.
Let me reverse the question on you: What do you learn in the tutorial that you wouldn't have learned through Pop Help tips if you'd skipped it?
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I love the new tutorial. It's so much better than the old one. Dar I even use the word 'EPIC.'
Yes, I will. The new tutorial has a nice epic feel to it. Makes me feel very heroic.
And it sets players up for the Coming Storm storyline right from the start, which will help to make their 1-50 progress flow neatly into the Incarnate system - it sets up a nice "unfinished business" feel for when we finally get to fight the Shivans again, which is also what the introduction of the loyalists in Twinshot's arcs does.
@Golden Girl
City of Heroes comics and artwork
I should...but I finished Twin Shot's story and moved on to First Ward...dammit!