Facts on MARTy


Angel_Breaker

 

Posted

Hey Folks,

Hope all is well.

1. Does anyone have a FACTUAL list of what MARTy does? And who it TRULY affects and so on?
2. And if factual information is posted, can this thread be "stickied" for players who want to know forum FACTS without the drama?

I tried reading through the entire MARTy thread, but gave up (after 16 pages) due to prolonged forum flame wars, exaggerations and the lack of Zwillinger/Red name responses.

The first post from Zwillinger regarding the thread seems vague. I remember seeing another post from him/her in the thread, but I lost sight of it (again, during the incessant forum bickering and melodramatic responses).

Thanks.


 

Posted

Quote:
Originally Posted by HwaRang View Post
Does anyone have a FACTUAL list of what MARTy does? And who it TRULY affects and so on?
Zwillinger does:

Quote:
Originally Posted by Zwillinger View Post
While we won’t reveal the exact formula behind what makes MARTy tick, any one of the following circumstances would qualify as “too fast”:


@Roderick

 

Posted

Try using the Community Digest to filter through and see just Zwillinger's responses.

From what I can tell, MARTy kicks somewhere above the rate of someone soloing +4/x8 mobs at a normal pace. It seems that the ambush farms, when set at +4/x8 and cleared in about 2 minutes, are exceeding the threshold for MARTy to "turn on."


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Posted

The exact system and method MARTy works, is only known to the devs. This is the case now, this will be the case tomorow.

Sadly the main topic went into a 'OMG I READ THIS SO ITS TRUE!' topic. Unless i see clear proof of someone doing stuff within proper game mechanics (and ToS) being caugt by MARTy, i will continue to say, it wont affect us at all.


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Posted

As with all anti-exploit measures, providing too much detail with regard to specific triggers would only make it easy to work around.

My personal suspicion is that they haven't actually implemented anything at all. They'll leave it a few months pretending they have and let all the DOOOOOOM! die down before silently turning it on. Then they'll wait another few months and *tell* everyone they've turned it on and getting the DOOOOOM! all over again before pointing out that it was running for months without anyone noticing.

It's pretty much what we do at work whenever we roll out new software, because we know that everyone will immediately claim that doing so has ruined their PC.


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Posted

We will never be given a list of facts concerning MARTy. Be thankful they even told us about the system. They won't reveal anymore than they already have because it would only serve to give those looking for loopholes more tools.

That's why Z has to be careful with what he says. Also why the specifics of how MARTy works will be kept secret. Same thing goes for the 'participation metric' with itrials.


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Posted

The facts:

  1. It hasn't been tested on the Live environment yet.
  2. The players are never intended to be able to reverse-engineer the exact parameters that trigger it. Expect results to be vague at best.
  3. On the Beta environment there was, I think, one person claiming to have triggered it, using an AE farm.
  4. Zwil's posts indicates that, yes, it is intended to curtail maximum leveling speed. I believe he used the term "trivial amount of time" to describe what they don't want.

This almost certainly means the "CEBR" movement 1-50 in 6 hours is dead. I would personally venture to guess that hitting 50 in the span of 20 hours is probably also dead, but that's not what you asked, I suppose.


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Posted

With the very important one about the person who claims to trigger it:
http://boards.cityofheroes.com/showt...59#post3870659

Quote:
Based on the details provided, we can't even confirm that they were actually triggering the throttle. We will, of course, continue to investigate
Added that the system should give you a 'combat log' message about MARTy kicking in, unlike the person's screenshot (wich more likely seems bugged).


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Posted

Quote:
Originally Posted by The_Spad_EU View Post
My personal suspicion is that they haven't actually implemented anything at all. They'll leave it a few months pretending they have and let all the DOOOOOOM! die down before silently turning it on. Then they'll wait another few months and *tell* everyone they've turned it on and getting the DOOOOOM! all over again before pointing out that it was running for months without anyone noticing.

It's pretty much what we do at work whenever we roll out new software, because we know that everyone will immediately claim that doing so has ruined their PC.
Yes, but you're assuming that the logic of telling people that it's been there for months will actually stop the claims of it ruining their PC. The response in most of those cases is usually "well, it just took this long to cause the problem!"

