Why I hate the new Tutorial


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I should...but I finished Twin Shot's story and moved on to First Ward...dammit!


 

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Originally Posted by NewScrapper View Post
And you seriously think it was the *tutorial* that was preventing new players from catching on? I mean, you could be right, maybe they ran focus groups and asked whether or not the tutorial was interesting. But my first guess would have been the fact that there's a F2P competitor sitting right across the virtual street -- I'd be over there myself if my sub didn't go into 2012 because free is way cheaper than $11/month.
There's a reason that game went F2P two years after it was released and it isn't because it was successful. So sorry to disappoint you but it was never a threat to this game.


 

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I guess I should give that game a bit more credit...thought it was one year it went f2p...


 

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Originally Posted by Mr. DJ View Post
So learning to get out of the way of incoming damage serves no purpose?
Uhm . . . What damage? You can't die in the tutorial.


 

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Originally Posted by Forbin_Project View Post
Uhm . . . What damage? You can't die in the tutorial.
you can't die, but you still take damage


 

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Originally Posted by Mr. DJ View Post
I guess I should give that game a bit more credit...thought it was one year it went f2p...
No 2 years. Just long enough to give people that bought lifetime subs the illusion that they would have spent the same amount if they had paid monthly subs instead.


Edit: The same thing is happening with their Space MMO.


 

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Originally Posted by Mr. DJ View Post
you can't die, but you still take damage
I'll have to pay more attention the next time. I've been doing the tutorial only using brawl on auto attack while reading a book.


 

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short stories?


 

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Originally Posted by Mr. DJ View Post
So learning to get out of the way of incoming damage serves no purpose?
When you can't go below 1hp, there's no point in avoiding any damage. There are no negative effects at all apart from a brief knockdown from any attacks that toons suffer in the tutorial. The health bar might as well just have 'INVINCIBLE!!!' written on it.

If NOT avoiding damage sent you to the hospital, maybe there'd be a lesson there.

Eco.


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Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

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Originally Posted by Mr. DJ View Post
short stories?
No actually I started reading "The Saga of Seven Suns" by Kevin J. Anderson when the headstart launched and I'm halfway thru book 6 as we speak.


 

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Originally Posted by NewScrapper View Post
2) The opening scene of the actual tutorial made me feel utterly useless and inconsequential. I'm dropped into the middle of a dire emergency, and I have to (as usual) spend the next two minutes adjusting my powers in the powers trays, adjusting my keymapping, adjusting my options and chat window settings, etc., all while there's a battle raging on -- oh, but that's actually okay, because as I've just noticed, the two heroes carrying on this raging battle don't even have health meters, so I really don't need to be here at all, do I? They'll be just fine. (The old tutorials handled this so much better: There was your first contact, patiently waiting for you to get your act together, and you could begin whenever you were ready, no pressure.
*gasp!* How alien and incomprehensible this must sound to you but NOT EVERYONE SPENDS THE FIRST TEN MINUTES IN-GAME SETTING UP THEIR KEYBINDS, ESPECIALLY IF THEY'RE NEW TO THE GAME AND HAVE NO GLOBAL CHAT CHANNELS TO PUT UP, UNLIKELY TO HAVE PARAGON REWARDS, OR ANYMORE THAN HALF A TRAY'S WORTH OF POWERS!

Seriously, I've got global channel tab setups I need to do and powers to arrange, and even I'm not moaning about this.

Don't like that you have to spend time setting up and missing out on the action?



Or here's another, alien and out there suggestion: go and play the tutorial and wait on setup until AFTER you're out of the tutorial.


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Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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Originally Posted by Forbin_Project View Post
So you think the devs feel what's best for the game is attracting stupid customers?
Stupid customers usually have multiple credit cards :P


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Originally Posted by MrCaptainMan View Post
Except you're not fighting for your life, since you cannot go under 1hp. You can saunter down that street and stand in a group of Shivans and go have a shower and your toon will be fine.

Eco
Which is yet another design flaw that should be addressed.


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Originally Posted by AzureSkyCiel View Post
Or here's another, alien and out there suggestion: go and play the tutorial and wait on setup until AFTER you're out of the tutorial.
Or here's another even more alien suggestion to me - don't play that waste of space and skip the tutorial altogether. It doesn't teach anyone anything, it's not fun, it's not exciting and it's not well done. I'd rather beat up random Skulls and Hellions in the streets than get through that hectic mess a second time.

I didn't like the "alien invasion" tutorial in Champions Online and I don't like it any more in City of Heroes.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by MrCaptainMan View Post
When you can't go below 1hp, there's no point in avoiding any damage. There are no negative effects at all apart from a brief knockdown from any attacks that toons suffer in the tutorial. The health bar might as well just have 'INVINCIBLE!!!' written on it.