If they wanted a DOOOOM-free launch of this they just would've stealth added it, and when people filed bug reports about not getting xp/inf let customer service handle the fallout when people are told "it's an anti-exploit measure added [a while back]", which then allows them to remove any posts about it on the forums because that would be posting interactions with customer service the same way they removed every post about people getting hit the first round of character deletions/lockouts from AE.

Then there'd be no evidence of it happening that anyone could talk about, people would assume it's (yet another) bug that made it live, and most of the forum-going playerbase, which is already a relatively small fraction of the players, would never know it exists. Even if it does go public, they could quietly confirm and you're no worse off than the false launch, without explicitly lying to the players.


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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Try using the Community Digest to filter through and see just Zwillinger's responses.

From what I can tell, MARTy kicks somewhere above the rate of someone soloing +4/x8 mobs at a normal pace. It seems that the ambush farms, when set at +4/x8 and cleared in about 2 minutes, are exceeding the threshold for MARTy to "turn on."
Its important to note that this sounds like it isn't going to be reliably testable in the MA, which from what I could read of the original thread people kept trying to do:
Quote:
Originally Posted by Zwillinger View Post
If that is accurate then please PM me the specifics so that it may be forwarded along for investigation.

You are correct, that does not sound accurate. Did you receive messaging stating as such?

Additionally I passed along the other thread you linked to and we're checking the logs you reported in your other post. Per how the system works, you wouldn't even see the messaging you did see because you wouldn't have a ticket drop in the first place. You simply wouldn't receive a reward.

The messaging you're seeing is tied to the MA Reward cap, not MARTy.
This indicates that there is a whole separate governor for the MA that kicks in before MARTy does, which I remember them implementing a couple issues ago when MA farming was really bad, but am fuzzy on the details of that for now.

The examples that Z gave us were like one-shotting Perez Park or all of the LRSF AVs would set off the throttle, which indicates that if you're doing something that racks up that many rewards that quickly, then you know you're something wrong.

It sounds like it analyzes only some rewards from mob kills are what could be throttled, and inf from the auction house, gifts, trades, etc, and I would imagine large arc rewards, aren't included in this so that should't be a factor.

They've also said they aren't going to release the specifics on when the throttle kicks in which is perfectly acceptable to me. If they did, it would lead to people trying to game MARTy, which would screw with the results they do get.

Everything Z has said is that this is as much a way for them to find possible bugs and exploits as it is for enforcing limits, so that they can analyse reward information more reliably using real data, and stop exploiters from getting too much too fast.

They've said they are monitoring the thing and has been on beta for a while, so it has had some testing internally through beta and they feel it works well enough to put it live. He's also said that if you find that you hit the throttle mark doing something that isn't exploiting and should be normal in the game to /bug it and report it so they can look into it. Especially as we get more powerful incarnate powers and enhancement boosters it will be possible to legitimately earn rewards faster.

Basically play like you've always played. If you see it kick in and you feel its been unfairly hit, /bug it.


 

Posted

Quote:
Originally Posted by SinergyX_EU View Post
With the very important one about the person who claims to trigger it:
http://boards.cityofheroes.com/showt...59#post3870659


Added that the system should give you a 'combat log' message about MARTy kicking in, unlike the person's screenshot (wich more likely seems bugged).
It does not give a message saying it has been triggered. From the same thread, in a later post:
Quote:
Originally Posted by Zwillinger View Post
It does not currently alert that you've triggered the throttle. You simply stop receiving rewards.

This has been noted as something to be addressed.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Siolfir View Post
Yes, but you're assuming that the logic of telling people that it's been there for months will actually stop the claims of it ruining their PC. The response in most of those cases is usually "well, it just took this long to cause the problem!"
That's why you have to tell them you're doing it before you actually do, it brings out all of the supposedly linked issues without anything having actually been changed. Then, once all that's died down you silently introduce it and any issues that are raised at that point are likely to *actually* be caused by the change as opposed to peoples' imagination.

It's the same psychological behaviour that allows you to do tell people "I've just made some changes on the back end which should improve things, see how it is now" when they tell your their PC is running slowly, without actually doing anything, and 90% of the time they come back to you with "Oh yes, it's much faster now, thank you".

The human mind is wonderful and annoying thing.