If NOT avoiding damage sent you to the hospital, maybe there'd be a lesson there.

Eco.
Are you able to think clearly? I understand you don't like the fact you don't have access to the old tutorials, but you're being really stubborn for no reason.

Whether you can die or not, you are still learning something and you CANNOT disprove that.


 

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Originally Posted by Commander View Post
Stupid customers usually have multiple credit cards :P
Not for very long.


 

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Originally Posted by Samuel_Tow View Post
It doesn't teach anyone anything, it's not fun, it's not exciting and it's not well done.
You're 0 from 4


@Golden Girl

City of Heroes comics and artwork

 

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Quote:
Originally Posted by Samuel_Tow View Post
Or here's another even more alien suggestion to me - don't play that waste of space and skip the tutorial altogether. It doesn't teach anyone anything, it's not fun, it's not exciting and it's not well done. I'd rather beat up random Skulls and Hellions in the streets than get through that hectic mess a second time.

I didn't like the "alien invasion" tutorial in Champions Online and I don't like it any more in City of Heroes.
True, but I do prefer using the tutorial inspirations (singular now) as my start up capital on my characters over using other characters as ATM's.


 

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Originally Posted by Samuel_Tow View Post
Or here's another even more alien suggestion to me - don't play that waste of space and skip the tutorial altogether. It doesn't teach anyone anything, it's not fun, it's not exciting and it's not well done. I'd rather beat up random Skulls and Hellions in the streets than get through that hectic mess a second time.
-learn how to move
-learn how to target
-learn how to train

you don't like it, got'cha, but don't be obtuse.


 

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Originally Posted by reiella View Post
And yes, there is a bit of redundancy. The trainer exercise is a good example. You most likely have gone to your trainer a plurality of times before doing the arcs, the thing is, it's possible you haven't, and it's just a simple reminder that you should do it fairly often [and personally, the villain dialog for being sent back to the Arbiter is hilarious imo].
No, it's not possible. You don't get the contact for reaching the minimum level, you get it for training to the minimum level.


 

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Originally Posted by Mr. DJ View Post
-learn how to move
-learn how to target
-learn how to train
You also learn how to jump, how to talk to contacts, and how to use the store.


@Golden Girl

City of Heroes comics and artwork

 

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to be fair, jumping is still moving


 

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Originally Posted by Forbin_Project View Post
True, but I do prefer using the tutorial inspirations (singular now) as my start up capital on my characters over using other characters as ATM's.
That's kind of a veteran thing, though, and speaking as a veteran, I have that power which generates three medium or often even large inspirations every 30 minutes.

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Originally Posted by Mr. DJ View Post
-learn how to move
-learn how to target
-learn how to train

you don't like it, got'cha, but don't be obtuse.
All of which I learn from Pop-up Tips that pop up regardless of whether I'm in a tutorial or not. The first time I jump, the game tells me how to jump. The first time I target an enemy, the game tells me how to target enemies. The first time I take damage, the game tells me about hit points. The first time I run out of endurance, I'm told about endurance management tools. I know all of these because I constantly neglect to turn off Pop Tips and I see those pop up over and over again on every damn character I play, new or old.

And I wouldn't call this being taught how to train, because the actual process of training up is not complex. Where people fail the most is being able to locate their trainers in the overworld, not knowing that they can use their map and what the icon for trainers is. This is something the old tutorial didn't teach, either, as I've seen at least a few people get to level 6 without realising they could train up to get more powers. I recall a person who got to level 20-ish not knowing that he could slot more than one of any type of enhancement, which I still haven't seen explained anywhere, in the new game or the old, or indeed in the old Manual, which shows a power 5-slotted with five different enhancements.

Let me reverse the question on you: What do you learn in the tutorial that you wouldn't have learned through Pop Help tips if you'd skipped it?


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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I love the new tutorial. It's so much better than the old one. Dar I even use the word 'EPIC.'

Yes, I will. The new tutorial has a nice epic feel to it. Makes me feel very heroic.


 

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Originally Posted by Clouded View Post
I love the new tutorial. It's so much better than the old one. Dar I even use the word 'EPIC.'

Yes, I will. The new tutorial has a nice epic feel to it. Makes me feel very heroic.
And it sets players up for the Coming Storm storyline right from the start, which will help to make their 1-50 progress flow neatly into the Incarnate system - it sets up a nice "unfinished business" feel for when we finally get to fight the Shivans again, which is also what the introduction of the loyalists in Twinshot's arcs does.


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City of Heroes comics and artwork