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Posted

Quote:
Originally Posted by The_Spad_EU View Post
As with all anti-exploit measures, providing too much detail with regard to specific triggers would only make it easy to work around.
"work around"

Aka

"playing by the (new) rules"


 

Posted

Quote:
Originally Posted by Xanatos View Post
"work around"

Aka

"playing by the (new) rules"
If I build a fence to stop you getting into my garden and then tell you that there's a secret door in it and what it looks like, it makes it rather easy for you to find said door and defeat the entire point of the fence.


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Posted

Quote:
Originally Posted by The_Spad_EU View Post
If I build a fence to stop you getting into my garden and then tell you that there's a secret door in it and what it looks like, it makes it rather easy for you to find said door and defeat the entire point of the fence.
"But I should have every right to exploit your garden!"

IMO, re: MARTy: Farmers will hate this, people who hate farmers will love it. The world will keep turning.


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Posted

I doubt this will affect me at all. I don't PL characters and I don't farm, so the odds of me ever triggering it are slim.

I do look forward to the threads that are guaranteed to pop up about how unfair it is that the devs are not allowing people to exploit their game. They will be hilarious and chock full of entitlement whines, those threads always give me a chuckle.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I do look forward to the threads that are guaranteed to pop up about how unfair it is that the devs are not allowing people to exploit their game. They will be hilarious and chock full of entitlement whines, those threads always give me a chuckle.
Don't have to wait, already whining occurring in the Official Discussion thread.


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Posted

MARTy travels back in time and kills the mobs just before you did, robbing you of the XP. Why? Because if you level too fast, his parents never kiss and he'll never be born.


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Posted

Quote:
Originally Posted by The Grim Heaper View Post
MARTy travels back in time and kills the mobs just before you did, robbing you of the XP. Why? Because if you level too fast, his parents never kiss and he'll never be born.
OK, that was funny.


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Posted

Right now info on the specifics is still not there. What I've been able to glean from testing on beta is that the system is using a Reward over Time meter. On fire farms this trips very quickly because you receive a big burst of inf very quickly. So when it goes live it will be a matter of charting the exact time/reward threshholds of the system. We already do this now so its not that big a deal.

The system has also kicked in running +2x8 Demons on a fire/rad solo. This was done late last night on beta and I believe he submitted the logs for review. This demonstrates the system is also tracking longer reward over time windows than just quick bursts of rewards. I didn't do this personally. I will as soon as the servers come live. I do trust the tester.

Its that RoT mechanic that concerns me. 4-5 man Steamroll teams frequently run faster than a PL team with 1-2 doing the work and 2-3 door sitters.

Once the liver servers come back online and people can really starting feeling out the limits and triggers it will be easier to adjust the system so it doesn't flag on super aggressive players.

I don't see the problem being 4x8 solo farmers triggering this. Its the 2x8 mission teams that get one of those huge maps and just go real fast. If its the former, they will piss people off. The later could be posipocalypse 2.0


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Posted

Definitely need some tests on the +3/+8 or +4/+8 fire farms (Fire!, etc.) and the CEBR farms, assuming 1 char running and 1 being PL'd.


 

Posted

Quote:
Originally Posted by Frost Warden View Post
Don't have to wait, already whining occurring in the Official Discussion thread.
I'll check it out, and probably laugh, later. I'm heading home from work so I can actually play.

On a side note, the devs may have finally figured out a way to kill AE farming/PLing. Too bad it has to be so far reaching in scope.

I actually have to agree with James Donner on one aspect of this (which is rare in itself), this MAY have the net effect of discouraging large quickly-moving team play, which seems to be the opposite of what they are trying to encourage.

If I were the devs, I would definitely look very hard at this issue. An ITF run by a good team will be triggering this on a regular basis methinks.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I personally watched MARTy beat up some guy and steal his purples. Then MARTy pee'd in his Sprite.

Sarcasm aide though I fully expect the people who do get effected by this to scream really loudly at not being able to game the system anymore.


 

Posted

Quote:
Originally Posted by The_Spad_EU View Post
If I build a fence to stop you getting into my garden and then tell you that there's a secret door in it and what it looks like, it makes it rather easy for you to find said door and defeat the entire point of the fence.
What if I'm PAYING to use your garden? Should there even BE a fence?